Oooh I totally know what you mean about the stat numbers, but actually I feel you don't have to worry about it that much. Since there's zero stat
variance, when it comes to the numbers for the primary stats (Toughness, Ferocity, Vitality), don't worry about the actual numbers- focus on how they
compare to one another, to ensure your build is focused on what you want it to. What you want to be best at should be the biggest, what you care least about should be the smallest- don't need to care any more about it than that!
On the other hand the
derived stats are really important and easy to understand. Look at:
- Critical Chance
- Critical Damage
- HP
It's really easy to get what these mean at face value. Your original build has huge crit damage, but under 20% crit-chance! Meaning less than 1 in 5 (unfuryed) hits would be a crit. The sigil of intelligence compensates somewhat, but you'd have to totally theme the build around that sigil to get the most out of it.
How about this (hope this link works):
http://en.gw2skills.net/editor/?fJA...GlBA-TBiFABAoEkGlfGcJAY4BAQo6Pis/QCHBA00FAA-e
Modifying your second build- got rid of the intelligence and leeching sigils for Sigil of Accuracy on each weapon, and moved the weps from Soldier to Assassin. Now you have a whopping 40% crit chance, still over 200% crit damage, and still over 22k health (I can't help but roll my eyes at this point, the equivalent build on thief would have like 14k hp ;_
.
What do you think?
Hambow is a PvP build, not a WvW build.
So far as I know it's pretty well-suited to WvW roaming! The one you started out with in particular, would work quite well for that.
EDIT: Regardin banners and such - I'm aiming to avoid having to require swapping of any kind, ideally. I know that's not the best way to go about things, but the less burden I place on the person to remember things like "oh, I'm in a dungeon now, gotta swap out all this crap again", the better. I know, I know. But work with me here. I'd rather get an utterly average, but fun, than an optimal, but demanding.
I wonder if Signit of Stamina might not be overkill, considering Cleansing Ire?
Ahhh yeah, I get you. Actually, swapping the Signet for Banner of Discipline alone would help with the crit thing.
http://gw2skills.net/editor/?fJAQJASTjMdUFahHmhwJagfgC9t3C7gpAQda8GlBA-TRhFwAAUCST5H89HuoLAl6PAA-e
Switched all armour to Valkyrie, fixed it all to be exotics instead of Ascended (derp).
Weapons now Berzerk. Crit chance still at 24% though. Swapped runes to Traveler, because I think it's an amazing runeset. So pricy though.
That's really interesting too, way more complimentary. You left sigils out of that I think, but accuracy would pump the chance up to over 30 alone. Traveler runes being so silly expensive, if you go back to any precision rune you're back up to almost 40 again with 217% crit-damage, then 46% and 229% with banner of discipline down, all still with 22k hp I think that sounds rather good...
I should stop this though, I don't know warriors >_< I know what they can do from having played against them lots but plenty of nuances are lost on me. Literally the only time I have played one was logging into Mornkor's account for 10 minutes to sell stuff for him XD