I'm still wagering it won't be a day-one release, but I expect it'll be play anywhere when it comes out, yeah.While we don't have straight up confirmation. No way Halo 6 doesn't also come to PC
I'm still wagering it won't be a day-one release, but I expect it'll be play anywhere when it comes out, yeah.While we don't have straight up confirmation. No way Halo 6 doesn't also come to PC
I'm still wagering it won't be a day-one release, but I expect it'll be play anywhere when it comes out, yeah.
I'm still wagering it won't be a day-one release, but I expect it'll be play anywhere when it comes out, yeah.
HTT was INSANE. That group need to be involved in everything going forward.
Thanks to HTT, I went and bought every Halo audio book.
I didn't follow Hw2 marketing much. What was the trend they started with that.
Cause I can still see Microsoft being tentative about putting both feet in the pool when it comes to Halo.Why not?
WarrantiesHTT was INSANE. That group need to be involved in everything going forward.
Thanks to HTT, I went and bought every Halo audio book.
I didn't follow Hw2 marketing much. What was the trend they started with that.
Cause I can still see Microsoft being tentative about putting both feet in the pool when it comes to Halo.
I just hope we get true cross-platform options. I don't care about matching with keyboard users if I'm going into social lists and customs. Put in a toggle for people to turn off if that's too abhorrent for them. HW2's Balkanized player base is exactly what Halo doesn't need.
I guarantee you if 343 went for nostalgia and had a classic art style, no sprint, they'd sell a lot more copies. Look at the excitement BF1 and CoD generated by going back to their roots.Since im predicting/praying that Halo 6 flops sales wise, Phil will do a clearing of 343 or assemble a new studio
I guarantee you if 343 went for nostalgia and had a classic art style, no sprint, they'd sell a lot more copies. Look at the excitement BF1 and CoD generated by going back to their roots.
I don't think it'll flop, but it won't do nearly as well if they don't find a happy medium between old and new.Well Old is New is in. So if they are still chasing trends....But yeah I think those studios realized that some of that older stuff never became "outdated"
I don't think Halo 6 will flop though if it comes to PC and if they work out their Win10/Steam stuff (which we might see soon on how KI is going to handle that)
I don't think it'll flop, but it won't do nearly as well if they don't find a happy medium between old and new.
Well Old is New is in. So if they are still chasing trends....But yeah I think those studios realized that some of that older stuff never became "outdated"
I don't think Halo 6 will flop though if it comes to PC and if they work out their Win10/Steam stuff (which we might see soon on how KI is going to handle that)
I guarantee you if 343 went for nostalgia and had a classic art style, no sprint, they'd sell a lot more copies. Look at the excitement BF1 and CoD generated by going back to their roots.
I think this guy deserves a hell of a lot more subscribers than he has. He puts so much thought into his vids and his latest is no different. He basically breaks down the difference between how the originally trilogy innovated its gameplay vs the current trilogy.
https://www.youtube.com/watch?v=Yz9GA6oTWTY
I think this guy deserves a hell of a lot more subscribers than he has. He puts so much thought into his vids and his latest is no different. He basically breaks down the difference between how the originally trilogy innovated its gameplay vs the current trilogy.
https://www.youtube.com/watch?v=Yz9GA6oTWTY
I think this guy deserves a hell of a lot more subscribers than he has. He puts so much thought into his vids and his latest is no different. He basically breaks down the difference between how the originally trilogy innovated its gameplay vs the current trilogy.
https://www.youtube.com/watch?v=Yz9GA6oTWTY
I like Favyn, I don't always agree with his opinions (liking Halo 3 MP :lol), but he always presents his arguments in a logical way. He changed my perspective on a few things. If I recall Favyn and Actman were both invited to 343i post Halo 5 to talk about Halo moving forward.
Great video, I agree with him completely. When it comes to the actual implementation of that game design philosophy I may have some alternative suggestions, but overall I think 343i (or another studio) should try making a Halo game with this line of thinking. I'd buy it in a heartbeat and I'm sure a lot of other former and current fans would, too.
Mind sourcing this for me? Guess that news went over my head and I'd like to look into it.
And sure, additions to the sandbox would be great, but influencing on the gameplay and make the controls (the feedback and action) change because of the environment? That's not what I think Halo needs and should do.
I love ground pound and thruster. Stabilization and clamber I don't give two shits about. Smart scope, sprint, spartan charge and slide need to go.I enjoy the spartan abilities and don't want to see them go. I could live without sprint (and spartan charge), but the others are a lot of fun to use and watch.
