shinobi602
Member
I also miss the funny ass grunts.
Now they just sound like ex-chain smokers with voiceboxes. Ugh.
Now they just sound like ex-chain smokers with voiceboxes. Ugh.
This is a special time in the life of any Halo game: no one knows the maps or weapons yet, and matches are full of hilarious bullshit that'll be fixed in a week.
Lost credibility putting Reach in front of anything. That turd should be scraped off your shoe and thrown in the garbage.
It is once again the beautiful period where I can fool people with a hologram.
It is once again the beautiful period where I can fool people with a hologram.
Aye, though it happened once to me and never again. Couldn't let things be like that any longer.I fell for that a few times last night and felt like a complete idiot. I played way more Reach than most people around here probably did, so that shouldn't be happening to me...
Having finished the campaign, I just have one niggling thing rattling around up there...
During in game cutscenes, the audio, apart from the voices sounds...muted, distant, and just overall quieter and lower quality than everything else.
Now, I wouldn't be surprised if this was the fault of my specific setup, but I played through ODST the other night on the same setup and it was crystal.
In game with H4, it sounds great, but cutscenes are a mess with audio. During some of the scenes with the antagonist, the lipsync seemed to be off as well.
Anyways, I was just wondering if anyone else experienced anything similar to the cutscene audio.
Having finished the campaign, I just have one niggling thing rattling around up there...
During in game cutscenes, the audio, apart from the voices sounds...muted, distant, and just overall quieter and lower quality than everything else.
Now, I wouldn't be surprised if this was the fault of my specific setup, but I played through ODST the other night on the same setup and it was crystal.
In game with H4, it sounds great, but cutscenes are a mess with audio. During some of the scenes with the antagonist, the lipsync seemed to be off as well.
Anyways, I was just wondering if anyone else experienced anything similar to the cutscene audio.
Yes, many people have commented on this.
I just moved into a new apartment and have been sans Internet for a while. I lurk GAF at work, so apologies for not hearing about this sooner.
It is once again the beautiful period where I can fool people with a hologram.
The sound is messed up. As others have said the mixing is terrible and very inconsistent. I don't have a problem with the individual sounds just how they come together.
I just moved into a new apartment and have been sans Internet for a while. I lurk GAF at work, so apologies for not hearing about this sooner.
This is a special time in the life of any Halo game: no one knows the maps or weapons yet, and matches are full of hilarious bullshit that'll be fixed in a week.
...It's like 343 sent Davidge an outline of the story and asked him to compose some music, and after he sent it in they never spoke again. That's usually how it goes for games, yes, but Marty's work on the Halo games proved it could be done differently. It's a shame Halo 4 sounds the way it does, really.
Go into Waypoint, Halo 4 Stats and it will be listed for FileShare.
Just trying to make you feel better that it's not your setup
Stop voting for Haven and Ragnarok everyone, I want to try the others!
The Needler is freaking OP in multiplayer. Needs nerfing.
Stop voting for Haven and Ragnarok everyone, I want to try the others!
Can someone explain something to me early on in the game regarding the main antagonist? I'm not very brushed up on Halo in general.
So he's a forerunner. What's he doing in a giant ball and why does he put Chief in there? What did Chief do to him except let him out? Were humans like not even alive when the forerunners were around? Thought that was a long time ago.
Stop voting for Haven and Ragnarok everyone, I want to try the others!
The Needler is freaking OP in multiplayer. Needs nerfing.
I was thinking about that a lot during the campaign. It is a great soundtrack on its own, but there were several instances where the music just didn't quite "synchronize" with what was happening on screen at the time.
The tone matched, but you definitely got the feel that it wasn't scored to coincide directly with what was happening, which is never something I noticed with Bungie's process.
What sensitivity settings are yall using on the controls?
I feel like I'm moving too slow. Game is amazing though
I feel like the game was designed around this controller config and the default was set as something more like classic Halo just so people didn't jump on it for being like COD.
^ listen to this manBut Haven is a really good map...
people need to stop voting for complex in 8 player games.
Only beat the first level so far, on Normal.
Enemies were a joke...should I just switch to Heroic?
Only beat the first level so far, on Normal.
Enemies were a joke...should I just switch to Heroic?
I thought so too. Probably the hardest "Normal" campaign since Halo 1 imo.It doesn't stay that way. In my opinion, it's hardest Halo on normal difficulty. But my memory may just hazy.
Heroic became really punishing for me from mission 4 onwards. I had to play it like I usually play legendary in a halo game i.e popping guys off from afar and conserving ammo, whereas usually heroic allows you to be slightly reckless in your playstyle, within reason.
Nah, it will devolve into a loop if you spend too much time in a combat scenario, just like the Bungie games.From what I could tell (mind, I was in splitscreen) that the music is no longer dynamic and layers/delayers itself depending on what's going on with the action. It just plays.
If you've spent any time playing Halo campaigns multiple times, Heroic is still the best place to start.Hmm, that's what I've been hearing. Guess I'll stick with normal for my first playthrough and do heroic on my 2nd.