That's the appeal.![]()
I wonder what the difference will be between platforms. Hope whatever direction they take the mechanics in this iteration is interesting.
Looks like Rorona 2.0, which isn't a bad thing.
Kinda weird that this is releasing so close to Yoru no Nai Kuni though. I hope KT isn't rushing it out.
Is there a translation on the game's subtitle?
Alchemist of the Wonderous Tome.Is there a translation on the game's subtitle?
Yeah, I'll add one vote for time management.there's a clock on the screen
THERE'S A CLOCK ON THE SCREEN
Please please please please please be what I think it is! I kind of got used to the way Shallie progressed but I miss light time management.
I like the more traditional-looking setting, feels a bit like the pre-Arland games (that, to be fair, I never played so I don't have first-hand experience).
Will pick up Vita version (or PS4 if I have the system by the time if comes out)
What's wrong with Atelier's designs? They are not your everyday pandering otaku boobs/ass stuff...
Yeah, I'll add one vote for time management.
I disagree completely. Each game has its own advantages and disadvantages, but I don't see any overall trend. E.g. the alchemy system in Escha & Logy is easily the best in any PS3 atelier.After Totori, every sequel is getting worse and worse. Escha & Logy was a terrible, terrible game and I didn't wan't to buy Shalie.
Hopefully Sophie is better, but I'm not counting on it.
I disagree completely. Each game has its own advantages and disadvantages, but I don't see any overall trend. E.g. the alchemy system in Escha & Logy is easily the best in any PS3 atelier.
After Totori, every sequel is getting worse and worse. Escha & Logy was a terrible, terrible game and I didn't wan't to buy Shalie.
Hopefully Sophie is better, but I'm not counting on it.
I agree that crafting is serviceable in Escha, but they perfected the formula ages ago. The story (which is the main point, IMO) is boring, the main characters are bland as hell and the support cast manages to be even worse than Ayesha characters.
I know it's on Vita, but that doesn't mean that can't do a Plus version later. That's extra money for them, besides lots of people wait for plus to even buy it in the first place.
Hell, would love if they did a plus later on PS4, kinda like how Rorona+ made its way onto PS3. Would be nice, is all.
you mean after meruru, which is still the best ps3 atelier to dateAfter Totori, every sequel is getting worse and worse. Escha & Logy was a terrible, terrible game and I didn't wan't to buy Shalie.
Hopefully Sophie is better, but I'm not counting on it.
How could you not love interesting characters like reyfer?I agree that crafting is serviceable in Escha, but they perfected the formula ages ago. The story (which is the main point, IMO) is boring, the main characters are bland as hell and the support cast manages to be even worse than Ayesha characters.
I don't agree with either of those. Alchemy was a lot more than "serviceable" in Escha, and the formula was far from perfected previously. For a major gameplay element, before Escha, the crafting in the PS3 Ateliers didn't feature enough player agency and RPG-like progression IMHO. They fixed both issues in Escha's system.I agree that crafting is serviceable in Escha, but they perfected the formula ages ago.
Nothing wrong with being plain looking.this girl looks plain as fuck
PS3 is good news if all they do is up port the game and not add exclusive content for the other platforms
Stop. No.bring back the damn time system
So is this like Japans COD?
No, they actually change the gameplay up quite significantly with each entry. (E.g. Shallie, the most recently released one, dropped time management which was a major gameplay element in the previous games, and replaced it with a new system. Or, as discussed above, Escha & Logy completely changed the alchemy system, which, as the name implies, is kind of a big deal)So is this like Japans COD?
So is this like Japans COD?
No, they actually change the gameplay up quite significantly with each entry. (E.g. Shallie, the most recently released one, dropped time management which was a major gameplay element in the previous games, and replaced it with a new system. Or, as discussed above, Escha & Logy completely changed the alchemy system, which, as the name implies, is kind of a big deal)
Well yes, but as I described the changes are a lot less iterative than what happens with CoD. I don't think that series switches out major gameplay systems from one entry to the next.I was more referring to yearly release with iterative changes and steady sales.
Dragon Quest is closer to that. Even blew up with the "third" game, if you treat Modern Warfare as such being Infinity Ward's third title.Only in that it releases a new game every year. It doesn't get anywhere near CoD-level sales.
Seriously.
The time system adds zero gameplay.
I always maximized my time and cleared the game with close to 99% rate, but holy shit, the effort to do so was real time consuming of reloads and planning. It became so numbing that you will ask yourself if you were playing to reach the end goal % or enjoying the cute storyline and its characters?
Now with the last couple of titles, I can do both without planning and exploiting field items to increase my time limit, and just enjoying the story at a decent pace...after exploiting all the itemization of course.
i guess this means the end of time specific events? because if so thank goodnesssome info from the magazine. I am sure there will be better translation later, so this is just kinda temporary.
-It's not based on Dusk world
-when asked if this was a trilogy: "sorry can't comment"
-Day/night cycle will be shown in the environment. Day/noon/night, and also weather is in.
-there will be no 'specific things you must do in specific time'. It would cause stress to the users
-Sophie is not really good at alchemy compared to recent protagonists.
-You don't buy recipes anymore. You learn them through experience. Exploration, battle, events could lead to new recipes.
I disagree completely. Each game has its own advantages and disadvantages, but I don't see any overall trend. E.g. the alchemy system in Escha & Logy is easily the best in any PS3 atelier.
i guess this means the end of time specific events? because if so thank goodness
I am not 100% sure to be honest. I understood it more as talking about the new day/night cycle. Like 'there will not be certain event that is only triggered at morning/noon/night.'
Hopefully it will be more inspired than Shallie.
the time limit is there to help you utilize your time efficiently and doesn't hinder the experience at all as long as you're not making it a habit to constantly waste time, it's easily the best thing about atelier games, if it's causing you a bunch of stress and you're constantly reloading, it sounds like you just don't get it, that's on you and not the game
i guess this means the end of time specific events? because if so thank goodness
Seriously.
The time system adds zero gameplay.
I always maximized my time and cleared the game with close to 99% rate, but holy shit, the effort to do so was real time consuming of reloads and planning. It became so numbing that you will ask yourself if you were playing to reach the end goal % or enjoying the cute storyline and its characters?
Now with the last couple of titles, I can do both without planning and exploiting field items to increase my time limit, and just enjoying the story at a decent pace...after exploiting all the itemization of course.
some info from the magazine. I am sure there will be better translation later, so this is just kinda temporary.
-It's not based on Dusk world
-when asked if this was a trilogy: "sorry can't comment"
-Day/night cycle will be shown in the environment. Day/noon/night, and also weather is in.
-there will be no 'specific things you must do in specific time'. It would cause stress to the users
-Sophie is not really good at alchemy compared to recent protagonists.
-You don't buy recipes anymore. You learn them through experience. Exploration, battle, events could lead to new recipes.