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Guild Wars 2 |OT4| The only subscription you need is this thread.

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Retro mega posts always say what I want to say but better.

Main product:
Title: Precision Workstation M4800 - (64 bit) Win7
Description: Processor: Intel Core i7-4800MQ (Quad Core 2.70GHz, 3.7GHz Turbo, 6MB 47W, w/HD Graphics 4600

Display: 15.6" UltraSharp FHD(1920x1080) Wide View Anti-Glare LED-backlit with Premium Panel Guarantee
Memory: 8GB (2x4GB) 1600MHz DDR3L
Hard Drive: 500GB 2.5" 5400rpm FIPS Hard Drive
Optical Drive: 8X DVD+/-RW Drive Slot Load
Video Card: AMD FirePro M5100 w/2GB GDDR5

I'm getting the following "work" laptop soon, do you think it will play Guild Wars 2 at high setting? Anyone here playing on similar setup?
 

Thorgal

Member
I am going to continue the story later today , if anyone wants to join or anyone else is doing a group already , let me Know .

That is , if anyone of America still wants to hang out with a Belgian after yesterday ? :p .
 
This is probably what's going to happen. Remember, not everyone is a GAF-type player, devouring the content in the first day or two. Some folks can only get on an hour or two a day. I'm hoping they'll speed it up a bit and another section will unlock in a week, but we'll have to see.


And some of us are married with children and have a job that requires long hours so we can only play 4-5 hours per week usually (like me).
 

Zeroth

Member
If you notice, the new "Destiny's Edge" kind of covers a lot of bases; Marjory for the commoner / "Street smarts", Kasmeer for the upper class and magic, Taimi for the technological. Braham feels like the 'kid' who can ask questions the player can't and provides a little humor / bravado, Rox is the survivor who seems like she's seen more of the world at large. All we really need is a scholarly character to cover the historical and you've got pretty much every plot point (and that role can easily be filled by members of Destiny's Edge or one-off exposition characters).

You know what we are missing? A Sylvari member. And we all know there is only one real option here: a revived Ceara.

I'm joking, it will probably be Trahearne who decided to actually do stuff this time around.
 
When can we talk about the story of this episode more openly in the OT? Next Tuesday?
You know what we are missing? A Sylvari member. And we all know there is only one real option here: a revived Ceara.

I'm joking, it will probably be Trahearne who decided to actually do stuff this time around.
Wrong again.

It will be this guy.
8c018Canach.jpg
 

spiritfox

Member
Eh, the story isn't that great, but it's not Trahearne bad. At least the new area is pretty interesting, though I don't particularly like aspect jumping. I spend too much time lying on the ground after a failed jump. Then again, I suck at platforming.
 
The first chapter in Season 2's story, while not "the best writing in the history of the universe" is still better than 90% of the Personal Story and 100% better than half the triple-A games on the market, and 200% better than the story in Skyrim. So it's at least 390% better, all things considered.

I like hunting for things, so the coin collector is a lot of fun.

A.I. for mobs in the zone and missions is smarter, almost back to beta level. They get out of AoE, they range if they're range attackers, etc. Seems the community has noticed too.

Hylek and Moa fights are excellent, more like that please ArenaNet.

Zone, while still small, has a lot of verticality so it's much bigger than it looks. Not everyone likes jumping about, which is fine - hopefully the next act is more horizontal - but I really liked getting up to the diving goggles. But not failing to hit the pool of water. ;..;

While the achievements in the missions aren't all that, they do at least give a good reason to replay them, and some of them are entertaining to figure out. Still haven't figured out how to hurt the Golem using his minions. But I found I had to be a lot more active during the missions than previous content - if I wasn't might stacking for myself, I'd have a pretty hard time.

And... this is all free. Two hours of new content - if you rush or have too much free time - which is movie-length when you think about it, for free. New zone, new dialogue, new fights, new journal achievement system, all for free. I think people gloss over that a bit too much. Can't blame them though, GW2 has spoiled us. Just look at the 'we went for a whole *month* and had nothing new!* people - like they never had to play a pay-per-month MMO where you went a year or more, waiting for something new, or several months at the minimum.

Season 2 / Episode 1: 9 out of 10.
 

Retro

Member
That is, if anyone of America still wants to hang out with a Belgian after yesterday ? :p .

Heh. There's like 8 people who have any reason to genuinely be upset. The rest of America either doesn't care about soccer (certainly not enough to properly call it "Football" like the rest of the world) or only jumped on the bandwagon because 'Murica was winning (in the same way there's like a dozen people who give a shit about the Olympics but if America has any chance at gold suddenly everyone's a huge fan).

You know what we are missing? A Sylvari member. And we all know there is only one real option here: a revived Ceara.

