NullPointer
Member
Great Spartan Ops episode this week. Definitely the worst of the bunch so far for soloing, but some seriously ass kicking battles for a team.
no. legendary ending isI love Halo, but am just getting killed in Legendary. Is it possible to beat the game on normal, then beat the last level on Legendary to see the Legendary Ending?
Really? I've tried to input it multiple times and it's saying I haven't met the prerequisites, despite doing all the SpOps missions.
Great Spartan Ops episode this week. Definitely the worst of the bunch so far for soloing, but some seriously ass kicking battles for a team.
Is it me or did they make the BR weaker in this title update/playlist update? I use the DMR 90% of the time but I switched to the BR for a match and it seems slightly worse.
What are the commendations exactly to unlock things? Like Mastery. What IS mastery? Number of kills?
Looks like you have to do all of them on Legendary.
After playing Episode 3,I feel really bad for Crimson. "Oh you just murdered hoards upon hoards of covenant, sure you can finally go home. Right after we fly you to this location to kill more hundreds of covenant! You can handle that, right?"
Lets get some extraction going in MM. Ready to try this out.
Having a blast with snipers/SWAT atm though.
Here is some Extraction gameplayI saw something about extraction on waypoint and couldn't remember anything about it. What is it exactly?
Here is some Extraction gameplay
It's sort of like a territories/assault kind of gametype where you capture territories of a map by extracting resources from the ground using forerunner equipment. There is a "capture time" that allows for the enemy to come in a reverse it in their favor.
Gameplay video will explain more.
someone just sent me a message and called me a dirty muslim jew...
ok, this is my forst message of this kind, i guess i get better at multiplayer?!
That is Kynan Pearson, lead multiplayer map designer.Man, this guy sucks. :lol Jumps in ghost runs to sniper right in front of enemy warthog, jumps out of ghost to pick up sniper....dies.
Thanks will check it out, sounds interesting.
That is Kynan Pearson, lead multiplayer map designer.
The Suppressor seems to do *nothing* to the Promethean doggies and the knights? Lightrifle seems weak too .. what am i missing here? And yet again, the story has me completely lost. Why is Cortana able to make wormholes ?
Really nice to see Halsey get zingers on the S-IVs. Dem MJOLNIR space bros are kind o annoying.SpOps, Ep. 3:
"Why are we watching this old lady?"
"WAR CRIMINAL"
With that said, it's a nice step up from last weeks but not without its own cheese.
Suppressor is a beast against Prometheans of all kind, the reticle just needs to be red. Light Rifle is best for headshots, and the burst mode is great for killing the Crawlers. Not sure what you're doing wrong, but they do indeed work on them. Supressors also stun Crawlers, and if you're close enough you can hop behind them for some cool assassinations.The Suppressor seems to do *nothing* to the Promethean doggies and the knights? Lightrifle seems weak too .. what am i missing here? And yet again, the story has me completely lost. Why is Cortana able to make wormholes ?
There doesn't seem to be a join game option for campaign, so I'm assuming I'll have to invite someone if I want to play co-op campaign. Does Gaf host any co-op sessions?
The Suppressor seems to do *nothing* to the Promethean doggies and the knights? Lightrifle seems weak too .. what am i missing here? And yet again, the story has me completely lost. Why is Cortana able to make wormholes ?
SpOps story sucks so far, I would have preferred less stages / better ones, two good missions with real halo checkpoints instead of 5 repeated maps with unlimited multiplayer respawns.
Any news on if they'll bring in a lone wolves/free for all/team doubles playlist? Also I wish they had a little description when choosing a playlist, especially since a lot of the titles have been changed from the past halos.
I love the game. It's probably my favorite halo. Love the join in progress because I don't like ending up with -20 in deaths. I hate lopsided games so this helps out a lot. I felt the environments in halo reach were bland, the halo 4 maps look great. Gameplay in multiplayer definitely feels faster. I die quickly, but not as fast as in COD games. I'm having a lot of fun in infinity slayer...I can't wait to play later.
