Gwent - Open Beta Thread: Not bad, not bad at all

I'm getting a "Servers are busy, try again later" error?

I'm one round away from completing my win 12 rounds rewards T_T

Only barely reached level 8 (I'm trying to not play beyond the win 12 rounds reward), I guess I'll start playing Ranked next week. Matchmaking in casual is definitely getting rough though, I'm running into opponents who aren't level 10 yet but have swagged out borders/titles from closed beta ladder position.

Meh, I'm rocking my top 500 border and mercenary title and people with nothing were still smashing me plenty :P
 
So, how does ranked work? Any extra rewards?

"Coral" has saved my ass a couple of times near the end of the game. Opponent buffs his cards and I just go "nope" and his row gets down to half their power :D
As I'm currently running a Queensguard + discard deck, creating a Queensguard + damage deck (including weather) is my next target.
 
So, how does ranked work? Any extra rewards?

"Coral" has saved my ass a couple of times near the end of the game. Opponent buffs his cards and I just go "nope" and his row gets down to half their power :D
As I'm currently running a Queensguard + discard deck, creating a Queensguard + damage deck (including weather) is my next target.

Many, if you scroll to the right a few screens on the main menu, you can see a rewards option, open that and click over to ranked and you'll see all the rewards you get as you rank up. The leader board ones are rewarded at season end, the actual rank rewards are given at time of rank up.
 
There is nothing wrong with tosser

The nilf medic is a neutral. In fact, you can use rot tosser against Nilf decks if u carry it since it pulls from opponent graveyard

There are tons of rot counters. If u have one, its also better to wait until the next turn to trick them

Yea I try to throw the cow back at them whenever I can xD

Yeah, the description for this card is wrong.
I put it into a weather deck and it didn't promote at all, just moved around another character.

OK so I wasn't going crazy then :P
 
Yeah, the txt descriptions for some cards are off..

Vrihedd Brigade is one .. a more serious issue is Nilfgaard's Letho. He gains boosted points instead of strengthening which can be dispelled.

So players can simply make him eat your highest valued units if they're together, then apply a dimeritium bomb to drop him back to 1.
 
Yeah, the txt descriptions for some cards are off..

Vrihedd Brigade is one .. a more serious issue is Nilfgaard's Letho. He gains boosted points instead of strengthening which can be dispelled.

So players can simply make him eat your highest valued units if they're together, then apply a dimeritium bomb to drop him back to 1.
Wow, that's probably the worst bug I've heard about
 
I've run into surprisingly few whales in my time playing, even though I'm doing fairly well with my relatively cheap reveal-based Nilfgaard deck. Maybe it's because I'm only playing through the 6-round reward. Either way, I'm still really enjoying where the game is at this point. I feel like I always have interesting decisions to make.

Random card question: when I looked at Imperial Golem in the Collection, it seemed like the worst card ever. But once I realized that Orders meant it got fetched from your deck for free, I'm starting to wonder if it's a good single include for Nilfgaard. It's awful if it's in your hand, but it's basically free deck thinning otherwise, and given how many mulligans you get it shouldn't be too hard to get it back to your deck.
 
6-1 in ranked so far and I know losses happen but it hurts that the one loss is because I disconnected during the opening mulligan of the game >_<

It was also a perfect draw, all 4 golds and the exact utility I needed.
 
Quick question, so I was playing against Morkvarg boost skellige. Well I didn't know that if Sigfrida rez's him that it removes lock.

So my question is, say I play a gold and use shackles on them. For instance say I play Geralt: Igni and shackle him. Theoretically couldn't I rez him with Sigfrida or Shani and use his ability again?
 
Has anyone here tried ScoiaTel control yet? Seems... odd to play, but similar to the control decks of MTG.

edit: Also, I'm getting my butt kicked on ladder :(
 
6-1 in ranked so far and I know losses happen but it hurts that the one loss is because I disconnected during the opening mulligan of the game >_<

It was also a perfect draw, all 4 golds and the exact utility I needed.

Lost 3 in a row after posting this but then won 2 in a row and the second one made me happy. Savage bear denied that trash QG revive.
 
Weird.
In around half of the dozen or so games I've played in the last hour or so the game has bugged right at the end of the match. I don't even know the game has even finished until I see the GG reward being given to me, can't give my opponent a GG, and have to force the game to close.
 
Holy shit I wasn't aware of coral. Come on kegs!


