blue_phazon
Member
Seriously look at this shit. Look how much better it is:
Put this shit in as a toggle for the next update pls
Put this shit in as a toggle for the next update pls
Seriously look at this shit. Look how much better it is:
Put this shit in as a toggle for the next update pls
Seriously look at this shit. Look how much better it is:
Put this shit in as a toggle for the next update pls
Using it with old designs doesn't really demonstrate the flaw, though, which is that without the space diaper a lot of the GEN2 designs look really bare without the colored undersuit.
Hopefully the first thing they look at for Halo 6 is how terrible the vehicles are right now.
How about #BlackUndersuitsMatter?
Hopefully. Hopefully they also bring back the Brute Chopper.
It's catchy but sorta inappropriate
That's why I chose it. Twitter campaigns won't do anything.
I'm hoping Assault gets put back in TA. It was actually fun in the most recent preview playlist.Didn't see them mention if we were getting new gametypes in the next update.... that will be extremely disappointing.
Hopefully the first thing they look at for Halo 6 is how terrible the vehicles are right now.
in how they handle or look?
The Scorpion handles like an ass and the basic variant vehicles are too weak in BTB.
The Scorpion handles like an ass and the basic variant vehicles are too weak in BTB.
I'm generally fine with how the vehicles control in Halo 5 (I don't hate them), but yeah this is so true lol, they could use some improvements. With the Hog, you really need to abuse the brakes to maintain control, constantly feathering it when driving through bumpy terrain or making sharp turns.The problem with the vehicles is the weird-ass physics. A grenade will barely move a Warthog but drive over a slightly pointy pebble and youll go into orbit.
I'm hoping Assault gets put back in TA. It was actually fun in the most recent preview playlist.
No more having to slay the opposite team 2-3 times in order to score.
Nice, I hope we see it in matchmaking.My Avalanche remake is using the Tundra vehicle set.
Perhaps with the next Halo.Assault would be cool.
Just think they played up the "modular" gametype thing, and now we've still only seen the ball gametype.
Where is the modular flag gametype that lets up set up gametypes like One-flag and Stockpile? Or the Strongholds variant that lets up easily set up KOTH? It was such a good idea but they are not really taking advantage of it.
Nice, I hope we see it in matchmaking.
Slight tangent, but any updates on the classic playlist? How's the map gathering coming along?
Why is Oddball not in matchmaking yet
Why don't we have a forge playlist
Why isn't BTB pistol starts
Why does G0SU suck
Why is the matchmaking so bad
Why does Funknown hate radar so much
Why did they make Breakout
Why is Halo dad
IIRC, is that because the map creator has to be the one to submit it? If so, any logistical reasons as to why that is? I was hoping all maps would be fair game, despite who submitted it.Not as well as expected. Many of the better remakes are not being submitted.
Streaming Avalanche build right now. https://beam.pro/NOKYARD
Slightly triggered.Why don't we have a forge playlist
Why isn't BTB pistol starts
Why does G0SU suck
Why is the matchmaking so bad
Why does FUNKNOWN hate radar so much
Why did they make Breakout
Why is Halo dad
Not as well as expected. Many of the better remakes are not being submitted.
Streaming Avalanche build right now. https://beam.pro/NOKYARD
in how they handle or look?
Not as well as expected. Many of the better remakes are not being submitted.
Streaming Avalanche build right now. https://beam.pro/NOKYARD
Why don't we have a forge playlist
Why isn't BTB pistol starts
Why does G0SU suck
Why is the matchmaking so bad
Why does Funknown hate radar so much
Why did they make Breakout
Why is Halo dad
People don't like change.Wait, people are seriously complaining about the thruster now?
That's like the one great gameplay mechanic 343i added to the sandbox.
Wait, people are seriously complaining about the thruster now?
That's like the one great gameplay mechanic 343i added to the sandbox.
It's fun but I'd prefer classic movement.
The issue is that the builders must be available for feedback. I see no issue with submitting someone else's map so long as the builder has given permission and makes himself available for feedback.do the creators need to submit their maps by themselves? doesn't it still work if you just found them and submit them by yourself, I mean it is 343's content, they creators have no copyright what so ever.
I like the fact that Beam.Pro has next to zero delay. I was using the stream to adjust my webcam, and i could move around in Halo 3 Forge watching the stream on my iPad when my second monitor was busy.Out of curiosity, why aren't you using Twitch?
