just check the scoreboard every now and again.I'm here with ya on how bad I am at the game. I'll get those matches where it's like "yeah, I know I got so many kills! fuck yeah!" only to see that I have like 5 kills, 11 assists and 23 deaths. This game man. lol
how some ppl not see how fucking OP PV is is beyond me.
it's not going to massively help an already decent player but it sure as hell helps noobs get kills they don't deserve.
just check the scoreboard every now and again.
If you want to improve; try focusing on surviving, stay in groups, don't have a crazy high sensitivity(I play on 4). Use DMR/BR and try a ranged approach. Pick up power weapons. People tend to ignore the needler for example while it somewhat guarantees a kill or two. Don't push battles when you are outnumbered. The map tells you a lot.I'm here with ya on how bad I am at the game. I'll get those matches where it's like "yeah, I know I got so many kills! fuck yeah!" only to see that I have like 5 kills, 11 assists and 23 deaths. This game man. lol
PV if you stand still.
if you don't like PV, use camo then, when you use camo, you don't show up on radar or PV if you stand still. Camo is more overpowered than PV if anything.
This game has made medals entirely meaningless. It gives out 2-3 per kill. There is a "generic kill" medal ffs.
Ah no you are completely visible to PV if you are cloaked.
I don't use camo, but with PV I got ambushed by camo users a lot and there was nothing on PV :\
If you want to improve; try focusing on surviving, stay in groups, don't have a crazy high sensitivity(I play on 4). Use DMR/BR and try a ranged approach. Pick up power weapons. People tend to ignore the needler for example while it somewhat guarantees a kill or two. Don't push battles when you are outnumbered. The map tells you a lot.
Well if they get that wet works perk or whatever they might be just an outline.well, I think camo users should be invisible in PV then if that's not the case
I don't use camo, but with PV I got ambushed by camo users a lot and there was nothing on PV :\
Things that are Dumb As Fuck™ in Halo 4MultiplayerInfinity:
- Personal ordnance - People pull Snipers, Binary Rifles and all kinds of other extremely powerful weapons out of their asses after which they proceed to kill enemy players who could've never seen it coming.
- Global ordnance - Random weapons in random locations, go figure.
- Flinch - Can we please get the descoping mechanic back? The flinching mechanic is annoying enough in CoD where everyone dies in one hit, it's incredibly obnoxious in Halo where it takes 5 shots to do so. Long range battles become very tedious because of it.
- Big Team Battle - Because of the flinch mechanic BTB isn't everything but enjoyable. The fact that it turns into who can shoot each other the fastest while sitting behind a rock half a kilometer away doesn't help much either. Valhalla is especially atrocious, it's nothing but long range battles. And good luck using vehicles because they'll get EMPed, stuck and shot to shreds with precision weapons in no time.
- Promethean Vision - You can see people across the goddamn map. Don't think that needs more explanation, right 343?
- Camo - It's already annoying anyway as an AA, but hey now you can even be invisible on the radar if you stand still. Screw the camo power-up that promotes movement and isn't Dumb As Fuck™, no let's let everyone spawn with camo and encourage them to hide in corners.
- Jetpack - Screw your map-layout, screw you cover, screw everyone, I've got a motherfucking jetpack.
- Regeneration Field - It's practically impossible to win a battle against someone who is in one and right to some cover. You miss one shot and he gets his shield partly back instantly. Fun, fun, fun.
- Thrust - No, I'm just kidding. It's pretty worthless and I don't mind it.
- Hardlight Shield - "Just throw a grenade," people said. Well, what if the guy who's using it is across the goddamn map? What if I'm out of grenades? Gotta give people their out-of-jail-free card, right?
- Boltshot - It's a shotgun that you get at spawn. I like using it but damn if it isn't lame.
- Capture the Flag - A 35 seconds reset time with no ability to return it yourself. Hey 343, please stop asking Bungie for advice on how to set up gametypes. These settings could work in BTB, but they have no place on small maps. It's impossible to reset the flag 9 out of 10 times. Change it to 15 seconds reset time and 5 second return time. While you're at it turn off the auto pick-up and let us juggle the flag, thanks in advance.
- Matchmaking times - There's a 100.000 people playing BTB, why is it taking >5 minutes for us to find amatch?
- Servers - Stop using the EA servers, we can't go into matchmaking half the time.
- UI - It's a mess. Active Roster and the lobby menu have taken a huge step back. Who gives a fuck about player cards? Just show a list of horizantal names of players in the lobby and use the rest of the space you freed up to give players information about the gametype or something, don't fill it with huge buttons. Also make it so Active Roster is not a button press away, I want to see who's online and what they're doing all the time.
- Framerate - Why am I getting framedrops while looking at a wall of a cave?