I think this guy deserves a hell of a lot more subscribers than he has. He puts so much thought into his vids and his latest is no different. He basically breaks down the difference between how the originally trilogy innovated its gameplay vs the current trilogy.
https://www.youtube.com/watch?v=Yz9GA6oTWTY
Slide is awesome. If we lose sprint (which I'm ok with despite not hating it), I'd love to retain thrust. And if we have thrust I still want to couple slide with it.
Since im predicting/praying that Halo 6 flops sales wise, Phil will do a clearing of 343 or assemble a new studio
Just poppin' in to mirror this sentiment. They need tweaks, and some probably don't belong in a competitive environment, but I'd be kinda disappointed if they just went back to the classic setup.I enjoy the spartan abilities and don't want to see them go. I could live without sprint (and spartan charge), but the others are a lot of fun to use and watch.
We have a discord don't we? There's no link in the OP.
Halo 2 got a sequel -> Halo 3
Halo Reach got a sequel -> Halo 4
Halo 5 deserves its sequel.
RIP CE2
Do we?
The H5 sandbox 343 have these days can happily cross many audiences and gametypes, something Bungie didn't reach such great player responses for IMO. This is the reason 343 went after base gameplay instead of interactions from H4 to H5 and moving away from Bungie's trilogy style changes.
You know what the community should spend more time doing? Actually creating new ideas for 343 to review and delve into within Halo. The spark can come in any form from base mechanics to cool interactions all the way down to a weapon or map design with a new gametype. Why limit creativity? It would be nice if the PC side of H6 brought Forge/scripting/modding to the forefront. Let fans develop and design elements that go wild on PC but get a developer's touch and vetting/QA processes before releasing to Xbox game versions. Community driven content is the big time and will aid 343 across many skills, executions and ideas.
If the video creator doesn't think Bungie designed the H3 maps and iterations around equipment he's batshit crazy.
I can also agree with simplifying the buttons by losing one or two spartan abilities. However when you compare current eSports to "default Halo" in H5 vs back in the day with MLG/H3 the base gameplay has come along lightyears in front, as has the sandbox and netcode for the most part. It's the map designs and gametypes that need work moving forward. WZ/FF is awesome and plenty to build on from there but the disparate playlists/audiences need to be accommodated for and curated over periods of time. I don't accept the video's premise that the current sandbox and interactions haven't raised the bar across all gametypes and audiences though. Separate playlists, developer maps and mild setting changes are also cornerstone to attracting differing audiences and guiding developers/designers from the get go.
I'm a simple man, I just want my Halo to be very easy to play.
I feel like the argument of what spartan abilities to keep and discard is something we discuss like once every two weeks. lol
To me it's pretty simple if 343 wants to appease most fans. Keep nothing. Back to basics with Halo 6 in where it plays like the original trilogy. That's literally all they have to do. Hire some new people to design their maps is a bonus.
💪💩👍If we don't I can make one. Would be nice for the community when we have nothing of substance to say--Hahaha that's already the case. I mean the FUNKNOWN guy's shit posts am I right!?<3
You're right, we do talk about the sandbox and abilities a lot, but we're in the doldrums between Halo 5 and 6, best to talk about it now instead of later when it's too late to change. Granted it's probably already too late, but we've been talking about this at nauseam for a while. I think ground pound and thruster could be retained and people could be happy on both sides of the fence. At the very least thruster should return, it's easy to account for when it's not strung together with sprint, sliding, stabilization, etc... Thruster is smart innovation, despite what Favyn may say. It's very much in the spirit of Halo's strafing and 1 on 1 encounters. The biggest offender is sprint, cut that and up the base movement and you can return to classic map design while maintaining a fast (albeit slightly reduced) pace.
I feel like the argument of what spartan abilities to keep and discard is something we discuss like once every two weeks. lol
To me it's pretty simple if 343 wants to appease most fans. Keep nothing. Back to basics with Halo 6 in where it plays like the original trilogy. That's literally all they have to do. Hire some new people to design their maps is a bonus.
Why? We get to mostly play what we choose to. Now imagine that in Halo for the first time. Given all the resources, game releases, changes and feedback over the decades it's high time this was implemented more so than anything I've seen in YT videos or casts etc.
I agree, Juan, Halo 5 is not an easy game to play and way too convoluted. Halo should be easy to play, hard to master.
Hire a new art director as well. Absolutely hate the art direction in 5. I want my natural beauty back.