Phaethon0017
Member
So how much is this community going to bail once Blops 2 releases tomorrow? I hope the population doesn't nosedive.
If it does, I'm sure it will be for the best.
So how much is this community going to bail once Blops 2 releases tomorrow? I hope the population doesn't nosedive.
So how much is this community going to bail once Blops 2 releases tomorrow? I hope the population doesn't nosedive.
It will plummet.So how much is this community going to bail once Blops 2 releases tomorrow? I hope the population doesn't nosedive.
My gripes are mostly with any kind of team orientated game. I think it's fine for FFA or Flood, but other than that it is crazy bad.
Solace and Complex are my standouts. But I mostly like team objective games for both of those.
So is the shotgun the most useless weapon ever?
'prees X to pick up shotgun'
lol I don't think so
Storm Rifle? Storm is good, better than AR to me. I don't like it's sound though, it's like I'm firing a silenced M4 in CoD and not a plasma rifle.
The Storm Rifle is very powerful up-close, kills shieldless targets faster than any other non-headshot/non-power weapon.
It will definitely be lessened, but at the same time if Blops 2 is shitty, it may send people back to H4.
Expect at least a third of the population to be gonezo.
Guess I'll try it out again doesn't sound too bad then.
I just use the dmr now lol
The shotgun is a beast in Halo 4, that thing packs a punch.
He's in my avatar.
go watch Spartan Ops cutscenes.
who made the CG for this game? really amazing.
Either make a Mobility loadout and try to flank enemies with the Storm Rifle OR take it as a secondary with Firepower. Dexterity makes it cooldown faster, it cannot shoot for very long.
I think so too. Don't know if it's just me but it feels like the kill range is farther than previous halo games.
These alone (from eps 1 and 2 at least) would make me pay for an offline non-streaming version of Spartan Ops.The CG stuff is all absolutely stunning. Don't know how many times I've watched the Halsey intro, epilogue and Spartan Ops opening.
Alright, I've got32, 14 day trial codes.
First to quote, first to get.*
*1 Per Person
Didn't see that. I'll have one if you have one left. Thanks!Alright, I've got32, 14 day trial codes.
First to quote, first to get.*
*1 Per Person
You know what bothers me? Halo 4 has great cover art. But i don't have that as i have the Limited Edition, which, while neat-looking, does not feature the actual cover art anywhere :/
Too often this is the case for limited editions. I kinda liked the way Reach did this, the ONI security box containing normal Reach case was a good idea.
The Legendary campaign is such a huge downgrade from Reach...gameplay-wise...
Way too easy, can't remember a single sandbox after finishing it, so forgettable, easily one of the worst campaign of the series, on par with Halo 2's campaign.
Anyone with me?
That steel case is sexy as fuck though.
The Legendary campaign is such a huge downgrade from Reach...gameplay-wise...
Way too easy, can't remember a single sandbox after finishing it, so forgettable, easily one of the worst campaign of the series, on par with Halo 2's campaign.
Anyone with me?
I have to admit, I thought the sticky detonator looked really stupid and pointless in footage and up until release, but after using it, it's one of my favourite weapons in the game.
I have to admit, I thought the sticky detonator looked really stupid and pointless in footage and up until release, but after using it, it's one of my favourite weapons in the game.
Indeed. Dear god.
These all look like cheap b-tier game characters.
You should check your download queue and see if you haven't downloaded the 108 kb unlock keys for the armor yet. After that you should have it unlocked. If not then I don't know.
Mission 5 was good, sandbox-wise
and uh...
Or, give the players a Banshee.343's idea of a challenging encounter: put some hunters in at the end
You say this like it wasn't the case for every Halo game ever.343's idea of a challenging encounter: put some hunters in at the end
Spec Ops is just shooting a bunch of enemies. It's incredibly boring.
The Legendary campaign is such a huge downgrade from Reach...gameplay-wise...
Way too easy, can't remember a single sandbox after finishing it, so forgettable, easily one of the worst campaign of the series, on par with Halo 2's campaign.
Anyone with me?
Fuck. SWAT is up and I'm not home to play it for another 5 hours.
NOOOOOOOOOOOOOOOOOOOOOOOOO.
Goodbye all other playlists. Hellooooooo SWAT.
Sounds like every shooter campaign, including Halo.Nope, Spartan Ops is just shooting a bunch of enemies and destroying/activating three objectives ad nauseum.
I'm just playing it like it's Firefight, since I like shooting shit and earning challenges and XP, but it's not quite as fun. It's a nice diversion from MP, but I miss the true Firefight modes.Nope, Spartan Ops is just shooting a bunch of enemies and destroying/activating three objectives ad nauseum. It's incredibly boring.
You say this like it wasn't the case for every Halo game ever.
Every encounter in halo 4 is either grunts jackals and elites, knights and watchers, or crawlers and watchers, with 6 hunters and a couple of promethean battlewagons littered around. The variety of enemies in Halo 3 facilitated a much broader spectrum of encounters - I felt like I'd seen everything the halo 4 enemy sandbox had to show me by the end of mission 3.
Am I just bad at Halo or something? Halo Reach's Heroic seemed like it was flawlessly balanced for my skill level. In 4, I found myself frustrated by way too many areas on the same difficulty. People are complaining about Legendary being easy? WTF. What's "easy"?
I definitely agree with you there. I was so sick of fighting Prometheans after the 4th mission. Hopefully they find a way to make them behave more unpredictably or add new varieties to the Prometheans for Halo 5.
(HINT: Let the Prometheans use their own new vehicle class. Maybe?)
Hoard power weapons. Accurate firing. Keep a precision weapon with all the times, DO NOT WASTE ANY AMMO. Every shot must count, otherwise restart from checkpoint.
Stay back and drop as many enemies from long range as possible.
I follow these in every Halo. And Halo 4 is the easiest (Halo 2 is hardest (truly difficult) but not as hard as many make it sounds, then Reach (cheating AI), Halo CE (difficult encounters), Halo 3 (stupid AI), ODST (very strong player character, can take a beam rifle hit and not die) and finally Halo 4 (overall just easy)).
Holy Masochistic Jesus. I could never play like that.Hoard power weapons. Accurate firing. Keep a precision weapon with all the times, DO NOT WASTE ANY AMMO. Every shot must count, otherwise restart from checkpoint.
My main problem with the sandbox has been pointed out a few times already, but its the linear priority of targets when facing prometheans. There is never any reason not to take out watchers first, for instance. 343 needs to mix the behavior up more, so that different combinations of enemies form better strategies together, and force you to re prioritize your targets as the combat goes on.The sandbox is definitely off, but I'm not sure if that's the difficulty being weird (doesn't facilitate player motion enough--the core of good Halo play) or the levels feeling narrower (same thing), because they seem to have the same variety of enemy types as previous Halo games.
I agree