From the same guy, pre- Feature Pack but still semi related;
http://whyigame.wordpress.com/2014/...one-sure-will-try-collecting-them-all-anyway/
The first three paragraphs there are a must read, so... one more excerpt;
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I totally see why you like it, if you or Hawkian would have posted that I would totally have believed it was from one of you
It's a nice post and certainly a nice way to view the game that some people may want to read, but it is one way among many even among the people that play GW2 because it isn't WoW.
It's funny that you would put your focus on the three first paragraphs, because, the way he explains things in his whole post, they are the ones I particularly have a problem with, more specifically the third one.
They dont give much thought on just how much this new stuff might imbalance or invalidate the old stuff. They dont care, the designers better have figured it all out beforehand, because players will be players and will optimize towards the most efficient path, and WoW has already shown that the way ahead is to just say fuck the old stuff and pile on the new shiny on the next rung of the ladder to keep climbing forward. New players? I guess we better just fast-forward them past all the old bad stuff so they can catch up. Instant level 90, here we come.
First there is this :
They dont give much thought on just how much this new stuff might imbalance or invalidate the old stuff. They dont care, the designers better have figured it all out beforehand,
I mean, should they ?
Strip things out of the passion we have of the game, the affection we might have for the people who make them, and the belief that rudely ranting about everything will make things change our way, reduce it to it's simplest form, and well ..... that's how it's supposed to work.
Of course in reality there is more nuance to it as player feedback should, can, and has proven to be part of a constructive way to further improve a game, but still.
Then the parallel he tries to make about WoW just doesn't make sense to me, and almost gives the impression that he is implying that additional content is bad.
The main things about WoW that makes new content immediately make the old one obsolete is the way the game is designed, with the gear treadmill, and the level cap that always goes up.
With GW2 that's not even an issue, horizontal progression, and scaling pretty much entirely prevents all this, and adding something just adds to the pile of 'possible things to do'
His comment about forwarding players to level 90 and forgetting about new players is even worse for the same reasons, the differences in design between the two games doesn't make that comparable
at all.
The only way that there is a similarity is when GW2 introduces 'temporary' content, because
that makes it content to be
absolutely played right now, pushing everything else in the background ( for a time ).
Implying that new content might be bad is wrong, as is saying that GW2 hasn't received any new content since launch, since there has been new content added to the game like any other (if not more),
And that's where ANet is in a weird position right now, they did their homework and brought content to the game with LS1, but yeah now most of it is gone which kind of makes the complaints about the lack of content .... accurate in a way.
LS2 tries to fix this, but a) it's bound to be shorter and b) we're only halfway through.
It has still yet to prove to the players that it can be a meaningful way to bring new content to the game in a permanent way.
As a result i'd be perfectly willing to believe that players tend to have 'twisted' high hopes when there is a feature pack on the way, because
'it's not LS, it must be good' , the whole emphasized even more by how 'big' for pretty much everyone the first one was.
I certainly know I was in some way.