In Other news, dimeterium bomb has slayed for me since I crafted it yesterday. Good advice on that one.
 
You know what's even more fucking cancer.

1st turn Brouver into Dennis Cranmer which summons Roach and Saskia for a 24 point gain on turn one.

edit: and yes, i've reached a wall to at lvl 11 where I just can't win games. My RNG has been garbage with kegs and I invested everything into skellige. So I dunno, games just not very fun atm. Either you have the meta cards for the optimal combos or you lose.
 
I around level 5 with casual matches using my starter Skellige deck. Haven't used up any scraps yet coz I'm waiting to see what my first gold card ends up being from a keg. That might give me the push for which faction to move towards. I'm tempted to go NG seeing their versatility, but need to gain a better understanding of what makes that faction tick.
 
I mean ffs I get the complaints about Tibor but at least you have to draw into him. Yea he's OP af.

But that Brouver, Cranmer, Roach, Saskia combo is a fucking guaranteed 24 point combo on turn 1 that's improbable to overcome. You would put yourself at a disadvantage trying to overcome it that round. It's such BS and there's some crap in this game that would make Ben Brode roll his eyes and I've shatted on HS design choices quite often.
 
The Orders or whatever it's called keyword is problematic. Especially since there are cards that allow leaders to put strength on the board already. I can get 20-30 playing Calveit. It's nuts.

Oh yeah, they better not mess with my boy Tibor. I usually go a card behind round 1 to win and he tends to even me up. I upgraded him to premium too so I'll be pissed if anything happens.
 
The Orders or whatever it's called keyword is problematic. Especially since there are cards that allow leaders to put strength on the board already. I can get 20-30 playing Calveit. It's nuts.

Oh yeah, they better not mess with my boy Tibor. I usually go a card behind round 1 to win and he tends to even me up. I upgraded him to premium too so I'll be pissed if anything happens.

Yeah but that's the problem, without RNG elements. Which I admit I hate, the game becomes more about having the best cards for the best combos rather than skill.

Orders, summons cards are absolutely a problem. Especially for Nilf or Sco, because unless your playing either or you basically lose the opening round if your playing any other faction. And they get that opening GUARANTEED. There's no RNG about it.
 
Yeah but that's the problem, without RNG elements. Which I admit I hate, the game becomes more about having the best cards for the best combos rather than skill.

Orders, summons cards are absolutely a problem. Especially for Nilf or Sco, because unless your playing either or you basically lose the opening round if your playing any other faction. And they get that opening GUARANTEED. There's no RNG about it.

While I agree it sucks when you just start out I think you get rewarded quite a bit for just playing and expand your collection that way. At the higher level where everyone has access to all the best cards I can see the game almost solely decided by skill, both in terms of the quality of plays and deck building. Which is way more appealing to me. Just need to get to a solid collection to get there and learn the game along the way.
 
It's kinda unfair that PC players can use third party software like GwentTracker while playing against PS4 players.. they should really let us see ingame which cards are still left in our decks OR give us the option to turn off crossplay but that would be bad for matchmaking.
 
While I agree it sucks when you just start out I think you get rewarded quite a bit for just playing and expand your collection that way. At the higher level where everyone has access to all the best cards I can see the game almost solely decided by skill, both in terms of the quality of plays and deck building. Which is way more appealing to me. Just need to get to a solid collection to get there and learn the game along the way.

But that's a huge problem for a game just starting out. It's unfair to new players and gives them little reason to invest in the game. Especially with the crappy RNG in kegs.

The way I feel about this game is that it was designed to be like MTG in the mid 90's. It's just no one wants to admit that the mid 90's are gone when the internet didn't exist like it does today. Optimal builds will be found quickly and abused.

I know that we all want to go back to the 90's when discovering stuff in MTG was fun but that doesn't exist anymore and it never will again.
 
Åesop;238426290 said:
It's kinda unfair that PC players can use third party software like GwentTracker while playing against PS4 players.. they should really let us see ingame which cards are still left in our decks OR give us the option to turn off crossplay but that would be bad for matchmaking.

Honestly I never liked any of those tools when they are used on matches, not even on Hearthstone. People say that it's fine to use since it's something you could do even without the help of 3rd party software. Yeah you could, but you are not =P
 
But that's a huge problem for a game just starting out. It's unfair to new players and gives them little reason to invest in the game. Especially with the crappy RNG in kegs.

