Kos Luftar
Member
Yeah that free key gave me 2 BLTC Ticket Scraps.Free Black Lion Chest Key today in the gem store! Woohoo!
Yeah that free key gave me 2 BLTC Ticket Scraps.Free Black Lion Chest Key today in the gem store! Woohoo!
Ah... that's one huge drop .
I can't even recall when I last fought Behemoth. I barely log often enough to stay current with the updates. If his health is in line with Caledon Wurm's, then that sounds reasonable to me.
Celes eles are all the rage nowadays.
Been playing with D/D for my ele, and I'm finding it very fun. I still prefer staff for its AoEs and support, but it's fun just zipping around mashing buttons and whipping stuff.
I dunno... if I'm giving up zerker damage, maybe I should go the other way entirely. Nomad ele with Rock Solid (stability to allies on earth attune) plus one of the new grandmasters, Diamond Skin (no condis applied >90% health) or Stone Heart (can't be crit while earth attuned), a true support class. Or just go cleric and bring some decent healing.Been playing celestial stat ele for months, it's great. Recently finished an ascended armor set on him. Damage is lower than zero, of course, but it has solid sustain and can take hits while being good enough for dungeons.
2 more weeks until the big bang.
Where's the DeLorean when you need it ?
I run persisting flames with d/d for super might stacks and fury. I usually run signet of air, ice bow, and arcane wave. The utilities really vary by situation though.D/D ele, I assume that's a dagger/dagger build? based on what skills? I'd like to try something else than wood staff, although my fire skills are crazy good in pve!
A bit over my head as a newbie ele :lol But I was having fun with full fire and two daggers anyway. Gonna need some better daggers of course than random loot but still, quite effective combos there.I run persisting flames with d/d for super might stacks and fury. I usually run signet of air, ice bow, and arcane wave. The utilities really vary by situation though.
I run 6 water for teq fights and wvw.
Thanks to Dog Problems for making the lottery giant this week, and thanks to Callunah for being so generous and splitting it with me after she won. Between that and the officer thing, I have the biggest smile on my face tonight.
Love you, GAFGuild!
Oh... I guess its Saturday. Whoops!
It has to do with the combo system, which the elementalist abuses extensively.A bit over my head as a newbie ele :lol But I was having fun with full fire and two daggers anyway. Gonna need some better daggers of course than random loot but still, quite effective combos there.
Competing a map of an area gives some nice leveled items, but don't do it just for the loot. If you do 100% complete every map in the game, you will get a special title, though as well as an item which you can use to make a legendary weapon. As for inventory, I recommend salvaging EVERYTHING you find that you don't intend to use until you hit about level 60 (unless it's rare, then you should probably sell it on the trade post). Most materials from tier 1-4 are more valuable than the stuff they are salvaged from. If you need more inventory space, buy some bags. 8-10 slot bags are quite cheap, the guild bank probably has some right now. Otherwise, you can place them into your bank. If you have any crafting materials, then you can simply put it in you materials storage from anywhere in the game by using the "deposit all materials" option in the top right drop down menu in your inventory window.I've almost got 100% in Queensdale. Don't think I'm going to do full completion in every area, that might get a bit old, but I love the sense of accomplishment I feel every time I finish something in this game. I hit my inventory limit already though, and can't figure out what to sell and what to keep.
Between that and the officer thing, I have the biggest smile on my face tonight.
Love you, GAFGuild!
Most jumping puzzles don't require you to fight stuff, but having more skills will help you, especially movement skills.
just as long as they
A. don't require me to jump around super fast.
B. fight stuff above level 15.
I should be able to do them.
Hey! We missed you tonight.... luckily we were able to find the guild bounty! *grin* See you tomorrow for make ups maybe!
Well deserved, glad to have another great leader aboard!
Also its about time Ike was made an officer. He's always there to help other members of the guild and he's the nicest guy I know. He definitely deserves it.
FELLOW GAFALONIANS
After a long jouney through Tyria , Godkrig The Brave has made it through legions of undead and now stands at the gates of Arah preparing himself to slay the vile serpent Zhaithan .
