What's different about this Motion Sensor being tested?
In a nutshell, this new Motion Sensor that's being tested is actually a lot simpler than the default system that shipped in Halo 5. Only two types of player activities will appear on the sensor:
A (non-silenced) weapon being fired
A Spartan ability being used (Sprint, Spartan Charge, Ground Pound, Stabilize and Clamber)
Additionally, the functional range has been increased from 18m to 25m.
During internal play tests, we've already seen some interesting player behavior changes as a result of this new Motion Sensor:
Players now have more control over when/where they choose to show up on an opponent's Motion Sensor, providing for some more interesting tactical decisions
The slightly increased range somewhat reduces the effectiveness of Spartan Abilities like Spartan Charge as it now acts as a bit of an ‘early warning system'
Stealth tactics are much more viable in the game than they are with the default Motion Sensor
Suppressed weapons have greater effectiveness and relevance - they don't show up on the sensor
Players are visually scanning the 3D space more to find and identify targets and relying less on the Motion Sensor
How is this Motion Sensor being tested?
When the season rolls over next Thursday players will notice a brand new playlist added to Halo 5. ”Proving Grounds" is being deployed as a public test playlist to provide an outlet for the team to experiment in the wild, gather real-world data and feedback, and do so in a manner that doesn't directly affect the core matchmaking offerings. Initially the Proving Grounds playlist is launching with one very specific goal: introduce and test changes to the Halo 5 Motion Sensor.
How long will this test last?
At least a month! We want players to have a chance to really put it through the paces and play a lot of games to inform well-rounded feedback. We'll run the test as long as it takes to ensure that the team has adequate data and player feedback to make decisions.