G0SU, leave the AR alone.
You bully.
Is the game down for anyone else?
Yeah, seems signing out and then back in solved the issue on my endBeen hearing some players are having issues
I'm guessing it's just for the beta, but having bots and JiP for ranked games is fucking stupid. The game is fun, I traded with a guy, what is this Halo?
Yeah Gears. I do wish you could re-join after a disconnect in Halo, but other than that there should be no JiP in ranked anything for games.Gears? It's a tricky one because it's better than being a man down.. But JiP is weird, unless it just allows back in the person who DC'd which should be a thing.
Just got banned for a couple hours for quitting a game for the first time in forever. The 3 games I played today all had horrible lag, so maybe something is up.
That weapon looks like fun. Or a lot better than the gun that fired the rounds that travel underground. I also said "Wow" at how Gears 4 looks. I need to check and see if my download is finished, I left the house for a while.Guys, GUYS, the Drop Shot in Gears4 is a beast
Uh.... Halo
I got my first ban a couple days ago. Got on to play WZFF but decided to play some Grifball to get my Arena daily. The matches were laggy as fuck and I wasn't doing so hot. Anyway, I was playing a match and had accidentally killed someone twice at the most, but I was positive that it was only once. They were typical Grifball betrayals though: bringing a hammer down on someone you are chasing right as a teammate Spartan charges into view from out of nowhere, or a hammer attack on the goal trying to clear out a massive clusterfuck. Anyway, another innocuous betrayal happens and I am immediately booted. I rarely get the option to kick someone in Grifball and never do because it is rarely intentional and being down a man sucks. I immediately said "Welp, I hope those guys get fucking destroyed." Joined another one and the match went really well, we win, and rather than seeing a results screen, I get a message saying I am banned for two minutes due to griefing.Just got banned for a couple hours for quitting a game for the first time in forever. The 3 games I played today all had horrible lag, so maybe something is up.
Yeah Gears. I do wish you could re-join after a disconnect in Halo, but other than that there should be no JiP in ranked anything for games.
So Nadeshot announced he started his own Esports organization. Wonder if he's interested in a Halo team...
So Nadeshot announced he started his own Esports organization. Wonder if he's interested in a Halo team...
So Nadeshot announced he started his own Esports organization. Wonder if he's interested in a Halo team...
What exactly? A team, an event organiser, a sponsor?
Woah that's a pretty big step from just being a player. Where's he got the funding for it?
I think he could get any sponsor he wants. I'm sure hes working on it. Right now, for an online league its not really expensive and he is rolling in money.
He said in his announcement video that he had to rush the process (assuming because the 2nd season of COD pro league starts in a few weeks). He just told Hecz this morning he was going to do it apparently.
edit: A Halo team would be cool, but I wouldn't expect one soon. I'm sure Nade wants to start small.
2467 Promethean kills left to go
2305 Covenant kills left to go
Will we done before I wake up in the morning? I knew Firefight would solve the AI kills issue, but initially, I didn't think the beta alone would suffice.
[U][B]Commendation[/B][/U] [U][B]Pre-Firefight[/B][/U] [U][B]Post-Firefight[/B][/U]
Promethean Kills to go: 37,634 2467
Covenant Kills to go: 21,629 2305
That is insane! This is the difference the Firefight beta has caused:
Code:[U][B]Commendation[/B][/U] [U][B]Pre-Firefight[/B][/U] [U][B]Post-Firefight[/B][/U] Promethean Kills to go: 37,634 2467 Covenant Kills to go: 21,629 2305
That is insane! This is the difference the Firefight beta has caused:
Code:[U][B]Commendation[/B][/U] [U][B]Pre-Firefight[/B][/U] [U][B]Post-Firefight[/B][/U] Promethean Kills to go: 37,634 2467 Covenant Kills to go: 21,629 2305
That is insane! This is the difference the Firefight beta has caused:
Code:[U][B]Commendation[/B][/U] [U][B]Pre-Firefight[/B][/U] [U][B]Post-Firefight[/B][/U] Promethean Kills to go: 37,634 2467 Covenant Kills to go: 21,629 2305
Haha. That is shitty that it could happen and happened to you guys. And I am not supportive of griefing, I can imagine how frustrating that would feel. But that is just such a monumental douche move that I cannot help but laugh at it and find it funny.Some asshole hijacked a Phaeton and then took off and wouldn't destroy it during one of the rounds. So for 3 minutes we just chased him all over but with friendly fire off we could not do anything to it.
We have like 3248923894983 Marines to go.
