Joel Was Right
Gold Member
Eh, whats going on? I've lost my loadouts in matches. And in the matchmaking lobby, it has me at level 1 even though it shows my real stats and level when I go into customising loadouts by pressing START
Ending spoilers:
The thing about the ending and how the chief was saved, I think it's not that difficult to explain. Cortana spent the last 2-3 missions teleporting you everywhere. Maybe she teleported Chief just when he pushed the button, considering she was inside the system of the ship that doesn't sound crazy to me.
Damn, I hope 343 fixes the server issues before ~8pm tonight when I get on. :lol
I probably won't even try the campaign until this weekend.
Indeed.
I used to think User Reviews were the honest, unbiased ones to read when I first started my e-career. Then I started posting on gaming forums. Doesn't help when SonyGAF loses its shit over an 8/10 for UC3.
I'd like to thank whoever came up with the Saw. It's a surprisingly robust anti-vehicle weapon; I couldn't find a PP but boy did I toast some Ghosts with it.
I wanna find a hallway filled with Grunts and ask them to dance to its tune.
If you haven't already, watch the terminals. They contain vital story content I desperately wish the game had included and forced people to watch.
Re: your first point -The idea is that Cortana, since she was plugged into the Didact's ship, had control of the hard light resources, which is why she was finally able to materialize herself and "touch" Chief, as well as hold Didact down and protect the Chief from the blast. Why that continued after the ship was blown up....well, video games I guess.
PRETTY HUGE SPOILERS for the SIXTH MISSION:
Halo theme! Knew it'd be in here somewhere.
The chief was on a light bridge that she had created so for me it isn't that far-fetched. I actually liked the ending, especially the subtlely-heartbreaking scene between laskey and the chief. I just wish they'd gone further with cortana's rampancy throughout the game - it always felt like something unimportant in the background. If they were determined to kill of cortana, make it the main story of the game, not an afterthought.
When?
On the other hand: the Forerunner story was well-presented. I'm interested in the rift between the Didact and the Librarian, it'll be very interesting to find out what happened when we get Silentium in our hands. Also, I'm suspsecting players who haven't read the books are going to be fucking lost. The Didact needed more exposition: 343 tried to make him the Chief's nemesis, but they kinda failed. We just didn't know what drove the guy, except for a hatred for humanity.
They feel absolutely worthless in SP. I felt like every time I chucked them was to no effect.Also, in all honesty, the forerunner grenades should have been cut.
Speaking as a person who hasn't delved into the out of game fiction, yeah, this whole Didact and Librarian stuff seemed completely out of left field to me. I didn't really know anything about Didact other than he apparently hates humans and the Librarian scene seemed completely random.
They feel absolutely worthless in SP. I felt like every time I chucked them was to no effect.
Damn...pretty scared to play the game on Heroic. That's how I usually go through previous Halos, but if it's as unforgiving as some are saying, I might start on Normal...
I like a challenge, but I want to enjoy it too.
People place way to much importance on reviews to begin with. I almost wish that you couldn't even use a review unless a purchase is verified.
Damn...pretty scared to play the game on Heroic. That's how I usually go through previous Halos, but if it's as unforgiving as some are saying, I might start on Normal...
I like a challenge, but I want to enjoy it too.
Heroic is not hard. I have no idea how people are coming away from the game feeling like Normal is the new Heroic. Play it the right way, you know you want to.Damn...pretty scared to play the game on Heroic. That's how I usually go through previous Halos, but if it's as unforgiving as some are saying, I might start on Normal...
I like a challenge, but I want to enjoy it too.
Heroic isn't going to be a problem if you're used to Heroic in previous games, I just feel that the combat loop of the Knights is kind of difficult to nail down. They have shields, but they're difficult to spot. They seem to regenerate quickly and you don't have a one shot solution on them even after they're depleted. They just seem to soak in damage; if you're using a precision weapon you're losing lots of ammo trying to take one down, especially if it summons a Watcher. I'll second the people saying that it feels like ammo runs out quickly, but I feel the Knights are to blame for that.Damn...pretty scared to play the game on Heroic. That's how I usually go through previous Halos, but if it's as unforgiving as some are saying, I might start on Normal...
I like a challenge, but I want to enjoy it too.
Can't join a party with my friends.... Anyone know what's going on?
Fighting Knights rewards aggression more than a Halo enemy ever has, and that's kinda neat. You have to follow up on everything with their shields that recharge as fast as that. If you always push up to finish your kills, and always start with the Watcher, things get really easy.Heroic isn't going to be a problem, I just feel that the combat loop of the Knights is kind of difficult to nail down. They have shields, but they're difficult to spot. They seem to regenerate quickly as you don't have a one shot solution on them even after they're depleted. They just seem to soak in damage; if you're using a precision weapon you're losing lots of ammo trying to take one down, especially if it summons a Watcher. I'll second the people saying that it feels like ammo runs out quickly, but I feel the Knights are to blame for that.
Do they always spawn a watcher, or is that an occasional tactic like a grenade throw or blink?Fighting Knights rewards aggression more than a Halo enemy ever has, and that's kinda neat. You have to follow up on everything with their shields that recharge as fast as that. If you always push up to finish your kills, and always start with the Watcher, things get really easy.
Do they always spawn a watcher, or is that an occasional tactic like a grenade throw or blink?
Lol you guys...
"Graphics are the best I've seen on consoles."
"Jaggiez, low res textures, etc"
"OMG the weapon sounds are amazing, the music is great"
"Weapons don't sound that good, bring Marty back"
Fuck, which one is it!?
They definitely don't do it 100% of the time, but fairly often. There are normally watchers in the area, even if they don't do the spawn animation.Do they always spawn a watcher, or is that an occasional tactic like a grenade throw or blink?
major spoilers following:I like that explanation. At least for that part. Still doesn't excuse, though.Chief escaping from a nuclear blast in the palms of his hands
I remember being disappointed by the low res textures and absence of nifty detail maps in Halo 2. This campaign reminds me very much of Halo 2 so far. It has an angular feel that Halo 2 had after CE. Overall not as easy on the eye as Reach.But all halos have some low res textures, we are talking about a 7 years old console, even the top PS3 games have low res textures.
I'm on the fence about buying this game. How is the multiplayer? I loved halo 2 online, halo 3 was good too. Did not like reach at all, game felt off. Is there still bloom? Sprint? Jetpack? Load puts? Is there a classic playlist?
Oh, uhh, yes. There's still sprint (it's not an AA anymore, but a baseline ability everyone has), jetpack, loadouts, and bloom. Bloom's on pistol and DMR, but the DMR bloom isn't very significant. You can actually customize your loadouts this time a la CoD and most modes allow you to use those.someone convince me to buy this game.
The pistol is worse than Reach tier. D: It's super bloomy and takes even more shots. It's a 6sk on an 8 shot clip.The MP in this game is absolutely addicting. it seems faster than any of the previous Halo's, but retains the 'the one with skill survives the firefight'. The pistol is almost CE tier, when nailing headshots-as bit should be, and the saw. My lord, THE SAW