Nemesis121
Member
12-18inches of snow expected in my area, about to look like Snowden Drifts..
You can buy those t7 mats on the TP if you want to skip the cooldown.
the downside is they are a bit pricy .
Yeah, that's what I should do, already have all the materials, so can resell later.
Can people stop saying hype train now? It is annoying.
Ok, I'm hopping back in to check out the new content. Anything I should def check out? I haven't really played since I hit the level cap the first time (partway through the first season)
Can people stop saying hype train now? It is annoying.
Can people stop saying hype train now? It is annoying.
I read some of the comments after his post.https://forum-en.guildwars2.com/forum/game/gw2/Game-Updates-Traits/page/78#post4733414
Current Trait Unlocking System...getting removed when HoT releases?
https://forum-en.guildwars2.com/forum/game/gw2/Game-Updates-Traits/page/78#post4733414
Current Trait Unlocking System...getting removed when HoT releases?
The forum seems to have died, could you copy the post here?
Hey folks, Now that the HOT is out of the bag, were able to update this thread with more details. With the introduction of the new account based mastery system for end-game progression and growth in PvE, well also be re-evaluating our other systems of character progression to ensure they match our over-all pillars and goals for Gw2. In doing so: were going to be removing the current trait unlocking system currently on live and replacing it with a more simplified system that supports where skills-traits-specializations are going in the future. Well go into more details between now and the release of HOT on how skills, traits, and specializations will work in the new Gw2 world. Thank you for all your passionate feedback on this topic it not only helped our dev team lead to this decision, but has played a large role in helping us define how to build our exciting new account based mastery system for end-game progression in PvE as well.
https://forum-en.guildwars2.com/forum/game/gw2/Game-Updates-Traits/page/78#post4733414
Current Trait Unlocking System...getting removed when HoT releases?
Each of the professions will be getting one of these Specializations and this also is a framework that we'll use to grow the professions in the future. This will be the way we add more skills, traits, and abilities to the game moving forward. That's how we're growing our existing professions.
The Revenant effectively is a heavy armor profession that can channel the power of the mists. What that means is that you can channel the power of great legends from Guild Wars history to define the skills that they have available to them. So you can channel the great Dwarf king, King Jalis Ironhammer, and it makes your character much of a front line, tank-y character with abilities to help him survive fighting face-to-face with your enemies. Or you can channel the demon Malik and get the abilities to control the conditions in combat and become much stronger in DPS, supporting your party by removing conditions from them to protect them. Those are the examples of the types of things that a Revenant can do when channeling a legend and each legend that's going to be available to a Revenant really defines a different play style that's available for that profession. I think the Revenant is going to be one of the most diverse professions that we've ever made in Guild Wars history and it'll allow for a lot of different, fun, and unique play styles as you master each of the legends.
Shacknews: You've added a new profession, however you did hold off on adding a new race. What led to this decision?
Johanson: For this one, we looked at what we would get out of adding a new race and what benefit it actually brings to the players from a gameplay standpoint. It's very limited in Guild Wars 2. A new race adds a racial skill or two and a little bit of story, but it doesn't give that much meaningful gameplay in the grand scheme of things. The race is more context for the early story that you experience. So we wanted to focus things that would provide a lot more gameplay and address parts of Guild Wars 2 that we felt like we really wanted to be able to make a better experience and grow. So right now, we didn't feel that a new race was a key need for the game, whereas the other things that we're adding really provide fundamental building blocks for the future.
What I can say, from a philosophical standpoint, is that we want to put the "Guild" back in Guild Wars. We feel like that's an area of the game that we can really grow the experience for our Guilds and your Guild Hall will be a base for us to do that.
It's a place where we'll add Guild progression, the ability to grow your Guild out, grow out your Guild Hall, progress your Guild as a community, and a place for you to gather and host events. You can launch missions for you and your Guild to do together or you can organize to jump into World v. World together. It's a place for you to form your teams before you compete on our new ladders and PvP with your Guild members or go into the jungle to face all of these brand new challenges that we've built. These Guild Halls will become something that we're regularly updating going forward after the expansion releases, as well, and will become a core pillar of the Guild Wars experience.
The Revenant effectively is a heavy armor profession that can channel the power of the mists. What that means is that you can channel the power of great legends from Guild Wars history to define the skills that they have available to them. So you can channel the great Dwarf king, King Jalis Ironhammer, and it makes your character much of a front line, tank-y character with abilities to help him survive fighting face-to-face with your enemies. Or you can channel the demon Malik and get the abilities to control the conditions in combat and become much stronger in DPS, supporting your party by removing conditions from them to protect them. Those are the examples of the types of things that a Revenant can do when channeling a legend and each legend that's going to be available to a Revenant really defines a different play style that's available for that profession. I think the Revenant is going to be one of the most diverse professions that we've ever made in Guild Wars history and it'll allow for a lot of different, fun, and unique play styles as you master each of the legends.
Sent ya an invite, but just to be sure, can you confirm to me that's your account name? You can also give a character name.
If you did get the invite, hit "G", then click on "Accept" and "Represent".
You work as a game journalist?
