cormack12
Gold Member
Source: https://amp.theguardian.com/games/2...-point-in-making-more-powerful-games-consoles
(More at link....)
This surprised me because it seems very obvious, but it’s still not often said by games industry executives, who rely on the enticing promise of technological advancement to drum up investment and hype. If we’re now freely admitting that we’ve gone as far we sensibly can with console power, that does represent a major step-change in how the games industry does business.
I also found Layden’s statements quite validating, because I simply do not care about tech specs. I am the least technically minded games journalist I know, and have often felt as if I was in the minority. I would struggle to reliably tell the difference between 50fps and 60fps, or between 4k and 8k resolution, or to explain what ray tracing actually is. To me, games started looking pretty great about 15 years ago and most of the improvement I’ve seen since then has felt incremental.
Technical specifications used to matter immensely to gamers. I vividly remember playground arguments over which was more powerful between the SNES and the Mega Drive, and internet forum arguments over whether the PlayStation 3 had an edge over the Xbox 360. For me, the end of this era began when Nintendo released the Wii, a relatively underpowered console that sold 100m, beat all of its rivals in sales and proved there are millions of players out there who just want to have fun at a reasonable price.
If it’s coming at the cost of studios’ ability to operate sustainably – and therefore at the cost of developers’ livelihoods – is continually escalating visual fidelity actually worth it? Is it time to leave that fight behind?
(More at link....)
This surprised me because it seems very obvious, but it’s still not often said by games industry executives, who rely on the enticing promise of technological advancement to drum up investment and hype. If we’re now freely admitting that we’ve gone as far we sensibly can with console power, that does represent a major step-change in how the games industry does business.
I also found Layden’s statements quite validating, because I simply do not care about tech specs. I am the least technically minded games journalist I know, and have often felt as if I was in the minority. I would struggle to reliably tell the difference between 50fps and 60fps, or between 4k and 8k resolution, or to explain what ray tracing actually is. To me, games started looking pretty great about 15 years ago and most of the improvement I’ve seen since then has felt incremental.
Technical specifications used to matter immensely to gamers. I vividly remember playground arguments over which was more powerful between the SNES and the Mega Drive, and internet forum arguments over whether the PlayStation 3 had an edge over the Xbox 360. For me, the end of this era began when Nintendo released the Wii, a relatively underpowered console that sold 100m, beat all of its rivals in sales and proved there are millions of players out there who just want to have fun at a reasonable price.
If it’s coming at the cost of studios’ ability to operate sustainably – and therefore at the cost of developers’ livelihoods – is continually escalating visual fidelity actually worth it? Is it time to leave that fight behind?