The problem with join in progress right here. There should be a penalty for quitting, not make it easier.
You end up screwing over the other people on your team and the people who get thrown in that game in your place.
For me though I've noticed if i'm the only person remaining on the team, join in progress kicks in within a few minutes and i'll have a squad again. I don't mind this at all. HELP A BROTHER OUT. I remember hiding the whole game to avoid 4 versus 1 in halo reach because of stuff like that. It's not as fun.
For me though I've noticed if i'm the only person remaining on the team, join in progress kicks in within a few minutes and i'll have a squad again
What I want and I've asked before with other games is right the opposite: An option to NEVER join games in progress. It's bothering to join a lopsided game because a quitter left them with one less team member. Sometimes you just join the game to face the "your team lost" screen as soon as the map loads.
The Suppressor seems to do *nothing* to the Promethean doggies and the knights? Lightrifle seems weak too .. what am i missing here? And yet again, the story has me completely lost. Why is Cortana able to make wormholes ?
There doesn't seem to be a join game option for campaign, so I'm assuming I'll have to invite someone if I want to play co-op campaign. Does Gaf host any co-op sessions?
We need to have a talk, 343. You and the customs community. We need to sit down and have a real man-to-man on this one. Because what you've been up to with customs and Halo 4? It needs to stop. We need to nip this in the bud before it gets any worse.
It's our turn to talk, because we haven't gotten our say in yet. Listen. Listen very carefully. Here is what you have done with Halo 4:
- Removed Assault, Juggernaut, and Race.
- Failed to bring back VIP.
- Removed the ability to change Infected weapons and appearance in Flood.
- Cannot disable sprint.
- Cannot disable your new flag settings.
- Removed the Custom Powerup.
- (Big one here!) NO WAYPOINT SUPPORT FOR FILE SHARE ITEMS.
And that's just what I can remember off of the top of my head. I'm sure I'll add more as time goes on, but this needs to be said now: The changes you have made are leading us down a path where custom games are even more restricted than they were in Halo Reach. This is a problem. This is not something to ignore.
These decisions need to be reversed and rectified as soon as possible. These decisions, and decisions like them, are adversely effecting our ability to customize and create new content for Halo 4. And it's not just affecting us. The entire MLG community is absolutely dumbfounded that they cannot revert the flag settings to a more competitive state. These decisions are actively hurting one of the biggest, if not the biggest, Halo community out there. We need more options and gametypes, not less.
The best example is Race. You have literally killed an entire community of players by not including any options for a Race gametype. We don't even have VIP! Do you understand that entire communities are now left without any options because of this decision? Do you know how many players are now missing a huge chunk of their Halo experience?
Here is where you really need to tune in, 343. Custom gamers exist. We are a BIG community that, at one time, were thriving in happy in the Halo series. Ever since the end of Halo 3, we have been shoved aside and ignored. We thought you were different, but so far all we've seen is a further reduction in our ability to enjoy Halo in our own way.
You need to acknowledge us. You need to talk to us. You need to engage us in a meaningful way, because we are tired of being ignored. The outrage over the lack of options is finally making its way to this forum, and it is justified. This is the breaking point. You have kicked the hornet's nest, and the swarm is waking up.
Turn this around. Make this right. Acknowledge us.
And help us help you make your game better for everyone.
Thank you.
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Because this thread has gathered enough attention, many people have pointed out the need for a full patch list. I want to maintain the original thread's text (It's gotten us this far!), but I do want to expand the list of problems in the form of a patch list for 343. I will put this all in a spoiler tag, as it'll be pretty damn long. If I miss something, let me know and I will add it. This list will be changing and updating as time goes on.
General:
- Bring back VIP, Juggernaut, Assault, Headhunter, Stockpile, Invasion, Territories, and Race with all previously included options from Halo 3 and Reach, respectively. This includes things like VIP radius traits.
- Add option to all gametypes to disable Sprint.
- Bring back the Custom Powerup in Forge, and add in the option to edit it for all gametypes.
- Under the "Appearance" tab, bring back the full range of colors.
