forgot to check, but i'm seeing settings talk, did we get incremental changes to sensitivity?
343 plz
Man i dont believe it. How is multiplayer map design still a fucking issue? This new map is exactly like the Torque map only its winter. How the fuck does this shit get approved.
Free or not, their MP map design team fucking suck ass. So fed up. Its as if they dont listen to any feedback.
The new map is really good.
You can now modify your horizontal and vertical look sensitivity settings separately, at default they are two different speeds.
Man i dont believe it. How is multiplayer map design still a fucking issue? This new map is exactly like the Torque map only its winter. How the fuck does this shit get approved.
Free or not, their MP map design team fucking suck ass. So fed up. Its as if they dont listen to any feedback.
Man i dont believe it. How is multiplayer map design still a fucking issue? This new map is exactly like the Torque map only its winter. How the fuck does this shit get approved.
Free or not, their MP map design team fucking suck ass. So fed up. Its as if they dont listen to any feedback.
Its also practically a copy paste of torque.
Man i dont believe it. How is multiplayer map design still a fucking issue? This new map is exactly like the Torque map only its winter. How the fuck does this shit get approved.
Free or not, their MP map design team fucking suck ass. So fed up. Its as if they dont listen to any feedback.
IDK man, it feels like you're really not enjoying this game hoping for a some miracle. They listen to a lot of feedback and they have adjusted to their best ability from what i can see.
It's just not a game that suits your preference or ever will. Get over it.
What the fuck are you talking about, im talking about map design. They have one of the worst MP map design team in the industry. Ive never seen so many maps in a single game that were so fucking similar to each other. This map is exactly like torque, exactly. From the middle stucture, to the side hallways the the bottom middle with the 2 bases on each end.
Its the same fucking map.
What the fuck are you talking about, im talking about map design. They have one of the worst MP map design team in the industry. Ive never seen so many maps in a single game that were so fucking similar to each other. This map is exactly like torque, exactly. From the middle stucture, to the side hallways the the bottom middle with the 2 bases on each end.
Its the same fucking map. OH but its snowing. Brilliant design.
What the fuck are you talking about, im talking about map design. They have one of the worst MP map design team in the industry. Ive never seen so many maps in a single game that were so fucking similar to each other. This map is exactly like torque, exactly. From the middle stucture, to the side hallways the the bottom middle with the 2 bases on each end.
Its the same fucking map. OH but its snowing. Brilliant design.
Reposting this for tomorrow. It's approx. 28 hours away. We still need 3 plus more if people can't make it.
ForgeGAF test session; Saturday May 14, 2016 @ 1PM EDT(5PM GMT)
So there are a handful of maps that the community has been working on and this is our chance to get some more playtest data. The three maps shown in the banner are the three maps I will be focusing on for this session, but more can and possibly will be played. For the three focus maps, I will be running 3-4 matches on them. The first will be Slayer, just to get people oriented with the maps. The remaining gametypes will be chosen by the map author(whom I will be contacting tomorrow[5/10]).
The first map is Condemned Alpha by JDHarbs. It's a remake of Condemned from Halo Reach. There are only a few differences from the original version but the most notable is the interior room no longer having decreased gravity.
The second is Ethereal 1.1 by Sikamikanico. It's an original design with architecture loosely inspired by Halo CE. It uses long sightlines and unique angles to provide a different spin on Halo 5's gameplay.
The third is Intercession Bravo by Karl2177. It's a remake of a Forge map that he made in Halo 4 with some slight modifications for Halo 5's faster gameplay. It uses a variety of jumps that can give skilled players advantages.
So there are going to be anywhere from 5-7 slots available for you guys. I just ask that you respond to this post if you are planning on attending. There will also be alternate slots in case there are no shows. I will reserve 2 slots for the map authors so that way they can bookmark the film themselves, but if they decline the spot will open up. These spots are on a first come first serve basis.
1. Karl2177
2. [Sikamikanico]
3. [JDHarbs]
4. Nokyard
5. Zeta Ori
6.
7.
8.
Alternates
9.
10.
11.
12.
13+.
Forge
oh thats huge. werent previous halo's set the same?
I wish I didn't already have the 4 smaller escalation volumes.
VincentMatt,s I suggest you step away from H5. Nothing about it seems to please you.
What the fuck are you talking about, -snip-
Yep, old games they were the same.
Setting them the same in Halo 5 has made the world of difference in my aiming personally.