Add Marines to FF 343 tashiplz
lol this happened to me and I just drove around like that the whole roundLet me introduce the Warthog Surfing Promethean:
http://xboxclips.com/Ozzy+Onya+A2Z/1d1a5fb2-14ad-44d4-a68f-25df80614d3d
Firefight is a mixed bag for me. The difficulty is all over the place depending on if people are willing to use good reqs or even have reqs to use toward the end of the match. I don't believe it's possible to kill the final bosses without vehicles and i've had at least a few if not more matches where that was the case. The garage phase is a bitch and even if players all try and stay inside or even use higher reqs, it's rarely finished from my experience.I'm so addicted to Firefight even with its flaws (not enough rounds, horrible last round when it's eternal wardens).
Is there a chance they might extend this beta or release Firefight sooner ? I remember someone in here saying release date is scheduled for June ? Not sure. The wait is gonna kill me now that I've played it so much.
It's like they had it planned that way or something
Firefight is a mixed bag for me. The difficulty is all over the place depending on if people are willing to use good reqs or even have reqs to use toward the end of the match. I don't believe it's possible to kill the final bosses without vehicles and i've had at least a few if not more matches where that was the case. The garage phase is a bitch and even if players all try and stay inside or even use higher reqs, it's rarely finished from my experience.
Overall I enjoy it, but there is one thing that is more annoying than anything. I hate how you can put in the most damage and do the most work toward killing stuff, but the AI can randomly just finish you off with ultra accurate fire from distance, and then you can't respawn or get back to the fight in time to get credit for a kill before teammates finish a boss off. I hate that kind of AI, personally. It's basically akin to legendary settings in Halo: CE campaign. I've always felt heroic was by far the best balance in terms of enemy health and enemey weapon damage/accuracy. I always wanted legendary to have the same balance, but only double or more the enemies. Instead, legendary difficulty in the campaign is more enemies combined with utlra high weapon damage and accuracy.
So instead of being fun and rewarding, it just comes off as cheap to me. The same is true for a lot of the times I die in firefight. It never feels fair, but cheap. "Oh look even though all my teammates are closer to a bunch of enemies, for some reason the enemies all decided to use their ultra accuracy to target me out from way off in the distance and I'm dead instantly." seems legit. However, not sure the best way it could be balanced seeing as how a lot of people already think FF is super easy. And some people get off on that kind of challenge. To each their own lol.
Firefight is a mixed bag for me. The difficulty is all over the place depending on if people are willing to use good reqs or even have reqs to use toward the end of the match. I don't believe it's possible to kill the final bosses without vehicles and i've had at least a few if not more matches where that was the case. The garage phase is a bitch and even if players all try and stay inside or even use higher reqs, it's rarely finished from my experience.
Overall I enjoy it, but there is one thing that is more annoying than anything. I hate how you can put in the most damage and do the most work toward killing stuff, but the AI can randomly just finish you off with ultra accurate fire from distance, and then you can't respawn or get back to the fight in time to get credit for a kill before teammates finish a boss off. I hate that kind of AI, personally. It's basically akin to legendary settings in Halo: CE campaign. I've always felt heroic was by far the best balance in terms of enemy health and enemey weapon damage/accuracy. I always wanted legendary to have the same balance, but only double or more the enemies. Instead, legendary difficulty in the campaign is more enemies combined with utlra high weapon damage and accuracy.
So instead of being fun and rewarding, deaths can feel off as cheap to me. The same is true for a lot of the times I die in firefight. It never feels fair, but cheap. "Oh look even though all my teammates are closer to a bunch of enemies, for some reason the enemies all decided to use their ultra accuracy to target me out from way off in the distance and I'm dead instantly." seems legit. However, not sure the best way it could be balanced seeing as how a lot of people already think FF is super easy. And some people get off on that kind of challenge. To each their own lol.
I did request an invite BEFORE the beta.
I did request an invite BEFORE the beta.
I'm really liking Warzone Firefight. I think once it releases for all maps, it will be a blast if they can iron out some of the kinks, change up some AI behavior.
Some should play better the aspire is very much a Firefight setting.You can shoot those friendly phaetons with plasma pistols. Could be used to knock them off the map if they're close to the edge.
Warzone Firefight is so fun though. I want old firefight too, but this is a serviceable replacement for now. I hope the other maps play as good.
Someone broke 10k CSR this weekend, time for a ranking change. You should only get 2 MAX CSR as a champ beating people if your over like 400+ CSR above them, the losing team should get -2 CSR MAX
Someone broke 10k CSR this weekend, time for a ranking change. You should only get 2 MAX CSR as a champ beating people if your over like 400+ CSR above them, the losing team should get -2 CSR MAX