Anyone else just Log In on their mobile, to waypoint, just to get the free req pack?
I've been doing this the last few days...
I logged in just now. Where donors go to see if I got a pack?
Thanks!A few drop-downs/pages to go through
Service Record -> Reqs -> Unopened Packs
Thanks!
I'm gonna do this every day I don't play
So does everyone else miss maps like high ground, Powerhouse, last resort? (Not that these are the best examples, but maps with natural terrain/areas like them and or not symmetrical either)
Halo 5 really doesn't have anything in Arena matchmaking other than Big Team (And those are all forge maps) that covers these styles of maps, everything is just "arena" like and while I enjoy maps like Truth, I don't want every map to just be like that.
Am I just out of luck now that the game/series is catering to the super competitive? I enjoyed Reach/3 a lot more in normal multiplayer because of this (And back then we actually had a good amount of playlists and game types to choose from).
So does everyone else miss maps like high ground, Powerhouse, last resort? (Not that these are the best examples, but maps with natural terrain/areas like them and or not symmetrical either)
Halo 5 really doesn't have anything in Arena matchmaking other than Big Team (And those are all forge maps) that covers these styles of maps, everything is just "arena" like and while I enjoy maps like Truth, I don't want every map to just be like that.
Am I just out of luck now that the game/series is catering to the super competitive? I enjoyed Reach/3 a lot more in normal multiplayer because of this (And back then we actually had a good amount of playlists and game types to choose from).
Have you seen my post history since H4?
I'm in love with the pure assault playlist so I shouldn't complain but 1-sided OBJ and asymmetrical maps away from MLG type settings would be real nice. Stealth bomb/flag and light vehicles are solely missed in OBJ.
So many great maps and memories.
Also we are total asshats in MCC swat. After a few games of sticking out really disadvantaged host games we objective held CTF Swat for a laugh and Aussie host, those guys stayed for a long time getting spawn killed. I stopped killing them out of guilt, my buddies went like 100+ before capping finally.
Oh gosh I completely forgot Arena doesn't have any vehicles outside of big team, that's something that also makes me sad :/ I'm just not into getting SUPER competitive in MP games, sure I like winning but I don't give a shit what my "Rank" is. Mix that in with the game just having an abysmal amount of modes compared to even 4. I can't put too much blame on this part I guess though since the engine was probably so overhauled for the One that bringing everything back wasn't going to be easy like from Reach to 4. Still, I don't get how 1 flag isn't some kind of custom game option. Hell, how come we can't make King of the Hill from Strongholds?
http://cuddlebuggery.com/wp-content/uploads/2015/03/its-so-beautiful-gif.gif[IMG][/QUOTE]
+1 for Happy Endings...wait a minute that didn't come out right.
[quote="Will the Thrill, post: 209890278"]Oh gosh I completely forgot Arena doesn't have any vehicles outside of big team, that's something that also makes me sad :/ I'm just not into getting SUPER competitive in MP games, sure I like winning but I don't give a shit what my "Rank" is. Mix that in with the game just having an abysmal amount of modes compared to even 4. I can't put too much blame on this part I guess though since the engine was probably so overhauled for the One that bringing everything back wasn't going to be easy like from Reach to 4. Still, I don't get how 1 flag isn't some kind of custom game option. Hell, how come we can't make King of the Hill from Strongholds?[/QUOTE]
Arena is very much focused on the esports small arena symmetrical style maps, while the pro team and 343 delivered an insanely good sandbox that sort of mentality immediately rules out design and development around a core element of Halo objective; ranked or social. WZ is great and on paper fills that void for larger vehicle based non symmetrical maps but in reality the numbers involved and the chaotic nature completely removes the core 2-4 players team work or stealth or solo beast mode to cap/plant a win in classic asymmetrical light vehicle maps.
WZ with flags you steal only after securing a base would be very interesting, they could even cut down the size of maps for smaller numbers. I'm still a little skeptical why they implemented a BTB mode compared to a stripped back WZ mode for Arena/BTB during development phases. It would have crossed over nicely. I suppose forging in Arena would be a counter as you can't forge WZ. Which leads to the question of why we can't forge things like KOTH or 1-sided.
I assume the scripting isn't directly compatible with the new engine and too much work for a lacklustre result, that or they simply don't want competing modes for what they set out to achieve with H5.
