Deputy Moonman
Member
Would an unranked or ranked mercenary playlist be a bad thing? I've wanted one since Halo 3.
Solo ranked Halo in a nutshell.
http://xboxclips.com/TJ+Ram/cda9f38b-63df-4e5a-9056-54516f0df111
Got a message after this game that said "u fkn suk", just replied with "ok".
It's way too easy to kill the gunner in Warthogs ATM. I would love an adjust to magnetism or hit boxes. As it is now just shooting in the general vicinity of a warthog seems to hit the gunner before anything else.Can't wait for social BTB. As fun as it is getting ranked, there's plenty of other playlists to do that in. As I'm getting higher in BTB, I'm no longer even looking at the rocket hogs because I can see the enemy getting an easy two kills, but gunning it around a map and blowing up in glorious fashion with another person crazy enough to get into the warthog with you is exactly what BTB is all about.
They are far from perfect and of course they've made some bad choices but to act like most of their decisions are completely illogical is just silly.
To just assume the worst outcome given all the improvements in the pipeline already... I dont even...
In all fairness, you probably shouldn't have fkn suked.
They probably won't do it but I'd love an option to select the beta aiming setup. I'm afraid if I have to mess with the variables I'll screw it all up.
I fkn suk a lot in this game.
I still would like a logical explanation on why the "pro team" decided it's good to change the aiming from the beta when not a single soul complained lol.
Ghost said in a reddit post they changed it because they felt this was better.
Link
I think that "it wil get much better in practice" could possibly ring true for those that play Halo and only Halo. But I think they forgot that people bounce between games all the time and readjusting the this aiming system is tough when you have to do it over and over again
Does anyone else find that Deadlock seems to be weighted heavier in BTB? I play that map so much, and its my least favourite. So sick of getting DMR'd at spawn.
I always get BASIN.
I've only played the Headlong remake twice.. tis was fun times.
I wish I was you!
Maybe I'm missing something, but I never understood how that makes any sense. The other Halo games rarely received complaints on the aiming other than H3, so can anyone one explain it?Ghost said in a reddit post they changed it because they felt this was better.
Link
I think that "it wil get much better in practice" could possibly ring true for those that play Halo and only Halo. But I think they forgot that people bounce between games all the time and readjusting the this aiming system is tough when you have to do it over and over again
Not true. We are getting a stream the upcomming Friday and the new DLC is launching in the week of the 15th. They have shown 2 "new" gametypes, but those are unlimited CTF and unlimited Slayer.
If there's anything to add there, they will say that on the stream on Friday.
That's certainly not logical considering their feelings do not scale to the population of players. And that's why I always say that 343 should step letting the pro team have so much influence over everything.
"Hey guys, the aiming in the beta felt great, but lets change it and make it more annoying."
Social playlists, as shown in the community update.
Whatever.
Between:
A wretched campaign
Last-shot boss kills on Warzone
Map design like Pegasus, Orion, and Eden (frankly, there is ONE legitimately great original map in this game, and that's Coliseum)
A boost ability that will stop dead on a 2inch incline at the bottom edge of a ramp or any other small gradation in terrain
Maps filled with pointless, decorative 'furniture' that's too small to serve as cover and serves no purpose other than getting players caught in the middle of fire-fights,
Nonsensical matchmaking,
The worst spawn AI I've ever encountered
Terrible deadzones and stick acceleration,
A lack of staple game-modes,
...there's plenty to question about the talent on this team, from the designers all the way down to the play-testers.
I'm glad they were able to clean up the dump they themselves took on the floor with Halo 4 and put together a game with strong core shooting and movement mechanics. The quality we've come from Halo goes beyond core mechanics to the full player experience.
I don't understand this whole "Pro Team has to approve first" stuff. As if developers can't approve that stuff on their own. They throw this phrase arround for every tiny decision, which is questionable.
I think you are confusing Social Playlists with new game modes here. Besides that, where did they say next week? All I see is "On next weeks Halo Livestream" and update "set to drop the week of December 15".
That's certainly not logical considering their feelings do not scale to the population of players. And that's why I always say that 343 should step letting the pro team have so much influence over everything.
"Hey guys, the aiming in the beta felt great, but lets change it and make it more annoying."
I totally get rusty if I don't play often.I get wrecked so bad if I'm not consistantly playing this game. I've only been hopping on for a few matches every other day and it feels like I've never played, every damn time. I really hope this aim update fixes the feel of it.
I always get BASIN.
I've only played the Headlong remake twice.. tis was fun times.
This game probably wouldn't be any where as good as it is without the pro team, but you're still completely delusional if you think they have any kind of final say over team members who have years of experience and seniority.
Why do people keep insisting that pro team has so much influence...
Reading that post, it sounds like they simply ran it by pro team, who is an important play test group, before coming to the decision as a team.... After much consideration and debate.
Beyond fooling with the builds. And giving feedback, it doesn't sound like pro team had much say in any final decisions. They certainly aren't calling the shots.
This game probably wouldn't be any where as good as it is without the pro team, but you're still completely delusional if you think they have any kind of final say over team members who have years of experience and seniority.
The Update Stream last month was fantastic, minor niggles aside, I am really happy they are doing more.
I honestly think it's because of their input, along with good decision making and fine development, that we have probably the best mechanical Halo ever. The controls, the gunplay, movement, feedback - it's all the best it has ever been.
However, the game itself seems to been more balanced towards competitive players. Launching with Ranked only playlists, no non-Arena playlists outside of Warzone. Felt like the competitive community got a full suite of modes and features and everyone else got shafted and rolled into the Warzone. No BTB, Social Hoppers and Forge at launch justify felt like an add set of priorities.
Just feels like if Forge received even a fraction of the support their multi-million dollar e-sports grab received, it might seem like a more balanced package.
F I N A L L Y
I managed to grind my way up to Onyx by solo queuing. god damn this was hard for me lol I'm really not that good and get shit on a good bit so whenever someone starts blaming their teammates because of their inability to rank up I'm just gonna redirect them to this post.
This was my post after solo queuing my way from Plat 1 to Diamond
I'm now at 374 games in the slayer playlist which means it took me 326 games to reach Onyx from Diamond 1. What a grind rofl
Anyway that's the only playlist I really care about so I'm happy with that. Now I can get shit on and not worry about deranking.
Good day
I feel they went hard on competitive this time because a huge complaint of Halo 4 was that it was casual as fuck. They can't please everyone, I suppose.
How many games did it take you to go from D6 to Onyx?
Their big mistake was going all in on a competitive base and not giving anything for casual players besides warzone.
What this community and many others were advocating during Halo 4 is they need to have the base game be competetive. Which they nailed.
I think if forge, more gametypes, BTB, and a few social playlists were shipped people wouldn't have been as burned out on it.
And if they focused on BTB, there would be no WZ or REQ money.
I feel they went hard on competitive this time because a huge complaint of Halo 4 was that it was casual as fuck. They can't please everyone, I suppose.
Ghost said in a reddit post they changed it because they felt this was better.
Link
I think that "it wil get much better in practice" could possibly ring true for those that play Halo and only Halo. But I think they forgot that people bounce between games all the time and readjusting the this aiming system is tough when you have to do it over and over again
On stream Quinn was saying how much the pro team helped them design the maps and mp. They are rather influential.
And if they focused on BTB, there would be no WZ or REQ money.