I'm joking, it will probably be Trahearne who decided to actually do stuff this time around.

I have a feeling they're purposely ignoring a Sylvari character for now; that's a perspective they don't want us to have just yet. (Personal Story spoilers to follow):

We know for a fact that there's more than one Tree because of Malyck, and based on Ronan's account in GW1 there was an entire cave of seeds somewhere in Maguuma. I'm 99% sure the Sylvari are meant to be Mordremoth's minions now, and that it's only because of Ronan that the Pale Tree was able to break away from the dragon's influence, in the same way Glint was able to break away from Kralkatorrik (and you'll notice they've been mentioning her more lately). The Dream is basically what happens when the dragon's hivemind is isolated, and the various factions of Sylari (Nightmare Court, Soundless, etc.) are all on these Wild Hunts because they're searching for a purpose they're simply disconnected from.

I expect this season will eventually reveal all of this, and hopefully point towards a huge army of Evil Sylvari hanging out in the more tropical regions of Maguuma.
 

Levyne

Banned
I'm so glad they've moved away from the talking torsos. Ugh ugh ugh. I'd rather have the canned animations and flapping fish lips than those things.

I thought the dialogue between Kasmeer and Majory early on was a little bad "I don't want to see you getting hurt again" but once it was the full group, especially in the last instance, I thought it was a lot better.

I wonder what happens to the zone once the wreckage is cleaned up. I wonder if we'll see some sort of structure/scaffolding where crystals are currently required.
 

BraXzy

Member
It is easy to want more than what we've gotten, but like you all said it's a new piece of content we've got given for free that has at least a few hours worth of content which I for one happily devoured in one go mwuhaha.

I still think it's a shame, like you said Retro, that there's no cool new reward outside of the odd materials/blue gear. The achievements are fun to get as they always are, that damn dive was a challenge and a half, but where's the awesome *insert desert gear piece* at the end of it?
 

Hawkian

The Cryptarch's Bane
only jumped on the bandwagon because 'Murica was winning (in the same way there's like a dozen people who give a shit about the Olympics but if America has any chance at gold suddenly everyone's a huge fan).
I agree with you, fun is awful and should be avoided at all costs
 
Just bought this over the weekend and have been playing it a good bit.

Gotta say, I really love it. I have a friend or two who also picked it up, but I've been soloing for now (hit level 15 last night).

I absolutely LOVE the dynamic events/quests in each territory. I've probably fought alongside more players in my short time playing GW2 than I did in my playtime in most other MMOs. It's awesome to get an alert about a nearby quest and you join up with 5-10 other players as you assault a base/guard a caravan/fight a boss. Really makes the world feel alive. I wonder if it will wear off, but I really like it.
 

Levyne

Banned
It is easy to want more than what we've gotten, but like you all said it's a new piece of content we've got given for free that has at least a few hours worth of content which I for one happily devoured in one go mwuhaha.

I still think it's a shame, like you said Retro, that there's no cool new reward outside of the odd materials/blue gear. The achievements are fun to get as they always are, that damn dive was a challenge and a half, but where's the awesome *insert desert gear piece* at the end of it?

Yeah the gear is just the goggles/scarf and whatever they combine into for now (and the gemstore set.) If I was lucky enough to get a piece on day one I would have sold it while prices are okay but they should lower out and maybe I'll buy one this weekend.
 
Quote train in reverse! Weeeeeeeee...

Heh. There's like 8 people who have any reason to genuinely be upset. The rest of America either doesn't care about soccer (certainly not enough to properly call it "Football" like the rest of the world) or only jumped on the bandwagon because 'Murica was winning (in the same way there's like a dozen people who give a shit about the Olympics but if America has any chance at gold suddenly everyone's a huge fan).

The US wasn't really "winning" though. I mean, we made it to eliminations but we didn't really have any kind of spectacular performances in the Group Stage.

I have a feeling they're purposely ignoring a Sylvari character for now; that's a perspective they don't want us to have just yet. (Personal Story spoilers to follow):

We know for a fact that there's more than one Tree because of Malyck, and based on Ronan's account in GW1 there was an entire cave of seeds somewhere in Maguuma. I'm 99% sure the Sylvari are meant to be Mordremoth's minions now, and that it's only because of Ronan that the Pale Tree was able to break away from the dragon's influence, in the same way Glint was able to break away from Kralkatorrik (and you'll notice they've been mentioning her more lately). The Dream is basically what happens when the dragon's hivemind is isolated, and the various factions of Sylari (Nightmare Court, Soundless, etc.) are all on these Wild Hunts because they're searching for a purpose they're simply disconnected from.

I expect this season will eventually reveal all of this, and hopefully point towards a huge army of Evil Sylvari hanging out in the more tropical regions of Maguuma.

