"GT7 is going to be a game that matches the very era that we live in, in 2015/2016"

No mention of it being developed as an open world game. For this reason I predict an average score of 6-7, out of 10. With a few 5's of course.

In all seriousness, I can't wait what this game will deliver, where the simulation will go, will they use GPU compute for it and of course, I can't wait to see how the game looks.
 
After GT5 and GT6, I don't believe a thing that comes out of the man's mouth.

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GT5 is a cult masterpiece.

Maybe the best car game I ever played even with all the criticism... and wtf of content... played over 600 hours.
 
he has been saying the same thing years after years.

" PSX was much harder to code on. PSX will be better in 20XX "

He's always been critical of the PS3. Openly so actually, which is strange for a Sony specific developer. He actually did an interview last year where he walked through each generation of Playstation and discussed what it was like developing for them

GamesBeat: If we could take a broader view for a moment, you’re in a very unique position, having been involved with Sony’s consoles since Sony started making consoles. The series has spanned every one. I was wondering what kinds of things you’ve been able to do with each transition and what you’re looking forward to doing with the next transition. With GT6, you’re building on that speed and efficiency with the PlayStation 3. I’m wondering what else is in store for the next generation.

Yamauchi: Should I start with the first one, then? [Laughs] Back in the days of the PlayStation, the development device was about the size of a refrigerator. I created the first demo on that machine. I did the modeling by myself. I made a demo where an F1 car would drive around an oval track with flat shading — no textures. But the result was really kind of stunning. I never thought that I’d see the day when we could make games with 3D graphics. Of course, back then, I used to tinker with PCs and make games there as well, but I never thought there would come a day when these 3D models could run at 30 frames per second. That was a major surprise for me, when the first PlayStation came out.

When the [PlayStation 2] came out, one unique characteristic of that system was that the screen fill rate was very fast. Even looking back now, it’s very fast. In some cases, it’s faster than the PS3. There, we were able to use a lot of textures. It was able to do that read-modify-write, where it reads the screen, you take the screenshot, and you modify it and send it back. It could do that very quickly.

I don’t know if anybody remembers, but when the PS2 first came out, the first thing I did on that was a demo for the announcement. I showed a demo of GT3 that showed the Seattle course at sunset with the heat rising off the ground and shimmering. You can’t re-create that heat haze effect on the PS3 because the read-modify-write just isn’t as fast as when we were using the PS2. There are things like that. Another reason is because of the transition to full HD.

The PS3 was a combination of a poor GPU with an SPU that’s really fast if you use it right. It’s not a very well-balanced machine. It’s hard to use the hardware properly. That’s one reason why it took us five years to develop GT5. Using the SPU properly, though, that in itself is really interesting. On the PS3, in the demo, we showed the adaptive tessellation. That’s the kind of technology that you normally wouldn’t be able to do unless you were on the PS4-generation of machines. When you optimize the use of the SPU properly, you can do that even on the PS3.

That leads into how we work on the PS4. The PS4 isn’t as off-balance as the PS3 was. If you look at the market right now, Gran Turismo is one of the only games on the PS3 that does 1080p at 60 frames per second. It was really difficult to achieve that. On the PS4, the lowest common denominator is going to be boosted. Most games will be able to do 1080p at 60 frames per second. That’s the real good part about the PS4.

http://venturebeat.com/2013/06/14/h...ori-yamauchi-design-gran-turismo-6-interview/

Of course he seems to have overestimated some devs.
 
If GT7 is still going to sound like you are racing vacuum cleaners, then never release it. We are several generations past where the sound should have been corrected.
 
"We will now let you drive on Mars, and have added two new jazz albums to the menu music. You can now also have a custom dog companion that will act as a furry co-driver and woof when you've mastered a corner. This pet is fully customizable with 12,000,000 possible combinations of breed and color and Driving Manager skill. You can name, stroke and walk your dog with the new state of the art GT7 Prologue mobile app launching in 'early 2016'"

I for one cant wait to have doge as a co-driver :D
 
If GT7 is still going to sound like you are racing vacuum cleaners, then never release it. We are several generations past where the sound should have been corrected.

This. This. Thi...you get it.

I refuse to buy anything that sounds even just a bit worse than DC.
 
He's always been critical of the PS3. Openly so actually, which is strange for a Sony specific developer. He actually did an interview last year where he walked through each generation of Playstation and discussed what it was like developing for them



http://venturebeat.com/2013/06/14/h...ori-yamauchi-design-gran-turismo-6-interview/

Of course he seems to have overestimated some devs.

That leads into how we work on the PS4. The PS4 isn’t as off-balance as the PS3 was. If you look at the market right now, Gran Turismo is one of the only games on the PS3 that does 1080p at 60 frames per second. It was really difficult to achieve that. On the PS4, the lowest common denominator is going to be boosted. Most games will be able to do 1080p at 60 frames per second. That’s the real good part about the PS4.

Hm, I don't think I agree, but maybe his team feels like 1080 at 60fps will be easy?
 
Don't please.

But imagine an open world where its actually the real world based off google maps. You have to do road trips between racing tracks and account for all car maintenance along the way whilst avoiding the the cops and the Ebola zombie apocalypse by shooting guns out the window of any of the 100 variants of the GTR that you will have at your disposal.

GT x NFS x Dead Rising

10/10 game of the forever. The most soulful game of all time.
 
Hm, I don't think I agree, but maybe his team feels like 1080 at 6fps will be easy?

Probably. The PS4 doesn't have any glaring weaknesses like the PS3 had. They wanted to do weather and had fancy smoke effects, both of which brought the PS3 to its knees due to it handling alpha effects poorly. That's why you'd see jaggies in GT5 when smoke or water spray would interact with cars.
 
I wonder if we will finally see that damage model that "dropped jaws" at a private press event about five years ago. PD still have never shown it to anyone else.
 
Get rid of PS2 car models then.

They really need to do this and reconsider what they've said about standard GT6 models still being in.

Having standard GT5/GT6 models in GT7 it would have been the same as having PS1 models in GT5/GT6.It's ridiculous.

Like i said before the "standard" GT7 models should be improved versions of GT6's premium models.
 
Source please?

Holy shit, we are talking five years here. It's like looking for a needle in a haystack.

It was during the GT5 hype. PD had a closed event to showcase the future of the series. Where some press claimed that they saw a damage model that blew them away. With cars being "completely destroyed".

That was the last we ever heard of it.
 
Living in this era means having less options then count me out.
If they do keep to their standard/premium divide in the name of having a gazillion cars, which I hope they don't, but if they do - they just need to offer it as a free optional add-on that isn't installed by default. Keep it on the retail disk instead of as a download for all that it matters. Just let people who don't want that stuff in the game play keep it out entirely.

Everybody wins.
 
GT5 despite the shortcomings was a landmark game. Much like Burnout Paradise, the game was supported via DLC for longer than expected.

Still makes me wonder what happened with GT6.... I never bought it as well and I don't know why.

GT7 definitely needs the following:

  • Streamlined UI
  • Ability to change colours w/o paying for it (w/o the ability to even preview)
  • A more robust damage modelling system
  • Better sound effects
  • Support for custom soundtrack (by that time, PS4 ought to support MP3 playback)
  • Better superficial customizing feature set
  • More online modes
 
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