Killcamssitrecs - It's a feature that doesn't even work properly and was probably put into the game about a week before launch. I'm used to CoD killcams not being entirely accurate but the ones in Halo 4 simply don't work half the time. If you end up fixing them, make sure to add a final killcam to every gametype.- Filesharing - Why can't you do it on Waypoint yet? We seriously have to wait a month after launch for basic features to be available?
- Theater - It's not there for campaign and spec ops which is sad, and it doesn't even work properly when you record clips.
- Medals - They all look the same and disappear within half a second. You barely see them, let alone differentiate them from each other.
- Steitzer - He's saying so much stuff that I've learned to tune out his voice. Now I can't really keep track of half the things that happens during objective games. He should only say stuff when it's important, not when I get a headshot.
- Complex - Jetpack abuse to hell and back. All people do is go in or on top of one of the many buildings and take pot-shots at the enemy.
- Longbow - The most one-dimensional map in the game. You take the middle structure and you shoot the enemy team spawning one either side of said base.
- Meltdown - Has the longest tunnels known to man-kind.
- Adrift - Hallways, crates, and more hallways.
- Vortex - Half the map is meant for Dominion is isn't used outside of that gametype.
- Weapons despawning - A 12 second despawn time? Really? Hey Kevin, if you don't want too many power weapons on the map don't reward to everyone who even does as much as fart in the general direction of the enemy.
- Forge - No precision forging, objects are worse than in Reach, category object limit still exists, the Forge maps aren't good to Forge on, lighting makes all enclosed maps look bland as fuck, all that kind of stuff.
- Instant respawns - I've had several occasions where I could finish off my own kills after dying and respawning immediately. RIP Halo
- Loadouts - Rock, Paper, Scissors all day, every day. Along with ordnance it makes the game unpredictable in a bad way.
- Sprint - Just give me a faster movement speed so I can shoot while moving around faster and so I don't slow down with I'm shot.
- Oddball - Throwing the Oddball into the hands of an enemy player who's just coming around the corner is fun the first time, sure. But it's annoying more than anything when it happens to you. There should not be an auto pick-up for the ball.
- Dominion - It's over within a minute half the time.
- Audio - I can't hear my surroundings as well as I could in Reach. Not sure what it is, but something's messed up.
- Options - Why can't I turn off Assassinations? Why can't I change my audio settings? Why can't I adjust my vertical sensitivity? It's 2012, people!
- Hitdetection - Not sure on this one, but I feel like headshots aren't registering correctly half the time. I've seen myself hit people in the head several times only for them to just shrugs it off and run around the corner. Was a lot more consistent in (0% bloom) Reach.
- Join-in-Progress - I don't want to join a game when it's nearly finished and the other team is ahead by a million points. Why can't I turn this shit off?
- Post-game lobby - It lasts so short that by the time that you're done seeing how many credits you got you're already in the voting screen for the next game unable to back out. What happened to the 30-second post-game screen that existed in previous Halos?
- Flood - The gametype has less flexibility than the old Infection gametype just so you guys could add a Flood skin that looks like it's ripped straight out of doom for the infected players? It's sad to see where your priorities lie, 343.
- Lack of classic settings - Following up on what I said about the Flood gametype; Why are the customization options for some gametypes so limited?? 343 has actively ripped out customization options for CTF, Infection and Grifball and we can't even play Assault at all anymore.
- King of the Hill - I don't have too much issues with it but the inconsistent respawn timer can be annoying at times. Sometimes it's instant , others it's 3 seconds. Also, don't put KotH on a map as segmented as Adrift.
- Regicide - Rewards players who aren't in the lead and promotes not doing well until right towards the end. Another problem is that the King can get a kingtacular - resulting in an overshield - in the middle of a fight. That's just fucked up.
- Killtimes - The game can be very slow in when you're in 1v1 situations. I honestly wouldn't mind 4-shot weapons.
- Spec Ops - Wasted resources.
- Death waypoints - What happened to the red Xs that appeared when people died? Those were extremely useful to get a good idea of where your teammates died and where the enemy is.
- Shield recharge rate - Seems to be around as slow as it is in Reach. I don't want to spend 6 seconds behind cover waiting for my shields to recharge.
Things that are good in Halo 4 Infinity:
- Core gameplay - It's better than vanilla Reach.
Halo 1 style full camo should just be an ordinance option instead.
Don't know how I'd feel about that. No need to rush each game out. Next thing ya know it'd be an annual COD release affair. The Halo franchise is too sacred to be reduced to some cheap yearly FPS fix.
if there is one thing that needs to be removed from this game, it's jetpacks, seriously this is so unfair >.< specially in maps like Complex and CTF.
in other words, don't come to maps like Complex without jetpack...
Fucking hell, the first time the game is pissing me off in singleplayer. Right now I'm at the mission Shutdown, I am at theTips are welcome.gondola part, I'm at the second stop with the knights. I keep getting raped by the sniper, 1-shot. ANNOYING!