If I had the time and inclination.. I would totally pull up the posts where we were theorizing a lot of that stuff like an OT or two ago.

As an aside.. it's kind of funny because despite GW2 updating faster than any other MMO on the market.. I still feel like it takes too long because I want to know more story nowwwwwww! ;x

And some of us are married with children and have a job that requires long hours so we can only play 4-5 hours per week usually (like me).

Agreed. Some of us can't even get on more than a few times every couple months or so. ;/

I am going to continue the story later today , if anyone wants to join or anyone else is doing a group already , let me Know .

That is , if anyone of America still wants to hang out with a Belgian after yesterday ? :p .

Your team played a great game and deserved the win, so there's nothing to be upset about
(aside from a couple of bad apples constantly shoving)
. I'm more upset at our own guys for not helping out Howard.
 

Lunar15

Member
I thought the dialogue between Kasmeer and Majory early on was a little bad "I don't want to see you getting hurt again" but once it was the full group, especially in the last instance, I thought it was a lot better.

Yeah, their dialogue about Marjory's injuries went on for a bit long. I get it, they care about each other. Once they moved on from it the dialogue was pretty solid. I could do without all the Scarlet fangirling, but I also get that it's part of Taimi's character and actually somewhat essential to invest the player in finding out more about scarlet.
 

Retro

Member
I thought the dialogue between Kasmeer and Majory early on was a little bad "I don't want to see you getting hurt again" but once it was the full group, especially in the last instance, I thought it was a lot better.

I felt like that was the "Things happened in Season 1, these characters have a deeper connection than just friendship" expository bit, for folks who maybe hadn't played Season One.

I still think it's a shame, like you said Retro, that there's no cool new reward outside of the odd materials/blue gear. The achievements are fun to get as they always are, that damn dive was a challenge and a half, but where's the awesome *insert desert gear piece* at the end of it?

Here's how I would have done it. The outfit system (having one single piece item that covers all of your armor) feels like it's ripe for actual gameplay mechanics rather than just costumes.

When you first enter Dry Top, the NPC would comment on how arid and dangerous the terrain is, and give you a "Desert Garb" item that acts like an outfit (it overwrites your armor, but it's not equipped), something like a loose cloth robe and a hood. It can only be worn in Dry Top, and is automatically removed in combat (so you'd have to use the item again after you stopped fighting). When worn, it gives you a passive perk, something like a longer duration when using Aspect crystals. Neat for exploration, makes you feel like you're actually in a harsh environment.

As you complete the achievements, you unlock more desert-themed items that actually appear visually on the outfit and provide additional perks; goggles (improved visibility in sandstorms), a canteen (reduces the damage / endurance loss from quicksand) and a backpack of tools (improved gathering from nodes in Dry Top). Using any of them automatically equips the whole set, but you need to carry them all with you.

Once you have all four items, you can take them to the Mystic Forge to create a "real" outfit (can be worn anywhere, can be dyed) and provides all of the individual perks plus you contribute more towards the Zephyrite's Favor when doing events.

Basically, your reward for doing well in the zone is a cool thematic item that you want to break out every time you're in that zone, so you can do better when playing there.

The only concern is that initially everyone in the zone would look the same under their robes and hood. Hmm.

I agree with you, fun is awful and should be avoided at all costs

Sorry, but you have to admit that unless the US is hosting or winning, nobody cares about the more "worldly" sporting events like the Olympics or World's Cup.
 

Retro

Member
I absolutely LOVE the dynamic events/quests in each territory. I've probably fought alongside more players in my short time playing GW2 than I did in my playtime in most other MMOs. It's awesome to get an alert about a nearby quest and you join up with 5-10 other players as you assault a base/guard a caravan/fight a boss. Really makes the world feel alive. I wonder if it will wear off, but I really like it.

It gets better; if you're level 15 you're probably doing one-off events like stopping the bandits from poisoning the well. Maybe come across a Meta Event like the Centaur / Seraph one in Queensdale. As you get deeper, events start to chain together so that there's multiple events linked together based on success / failure states. One of the best examples is Harathi Hinterlands where there's a zone wide push and pull between the humans and centaur; taking camps, losing them, fortifying positions, eliminating siege, pushing deeper to establish a toe-hold in enemy territory. Fun stuff.

Eventually you'll get to zones like Orr where there aren't even renown regions (the "heart" quests) and everything is event-driven. There, they form complex webs of events where you have multiple events that have to be occurring at the same time (or close to) so that various forces are brought together and can combine to take on bigger objectives. Reclaiming the Temple of the Balthazar is a great example where you have Pact groups in the North (via submarine), Middle (assault boats, i believe, I don't think I've ever actually done middle) and south (moving supplies over land). If any single one arrives at Triumph Plaza, you can start the assault on the temple, but if all three can be brought in together, they're much stronger and the event is much easier.

