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GTA V PC Performance Thread

Setsuna

Member
max graphics -population variety ,Anti aliasing and post processing with a 4670k+780. In the city I get 35fps minimum. Anywhere remotely close to the desert or countryside 26 fps minimum

I did not expect this game to bring my system that low. No game has brought me that close to 30 fps besides like borderlands 2
 

Effect

Member
Managed to get textures to high (with everything else defaulting to high or very high with a nice number of things turned on) while keeping my memory usage out of the red.

Population variety is what I started messing with. Damn does that take up a lot. If I lower it further I think I could get Very High on textures. Going to try that. I have a GTX 960 now and really want to put it to good use. However even on High things look really nice and love how it looks when it rains and it's nighttime. Wow.

Population variety really changing through? Just different NPCs at any given location as there will be less or more of the same model roaming around?
 

Exile20

Member
I have an I7 GTX 970 and it is really annoying to find good settings where it fluctuates between 65-75 then you go in a high car speed chase or water or the country and blam, 30, 40, 50 FPS.
 

FakeWayne

Neo Member
Yeah, people who come in saying that they can max this game out with a locked 60 fps on a single GPU clearly haven't read any of this thread and/or seriously tested their settings. For a serious benchmark that reflects an actual, realistically sustained worst-case scenario, I would recommend the following methodology that I've been using to test:
- Enter Director Mode
- Teleport to Paleto Bay
- Set the time of day to sunset, dusk, and/or dawn with a clear sky (this brings out wonderfully long shadows)
- Turn on invincibility and a 5-star wanted rating
- Drive through the hills with all of the trees and grass

I guarantee that most of you claiming to max out the game or have any of grass, post FX, high res shadows, or long shadows on ultra/on will find that your framerate will be crushed into a stuttering mess.

I'm running a 280X and here are the settings that I'm using to maintain >50 fps in this worst-case scenario which I've come up with after hours of tweaking to keep as many of the more noticeable effects on while targeting 60 fps at 1080p (actually 1152p which is 14% more pixels). There's also a video there to demonstrate that:
http://www.neogaf.com/forum/showpost.php?p=160040581&postcount=1370

From my testing, Post FX on Ultra or Grass on Ultra have a cost of about 30% each over Very High with another 10-15% gained from going from Very High to High. This is to say that, on a 280X, having these settings on Ultra under these conditions takes me down to ~20 fps without exceeding VRAM so, unless a 970 is about 100% faster than a 280X, you won't have a nice experience.

Interesting. I'll have to give your benchmark test a whirl and see what happens. Obviosuly a 970 isn't 100% faster than a 280x, but I'm thinking 970 owners should be able to use your settings and use Very High Post FX instead of High, while maintaining those same frame rates. I'll test it out a bit later.

By the way...what CPU are you running?

Edit: Sorry didn't see you made reference to your CPU already.
 

DjRalford

Member
Hmmmmm, so what I thought was a stable 50fps vsync is now a hot mess
the mission with Franklin lemar and that other guy where you get setup in the building
Was in the chase losing cops and I hit one area and my Fps tanked to the mid 20's for about 10 seconds before going back to 50.

Might dial some things back until I can get one of the newer GPU'S released later this year, I'm due an upgrade this year anyway.
 
Yeah, people who come in saying that they can max this game out with a locked 60 fps on a single GPU clearly haven't read any of this thread and/or seriously tested their settings. For a serious benchmark that reflects an actual, realistically sustained worst-case scenario, I would recommend the following methodology that I've been using to test:
- Enter Director Mode
- Teleport to Paleto Bay
- Set the time of day to sunset, dusk, and/or dawn with a clear sky (this brings out wonderfully long shadows)
- Turn on invincibility and a 5-star wanted rating
- Drive through the hills with all of the trees and grass

I guarantee that most of you claiming to max out the game or have any of grass, post FX, high res shadows, or long shadows on ultra/on will find that your framerate will be crushed into a stuttering mess.

I'm running a 280X and here are the settings that I'm using to maintain >50 fps in this worst-case scenario which I've come up with after hours of tweaking to keep as many of the more noticeable effects on while targeting 60 fps at 1080p (actually 1152p which is 14% more pixels). There's also a video there to demonstrate that:
http://www.neogaf.com/forum/showpost.php?p=160040581&postcount=1370

From my testing, Post FX on Ultra or Grass on Ultra have a cost of about 30% each over Very High with another 10-15% gained from going from Very High to High. This is to say that, on a 280X, having these settings on Ultra under these conditions takes me down to ~20 fps without exceeding VRAM so, unless a 970 is about 100% faster than a 280X, you won't have a nice experience.