Finished replaying the campaign to get all the intel and skulls. Definitely better the second time around imo. Very excited for Halo 6 now.
High Ground seems to be a love it or hate it map. What didn't you like about it?High Ground and Powerhouse were bad.
I don't miss any of those maps. Though I do miss that type of map, loved Zanzibar and Stonetowm, Last Resort didn't play very well.. High Ground and Powerhouse were bad. Sanctuary was natural, but symmetric, which was nice, same goes for Battle Creek. If they do more arena maps, I'd be happy to see natural settings. Give them a Halo sky box to boot.
I really enjoyed playing custom games on High Ground but I always thought it was a but crap in normal multiplayer.
Right?!
I don't know what changed with that last update but me and my brother had a blast with the 2nd run campaign a week or so back, it didn't feel like such a grindy mess and the warden didn't give me a headache.
Plus campaign scoring makes you feel good.
Long story short: Kittens was a user on NeoGAF/HaloGAF who pissed of Evilore in Off-Topic, and Evilore erased him from the internet.
If I recall correctly, Kittens pointed something out that he disagreed with Evilore via Twitter and as a result Kittens was banned. I liked him. He was cool peeps.
Posts on this page saying Last Resort and Powerhouse are a bad maps and that Halo 5's campaign is good. Where am I and who are you people
High Ground seems to be a love it or hate it map. What didn't you like about it?
The only way I see arguing Halo 5's campaign is bad is if you went into it with a pretty narrow view of what you thought the campaign was going to be about story-wise.
I thought the game got Halo 4 kinda boring around the last 3rd or 4th when it feels like you go through pronethean stadium, followed by promethean stadium with wardens sprinkled everywhereThe only way I see arguing Halo 5's campaign is bad is if you went into it with a pretty narrow view of what you thought the campaign was going to be about story-wise.
Each Sangehelios missions are goooood. Good atmospheres, good gameplay, good design, good music. So good job to the team that made those ones. Everything else is BAAAAD.
Cutscenes | BAD (Actually any cutscene with Blue team was GOOD).
Mission Design | BAD
Gameplay | AVERAGE
Polish-ness | BAD
Co op Campaign | BAD
Characters | BAD
Music | GOOD
Story | BAD
Ending | BAD
Easter eggs | BAD
I'm the type of guy who plays through Halo campaigns like 25+ times over. Halo 5 I've played through like 5 or 6 times.
And I went into the story thinking it was what they were telling us it was going to be about.
Why would you do that?
I don't get all the story-focused people actually all betrayed and "343 lied". They must have all had traumatic brain injury to forget all the shit from previous Halo commercials and marketing that never happened.
Halo 2"wait we're leaving earth?"/"Wait we're playing as this alien?"
Halo 3"The Ark isn't on Earth?"/"Chief gets captured by Brutes?"
Halo 4"So Chief gets captured by the Didact at some point?"
I should add, I completely understand being disappointed with where the plot went, and the actual mechanics involved (not so much with the "how can Cortana be evil?" bit, because good god we've been talking about that since Halo 1 came out and it's completely in keeping with the character.)
But the marketing for a Halo game has never been fully descriptive and explanatory. Mostly, it falls under "tone poem" pieces"Starry Night" and "Remember Reach" mostly fall under this categoryand then expositional pieces to invest you in the world, of which you have "Believe" and "Hunt the Truth". The idea that an outside marketing firm making a podcast would be setting up the entire plot of the game was laughable. And the fact that Locke hunting Chief was fairly quickly resolved is probably a matter of a) time constraints (thus the loss of the whole Infinity hub) and b) that was never their full intention anyhow (again, see Halo 2's quick move to Delta Halo.)
Right?!
I don't know what changed with that last update but me and my brother had a blast with the 2nd run campaign a week or so back, it didn't feel like such a grindy mess and the warden didn't give me a headache.
Plus campaign scoring makes you feel good.
+1 for Happy Endings...wait a minute that didn't come out right.
Why would you do that?
I don't get all the story-focused people actually all betrayed and "343 lied". They must have all had traumatic brain injury to forget all the shit from previous Halo commercials and marketing that never happened.
Halo 2—"wait we're leaving earth?"/"Wait we're playing as this alien?"
Halo 3—"The Ark isn't on Earth?"/"Chief gets captured by Brutes?"
Halo 4—"So Chief gets captured by the Didact at some point?"