The US wasn't really "winning" though. I mean, we made it to eliminations but we didn't really have any kind of spectacular performances in the Group Stage.

I could be wrong (I don't particularly enjoy or follow professional sports in general) but it sounded like they were doing better this year than they had in the past (which is to say, generally miserable). I seem to recall the last World Cup elicited a lot of "Eh, Soccer is a lame, boring anyways, when is baseball starting?" kind of responses.

As an aside.. it's kind of funny because despite GW2 updating faster than any other MMO on the market.. I still feel like it takes too long because I want to know more story nowwwwwww! ;x
attachmenth7kyo.gif

We are all so spoiled.

Why hasn't Anet hired you yet, Retro?

Because posting ideas on the internet is easy. Making games is hard (as is anything worth doing).

Retro is too lazy to apply and probably doesn't want to live so close to Canada.

Lies. My career in game design stopped dead about 10 years ago after three shareware boardgames (only one of which was fully my design). There are kids in middle school these days making better games than I ever did. I have nothing to offer that ArenaNet doesn't already have a shitload of already.

Yeah, Retro HATES Canada.

Also Lies. I enjoyed what little bit of Ontario I saw between Detroit and Niagara Falls. I would love to see more of the country.
 
I could be wrong (I don't particularly enjoy or follow professional sports in general) but it sounded like they were doing better this year than they had in the past (which is to say, generally miserable). I seem to recall the last World Cup elicited a lot of "Eh, Soccer is a lame, boring anyways, when is baseball starting?" kind of responses.

It was more about potential. The US is improving so the hype this year was more hope than having a bunch of great performances. We ended up being eliminated in the same stage as 2010's World Cup but we lost to a better team and on the back of a tremendous performance by our Goal Keeper, had a shot to actually win.
 

Hawkian

The Cryptarch's Bane
Been a while since a real "Hawkian overthinks things" post, but my mind has been turning this stuff over since I logged out and I figured I'd share.
It is easy to want more than what we've gotten, but like you all said it's a new piece of content we've got given for free that has at least a few hours worth of content which I for one happily devoured in one go mwuhaha.

I still think it's a shame, like you said Retro, that there's no cool new reward outside of the odd materials/blue gear. The achievements are fun to get as they always are, that damn dive was a challenge and a half
So in addition to the points already made about "how long the content is," people are also happy playing at different paces even if they do have the time for it. I spent like 3 hours in Dry Top so far, and I did beat the story, but I only have 3 or 4 of the Dry Top region achievements, haven't done the jumping puzzle, haven't opened any buried chests, and haven't done any of the elite achievements. I helped a few people who were stuck on story missions I'd already completed, explored and consumed as much flavor text as possible, did a bunch of the events, did a lot of silly jumps to try and get places creatively, and killed three-toed tootsie (woo!) and the colocal queen once apiece. The fact that we've only seen a fraction of the zone so far is just right in terms of introducing a new kind of progression.

but where's the awesome *insert desert gear piece* at the end of it?
As others have noted, this is definitely the one missing piece of the puzzle right now. There's nothing wrong with doing away with meta achievements, but equivalent unique, cool rewards should still be available for each release. If it's too awesome to just give out for completing that release's story progression, maybe just lock it behind "Complete Story Achievement + 1 Elite Achievement" or something. But especially for future people looking over the season to decide whether or not to buy an episode, the potential for a unique reward- Retro's desert garb assembly kit is a complex and awesome functional example, but anything along the lines of the fluff minis, tonics, scene journals, and toys of previous metas- would be a motivator to spend 250 gems. (I'd also love a toy from one of these releases that let you flip on the Aspect Arena element skills for Costume Brawl!)

This all makes me dig in a little deeper to the design philosophy at work here though, and what I find is actually pretty rock solid and maybe a little brilliant. The releases page has now been updated to fully reflect the "TV season" dynamic:
There's a lot to note here:

1) A season consists of "Episodes" (with a continual story thread leading to a finale, like a seasonal arc), and "Special Events" (think "Christmas specials," "Very Special Episodes," "crossovers," etc.). Season 1 of Guild Wars 2 had 20 Episodes and 9 Special Events (
holy shit.
).
2) Particularly interesting to me is that something like Tequatl Rising- which was not part of the Scarlet storyline but also not a holiday, festival, or other cyclical content- counts as a Special Event.
3) The "offseason" seems like it'll be about 3 months of the year and contain a WvW tournament, Feature Pack, and Special Event
4) Offseason Special Events, like the Festival of the Four Winds, get their own box. We can expect these to last longer than a typical one (FotFW was about 40 days!) and also bridge the gap between seasons with little story hints.