He is looking for a mighty and well clothed Pose to carry out this glorious task .
WHO WILL STAND WITH HIM ?
/ disengage cheesiness mode .
On another note i discovered the lightning in that spot is doing awesome things to my armor .
Reward bonus chests from achievements are displayed as a pop-up in the lower-right corner of the screen. Unlike other bonus chests, these are character-bound and will disappear when you log out or switch your character. So you should claim them as soon as possible.
Reposting this to let people know this glorious quest will take place after todays makeups .
Wow, that's crazy. 10 AP is still really good for me though, just reached 2000 AP today! Finally got my Zenith greatsword after my gf mistakenly made a zenith longbow last year at 1000 AP xDOn the one hand I hate that I have to go do specific things in specific areas for the current dailies rather than cocking about and (usually) finishing them without trying but on the other hand I don't care about 10AP. Laurels come from login chests now and the reward chests from each daily category aren't that interesting that I have to have them, so I'm gradually learning that dailies don't matter any more.
And because someone mentioned it in guild chat yesterday:
http://wiki.guildwars2.com/wiki/Daily
Open them UI chests before you switch character or log out!
Glorious quest complete.
I think what's more confusing is that 2 years in they haven't redone that entire fight and dungeon.You can certainly make a case on how Mediocre the fight itself is but there's no denying that awesome boss design
I think what's more confusing is that 2 years in they haven't redone that entire fight and dungeon.
I don't know man...If you look at the game critically, there are a thousand things that need to be fixed, changed, tweaked, or redone. Probably more like two thousand.
If you take just the "big" things, like the final Zhaitan fight, there's probably about a hundred things that need to be redone. And if you asked on the forums which one should be redone first, you'd get 100 different answers.
It's easy to look at one single element of a game and go "yeah, they should fix that" - but studios work according to their internal milestones and timelines, which we're not privy to. What we might think is important to fix now, is actually pretty low on the priority list. I think Zhaitan and his dungeon, are pretty low on the list. It'd be nice if they redid it, but since it works and isn't broken in some way that prevents people from completing their Personal Story, I doubt it has the urgency to "fix" or redo as something else.
Anyone happen to know how to get an xbone controller to work with the game? D:
I don't know man...
That entire story dungeon was highly criticized at launch, and feels like one of those "non-bug thing" that should've been priotized.
Moreso than stuff like the AC dungeon rework anyway.
I don't know man...
That entire story dungeon was highly criticized at launch, and feels like one of those "non-bug thing" that should've been priotized.
Moreso than stuff like the AC dungeon rework anyway.
I don't know man...
That entire story dungeon was highly criticized at launch, and feels like one of those "non-bug thing" that should've been priotized.
Moreso than stuff like the AC dungeon rework anyway.
Current understanding is that entire dungeon team was dissolved but not sure if that means they all got laid off or just moved to other projects.Its weird, but isn't there only like 7 designers working on dungeons? It would explain it at least!
But if 400 people are working on GW2.. How the hell does that work? Must be a lot of support - behind the scenes staff who keeps things running in the background!
Its weird, but isn't there only like 7 designers working on dungeons? It would explain it at least!
But if 400 people are working on GW2.. How the hell does that work? Must be a lot of support - behind the scenes staff who keeps things running in the background!
Current understanding is that entire dungeon team was dissolved but not sure if that means they all got laid off or just moved to other projects.
We probably will find out jan24th what majority of company has been working on.
300, last I heard, and you'd be surprised how many of those end up being things along the lines of programmers, technicians etc - and then just pure asset creation. "One programmer for every seven artists" as the joke goes in game dev.
Also a lot of maintenance staff, I'm sure a LOT of the total is things like customer relations and support staff. A hell of a lot goes into a game like GW2, not just making content for it, but keeping it running, across several languages, multiple OS, etc.
But it's all conjecture, until we see actual numbers for how things are split. I'd love to know, if only to sate my curiosity. But I can understand why they wouldn't want to release those numbers: the community would just use it against them.