Sweet, I may hop on tonight and see if any of you guys are on.
In CE, where the skill gap was exponentially higher, it wasn't infuriating because you could dominate uneven teams if you were better/more strategic than the other team. Sure, when everyone lands 90% of their shots like they do in later Halo games its infuriating because you simply cannot overcome teamshot, but when there's a significant aiming skill gap, you can overcome unequal teams.
Sure I agree with that to an extent, the same went for Halo 2 but not to the same degree as CE. While I enjoy solid teamwork I much prefer the solo-beast feelings of Halo 2 or CE, as you say you could take on 2-3 players and come out on top consistently.
It's a real shame things like strafe out of sword lunge or ducking melees and skilled mechanics like that are gone. When you combine less aim assist with game nuances such as these it leads to a single player being able to compete against a team. However teamwork can trump most solo-beast plays, especially over the course of a match as opposed to one engagement.
I also find now with the Halo 4 CTF you are severely limited in solo winning play. For example on Ragnarok 2-flag with 5v5 you basically have to use guerrilla warfare to pick off 1-2 and sometimes 3 players before you can take the flag. Camo helps steal the flag at an opportune time or without taking out players but often you're then being chased immediately. Of course your team backing you up is paramount but you can't drop the flag and take out 1-3 guys as you run the flag back. Anytime your enemies use the buddy system you dead as the flag guy, pretty much.
Halo 3 had some solo play but again it was watered down in favour of teamwork. Halo 3 CTF or assault still allowed a decent amount of solo objective winning strategies but now in Halo 4 it's a serious challenge to affect the game outcome on your own with a team of randies. You're essentially forced into slaying. Regular teams or a full party is almost a guaranteed win these days.