Fucking hell, the first time the game is pissing me off in singleplayer. Right now I'm at the mission Shutdown, I am at theTips are welcome.gondola part, I'm at the second stop with the knights. I keep getting raped by the sniper, 1-shot. ANNOYING!
Ahh yes...Its just all about getting the right angle and picking him off. He should have very few places to hide
It's simple. The spartan laser would spawn in the middle of the map. If your team got it, you knew your team had it. If the other team got it, you knew the other team had it.
That was always super boring to me. Everyone just rushes the same part of the map every game and it would always play out the same. Not sure why people are asking for such a thing. I remember the bridge map in (I think ) Halo 3. Every game started with both teams rushing the middle of the map for the Rocket Launcher. EEVVVEERRRYYYY GAAAMMEEEE. Get's boring after a while. It also favors those who have the time to sit around learning every map leaving people with lives without rocket launchers.
This has to be said. 343i have showed up Bungie, and for me, its the Halo i've been waiting for after Halo 2.
I expect great things from 343i and their next attempt, Bungie just dont have the wizardry to craft a compelling cinematic experience.
Well done guys, i've been there since day 1 of Halo.
Problem is, when I kill him --> he gets revived by his flying friends. When I try to kill the flying things --> I get sniped.
This has to be said. 343i have showed up Bungie, and for me, its the Halo i've been waiting for after Halo 2.
I expect great things from 343i and their next attempt, Bungie just dont have the wizardry to craft a compelling cinematic experience.
Well done guys, i've been there since day 1, i can confidently say that its in the right hands.
Yeah. Not much new compared to episode 1. One chapter stands out though. Hope we get some new locations soon.Anyone try the new spartan ops episode yet?
Weren't you just saying Camo was OP because it couldn't be seen by PV? Then said it shouldn't be able to be seen by PV when it was pointed out it could?
I think AA's are an all or nothing thing, I don't really see any of them getting pointed out and 'fixed'. All of them seem to have their perks and their downfalls, it's just a matter of time before some get extorted or deemed useless.
I actually tend to like the AA's in 4 where I absolutely hated them in Reach. Not just Armor Lock, I just hated them all. It felt like none of them(besides sprint) were really thought out during the map making process. Where in 4 they seem like they were more thought about in that aspect. At least to me. Ask me in about a month when some AA exploit becomes apparent and you see it in every match.
This actually made the maps feel unique to me and helped me to learn the maps. I knew that corner was where the rockets were and that that cave had a shotgun in it, so I should be more careful engaging someone at close range if they are about to run out of it. The places the power weapons spawned actually became points of conflict because it was so important to get those spawns.
Now the caves and various buildings are pretty much all the same in my mind and I can barely tell you where I'm at on a map besides that I need to run in X direction to get to the place where everyone is fighting. And everyone fights in a specific area purely because it is central to the spawns regardless of any actual strategic significance (except for some occasional terrain advantages when a team is actually using strategy).
This actually made the maps feel unique to me and helped me to learn the maps. I knew that corner was where the rockets were and that that cave had a shotgun in it, so I should be more careful engaging someone at close range if they are about to run out of it. The places the power weapons spawned actually became points of conflict because it was so important to get those spawns.
Now the caves and various buildings are pretty much all the same in my mind and I can barely tell you where I'm at on a map besides that I need to run in X direction to get to the place where everyone is fighting. And everyone fights in a specific area purely because it is central to the spawns regardless of any actual strategic significance (except for some occasional terrain advantages when a team is actually using strategy).
No it isn't. Even when playing with a team and good communication it's still pretty damn good. Especially when you are playing against more skilled players it's extremely useful to see how the enemy is moving behind cover so you can be positioning your aim (when people strafe behind cover as well). A lot of times it gives the the benefit of having / placing the first shot, in DRM/BR battles that's pretty important.Or...they have good teamwork/communication. All of what you said is the benefit people get from communication in a team and map awareness. If someone is running with friends that communicate well PV is pretty useless when compared to the other abilities.
Yeah you got to pick them off first. I just hid behind the central pillar
Halo3 launched with much better Slayer maps than both Reach and now Halo 4. They were all distinct in their own way and seemed to be finely tuned for the gametype. Beautiful art direction too. What happened.
No it isn't. Even when playing with a team and good communication it's still pretty damn good. Especially when you are playing against more skilled players it's extremely useful to see how the enemy is moving behind cover so you can be positioning your aim (when people strafe behind cover as well). A lot of times it gives the the benefit of having / placing the first shot, in DRM/BR battles that's pretty important.
The button lag in Spartan Ops is atrocious. This same problem plagued Reach and now it's showing itself again in this iteration. This game has almost all the things to be damn near perfect but a couple of things are holding it back in my opinion.