The way I feel about this game is that it was designed to be like MTG in the mid 90's. It's just no one wants to admit that the mid 90's are gone when the internet didn't exist like it does today. Optimal builds will be found quickly and abused.

I know that we all want to go back to the 90's when discovering stuff in MTG was fun but that doesn't exist anymore and it never will again.

I do agree that the kegs/droprates need some work, or the mill rates. But at the moment I'm facing a lot of people in a similar situations to me who are just starting out, so I'm not really getting rolled over atm. At first glance it does seem quite doable to get at least one competitive deck in a reasonable time.

And on the point of optimal builds, I think the main problem is that a lot of the card games are using a ladder system where you play one match to rank up which makes it easy for an optimal build to dominate. I would really like to see some card game move away from that as the premiere mode and focus on a mode that's at least best of three and where you bring either multiple decks or a sideboard. But that's another discussion.
 
What the heck is gent tracker

Edit: looked it up,what a worthless program, only thing it does that is decent is show base power and banish list but these are things that are easy to mentally track and players learn over time naturally anyway
 
You know what's even more fucking cancer.

1st turn Brouver into Dennis Cranmer which summons Roach and Saskia for a 24 point gain on turn one.

edit: and yes, i've reached a wall to at lvl 11 where I just can't win games. My RNG has been garbage with kegs and I invested everything into skellige. So I dunno, games just not very fun atm. Either you have the meta cards for the optimal combos or you lose.
I main nilfgaard we just throw one card down and get 25. Lol so that other stuff doesn't seem bad to me
 
What the heck is gent tracker

Edit: looked it up,what a worthless program, only thing it does that is decent is show base power and banish list but these are things that are easy to mentally track and players learn over time naturally anyway

Sometimes it's really good to know what cards are left in the deck. Especially in round 3. I play Nilfgaard, and I fucked myself over a few times, because I played the Vicovaro Medic like 5 times already in round 1 and 2 by resurrecting him. Then I thought my 3rd Vicovaro card is still in the remaining 3 cards, and played accordingly.Turns out he wasn't, so I lost. It's hard to track your cards in a deck with a lot of copies. Of course its not impossible but GwentTracker gives you an advantage so you can focus on other things than counting cards. And that is unfair against PS4 players.
 
I main nilfgaard we just throw one card down and get 25. Lol so that other stuff doesn't seem bad to me

I just explained nilf opening strat earlier.

Whatevs, play your broken OP cards and shit with zero counters unless your playing a faction that does the same thing.
 
Åesop;238426290 said:
It's kinda unfair that PC players can use third party software like GwentTracker while playing against PS4 players.. they should really let us see ingame which cards are still left in our decks OR give us the option to turn off crossplay but that would be bad for matchmaking.

Well, you can simply disable cross platform play when playing on consoles, it's in the settings. I'm not really sure how that influences stuff like (global / area) ranking etcetc.
 
Well, you can simply disable cross platform play when playing on consoles, it's in the settings. I'm not really sure how that influences stuff like (global / area) ranking etcetc.

Where is it exactly? Because I didn't see it anywhere.

How long is Beta going to last on PS4?

It's here to stay until it gets transformed into full game via patch probably.
 
Well, you can simply disable cross platform play when playing on consoles, it's in the settings. I'm not really sure how that influences stuff like (global / area) ranking etcetc.

I couldnt find that setting. Do you have a screenshot?
 
Shackles any faction can play this and it will straight up win you a game

Shackles only effects one minion,not the 5 that you draw on opening turn. So please come up with a better counter argument than a simple link.

So please fucking explain how shackles wins me an opening round against that shit. I really want to hear it over a simple link or gtfo.

fucking drive by shit poster
 
Shackles only effects one minion,not the 5 that you draw on opening turn. So please come up with a better counter argument than a simple link.

So please fucking explain how shackles wins me an opening round against that shit. I really want to hear it over a simple link or gtfo.

fucking drive by shit poster

Why would I offer advice for someone with a pissy attitude. Calm down, sit back take a look through the card list there are answers, they might not be hyper optimal direct counters but things that can weaken plays are just as good.

That's all I'll say for the attitude you gave :P
 
Dude you said shackles will automatically win you games, I asked how against opening combo's which draw multiple bigs.

You don't reply an answer so obviously you have none.

You don't get why shackles wins you a game? really?