On those 3 maps, it will be exclusively Arena game modes. As of right now, it will be Strongholds(2x) and Slayer(2x) on Ethereal, Slayer(2x) and CTF(2x) on Intercession, and Slayer, CTF(2x), and Strongholds on Condemned. After that I have another alpha map. Sik also wants to try a mini game, but you don't have to participate in that if you don't want to.i'd like to participate if you can assure me there wont be any forge mini game bullshit and we'll be playing exclusively default arena gametypes and settings.
The only thing that i hate about this game is their MP maps. Most of them are unoriginal and feel the same. They keep using their same blocks on every map, it makes them all feel the same. Hell, if i knew this is what "free" maps would be like, then id rather pay 40$ a year and get some variety.
Worst MP map design team in the industry. They dont have a creative bone in their body.
The only thing that i hate about this game is their MP maps. Most of them are unoriginal and feel the same. They keep using their same blocks on every map, it makes them all feel the same. Hell, if i knew this is what "free" maps would be like, then id rather pay 40$ a year and get some variety.
Worst MP map design team in the industry. They dont have a creative bone in their body.
On those 3 maps, it will be exclusively Arena game modes. As of right now, it will be Strongholds(2x) and Slayer(2x) on Ethereal, Slayer(2x) and CTF(2x) on Intercession, and Slayer, CTF(2x), and Strongholds on Condemned. After that I have another alpha map. Sik also wants to try a mini game, but you don't have to participate in that if you don't want to.
Yep, old games they were the same.
Setting them the same in Halo 5 has made the world of difference in my aiming personally.
Is Tyrant the only none remix DLC map we've got up to now?
I really like the OS change on Plaza Slayer... forces teams to move around the map more instead of just camping nest and soda stairs.
Spawns are still atrocious when a team holds sniper though. The amount of times you'll spawn on Cafe ramp in the line of sight of a sniper that's in nest. . . . . . .
I wish they would just get rid of the Sniper on that map and replace it with a different power weapon.
I made the mistake jumping between Arena and Slayer. Riptide with Slayer is no fun cause of the beam rifle back room camp
On another note - i tried to mess around with the Sens and well,, it just didnt work out for me as i'd hope. With 7 Sens it has it as 3.5 horiz and 7 vertical. I said whoa.
I put vertical down to 3.5 and i felt too slow. i tried to put both at 7 and that was a bit too much... i tried 4 and 4 and that still felt too slow where i'd pegg and end up overaiming. Especially when zooming in.
BLAH . RIP G0SU
Seriously though - new update to Plasma Caster should not go unnoticed. Super easy to get kills now. If its super easy for the G0SU, it'll be cake for everyone else. T_T
Where is it moved?I really like the OS change on Plaza Slayer... forces teams to move around the map more instead of just camping nest and soda stairs.
Spawns are still atrocious when a team holds sniper though. The amount of times you'll spawn on Cafe ramp in the line of sight of a sniper that's in nest. . . . . . .
I wish they would just get rid of the Sniper on that map and replace it with a different power weapon.
Was wrecking last week with all my REQ Plasma Casters in Warzone Assault as I finally figured out that it's the best weapon to deal with campers in the armory. Can't wait to see how much more effective it'll be with increased ammo for sticky modes. Maybe the changes to the Hydra mean I'll actually finish my commendations for it as well
Was wrecking last week with all my REQ Plasma Casters in Warzone Assault as I finally figured out that it's the best weapon to deal with campers in the armory. Can't wait to see how much more effective it'll be with increased ammo for sticky modes. Maybe the changes to the Hydra mean I'll actually finish my commendations for it as well
So how's the server selection now with the new MM options????
Please say that it is good...
Honestly aside from buying digital I can't fathom how comics work as a business. Wait X months and you'll get a cheaper, more convenient form of what you're buying for three or four bucks currently.
I don't like reading comics on a screen. So for me, actual comics are the only way.Honestly aside from buying digital I can't fathom how comics work as a business. Wait X months and you'll get a cheaper, more convenient form of what you're buying for three or four bucks currently.
Did they change something? I wondered why I was on fire after the update.EDIT: I can't get over how smooth this aiming feels now lol.
Halo 5 is ground zero for this franchise moving forward. They can't go back from here, Halo 6 has to be fully loaded day one.
I need more time with it to give my final verdict. It feels like the same as before even though i changed my setting to FOCUSED. I believe it only focuses on skill matching instead of connection. I was hoping this choice would mean i play on the fastest server, closest to me. I dont think that is true as i experienced some nade and bullet travel delay a couple games. But i still need to give it more time and truly get a better idea come this weekend.
Datacenter selection or we RIOT!