My feeling is that "Episodes" of the season will be designed for level 80s while "Special Events" will be accessible to everyone.

This all leads up to what will be the ultimate expression of the TV metaphor: ratings. And I'm not just talking about Miktar's 9/10 for this Episode. ;) The new "unlock while it's live or buy it later" dynamic means that players with level 80 characters have a new role to play in the future direction the game. Retro mentioned how the story presentation allows our avatars to be the Watson; now the player at the keyboard also gets to be the Nielsen.

Imagine a couple of months down the road, when players hitting 80 on their first characters are looking back over the season and decided on what, if anything, to buy. Some will just go for everything, while some will seek out opinions. People who were there "live" might say, e.g.: "Episode 1 was pretty good but not really necessary to the story, 2 was so-so, you absolutely have to see 3-5, you can skip 6 if you don't like [insert character]" and so on... very much like conversations I've had with people just getting into a TV series. Then at the end of a season ArenaNet can look back at the "ratings" and say, "Ok, that worked really well, that didn't, this one kept people hooked for the next, this one saw a big drop off," yadda yadda yadda, and use this info to adjust and fine-tune the notion of what 250-gems-per-episode is "worth," which in turn can only improve the value of each episode you catch "live" as well.

So just to bring it back to the bit about unique rewards- they'll easily get a good sense of what players think is worth it over time and adjust these. I'm hoping that they do have similar ones to the old meta rewards in store despite the new system- it's worth remembering that some releases did have meta rewards that were roughly like Scarlet's bag of whatsits this time: Fractured, Edge of the Mists, and even Battle for Lion's Arch had totally non-unique ones themselves.

All in all, despite a few quirks and limitations at present this new structure is going to benefit all players and massively increase the value of the game. Unless we see a big drop in quality for the rest of the season- and my suspicions are that we can expect the opposite- this is the same quiet little game changer as the original two-week patch schedule was, and competitors will be playing catch-up for years.
 

BraXzy

Member
I'd have been happy with a skin reward at the end of a meta but your idea is awesome Retro. I do hope there is more in the way of progression rewards in future content no matter what it is.

So many mega posts, we are not worthy :D

That's a very good point about the 'ratings'. Anet have given themselves a great set up to work out the most popular features. The fact each episode seems to be getting specific new achievements will also give them the ability to see the completion rate of the various activities. Maybe 15% of all players who acces episode 1 manage the diving goggle jump, they could then access whether or not they are happy with that or if they want to make similar things easier in the future. The more information they get the better future content will hopefully be!
 

Retro

Member
It was more about potential. The US is improving so the hype this year was more hope than having a bunch of great performances. We ended up being eliminated in the same stage as 2010's World Cup but we lost to a better team and on the back of a tremendous performance by our Goal Keeper, had a shot to actually win.

Gotcha. Like I said, I don't follow professional sports too much. Mostly because it's just not interesting to me and partially out of spite for having to suffer through so much of it when I lived near Notre Dame (where it's a lifestyle for a lot of people, that's all they'll talk about).

Stay Tuned.

Yep, pretty much all of this. Good point on the purchase rate being used as a sort of Nielsen system to fine-tune the content, we all know how much ArenaNet loves metrics.

I think their pattern from here on out is going to be Season > short break > Feature update > short break > Season, with the "Special Event" episodes tucked in where they make sense (Christmas, Halloween). The year long season seemed like it stretched them a little too thin, and for every Bazaar, SAB or Marionette we got, there was a Dragon Bash or two in the wings.

If the episodes all hit as hard as Prospect Valley has, with maybe a little more reward (I like the idea of 'building' rewards as the season goes on, thus my "Desert Outfit" idea) I think the game will be in an amazing place. Especially if they can incorporate dungeon revamps, Guild Missions and Fractals into the mix on a semi-regular basis.
 
It gets better; if you're level 15 you're probably doing one-off events like stopping the bandits from poisoning the well. Maybe come across a Meta Event like the Centaur / Seraph one in Queensdale. As you get deeper, events start to chain together so that there's multiple events linked together based on success / failure states. One of the best examples is Harathi Hinterlands where there's a zone wide push and pull between the humans and centaur; taking camps, losing them, fortifying positions, eliminating siege, pushing deeper to establish a toe-hold in enemy territory. Fun stuff.

