If they wasted serious resources on this, I'm gonna get mad.
It is Microsoft afterall. They want to avoid what people actually want. Then they find a middle ground... oh you want Halo on Steam?
HERES HALO WARS DE!!!!!
If they wasted serious resources on this, I'm gonna get mad.
When do we think we think we'll hear about the next Halo project? Keeping in mind that 343i likely want a Beta 6 months before launch, I'm leaning toward hints and light info leaks November, a light statement from 343i about a 'Huge Halo year ahead' at year's end, and an official reveal come March next year. I think Halo 5's marketing kinda burned them - the Halo 5 desert trailer @ E3 2013, then the 2014 Arena multiplayer trailer, leading into the unrefined H5 Beta, was a pretty poor introduction. And this was all exacerbated further by facetious marketing material.
Alternatively, H3 Anniversary next year, announced at E3. Halo 6 year after.
If H6 is coming out next year, we'll know about it at the Game Awards at the latest, probably. Early beta worked out pretty well for them last time.
As for if it'll come out next year at all, I dunno. It's GOING to release in the holiday window, but pushing it into late 2019 feels insane to me.
Full details on the weapon tuning update tomorrow it seems:. https://mobile.twitter.com/ske7ch/status/903272474212630528
If H6 is coming out next year, we'll know about it at the Game Awards at the latest, probably. Early beta worked out pretty well for them last time.
As for if it'll come out next year at all, I dunno. It's GOING to release in the holiday window, but pushing it into late 2019 feels insane to me.
We're also experimenting with changing the starting loadouts for Team Arena to BR & GunFighter Magnum. Additionally, during the weapon tuning test period, Team Arena will adopt the ”Ability Tracker", which is the modified version of the Motion Tracker used in HCS Settings (this version of the tracker has reduced functionality and only displays enemies that are using Spartan Abilities or firing an un-silenced weapon).
Why?That starting weapon combo sound fucking awful. Magnum and only magnum is a the way to go.
Someone needs to translate this into Nerf/Buff from their super soft vague explanations.
Split into Nerf, Buff, and Need to See Particulars (NSP)
AR: NSP
BR: Nerf
Carbine: Nerf
DMR: Nerf
Gunfighter Magnum: Nerf
SMG: Nerf
Camo: Buff
Sword: Nerf
Beam Rifle: Nerf
Fuel Rod: Nerf
Grenade Launcher: NSP
Rail Gun: Nerf
Like I said, most all of the changes are about making the weapons fit into a smaller niche than they currently do by reducing optimal range of... uh, range, so there's a lot of defacto nerfs in there. Grenade Launcher and AR are kinda question mark-y, though.
To be fair, unless they were to completely change how the weapons worked what exactly could they modify other than range?
In terms of damage all the precision weapons are pretty ideally balanced already.
To be fair, unless they were to completely change how the weapons worked what exactly could they modify other than range?
In terms of damage all the precision weapons are pretty ideally balanced already.
Quick weapon change is a good idea.You could alter the not-range not-damage parameters to make weapons fit better in specific odd niches, like giving the pistol a much quicker weapon switch animation to encourage using it as a power weapon backup. You could also emulate CE by making weapons have odd effects and interactions, like plasma stun or the way the AR worked with active camo.
Do most of those really need changing though? And would those changes actually have all that much impact?Rate of Fire,
Clip size,
Reload times,
Swap times,
Or they could apply properties like health decay, stun, etc...
Yeah, I want the old Boltshot back.343 needs to be more creative with weapons for Halo 6. Have UNSC weapons be straightforward with some futuristic ones like the Railgun, but the Covenant/Promethean weapons could use a drastic overhaul imo.
Yeah, I want the old Boltshot back.
That was actually a fairly unique weapon.
I'm quite interested to see what the gun fighter magnum will be like as a secondary weapon.
Quick weapon change is a good idea.
I feel like CE type effects are outside the scope of a weapon tuning update though.
Do most of those really need changing though? And would those changes actually have all that much impact?
The precision weapons already have a fair amount of distinction in fire rate/style. Clip size and reload times won't really have all that much effect on weapon usage unless you start going to extremes.
And as I said, adding new effects is probably outside the scope of a tuning update. Also most of weapons being changed are UNSC so those sort of effects don't really fit.
Good to see 343 killing the game for casual players even more than they have previously. Bravo.
Not to change this interesting discussion, but what are the chances that this Atriox comic mini series will include story details that play into Halo 6, yet won't be included in the game and/or will further convolute its story?
Of course that's a rhetorical question because we all know the likely answer is:Likely.
Haha, nice! Good work on molding the next generation
We went to an eye appointment today for first check up and when the receptionist gave him Spider-Man stickers for being good he asked if he could have halo ones instead.
So.proud.
We went to an eye appointment today for first check up and when the receptionist gave him Spider-Man stickers for being good he asked if he could have halo ones instead.
So.proud.
Damn, I would've cried.. then told Stinkles to not ruin his future with BR starts.
Not to change this interesting discussion, but what are the chances that this Atriox comic mini series will include story details that play into Halo 6, yet won't be included in the game and/or will further convolute its story?
Of course that's a rhetorical question because we all know the likely answer is:Likely.
No I was talking about this weapon tuning update in particular.I mean you asked how they can differentiate seasons without simply toying with ranges.
Do they need these things specifically? No. But they are dealing with redundancy in the sandbox - and giving weapons unique characteristics is a more creative way than simply giving most weapons similar characteristics different AA and RRR to impact range.
Would it have an impact on weapon usage? Most definately. Because the decision to drop a weapon would become more interesting. Instead of the question being "is this weapon easier and more powerful than the one i have?" the question becomes "how can i use this weapons unique characteristics to sway the match and what must i sacrifice to gain this ability"
Going forward, the approach needs to be how can they give weapons their own niche, rather than ensuring that outcomes are primarily determined by the range of the weapons in use at when an engagement begins.
god, holiday 2019 would just kill me... i can't wait that long.
[neither can the community it seems, matchmaking times are already too long :/ ]
No I was talking about this weapon tuning update in particular.
I agree with what you're saying but again I don't think creating and adding new effects is within the scope of this update.
They better release a new Halo next year - most of the pros already hate playing H5. Same maps, same three gametypes; nothing has changed. The pro league is in its worst state yet. Halo 5 needs to be forgotten and 343 should knock it out of the park with H6.
Halo VR looks like it will be running on UE4, doubt Halo 6 would be moving to UE4 but it would be kinda interesting seeing as a lot of internal MS studios now use it
We are getting Halo something next year
The way I see things
Halo 6 Reveal: December at the VGAs w/Beta annoucement
Halo 6 Launch date reveal and Halo VR reveal: E3 2018
Halo 6 Release: Fall 2018