It's my go to assassination factory.Even though Slayer pro has the smallest population, it should never leave the playlist rotation.
So once everything gets settled in, will 343i do what Reach did and add Forge maps into the rotation? I really hope so.
I love how Bungie realized their mistake with the Brutes was making them giant bullet sponges that weren't fun to fight, and tweaked them to actually rival Elites in terms of being a decent enemy.
Then 343 comes along and goes "lol Knights", and we're right back to having shitty enemies again.
Yeah, the story really was lacking depth, and those freaking terminals really should have been in the actual game. Or at least something similar.. They were so well done. It also would have made the storytelling more cohesive, god knows how MC and Cortana knew the things they did, or why they didn't question them for the players benefit at least.. The parts of the story that were good were great, but it needed more. Still, I feel 343 destroys Bungie in storytelling for sure.Finally got around to watching all the terminals. God, why hide such an awesome thing.
Halo3 launched with much better Slayer maps than both Reach and now Halo 4. They were all distinct in their own way and seemed to be finely tuned for the gametype. Beautiful art direction too. What happened.
This is the inherant problem, Halo's complex AI and physics don't transmit well over a peer to peer connection unless under the perfect storm of networking. This is where dedicated servers could lend a hand in solving the middle man by removing it and setting an exceptable standard. I'm unaware of how hard or costly such an operation would be, but Microsoft seems like the kind of company to front such a bill.That's been around as long as there's been online coop in Halo.
Yeah. Not much new compared to episode 1. One chapter stands out though. Hope we get some new locations soon.
Snowbound. Ugh.
Backwash, Chiron, and IsolationSnowbound is the worst map ever created. Can't believe I was just reminded of that map.
My day is ruined.
Snowbound is the worst map ever created. Can't believe I was just reminded of that map.
My day is ruined.
Compared to the cage, its a very good map.Snowbound is the worst map ever created. Can't believe I was just reminded of that map.
My day is ruined.
Backwash, Chiron, and Isolation
Eh, this is hard to agree with. I think Valhalla, Pit, Construct, and High Grounds (? the one with the base up the hill) were all great maps. The rest were just... eh. Snowbound... Epitaph... That "lockout" successor... I couldn't stand them.
I think all Halo 4 maps are average but they are at least enjoyable though. Unlike some of Halo 3's maps. I wish they released a few more maps, though, since the voting system can make these maps VERY repetitive. I hope they add a lot of Forge maps soon.
For the record, Halo Reach's multiplayer maps were terrible. I stopped playing Reach for a long time because of how bad they were. I mean really? Who though sections cutout from Single Player missions was a good idea? Sword Base was really my only likeable map.
Map is great if you just go down to that cavern underground between the two bases. Nobody ever goes in there so you can just relax and think about stuff.
Backwash, Chiron, and Isolation
I think the Halo 4 maps have a really different flow but I can't tell if it's because of design or because of the de-emphasis on weapon and map control. I tend to move through the maps in laps rather than taking and holding one area. It's probably because of random weapon spawn and timer mixed with ordinance means that there isn't the same hot zones the way there were before. Actually is there heatmaps for Halo 4 maps out yet on way point?
Abandon...
Backwash, Chiron, and Isolation
Nah, Abandon is a lot better than those maps IMO.. Its nothing special, but its fun. Haven is the standout best map in Halo 4, but it also has some great btb maps.
Question: Did the 343 team get any kind of special/unique armor to sport in MP like the Bungie team did with their games? If so, pics?
Question: Did the 343 team get any kind of special/unique armor to sport in MP like the Bungie team did with their games? If so, pics?
So, does Master Cheif have more lines in this one than in the rest I the Halos combined?
Also, I forgot: how do you do tricks in Banshees?
Maybe the Monitor emblem?Question: Did the 343 team get any kind of special/unique armor to sport in MP like the Bungie team did with their games? If so, pics?
Snowbound. Ugh.
Yeah I did that until they made it into boundless.Map is great if you just go down to that cavern underground between the two bases. Nobody ever goes in there so you can just relax and think about stuff.
Backwash, Chiron, and Isolation
What map is Isolation. I don't want to google it because I want to be surprised.
Apparently it's the master chief armor
But I'm going off someone from waypoint so take with a grain of salt (plenty available here)
Exactly. It's a complete clusterfuck. There's no point in using anything except the DMR, incineration/laser/rockets, ever. When you're in a vehicle, just about every person in the game has a heavy weapon that can one shot you.
This shit is just way too chaotic, I preferred old Halo gameplay with learning where the ONE rocket on the map was. That was fun and required work to defend that area to get the weapon. Now it's a fucking lottery.
Not really impressed with multiplayer. It's just too much like Call of Duty -- completely chaotic, no sense of strategy at all. No idea why this seems to be the popular thing to do these days. Clusterfuck gameplay isn't fun to me, that's why I despise PvP in Guild Wars 2.
I saw a few people sporting the MC armor in MP. I thought it was just a MS pre-order but I guess that could be it and less obvious than flaming heads...
Honestly I don't understand why they continue to make new maps from scratch. The game should've had a wealth of maps from Halo 3 and Reach included from day 1.
What map is Isolation. I don't want to google it because I want to be surprised.
It's for beating the game on legendary.
I'd take any other map over Sword Base any day. God I hated that map. "Hey, let's all go up and camp there. FUN!"
COD has strategy, it's called stop complaining and adapt.
The strategy in old halo games was to circle jerk a certain weapon on a map and everybody would just gravitate towards it and constantly spam grenades and rinse and repeat. It was stupid. Now though there is no reason to do that, which is why I prefer this multiplayer. You can go anywhere on the maps and not feel like you are not doing anything for your team, by not defending a stupid rocket launcher.
Sword Base made Halo 3's worst maps look alright.
I'd take any other map over Sword Base any day. God I hated that map. "Hey, let's all go up and camp there. FUN!"
Yep pretty much nailed it.
what's that big city map from halo 2 called? It had tall buildings you could get up and snipe...
Sword Base made Halo 3's worst maps look alright.
HeadlongYep pretty much nailed it.
what's that big city map from halo 2 called? It had tall buildings you could get up and snipe...
Yep pretty much nailed it.
what's that big city map from halo 2 called? It had tall buildings you could get up and snipe...
COD has strategy, it's called stop complaining and adapt.
The strategy in old halo games was to circle jerk a certain weapon on a map and everybody would just gravitate towards it and constantly spam grenades and rinse and repeat. It was stupid. Now though there is no reason to do that, which is why I prefer this multiplayer. You can go anywhere on the maps and not feel like you are not doing anything for your team, by not defending a stupid rocket launcher.
Sword Base was surprisingly my favorite map in Reach.
It's a bit more than just spamming a spot for a weapon. It caused forced encounters and it forced map control. If you sat back or tried to camp you would end up getting the short end of the stick because you didn't get map control not because you didn't get the power weapon. The power weapons on most occasions helped the team that didn't have control(facing a decent team) more than the team that did. If a team had control of the map there is little chance a power weapon or one spot on the map will change that. It was the fact that the weapon could make the difference with a good team that is down. It allowed them to disrupt the teams control.
Cod's strategy has pretty much always been camp or be fast enough to counter campers. The new system while fun most of the time encourages more camping and people constantly peeking from behind rocks and shooting from afar until they get unlucky. There's no real adapting to that.
I'm not bashing the new system, I like it for the most part. But I definitely think it has some serious flaws, and by no means better.