Eventually you'll get to zones like Orr where there aren't even renown regions (the "heart" quests) and everything is event-driven. There, they form complex webs of events where you have multiple events that have to be occurring at the same time (or close to) so that various forces are brought together and can combine to take on bigger objectives. Reclaiming the Temple of the Balthazar is a great example where you have Pact groups in the North (via submarine), Middle (assault boats, i believe, I don't think I've ever actually done middle) and south (moving supplies over land). If any single one arrives at Triumph Plaza, you can start the assault on the temple, but if all three can be brought in together, they're much stronger and the event is much easier.

io5aCPp0dkYqi.gif
 

Hawkian

The Cryptarch's Bane
Anton, anybody get you into the guild yet?

also Retro's description of Balthazar means to me that it's time for another GAF assault on Orr. Who's in?
 

Minamu

Member
Lies. My career in game design stopped dead about 10 years ago after three shareware boardgames (only one of which was fully my design). There are kids in middle school these days making better games than I ever did. I have nothing to offer that ArenaNet doesn't already have a shitload of already.
How does a shareware boardgame work? o_O I got a part time volunteer summer job doing QA on Magicka 2 today :D Super excited!
 
Anton, anybody get you into the guild yet?

also Retro's description of Balthazar means to me that it's time for another GAF assault on Orr. Who's in?

Me.

You all noticed how well the Megaserver worked for the new zone? I noticed no matter what time I logged in I always saw GAF members running around.
 

Hawkian

The Cryptarch's Bane
totally, they may have improved the algorithm? We should try with a random populous zone during peak hours with no parties and see if anybody gets split
 
Hey guys,
me and my gf started guild wars 2 a couple of weeks ago and still we remain total noobs so I have some questions. So I would like to ask you what exactly is the end game once you hit level 80, what do you do once in level cap? The second question I have is we recently unlocked dungeons we tried to clear one alone and got our asses handed to us (think it was called ascalonian depths or something couldn't kill a stupid troll that was 2-shotting us) can you actually 2man dungeons or are you forced to get 5 people to do the job. Also how easy is it to make gold in this game so far it seems really hard but we are still early levels and can you buy all those micro transaction stuff with just using gold to buy gems or you have to pay actually money? I know you can do it in theory but is it actually possible or at the stuff far too expensive? thank you in advance=)
PS yaaaay my neogaf account got activated finally =)
 

Hawkian

The Cryptarch's Bane
Unf. So in addition to the colocal queen, the hylek up on the sparring rock, and Three-Toed Tootsie (who are always up and about), another champion boss appears per tier of Zephyrite favor:

T2: Champion Devourer
T3: Huge Dust Twister
T4: Dust Monster

Spawning and killing all of these has Guild Event written all over it. I'm planning to take it easy tonight, but maybe Thursday, or Sunday...

Get your bagless Hoovers ready people.
 
Hey guys,
me and my gf started guild wars 2 a couple of weeks ago and still we remain total noobs so I have some questions. So I would like to ask you what exactly is the end game once you hit level 80, what do you do once in level cap? The second question I have is we recently unlocked dungeons we tried to clear one alone and got our asses handed to us (think it was called ascalonian depths or something couldn't kill a stupid troll that was 2-shotting us) can you actually 2man dungeons or are you forced to get 5 people to do the job. Also how easy is it to make gold in this game so far it seems really hard but we are still early levels and can you buy all those micro transaction stuff with just using gold to buy gems or you have to pay actually money? I know you can do it in theory but is it actually possible or at the stuff far too expensive? thank you in advance=)
PS yaaaay my neogaf account got activated finally =)

1) You'll be exploring the new zone at 80, but mostly, you'll be doing things you were doing from level 1 to 79. Exploring the world, doing the hearts, events, dungeons, fractals, world bosses, etc. Guild Wars 2 has no "end game", it just has the entire game.

2) Dungeons should be done with 5 people ideally. It's possible to do them with less, but you need to know what you're doing and be higher level.

3) Very easy to make gold. Everything you do gives you money/resources. You probably don't even realize how much liquid assets you have, from the nodes you've been harvesting, the gear you've been breaking down into salvage, etc.

4) You can buy everything on the Gem Store with in-game gold. There is a conversion rate between gold <> gems. Nothing on the Gem Store is required.
 

Zeroth

Member
Hey guys,
me and my gf started guild wars 2 a couple of weeks ago and still we remain total noobs so I have some questions. So I would like to ask you what exactly is the end game once you hit level 80, what do you do once in level cap? The second question I have is we recently unlocked dungeons we tried to clear one alone and got our asses handed to us (think it was called ascalonian depths or something couldn't kill a stupid troll that was 2-shotting us) can you actually 2man dungeons or are you forced to get 5 people to do the job. Also how easy is it to make gold in this game so far it seems really hard but we are still early levels and can you buy all those micro transaction stuff with just using gold to buy gems or you have to pay actually money? I know you can do it in theory but is it actually possible or at the stuff far too expensive? thank you in advance=)
PS yaaaay my neogaf account got activated finally =)

I can't quite describe GW2's endgame (or lack of), so I'll let more fluent people like Retro or Hawkian talk about it.