I just got around to watching these and holy screen shake dude. I can't find myself in any of those except the Frost fight where I fell over right before he died :| All I can see is you and Zeroth, the big momma hen standing over his little chickens.
Has there been any speculation on how much the HoT expansion will cost?
https://forum-en.guildwars2.com/forum/game/gw2/Game-Updates-Traits/page/78#post4733414
Current Trait Unlocking System...getting removed when HoT releases?
Makes sense. Hopefully more will come. I have a feeling Guardian is going to get something lame like Longbow. Blargh. Much rather have a a new offhand.
From the way Colin describes the Jungle in the interview, it looks like there won't be any loading screens between the three biomes in each map. Very interesting.
I did read it as that, but also that equipping that new weapon will (temporarily?) change other skills, such as your heal, utilities and elites, thereby specializing your role within your profession.I'm confused on the specializations approach as described, doesn't it sound like everyone will use the single specialization for their class to gain access to the new weapon? rendering it not actually a specialization? Looking forward to more details anyway.
I just got around to watching these and holy screen shake dude. I can't find myself in any of those except the Frost fight where I fell over right before he died :| All I can see is you and Zeroth, the big momma hen standing over his little chickens.
I was thinking there was a trade off. Like you'd give up something from the base class for the new stuff. But they haven't said much. If its just an addition, then calling it a specialization is a little silly. Until there's more choices at least.
Lol just saw Anet guy commanding the EotM zerg. Account name is Tyler.
Was EotM always meant to be farm-ville? With the changes to Queensdale and the elimination of monthlies, I didn't think that Anet would be a fan of train.
It's easy to state that no, EotM was not intended to be an XP and karma farm, but player behavior is difficult to predict. The original goals were some mix of (1) an overflow map for when all WvW maps are full, (2) introducing newer players to WvW in a map with low stakes and more PvE elements, and (3) to play around with more varied topography.Was EotM always meant to be farm-ville? With the changes to Queensdale and the elimination of monthlies, I didn't think that Anet would be a fan of train.
Except in gw2, it'll be more about playstyle.Yeah one of the interviews definitely said specializing will limit you in other ways. I see it as something similar to the Job/Class dealie in FFXIV where you might be your base class when doing more general content for the flexibility and then switch over to Paladin or something when tanking hard content.
It's easy to state that no, EotM was not intended to be an XP and karma farm, but player behavior is difficult to predict. The original goals were some mix of (1) an overflow map for when all WvW maps are full, (2) introducing newer players to WvW in a map with low stakes and more PvE elements, and (3) to play around with more varied topography.
That said it should've been predictable that the WvW hardcore crowd wouldn't take to it. If Anet really disapproved of the leveling rewards they would nerf it into paste, so there's some tacit acceptance. I however do not accept what the players have done to this beautiful map, and thus I wage a one-salad war to bring K-trainers to justice, one straggler at a time.
Except in gw2, it'll be more about playstyle.
It's easy to state that no, EotM was not intended to be an XP and karma farm, but player behavior is difficult to predict. The original goals were some mix of (1) an overflow map for when all WvW maps are full, (2) introducing newer players to WvW in a map with low stakes and more PvE elements, and (3) to play around with more varied topography.
That said it should've been predictable that the WvW hardcore crowd wouldn't take to it. If Anet really disapproved of the leveling rewards they would nerf it into paste, so there's some tacit acceptance. I however do not accept what the players have done to this beautiful map, and thus I wage a one-salad war to bring K-trainers to justice, one straggler at a time.
Quoting so I can find this later. I know there is one, it's in my liked tracks, I'll get it for ya when I'm not on mobile.
EDIT: Is this what you're looking for? https://soundcloud.com/arenanet/guild-wars-2-fear-not-this
Now, I think the exciting thing, though, is that things are going to happen fast. We are six weeks away from PAX East, and we'll be there with a playable demo of Heart of Thorns. Shortly thereafter we'll be at Rezzed with a playable demo for Europe. I know everyone wants to know “when, when, when,” but I have to say, the fans were patient and waited until today, and things are going to start moving fast.
(Note: I later heard from another, unofficial, source that dev blogs would be starting up on the GW2 website soon, and be presented on a weekly basis.)
CJ: When you are a druid, you have the capacity to use powers that a ranger cannot use, but while you're a druid, you can still take advantage of the abilities that a ranger has available to it and use those to mix and match. There are some key fundamental differences [from GW secondary classes], but the concept is very similar.
Agreed. More likely, they'll switch up what specs do for a profession in general. Think the Revenant gameplay style but other classes do it in a more identity changing way.Yeah I never played 14 so I'm not too sure how big the differences were. Either way I doubt that specs will just be flat out better in every circumstance, or at least I hope not.
Yeah one of the interviews definitely said specializing will limit you in other ways. I see it as something similar to the Job/Class dealie in FFXIV where you might be your base class when doing more general content for the flexibility and then switch over to Paladin or something when tanking hard content.
Hi all! I'm one of the folks who bought in at the sale price and just started playing. Can I get added to the clan?
Legal Barbarian.7089
Was EotM always meant to be farm-ville? With the changes to Queensdale and the elimination of monthlies, I didn't think that Anet would be a fan of train.
Weekly blog posts would be hot.