The Halo Wars 2 trailer from E3 was pretty cool
Your comments about "misleading" edits are nonsensical. The Halo 4 example you quoted pulls the Didact's speech from the epilogue and puts it contemporaneously with the first half of the campaign; taking dialogue and rearranging it and even combining it is not unique to games, movie trailers do this all the time. Hell, part of the point to an artful trailer is deliberately obscuring this stuff, otherwise you end up with the worst case scenario of trailers these days, where you know exactly what sequence everything is supposed to take place in and you watch it with a checklist in the back of your head.
Yes, yes it was. Looking back the Halo Wars announcement trailer was remarkably low-energy.
...Every time one of these subtitles pops up, the foreground is of Masterchiefs back, walking into darkness. We get Avenged Sevenfolds ♪♪No ones gonna take me aliveeeeeee♪♪
Your comments about "misleading" edits are nonsensical. The Halo 4 example you quoted pulls the Didact's speech from the epilogue and puts it contemporaneously with the first half of the campaign; taking dialogue and rearranging it and even combining it is not unique to games, movie trailers do this all the time. Hell, part of the point to an artful trailer is deliberately obscuring this stuff, otherwise you end up with the worst case scenario of trailers these days, where you know exactly what sequence everything is supposed to take place in and you watch it with a checklist in the back of your head.
I honestly can't believe that is all you saw out of my entire post. That was a waste of time.
...
Know your lore.
Shit man you're good! I think that is what my issues were and summarizes my post is a more elegant way.As someone with a modicum of experience in literary analysis, what Nowise is putting down that Fuchsdh doesn't seem to be picking up is that the Halo 2, 3, ODST, Reach and 4 trailers properly convey the Tone, Themes, and Motifs of the games that they represent while Alluding to the Plot via Foreshadowing, though they do not give away the plot, instead relying on Negative Capability to market the potential Conflict between the protagonists and their Nemesis. That is to say that all of the trailers for Halo 2/3/ODST/Reach/4 had some small amount of Verisimilitude to the plot of their respective games.
Halo 5's trailers and promotional material, on the other hand, choose to wholly make up a narrative that at no point in time appears in the game proper. Even thematically the Characterization of Chief and Locke as Foils never really occurs. From my Point of View, really the entire game itself from Prologue to Epilogue Circumlocates Locke's nonexistant Bildungsroman and Cortana's rise to power, ultimately leaving us with nothing from a narrative standpoint.
Or something like that, I guess.
Obscuring a story in a trailer so as to not spoil the experience is veeeeeeeerrry different from showing something that was not at all indicative of the experience.Your comments about "misleading" edits are nonsensical. The Halo 4 example you quoted pulls the Didact's speech from the epilogue and puts it contemporaneously with the first half of the campaign; taking dialogue and rearranging it and even combining it is not unique to games, movie trailers do this all the time. Hell, part of the point to an artful trailer is deliberately obscuring this stuff, otherwise you end up with the worst case scenario of trailers these days, where you know exactly what sequence everything is supposed to take place in and you watch it with a checklist in the back of your head.
That was a waste of time.
pepperidge farm remembers
Spoilers: literally none of the third acts in any of the Halo titles haven't been without their twists (outside of Halo 3, but that's kind of cheating considering it's just Halo 2's third act stretched out to last an entire game). Hindsight is 20/20 and all, but I remember a fair amount of people complaining about Cortana hijacking the third act of Reach around launch, too.
Well, now you know your father's disappointment.
But didn't the first few missions of H5 start with Locke chasing down Chief. He did hunt him down, they did battle. Sure it was weaker than the Hunt The Truth and trailers had us believe but it's not like zero content.
There's even a line early on where Locke talks to Buck about chasing down John that when replaying makes you realise he's chasing Chief to give him a chance and find out the truth for himself. Buck even says the line "you know they'll all hate us, right?". Isn't that hunting the truth and cutscenes around the marketing build up? It's not like 343 outright lied.
Their is the underlying purpose of Osiris needs to get to Cortana, which is the same place Blue team is at, but only the missions Glassed and Unconfirmed are the only time in the game where they are trying to stop and take back Blue team, and it isn't even urgent, or its not made out to be Urgent. After that they try to get a Guardian to get to Cortana, and then you unlock Blue team and thats the game.
So I mean its all opinion if someone wants to claim they lied, or just heavily exaggerated the story ( º ͜つ º )