Regarding dungeons, they are designed to be done by parties of 5 people unless you are some hardcore player who likes challenges and decide to solo em. You can use the LFG tool to find people for dungeons, or you can ask on the guild channel assuming you decide to join the GAF guild.

Gold is easier to come by once you get experienced and know how to do dungeons, as completing one dungeon path gives 1 gold (but it's limited to once a day per chat). You will eventually have enough to yes, buy gem store stuff without real money, but it takes a bit of time depending on what you do to get gold.
 

Hawkian

The Cryptarch's Bane
Hey guys,
me and my gf started guild wars 2 a couple of weeks ago and still we remain total noobs so I have some questions. So I would like to ask you what exactly is the end game once you hit level 80, what do you do once in level cap? The second question I have is we recently unlocked dungeons we tried to clear one alone and got our asses handed to us (think it was called ascalonian depths or something couldn't kill a stupid troll that was 2-shotting us) can you actually 2man dungeons or are you forced to get 5 people to do the job. Also how easy is it to make gold in this game so far it seems really hard but we are still early levels and can you buy all those micro transaction stuff with just using gold to buy gems or you have to pay actually money? I know you can do it in theory but is it actually possible or at the stuff far too expensive? thank you in advance=)
PS yaaaay my neogaf account got activated finally =)
The other two responses didn't really spell it out, but please feel free to join the GAF guild to get answers to questions and plenty of help with stuff like the dungeon you guys tried- that Cave Troll is notorious by the way- we run them all the time. :)

Just post your character and/or account names here if you want in!

Dungeons are actually one of the quickest and most consistent sources of gold in the game, but there are other ways to make money too. With gold converted to gems, I've bought two bank slots, a character slot, 4 or 5 infinite gathering tools, an armor set, and an infinite salvage kit, and maybe more- it's totally possible, though the conversion ratio fluctuates a lot. (Mind you, I've also spent real money on Gems for other things too, but I only recommend ever doing this if you genuinely want to support the game). Finally, there's nothing in the Gem store that isn't either for aesthetics or convenience- you can see all the content the game has to offer without ever taking a look at what's in there.
 

Levito

Banned
It is better than DayZ. You should not be friends with who ever made you play DayZ over Gates of Maguuma.

Not a fan I take it? :p

DayZ is still rough but I always have an absolute blast playing it. Last night we handcuffed some pour soul and stole all their beans.


Definitely want to jump back into GW2 though, Jira was pretty insistent I play yesterday. Not missing Guild missions for anything this weekend too.
 

Morokh

Member
Huge post from Retro.

I can stomach an average story that's not the problem.
Most of my issues with the personal story, are more on the mechanical side.

Unnecessary pauses between dialogues, ill timed NPC's that move before speaking and take ages, missions that just drag-out seeming like they'll never end and so on.

When it comes to combat, more often than not fight aren't really well balanced, NPC's are useless outside of scripted parts (that completely breaks the action), outnumbered fights are a common thing and end up being more frustrating than fun. (talking about doing them solo, maybe it's easier with others)

It just sucks most of the fun out of those missions.

The new ones, have good moments, and as you mentioned the 'lab' is one of them, but for the rest they are still plagued by all these little things where the game mechanics get in the way.
 

Hawkian

The Cryptarch's Bane
(talking about doing them solo, maybe it's easier with others)
much, I suggest to anyone having trouble/getting frustrated with any personal story or Living World instance to simply ask for help... rarely do we have a time where at least one or two online aren't willing. I personally will always jump in if I'm not in the middle of some other instance.
 

Retro

Member
Ahem. This entire post is off topic. Feel free to ignore it like you would any other post of mine.
How does a shareware boardgame work? o_O I got a part time volunteer summer job doing QA on Magicka 2 today :D Super excited!

It was the 90s, we worked on the honor system; you get the game, with limits (number of CPU players was our only big one) and reminders (every 15 minutes a message popped up saying "Please register" in very nice, non-intrusive terms) and that was really about it. It was more to see if we could make a game rather than make money (I think my cut at the most added up to a game and a couple dinners).

And in case you were curious, they were a Triominoes clone (Mac Only), a weird elemental-themed board game that played like Sorry (PC and Mac) and a Tic-Tac-Toe game.

That last one was the only one I designed alone, it was kind of neat in that instead of Xs and Os there were three different variables; the color of the "stone" game piece (black or white), the color of the "rune" (Red, Blue or Green) and the type of 'rune" (A, B, C or D). You played it on a much larger board and had to match 5 stones of any variable in a row (so you could have 5 Black stones in a row, or 5 Red runes in a row, etc.). Since there were so many variables in play, you had to think like 5 moves deep and watch every single play and figure out how it could match with ANYTHING around it. It was a crazy, ultra-defensive board game. You won if you could make five matches.

