Edit - fixed a few map name errors, etc.
Played a bunch of multiplayer last night. Here are my impressions of the MAPS only so far, haven't touched single player. Most of what you find below is just my opinions and I'm sure some will disagree which is fine.
Also I am just a casual Halo multiplayer...player so I'm not going to talk "UBER MLG PLAYERZ" strategies here:
ABANDON:
- Small but lots of pathways and some elevation.
- Really reminds me of a Halo 2 map in its style.
- Not bad but sort of forgettable, nothing mind blowing here.
- No vehicles.
- Overall rating: 7/10
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ADRIFT:
- Seems small at first but has some great height and long sight distances.
- Very impressive graphically, cool effects and sky box / background.
- Quite a fun map, some corridors, some open areas, ramps, some forerunner guns available.
- Sort of a "night map" if you will, somewhat darker than most the others.
- No vehicles.
- Overall rating: 8.5/10
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COMPLEX:
- Great size, long sight distances, some open areas.
- Clean and bright graphically, nothing fancy but nothing that will obstruct your ability to see other players from far away.
- Some smaller indoor areas, map sort of reminds me of a hugely expanded version of the Reach map Powerhouse.
- Some vehicles, no tanks.
- Overall rating: 9/10
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EXILE:
- Good size, long sight distances, some open areas, but too cluttered.
- Clean and bright graphically like Complex.
- Larger open areas that are obstructed by too many objects and clutter, could have been a nice wide open map like Ragnarok, instead it feels like a missed opportunity.
- That being said, the map is still very fun in its own right.
- Some vehicles.
- Overall rating: 8/10
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HAVEN:
- Decent size but mostly walkways and long hallways.
- Pretty amazing to look at, really "heavenly" feel to it. Bright whites, blues and silvers abound here and its all metallic.
- Unfortunately, outside of the visual grandeur here, the map is forgettable, nothing really sticks out in your mind outside of the background elements and visual flair. Not every map has to be big to leave an impression, this just has nothing that sticks in my memory.
- No vehicles
- Overall rating: 6.5/10
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LONGBOW:
- Good size, nice somewhat open areas, sort of reminds me of Exile in that in my opinion it would have been served to be a bit expanded and open.
- If you love snow maps, this is for you. Awesome glacier and ice effects, snow flies through the air, makes you shiver lol.
- Lots of long sight lines, some out of the way paths to take, a great map overall
- Lots of vehicles
- Overall rating: 9/10
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MELTDOWN:
- A strange map, seems big and open at first, but its really some muti-leveled rocky pathways running circular around the edges of a confusing underground'ish tunnel area in the center. Also some indoor areas around the perimeter
- Nice and atmospheric with some awesome backgrounds. Very rocky, very cool looking.
- Some decently long sight lines, cool weapons (the Forerunner grenade launcher thingie makes an appearance here)
- some vehicles
- Overall rating: 8/10
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RAGNAROK:
- Its Valhalla, if you've played that, you've played this.
- More atmospheric than the original. Ground is less grass and more dirt.
- SPARTAN MECH!!! nuff said
- Lots of vehicles
- Overall rating: 9/10
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SOLACE:
- This map is like a many layered mystery, at first you think "hmm, this is like a bigger version of Guardian (Halo 3)
But then you start exploring the visually awesome run-down ruins, the many leveled branching pathways and realize this is something special.
- Sort of a dark map, lots of sight lines, upper pathways lead to fun vertical game play.
- No vehicles
- Overall rating: 9/10
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VORTEX:
- For Halo 4 standards, this map is enormous! Super long sight lines, wiiiide open.
- Graphically incredible, a huge-white-lazer-thing looms above the battlefield, the ground and sky are awash in a weird purple color...amazing.
- Some indoor areas, lots and lots of wide open ground to cover.
- This is the crowning jewel of the map selection.
- Lots of vehicles
- Overall rating: 9.5/10
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Below are the 3 Forge Environment maps. Overall they are just...not good, so lower your expectations.
I am NOT BASING THE BELOW on their "potential" for Forge, just basing them on the map as a part of regular multi-player rotation.
RAVINE:
- The name is very fitting, this map should have been dumped into a ravine full of human and animal waste. Now I get it, its a forge world map, but I want to rip this map apart anyway so humor me
- To play this map is to play a version of Blood Gulch that the games developers let their kids come into the office and create. Their kids were Call of Duty fans, blindfolded while creating it, and given only 20 minutes to finish.
- A small, jumbled mess of random rocks, structures, cliffs that you'll frequently fall of when first starting to play (because the game has what looks like paths that lead you right off the edge), and COMPLETELY POINTLESS VEHICLES. Do I really need a warthog to drive 17 feet to the center of the map?
- A turd, skip whenever possible.
- Overall rating: 3/10
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EROSION:
- Boring in every possible way, the ground is the color of Mexican dinner fueled rocket propelled diarrhea, pointless "door ways" at the top.
- Sort of takes place on a "hill side" with small outcroppings.
- Some indoor areas (one 50 foot long pointlessly straight hallway and one 15 foot "room")
- Boring but not as bad as Ravine...shiver
- Decent selection of vehicles, tank, turrets
- Overall rating: 7/10
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IMPACT:
- Large open circular area. Not much in the way of strict indoor areas.
- Graphically has an amazing sky box as a big orange yellow energy band streaks the sky and is rimmed by a string of asteroids. Has a very Mass Effect feel to it.
- Long sight distances, and somewhat wide open. Easily the best out-of-the-box forge multiplayer map.
- No vehicles
- Overall rating: 7.5/10
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Thanks for reading! Feel free to disagree or offer your own opinions.