Vehicles have bothered me since Reach, when they switched to the separate health model without much indication to the player as to what damage it is truly at. Halo CE worked because there was a UI piece that showed how much health was left on vehicles that had health. Indestructible vehicles were entirely tied to the player's shields and health. Halo 2 switched so every vehicle has health, but its destruction was tied to your shields and health. It worked, although there were times when it was too powerful. Reach comes out and vehicle health is completely separate again, but there's no indicator of health aside from visible damage. A vehicle's destruction can come when the player is at perfect health and shields. What was even worse was the Banshee had a shield system on top of that and there was no indicator. Halo 4 and 5 just continued Reach's system, but they've added more vehicles that have a separate shield(Mantis, Wasp).
Another thing that Reach did was incorporate the damage from small arms fire. Reach BTB was a mess because Warthogs got shredded by the DMR. Small arms weren't the only weapons involved in the aping of Reach's vehicles though. The Sniper Rifle became the de facto weapon on BTB maps, not just because of its ability to take down players at a distance, but because it did extra damage to vehicles. This meant that the Sniper had multiple roles and something that Jaime Griesemer would advise against. If you haven't seen it and are interested in game design, I highly recommend watching Jaime Griesemer's GDC talk Design in Detail.
Now that is in respect to weapons, but in my opinion, the 1:1 ratio of role:weapon should be applied to vehicles also. In Halo 5, what role does the Mongoose serve that the Gungoose doesn't? Does the Gungoose serve multiple roles? Should the GUngoose kill in a single trigger pull? What is the function of the Banshee from its introduction to the series to now? Does the Ghost serve as a mobility vehicle or should it be highly weaponized? Does the Wraith do a better job of balancing than the Scorpion in PvP? These are the questions I ask myself when I'm not having fun due to the vehicles.
I think that the Mongoose is entirely pointless now that the Gungoose exists. As a player I think "Why would I get on a Mongoose when I can get on one that has a form of offense?" When I'm Forging, I think "Do I want a player to be offensive when they are also playing the role of the speedy transport?" I look at the Gungoose and the only positive that I see in its design is on the single player side of things. There's actually a reason to get on a Mongoose in the single-player. To me, the rest of the design is entirely negative. In Halo 2 there were 3 vehicles that could kill from a single shot. In Halo 5 there are 9, and that's not counting all the variants of those vehicles in Warzone. The role of high damage output isn't a thing any more, as close to a third of the vehicles can do it. Getting killed in one shot isn't fun, and the prevalence of one shot kill vehicles is astounding.
Since I'm already getting tired of writing, and one day I'll actually sit down and get most of this in an article, I'm just going to end with what I would do if I were working on vehicles. I would sit down and decide on one health model across the board. Make it easily visible in the UI, whether it's the tied to health model or the separate health model. Then I would look at what roles need to be filled along side how vehicles performed in the past. The Banshee is introduced as a flying harass vehicle on the second mission in the series. I'd return it to its roots. The Mongoose was specced to be a fast, small, passenger vehicle. I'd return it to that. I'd look at how weapons play into the vehicle sandbox and make sure that no weapon takes an additional role of vehicle destroyer if it already fills another important role. Lastly, I'd make sure in playtesting that both being in the vehicle is fun and being attacked by it isn't completely frustrating.
I like the fact that Beam.Pro has next to zero delay. I was using the stream to adjust my webcam, and i could move around in Halo 3 Forge watching the stream on my iPad when my second monitor was busy.
Obviously, classic Halo is dead. Just said I preferred it.You're never getting classic movement. It's been so many years since 343 started making Halo games, they're not going to go back to basics at this point.
Obviously, classic Halo is dead. Just said I preferred it.
Obviously, classic Halo is dead. Just said I preferred it.
Me too. Can't imagine what a joy H2A would have been to play if it released with ALL H2 maps remastered and as part of a game that wasn't broken. I still hold out hope a fixed MCC will eventually get a PC release. Then again, with H5 you can replicate classic Halo gameplay if you had the tools to turn off sprint, ground pound, spartan charge etc. Gotta see how Halo 5 Forge for Windows 10 is. Can you imagine all H1 and H2 maps remade in forge? Maybe could have H1 maps with CE pistol starts. H2 maps with H2 Battle Rifle stats and toggles for things off.
Omg I wish this was coming...
Wow, nice!!!