When people typically play golds they are using them early to sit in weather and stall to play their vulnerable stuff, or they save them for near the end because they want to surprise shackles straight up removes that element from the game.
 
You don't get why shackles wins you a game? really?

........... It doesn't against opening combos so keep dodging the question.....

again it doesn't solve the problem of opening combos. That was my whole fking point.

edit : so an enemy SCO plays Brouver + Cranmer which draws Saskia and Roach. How do you deal with it turn 1? I'm being very specific. Do you pass 1st round or try to get the upper hand?
 
........... It doesn't against opening combos so keep dodging the question.....

again it doesn't solve the problem of opening combos. That was my whole fking point.

edit : so an enemy SCO plays Brouver + Cranmer which draws Saskia and Roach. How do you deal with it turn 1? I'm being very specific. Do you pass 1st round or try to get the upper hand?

What faction are you and what deck are you playing
 
........... It doesn't against opening combos so keep dodging the question.....

again it doesn't solve the problem of opening combos. That was my whole fking point.

edit : so an enemy SCO plays Brouver + Cranmer which draws Saskia and Roach. How do you deal with it turn 1? I'm being very specific. Do you pass 1st round or try to get the upper hand?

Pass. I won a game yesterday like that. Granted, Opponent was the starter, so at least I had 1 CA. If opponent got only 24 you could play the NG 10+15, but I'll just always pass that shit and send that Iorveth anthill emote.
 
I play Skellige, so should I just not play Skell since it doesn't have an appropriate response?

Or should I just go Nilf and SCT with meta decks?

I mean you could, the standard response to that with skellige would be to just Hjalmar in response if you have it in your hand. Otherwise yeah I'd toss the round and at that point they blew their load early and you have a full set of things to take the rest of the two rounds with. Unless you wanted to use that round to set up the graveyard with, but preferably I'd use round 2 for that if you dont feel like you could get them to burn through enough cards after that during the set up

I personally approach each game expecting to throw a round in 1 or 2 to build up another full assault or to have them drain cards. So when they do pull of the round 1 thing and I dont have a strong response in my hand at the moment I dont mind the pass because I now know that is gone from the rest of the match

But as you said earlier, every card game is going to develop it's meta with each set of cards it has. This set is pretty new due to all the changes so people are still working things out but of course the internet makes things go faster. Sometimes there might not be deck types you like playing against sometimes you might have to run a card in your deck you dont really enjoy playing, but that's the nature of things if you want to take things on a competitive level.
 
But I don't have Hjalmar, your advice is solid.

I just either have to d/e leaders or spend tons of money cause I don't get anything from kegs.
 
But I don't have Hjalmar, your advice is solid.

I just either have to d/e leaders or spend tons of money cause I don't get anything from kegs.

That's what I did, crafted my nilf deck on day one after I beat all the single player stuff, melted every other faction card. Played nilf in witcher 3 so wanted to roll with it here.

There are a few legendary neutral cards I want to craft but at this point Im just taking it easy.

Pretty sure you can get near 2.5-3k scraps give or take your luck from barrels you get with the ore plus melting leaders and the starter deck golds
 
Weird.
In around half of the dozen or so games I've played in the last hour or so the game has bugged right at the end of the match. I don't even know the game has even finished until I see the GG reward being given to me, can't give my opponent a GG, and have to force the game to close.

This happened to me as well just now. Weird.

Still enjoying the game! Also got The Witcher Enhanced Edition and a keg for free? Started playing the game for the first time! Only played Witcher 3 before. Having fun with that as well. Gwent and Witcher, what more could a man need?

Thinking about changing my Dol Blathanna deck into a dwarven deck. I want the silver dude, Cranmer?, who boosts all the dwarves though. Or well, he's not necessary but I sure would like to have him.
 
I don't know. I feel like this game missed the point that made Gwent so fun in the first place. It's now too overcomplicated IMO.
 
I don't know. I feel like this game missed the point that made Gwent so fun in the first place. It's now too overcomplicated IMO.

It's ment to be competitive.

If it stuck to how it was in witcher 3 it would just boil down to people throwing spies at each other and spaming high power golds. Which is cool and all vs a cpu in a cool side mini game but they wanted to make this a legit fully fleshed out competitive game. Things have to get more detailed and complicated for that to happen or the game will get stagnant fast. In doing so it also helps set the different factions apart and gives them identities
 
Top Bottom