I posted this at SBI's forums, but I want GAF to know they should come too:
This week I'd like to think most of us are taking it a lot easier after a hard nine weeks of pushing ourselves. Plus, the match-up this week put us in an unfavorable position no matter what other circumstances were put into play.
One thing we didn't do this week was have any prepared teams in SBI BL at reset - not because of the competition we were going up against (everyone thought it would be a different and easier matchup), but because barely anyone wanted to go into SBI BL right after that hard tournament. Maybe people didn't think it would be very fun to defend.
This week, I want to change that - sign up with me and on Friday, June 6th at reset, we will defend our BL with a swarm of minions the likes of which our enemy will never expect. The natural predator of the Minion Master zerg is the inaccessible arrow cart, and there should be a lot fewer of those when we defend our home turf. It's going to be fun, and we will bury even the best hammer squads under so many minions and poison bombs that no enemy will stand a chance.
What you'll need:
- a Necromancer (preferably level 80, but at least try to be level 30 for Flesh Golem)
- a Staff (secondary weapon is whatever you prefer, but I like Dagger+Dagger personally)
- An ability bar full of minions, like so:
Blood Fiend, Bone Minions, Bone Fiend, Shadow Fiend, Flesh Golem
What I recommend:
- Power + Vitality + Toughness (PVT) Armor/Weapons/Accessories.
Recommended Traits (up to personal taste in the end, however):
Spite III: Spiteful Removal (Condition Removal as we mow through unfortunate zergs that oppose us)
Spite IX: Training of the Master (Increases Minion Damage; self explanatory)
Death Magic III: Minion Master (Increases recharge on MM skills)
Death Magic X: Flesh of the Master (Minions have increased health; more Toughness for Necro)
Death Magic XI: Death Nova (When enemies die, they spawn MORE MINIONS. When minions die, they explode POISON.)
Blood Magic II: Bloodthirst (Siphoning health is more effective; more uptime and less dying)
Blood Magic VII: Vampiric Master (Minions siphon health and transfer it to Necro)
Consider these Runes:
Superior Runes of the Lich for extra life + extra minion (Cheap)
Superior Runes of the Ranger for a lot of extra DPS (Pricier)
Superior Runes of Speed / the Traveler for movement speed (Super Pricey)
Consider these Sigils:
Sigil of Frailty to inflict Vulnerability (Cheap)
Sigil of Purity for extra Condi Removal (Super Cheap)
Sigil of Water for healing allies around you (Super Cheap)
A lot of peeps like to run Minion Masters their own way, and that's great; the main thing is that I want to see a whole BUNCH of Minion Masters on Friday, ready to swarm and devour whichever enemy team tries to take our BL.
If you are interested in joining in, post here and then be here on Friday. SBI has taken a week of rest but I want to show everyone else in our tier that our BL is no longer welcome to intruders.