I had originally planned to have the game point-based, with the easy two-variable matches being worth less and the more complex four-variable matches worth more, but it made games too long because everyone was trying to build these high-point super moves and so they just kind of tried to build quietly away from where everyone else was until someone fucked up and they could sneak a quick, easy match out of their mistake. The original design also called for there to be Scrabble-like spaces on the board that let you "Cast spells" like changing game pieces, removing them, casting 'fog' over part of the board so your opponent couldn't see what was placed there for a few rounds, etc. We opted in favor of a much simpler route.

That first Triominoes game was the only one that sold really well, and it was included with a bunch of demo discs in magazines like MacWorld.
 
When it comes to combat, more often than not fight aren't really well balanced, NPC's are useless outside of scripted parts (that completely breaks the action), outnumbered fights are a common thing and end up being more frustrating than fun. (talking about doing them solo, maybe it's easier with others)

It's funny how two people can play the same content and have completely opposite experiences. The NPC allies were a *great* help in most of the fights, more than every before. Some well-timed revives too. The fights never felt unfair, even when I was outnumbered, but challenging. I've played all the missions about three times now, twice solo, and once with a friend. They scale up nicely too.

I didn't have an issue with pauses between dialogue as the NPCs move to their nodes - but I wasn't in a rush either, so that's likely a factor.
 

Retro

Member
Unnecessary pauses between dialogues, ill timed NPC's that move before speaking and take ages, missions that just drag-out seeming like they'll never end and so on.

Yeah, these sound like they're just bugs or issues with the dialogue not being timed correctly. I noticed one of the NPCs that was 'injured' was actually standing up in the second story mission (even though Marjory was kneeling 'over' here), then when she 'died' she just sort of fell over. That stuff could definitely be smoother, but I think at this point I'm so used to game's being a little wonky when it comes to that sort of thing that I don't mind it.

NPC walking absolutely should be faster than it is. Universally, in all games. They all walk too damn slow.

When it comes to combat, more often than not fight aren't really well balanced, NPC's are useless outside of scripted parts (that completely breaks the action), outnumbered fights are a common thing and end up being more frustrating than fun. (talking about doing them solo, maybe it's easier with others).

I did the storylines with Jira and even with two of us I felt like it was fairly tough (especially the first one with the Inquest). I thought everything else was fine though. Maybe something is buggy with scaling. I'll have to try and solo them today just to see.

The NPCs are gonna have to be useless though; there's 5 of them so they could theoretically just do all of the work. I think the last story chapter (the 'boss' fight) worked well because they were all occupied on the ground with vines while the players went up onto the cliffs for the actual 'fight'. More things like that where they're 'holding the enemy back' or doing something else while you handle things personally would be best.
 

Levito

Banned
This might be off topic, but you folks kind of amaze me with how friendly you all are to eachother. I've yet to see GAFwars get in nasty arguments or fights, be it in this thread or in the game.
 

Hawkian

The Cryptarch's Bane
This might be off topic, but you folks kind of amaze me with how friendly you all are to eachother except Kos. I've yet to see GAFwars get in nasty arguments or fights, be it in this thread or in the game.
oh I totally agree, it's amazing how you were able to notice that one exception too
 

Granadier

Is currently on Stage 1: Denial regarding the service game future
This might be off topic, but you folks kind of amaze me with how friendly you all are to eachother. I've yet to see GAFwars get in nasty arguments or fights, be it in this thread or in the game.

You must not have seen much of Kos then. He's like the only Canadian that literally hates everything.
 

Thorgal

Member
No worries ,guys , you did good with soccer and you had us agonizing at the end .
Everybody had the same thought here : if they manage a tie it would come down to penalty's and nobody was looking forward to that after your Goalie's amazing display :p

but i am into this only fur fun and while i am not a huge sports man myself i want to see how far we can come in this competition .
For me , this is all in good fun and fun alone .

It won't make me go climb a high horse and start looking down on you guys in game or here
.
 

Morokh

Member
It's funny how two people can play the same content and have completely opposite experiences. The NPC allies were a *great* help in most of the fights, more than every before. Some well-timed revives too. The fights never felt unfair, even when I was outnumbered, but challenging. I've played all the missions about three times now, twice solo, and once with a friend. They scale up nicely too.

I didn't have an issue with pauses between dialogue as the NPCs move to their nodes - but I wasn't in a rush either, so that's likely a factor.

I was literately cursing before my screen once or twice because all the mobs were only focusing me, and the NPC's would just go about their business without even trying to do that xD (seeming like they did almost no damage that is)
 
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