Yeah I tried for awhile with my 7870XT to get 60fps. I maintained 50-60fps for like an hour, then it turned dark and rainy and the frame rate hit 40-30fps.

I'm really happy with a locked 30fps, very high textures and everything else high and no advanced graphics.
 

Dr.Acula

Banned
anyone with a 770 4GB can give impressions of how the game runs please? i don't want to buy the game and have to lock it at 30 because of not getting a stable 60 even at high medium settings

i7 2600 @ 4.2
GTX 770 4GB
8GB ram
W7

I have that card (Twin Frozr?) and a i5-750, and I run with most settings on high at 60fps with dips into the 40s. I'm sure I could get a locked 60 if I turned some stuff off but it doesn't really bother me.

Game runs great.

I did have to up my page file to 8 gigs from 1 gig to avoid crashing constantly with my 8 gigs of system ram though. This might be a game that truly wants 16 gigs of ram.
 

Philtastic

Member
Hmmmmm, so what I thought was a stable 50fps vsync is now a hot mess
the mission with Franklin lemar and that other guy where you get setup in the building
Was in the chase losing cops and I hit one area and my Fps tanked to the mid 20's for about 10 seconds before going back to 50.

Might dial some things back until I can get one of the newer GPU'S released later this year, I'm due an upgrade this year anyway.
That's probaly due to your shadow settings since the helicopter that chases you is casting long, high res shadows from everything that the light touches. It could also be Post FX Ultra whose framerate impact seems to highly vary based on where you are looking (ie. I'd be at 60 fps but just turn around and tank down to 30).

I found that shadow settings were hard to tweak because there are exponential interactions between Shadow Quality Very High (your headlights and a select number of other lights like the police helicopter cause dynamic shadows), Long Shadows, High Res Shadows, Shadow Softness, Extended Shadow Distance, and Grass casting shadows. You might be fine midday in the city with very short shadows and no grass but, hit sunset with every bit of polygonal grass casting long, dynamic shadows from your headlights and a police helicopter and it will bring your GPU to its knees.
 

daninthemix

Member
OK, gonna post my current settings as I've done quite a few story missions, a heist, the mission with Trevor during the storm etc. Seen the countryside, seen all sorts of different weather and had a heavy police pursuit. With these settings I have 60fps 99% of the time, and I use adaptive v-sync to stop me suddenly dropping to 30 during that 1%.

My system: i5-2500k @ 4.2, 8GB, GTX970, Win 7-64

1080p, MSAAx2 + FXAA (MLAA caused artifacting so I disabled it)
In-game v-sync off
Pop density, variety, distance scaling - all maxed
Texture quality - very high
Shader quality - very high
Shadow quality - high (on very high this causes major frame drops at night)
Reflection quality - ultra
Reflection MSAA - off
Water quality - very high
Particles - high
Grass - high
Soft shadows - soft
Post FX - high
Motion blur - off
Ambient occlusion - high
Tesselation - high

Advanced graphics - all off, except high detail streaming while flying

Hopefully this is helpful to people with similar systems to mine. I had to drop a few options to fund the MSAA, and in some cases I simply can't tell a difference (e.g. between high and very high tesselation) so I thought I'd save the frames.

EDIT: also, 10 hours in and no crashes as of yet.
 

Sevenfold

Member
That's probaly due to your shadow settings since the helicopter that chases you is casting long, high res shadows from everything that the light touches. It could also be Post FX Ultra whose framerate impact seems to highly vary based on where you are looking (ie. I'd be at 60 fps but just turn around and tank down to 30).

I found that shadow settings were hard to tweak because there are exponential interactions between Shadow Quality Very High (your headlights and a select number of other lights like the police helicopter cause dynamic shadows), Long Shadows, High Res Shadows, Shadow Softness, Extended Shadow Distance, and Grass casting shadows. You might be fine midday in the city with very short shadows and no grass but, hit sunset with every bit of polygonal grass casting long, dynamic shadows from your headlights and a police helicopter and it will bring your GPU to its knees.

GTAV is the new Crysis and I couldn't be happier.
 