- Fix the bug where placed weapons won't show up in certain gametypes.
- Enable full File-Share options and support on Waypoint.
- Add option to all gametypes to disable "Press X to Respawn" or "Auto Respawn".
- Bring back infinite or regenerating grenades as a custom option.
Flood:
- Make Flood loadouts editable.
- Fix Alpha Zombie to last more than one life.
- Make the Flood skin togglable.
- Remove all-talk so Zombies and Humans have different chat channels again.
- Bring back the option for player's chosen color scheme instead of restricting us to the lime-green color for Humans.
- Bring back percentage options for "Number of Flood".
- Fix the bug where weapons placed on the map in Forge do not show up in Flood customs. Currently the only way to get custom weapons on the map is through Ordinance drops. This is the same bug as the "general" weapon bug.
- Fix bug where Last Man Standing waypoint cannot be turned off even if it is disabled in the options.
- Give the "Number of Flood" a full range of numbers (1-15).
- Bring back Havens. Kevin Franklin actually said this existed, and it does not.
CTF:
- Bring back the option to remove auto pick-up.
- Bring back option to drop the flag.
- Bring back option to turn off flag waypoints (On carrier, on ground, escort, etc.).
- Add in option to remove the Flagnum. (Better yet, give us the option to give the flag carrier ANY weapon, including none!).
- Add in option to edit how much extra damage the flag carrier weapon does. It is currently hard-coded.
- Add in option for Neutral Flag.
- Add in option for 1-Flag.
Forge
- Bring back precision Forging.
- Give us a big, open space to Forge in devoid of terrain and pre-made buildings.
- Add the "Weapon Pickup" option into Trait Zones.
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Edit:
From the creator of BattleTracks, and pretty much the father of the Racing community:
I really feel like crying and this decision that 343 made really divided the custom games community and will ultimately destroy the longevity of Halo 4.
Edit #2:
This thread has been hitting the front page of the forums for over a week with consistent replies every day.
I don't know what else to say, other than thank you. Thank you to everyone who has helped keep this thread alive; To everyone who has hit the thank button and shared their thoughts; To you folks out there who bothered to make an account to show your support; To those of you who don't even play Customs, but realize that something is very wrong and chose to throw your hat in the ring (It's a pile by now!).
As probably one of the first custom game creators, to see such a massive response and network of support is simply incredible. We've been ignored and smushed into the background for so long, and finally we've unified in an effort to say "We've had enough". It's so good to see this happening after so long.
So, once again: Thank you. From me, and from the custom games community.
Keep it up. 343 can't hold their breath and wait for us to go away this time.
Edit #3:
Viet Honour has made a video linking to this thread and supporting its message. Big props to him:
http://www.youtube.com/watch?v=U5Nke7ba8xE
See I don't agree with that, I think the story is decent and what they try to do is pretty cool.This. I haven't played Ep3 yet, but it's a real let down. I like the CG cutscenes but the game itself seems to have very little to do with them, you're just fighting up and down the same areas each time. It really is just a stripped back firefight.
I think it would be way better if there were limited lives. Go in with a group of 4 but you only have three lives each or something. There's no danger at all.
It is kinda fun just grinding through it solo Legendary though, especially given the infinite respawns. Helps practice killing Forerunners for the campaign too.
What I want and I've asked before with other games is right the opposite: An option to NEVER join games in progress. It's bothering to join a lopsided game because a quitter left them with one less team member. Sometimes you just join the game to face the "your team lost" screen as soon as the map loads.
I'll join you....Heroic or Legendary. I still haven't played any of the campaign yet. But I'm a Gamer-Dad and would only be able to play at night (~9pm EST)
See I don't agree with that, I think the story is decent and what they try to do is pretty cool.
I would like if you got different options such as choosing unlimited lives or limited lives and being able to customize some of the settings but I hope they don't get rid of the unlimited lives option.
Great Spartan Ops episode this week. Definitely the worst of the bunch so far for soloing, but some seriously ass kicking battles for a team.
Have you played it solo?why?