So basically, with everyone understanding that the install base isn't here and that we're not in 360 era anymore where the brand xbox succeed to put its balls on the most powerful brand of VG of all time (Playstation), everyone want to scatter the few XONE players around more playlists than the games already content ? Really bad decision if you ask me.
It reminds me a lot about Titanfall where EVERYONE knew already that all they would play was DEATHMATCH and still asked to death for 10 more modes in the game in order to enjoy it (or feel complete I think). Results : Dev add 7 modes = 90% players played Deathmatch to death, and the situation is still the same today. Deathmatch it is.
I can understand that players want more maps : It's my case too and I'm tired of Forge made map as well. But more modes ? Nah, 343i can't afford to make more modes just for some players around the web to feel complete and play them for 5 minutes before going back to BTB slayer and Classic Slayer (and Breakout, Breakout is a bliss).
The game control like it never did in the Halo franchise, it puts the other FPS to shame in a time when we all thought that the genre was doomed. Give players a solid Classic Slayer/BTB Slayer and then I honestly think that we could all agree that 343i did the job damn fine. (regarding MP at least)
Sure, but what's the point of adding tons of modes, characters, weapons, 50 hours campaign, when the gameplay feels as cheap as COD ? Halo 5 gameplay is nothing to be compared to COD imo. Titanfall already puts the whole COD multi-bilionaire-most-sold franchise to shame gameplay wise. Halo 5 gameplay is well better than Titanfall, I can't get back to it without feeling the cheapness of the last game...
More modes wouldn't spread the player base. I'm asking for more variety within the existing playlists.
Team Arena should include things like oddball, assault, koth, and VIP.
FFA should include juggernaut.
BTB should have dev made maps
Warzone should have a 12player fire fight variant...
It might look easy, but there could be factors thay we as non developers and not having grasp of what the project managing if a game like this could tell. And when the time came the desision was made and not lightly, and I bet a lot of analisis, brain storming and hard choices were made to come up with the end product and 343 knew better than anyone that the comunity was not going to welcome this.
Bare in mind that at least KotH and Odball are the same type of objective which is time based on non static objective, basically KotH is the same oddball with the difference that the objective is static in one point, assault is a reverse CTF but with timer plus explosion animation and one flag has a different scoring and scheme than any other gametype: Defense and Offense changing by rounds.
Yeah I prefaced all my comments with the fact that I'm no developer.
But shipping without Koth, Oddball, Assualt etc, but managing to squeeze in Breakout with 5 exclusive maps smells like mismanagement. I can't say for sure if it was a timing thing, or a planned sustain thing, but either way, it was piss poor execution.
But since these are really just minor variations of existing gametypes, I'm thinking it was planned. Look at how quickly they threw a neutral flag into Breakout. Surely it couldn't be that hard to throw a skull into the middle of the Arena maps and call it oddball. I dunno.
And for them to say " we'll have more content as part of our sustain" means nothing, if the playerbase is gone by the time this stuff arrives... IF it ever comes (343i won't confirm anything on the matter).