Dinjoralo

Member
I've found that turning off auto-scanning for music lessens the performance problems from using Self Radio. It still affects performance, but it doesn't seem to be a 10 FPS drop like it was for me with auto-scanning on.
 

twotonambush

Neo Member
I've seen this posted elsewhere, I'll certainly give it it a shot. Had a bunch of crashes yesterday, way more than any other time playing the game.

This probably won't fix the shooting from car bug, but maybe it will fix the crash on mission restart one.

It fixed the shooting from car bug for me, so definitely give it a shot.
 

ithorien

Member
I've found that turning off auto-scanning for music lessens the performance problems from using Self Radio. It still affects performance, but it doesn't seem to be a 10 FPS drop like it was for me with auto-scanning on.

Ooooooh I'll have to try this. I'll get the occasional dip while on self radio and it's driving me bananas.
 

Dries

Member
I've found that turning off auto-scanning for music lessens the performance problems from using Self Radio. It still affects performance, but it doesn't seem to be a 10 FPS drop like it was for me with auto-scanning on.

I didn't realize it was something that could be "switched off". I thought it was just a way to update the radio station, but not be some kind of on/off process.
 

benson827

Banned
So has anyone managed to fix the shadox box around the character/vehicle yet. Running on a 970 here with all shadow related options maxed and still no success. Really jarring having the shadows for ground get updated with detail just a metre in front of character
 
It fixed the shooting from car bug for me, so definitely give it a shot.
Yeah. Turning Landing Page to "on" definately works.

I wanted to start a new game to see if my memory leak was triggered by something in the game. Unfortunately I have to load the game first before I can do that which is stupid. So unless I delete all my saves I'll always have that memory leak eating my RAM up. Of course it may not work but I wanted to try. Failing that it looks like I'll need more RAM.
 

garath

Member
Do that many people immediately turn off landing page? It's on by default right? I guess I didn't go hunting that much.
 
ManaHowever even on High things look really nice and love how it looks when it rains and it's nighttime. Wow.
This happened to me in story mode last night. Really looks wonderful, and I think my car hydroplaned while I was trying to evade the police. Really a thrilling moment overall and the graphics delivered.
 

Stevey

Member
OK, I optimised the game using Geforce Experience and now everything's a different colour in first person mode.
Anyone know what setting to change to get rid of this?
981B9B503495CB823354E7DED3E3D00E918C6099

57631E8FAFA932FE986A90195647FECF82442D7E
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
OK, gonna post my current settings as I've done quite a few story missions, a heist, the mission with Trevor during the storm etc. Seen the countryside, seen all sorts of different weather and had a heavy police pursuit. With these settings I have 60fps 99% of the time, and I use adaptive v-sync to stop me suddenly dropping to 30 during that 1%.

My system: i5-2500k @ 4.2, 8GB, GTX970, Win 7-64

1080p, MSAAx2 + FXAA (MLAA caused artifacting so I disabled it)
In-game v-sync off
Pop density, variety, distance scaling - all maxed
Texture quality - very high
Shader quality - very high
Shadow quality - high (on very high this causes major frame drops at night)
Reflection quality - ultra
Reflection MSAA - off
Water quality - very high
Particles - high
Grass - high
Soft shadows - soft
Post FX - high
Motion blur - off
Ambient occlusion - high
Tesselation - high

Advanced graphics - all off, except high detail streaming while flying

Hopefully this is helpful to people with similar systems to mine. I had to drop a few options to fund the MSAA, and in some cases I simply can't tell a difference (e.g. between high and very high tesselation) so I thought I'd save the frames.

EDIT: also, 10 hours in and no crashes as of yet.

970 and you still have to turn off everything in advanced graphics? damn :/
 

Tunned

Member
I'm not sure if I'm the only one having this strange "bug", but when I boot up the game, if my character is holding a gun or once I equip one, it automatically goes into aim mode, and stays there. The only way around it is to switch to desktop and back again. Any ideas what might be causing this?
 

Oreoleo

Member
My GPU is at like 96% usage, my minimum frame rate is around 32 when I don't cap at 30, but I'm only using about 1.6GB of my vram. Are there any settings I can turn up that only uses more RAM without adding more compute cycles or costing frames? Textures are already at very high. Trying to squeeze every inch out of my 660.
 

Truant

Member
So I found out what killed my framerate; Extended view scaling under Advanced Gfx. I can't really tell the difference in visual quality when playing, but there's like a 10-20 fps difference at most. I can now play with 2xMSAA and TXAA at a locked 60.
 

