blue_phazon
Member
Stinkles got banned lol
Stinkles got banned lol
For what? Gotta be off topic, right?
Also, if anyone at 343 in charge of WZ reads this. I feel like I came up with a pretty good solution to core farming, though I'm sure I'm not the only one to say it.
Once a team caps all 3 bases, the Core should start to overheat for being exposed, the team with the core exposed has a set amount of time to capture a base, or it explodes. Make it 5 minutes or something, and it doesn't reset.
It's one thing to 3 cap and continue killing bosses, but we faced some shit heads last night that left Captain Womick up and every boss after that the entire game while they farmed us in our Core for 20 minutes. This is easily fixed, c'mon 343.
That sounds cool. Basically a timer for the dominating team to end the game. If you trip capped the enemy, there shouldn't be a reason for why it would it take more than a few minutes to end the game by core'ing.
But then if that is introduced, teams would just never get more than 2 bases. They would probably let the enemy get legendaries so that games don't end as fast.
Add a surrender option, or you know, don't pair randoms with teams.
Just a thought.
If they don't cap all 3 bases it at least gives you a chance to fight. The problem is getting stuck in a base with only 2 exits.
Not pairing teams with randoms won't happen in WZ, the search times would be insane for large groups, I'm sure.
Apex 7 has the best base because of the "back" exit. Why can't all maps have a third entrance/exit
Also I think these teams in WZ can deal with the long search times if that would be the case. The only real casual section of matchmaking and 343 are going to look out for the farmers looking to get Achilles? No thank you, I want an enjoyable match when searching solo.
.That sounds cool. Basically a timer for the dominating team to end the game. If you trip capped the enemy, there shouldn't be a reason for why it would it take more than a few minutes to end the game by core'ing.
But then if that is introduced, teams would just never get more than 2 bases. They would probably let the enemy get legendaries so that games don't end as fast.
Delusional illusion.If they don't cap all 3 bases it at least gives you a chance to fight. The problem is getting stuck in a base with only 2 exits.
Apex 7 has the best base because of the "back" exit. Why can't all maps have a third entrance/exit
Also I think these teams in WZ can deal with the long search times if that would be the case. The only real casual section of matchmaking and 343 are going to look out for the farmers looking to get Achilles? No thank you, I want an enjoyable match when searching solo.
Yeah, Halo 5 maps could use some teleporters in general.Yep even a teleporter in the back on the two-exit maps would really help reduce the opportunity and incentive to stay complacent and farm kills.
Stinkles got banned lol
Is there any more room in the Halogaf Spartan company?
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Delusional illusion.You have no chance.
Well I mean are you really going to make your entire player base suffer long matchmaking times because of 4-5 shit bag SCs? Not every large group does this type of nonsense.
I'm pretty sure roster is locked at least until we unlock the Achilles armour since we are super close.
Yeah I think only Elzar can demod
Kappa
That's where I always get banned lol
I have not been playing Halo much as of late so can someone explain this kill farming? Is it just the team ignoring everything else once they have you at the core, and just killing you repeatedly?
If that is the case, can't they set it up where the home base deploys turrets and marines outside its base so it can give you fighting chance to get out of the base?
As in let's say that the team has you at the core. The moment your core is expose, turrets are constructed in front of your base to suppress the initial wave of vehicles incoming and marines are deployed in front of the base as well. This serves as a buffer so your team can get their act together and make the push outside. Would something like this work? Figured it would abide by the warzone rules.
What if the team can annihilate the turrets and marines like no problem? They can just make them get progressively stronger the longer they take to kill the core. At that point they either capitalize or the team is able to push out with brute force?
I guess what would be even better is instead of buffing the marines with health that are outside the base, they begin to change from ODST to spartans as they get progressively stronger if the team takes too long to kill your core. Once you take control outside of your base, there is a two minute buffer before they despawn.
At this point I am just thinking of something that sounds like fun. lol
Yeah, Halo 5 maps could use some teleporters in general.
Daily reminder that Troque still plays bad in Team Slayer.
Daily reminder that Troque still plays bad in Team Slayer.
Daily reminder that Team Slayer is a weakass game mode.
Objective 4 lyfe.
And how easy would it be to camp where the teleporter teleports players? I don't think it would work very well in Halo 5.Of course you would say that Honestly I think excising teleporters from maps is A Good Thing, especially when you compare the map quality of Halo 1 and 2 to other entries in later games. Things like man cannons and grav lifts are better ways of getting people across maps while also keeping you aware of your surroundings. A teleporter at this point is only preferable because it's clear you can't change the maps substantially to make them flow better.
I have not been playing Halo much as of late so can someone explain this kill farming? Is it just the team ignoring everything else once they have you at the core, and just killing you repeatedly?
If that is the case, can't they set it up where the home base deploys turrets and marines outside its base so it can give you fighting chance to get out of the base?
As in let's say that the team has you at the core. The moment your core is expose, turrets are constructed in front of your base to suppress the initial wave of vehicles incoming and marines are deployed in front of the base as well. This serves as a buffer so your team can get their act together and make the push outside. Would something like this work? Figured it would abide by the warzone rules.
What if the team can annihilate the turrets and marines like no problem? They can just make them get progressively stronger the longer they take to kill the core. At that point they either capitalize or the team is able to push out with brute force?
I guess what would be even better is instead of buffing the marines with health that are outside the base, they begin to change from ODST to spartans as they get progressively stronger if the team takes too long to kill your core. Once you take control outside of your base, there is a two minute buffer before they despawn.
At this point I am just thinking of something that sounds like fun. lol
If your opinion isn't of the norm/majority it's pretty likely you get a ban. It's childish really.
And how easy would it be to camp where the teleporter teleports players? I don't think it would work very well in Halo 5.
That's a good idea, but the turrets can't be too strong, otherwise it would defeat the opposing team's minor victories to get the core open. I like the idea about the marines transforming into Spartans.
Yeah, but that's a discussion for another time lol.
That's a good idea, but the turrets can't be too strong, otherwise it would defeat the opposing team's minor victories to get the core open. I like the idea about the marines transforming into Spartans.
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Daily reminder that Team Slayer is a weakass game mode.
Objective 4 lyfe.
Oh good, now our only 343 ambassador is gone.Stinkles got banned lol
The only downside to this is that it makes it that much harder for teams not kill-farming to destroy the core, especially randoms. How do you balance it properly?I guess strong enough to give you a solid buffer for the first wave.
There are... Others....Oh good, now our only 343 ambassador is gone.
There are... Others....
If your opinion isn't of the norm/majority it's pretty likely you get a ban. It's childish really.
Daily reminder that Torque still plays bad in Team Slayer.
Lol nope.So you're telling me your racist
/s
Anyone know what happened to stinkles
Probably got banned in OT, it has happened before.
If your opinion isn't of the norm/majority it's pretty likely you get a ban. It's childish really.