Philtastic

Member
970 and you still have to turn off everything in advanced graphics? damn :/

Yes because those settings can be brutal since most of them compound on top of your shadow and grass settings. I suspect that the Extended Distance slider is CPU-heavy but I haven't tested it much. I think it increases the distance that cars and peds are drawn, thus AI, but, again, I haven't done any serious comparison. What I can tell you is that it has a pretty big impact on performance on my system with a 280X and Core i5-4690K which is why I didn't play around with it much.

My GPU is at like 96% usage, my minimum frame rate is around 32 when I don't cap at 30, but I'm only using about 1.6GB of my vram. Are there any settings I can turn up that only uses more RAM without adding more compute cycles or costing frames? Textures are already at very high. Trying to squeeze every inch out of my 660.

Have you tested this in the countryside? If not, you may, in fact, have to turn down some settings.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
the amount of tweeking aparently needed is scaring me, im too lazy :/
 
So I found out what killed my framerate; Extended view scaling under Advanced Gfx. I can't really tell the difference in visual quality when playing, but there's like a 10-20 fps difference at most. I can now play with 2xMSAA and TXAA at a locked 60.

Reduces pop-in by a good amount. It's noticeable with distant foliage in the countryside, but it's really not worth the huge performance drop IMO.
 
Yeah, people who come in saying that they can max this game out with a locked 60 fps on a single GPU clearly haven't read any of this thread and/or seriously tested their settings. For a serious benchmark that reflects an actual, realistically sustained worst-case scenario, I would recommend the following methodology that I've been using to test:
- Enter Director Mode
- Teleport to Paleto Bay
- Set the time of day to sunset, dusk, and/or dawn with a clear sky (this brings out wonderfully long shadows)
- Turn on invincibility and a 5-star wanted rating
- Drive through the hills with all of the trees and grass

I guarantee that most of you claiming to max out the game or have any of grass, post FX, high res shadows, or long shadows on ultra/on will find that your framerate will be crushed into a stuttering mess.

I'm running a 280X and here are the settings that I'm using to maintain >50 fps in this worst-case scenario which I've come up with after hours of tweaking to keep as many of the more noticeable effects on while targeting 60 fps at 1080p (actually 1152p which is 14% more pixels). There's also a video there to demonstrate that:
http://www.neogaf.com/forum/showpost.php?p=160040581&postcount=1370

From my testing, Post FX on Ultra or Grass on Ultra have a cost of about 30% each over Very High with another 10-15% gained from going from Very High to High. This is to say that, on a 280X, having these settings on Ultra under these conditions takes me down to ~20 fps without exceeding VRAM so, unless a 970 is about 100% faster than a 280X, you won't have a nice experience.

Thanks for the Benchmark suggestion. It confirmed that my settings are where they should be for my setup.
 

Dinjoralo

Member
I didn't realize it was something that could be "switched off". I thought it was just a way to update the radio station, but not be some kind of on/off process.
It's in the audio options.
Ooooooh I'll have to try this. I'll get the occasional dip while on self radio and it's driving me bananas.
You'll still get dips when the station changes songs, but it's still better than having it on.
 

Philtastic

Member
the amount of tweeking aparently needed is scaring me, im too lazy :/

The simple answer to your dilemma is the following: leave it on the default settings, just like the console experience of putting the game in and playing it. I can tell you that, even on lowest settings on my Surface Pro 2 tablet which has Intel integrated graphics, the game looks great and only gets better from there.

That said, if you want a priority list of settings to keep high, I would subjectively rank them as such based on my experience with my 280X and Core i5-4690K, not just based on how much fps you gain/don't gain from turning down but also in terms of biggest impact on visual quality. To be clear, the things at the top of this list are relatively cheap to max out while the lower items tend to be the limiting factors:

1) The biggest increase in graphical fidelity is the Texture Quality which will mostly be limited by how much VRAM you have. Put that as high as you can without going over your VRAM limit and forget any other setting.

2) Shader Quality: I didn't notice much of a performance change from altering this one (although this might be location/time dependent) so I would keep this as high as possible. I've heard that Very High is required for foliage swaying in the wind which is a nice effect but I didn't test this one much since it wasn't really impacting my performance.

3) Water Quality: I didn't play with this one much since I wasn't having any problems with aqueous environments but, presumably, this determines whether you have large waves or not, thus I would attempt to keep this at Very High. Only tweak this if you have problems when viewing bodies of water.

4) Particles Quality: Again, didn't have any problems keeping this at Very High so didn't tweak it much. Only tweak this if viewing clouds of smoke or explosions tanks your framerate. I suspect that this might also determine whether small chunks of stuff fly off of cars in a collision so, if you find that major car crashes tank your framerate, you may want to play with this.

5) Distance Scaling: This determines how far away peds and cars will be drawn. If you don't like pop-in, keep this maxed.

6) Population Density and Variety: How many peds/cars and their variety respecitvely. If you're starved for VRAM or CPU-limited, this might be worth tweaking but, otherwise, this helps make the city feel much more alive and lived in.

7) Reflection Quality: I didn't find this to be a limiting factor in my tests so didn't really tweak this much but reflections are already hard to make out clearly anyway so making them a bit blurrier or less detailed probably won't hurt that much. That said, not a huge performance hog as far as I could tell.

8) FXAA: Post-process anti-aliasing that applies blur to remove aliasing. Personally, I don't like it due to the blurriness but some people hate aliasing a lot more. Very little performance cost.

9) Shadow Quality: Controls the resolution of shadows, thus how pixelated the edges are and how much the edges seem to "crawl" when they move. Since shadows are very prominent everywhere, I would keep this at least at High. You may want to try keeping it set to Very High for headlights and other dynamic sources to emit dynamic shadows, although High, I think, still has some dynamic shadows from stationary sources. Very High has a relatively huge cost, however, but somewhat based on what your other shadow settings are.

10) Shadow Softness: How blurry the edges of shadows are. I would try to keep this at minimum to Softer because it helps mask the pixelation of shadow edges, especially if using only High Shadow Quality. In fact, personally, I didn't think moving it any higher than Softer was worth the large costs.

11) Grass: Determines the density of polygonal grass. Huge performance cost to have this above Normal since Normal completely turns off polygonal grass. I found the density of polygonal grass in the High setting was sufficient to look great for a contemporary video game while having vast gains (~10-30% depending on shadow settings) over the Very High setting. Ultra is just ridiculous.

12) Post FX: Hard to say what exactly this controls but may have to do with depth of field effects, HDR, bloom, and possibly a haze effect over the city since it tended to tank my framerate when looking toward the city. Suffice to say that there's a huge performance impact with the Ultra and Very High settings but with very minimal effect on the visuals such that I recommend using High so that you can turn up shadows. If someone discovers otherwise (like Andy hard at work on the Nvidia guide :p), please point out what changes with this setting since I can't really tell.

13) MSAA: Anti-aliasing that, roughly speaking, mostly improves edges of objects. Pretty expensive which is why most people just opt for FXAA (or inject other forms of post-process AA, such as SMAA) but generally produces sharper images. Most people should not turn this on unless they really hate aliasing because it costs so much and you'll get better image gains from increasing other graphic settings instead.

14) Advanced Options: Almost all of these are more expensive than they're worth. Only turn on if you can already max the regular graphic settings. The only exception is the High Detail Streaming While Flying which I think you really only need an SSD to effectively use this.

15) Reflection MSAA: Probably the most useless and unnoticeable setting unless you spend a lot of time zoomed in on reflective surfaces.


Again, turn down/off settings that are lower in this list and prioritize ones higher in this list to, in my opinion, have the best trade-off between visual fidelity and performance.
 
I have an I7 GTX 970 and it is really annoying to find good settings where it fluctuates between 65-75 then you go in a high car speed chase or water or the country and blam, 30, 40, 50 FPS.

This is why I am holding off on upgrading my comp for this game.

How does this perform on a GTX980? Is it always 60 FPS?
 

Octavia

Unconfirmed Member
Sigh, guess I hit an unwinnable mission. It crashes in the same spot each time regardless of what I do.

Shame one of the biggest budget games ever is also the first since I built this thing in 2011 to be so ridiculously buggy. Even skyrim or NV wasn't as bad.
 

laxu

Member
I have a 2560x1600 monitor. Just to screw around, I set the game to fullscreen and chose 2560x1440. Since my Nvidia drivers are configured to NOT scale to fill my screen, I would have expected to see black bars at the top and bottom. ..but the game just takes a 1440p image and stretches it vertically to fill the screen.

The same thing happens for me in a bunch of modern games while older games properly put black bars around my chosen resolution. I think it's related to the version of DirectX.

Does anyone know why this happens? Is there any way around it?
Try creating a custom resolution for 1440p and see if it works on the desktop.
 
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