Wait, what? H4 isn't Turbo?
Bungie did a lot of great stuff with Halo. However like you said a lot of the problems started with them and 343 is doing a hell of a job to rectify it and win back the crowd. Yeah they've made mistakes. They've also shown that they can learn from them and really do care about Halo and everyone who loves it. I get why people are angry and disappointed but I can't believe some of the bullshit I've seen people say.....fuck,most of these are valid points.
I'm probably getting off a Halo high from playing amazing 5 match made games back to back, but 343 is doing more to save Halo than Bungie ever attempted to. All the problems with modern Halo started with Bungie,and it appears that 343 had fixed a great deal with it.
The MCC started at 343 is what I mean though. Yeah they outsourced it but ultimately it was their call if I'm not mistaken. Hopefully the new movement system allows 343 to make some really cool maps in Halo 5 though. I'd love to see trick jumps that involve the thruster pack and even the ground pound or wall climb.Responses in bold.
Sweeeeeeeet. I loved Ricochet.Yep.
Good games with Rev3rb. Awesome clip from tonight. My blood was pumping. This is why i love Halo.
Good games with Rev3rb. Awesome clip from tonight. My blood was pumping. This is why i love Halo.
Good games with Rev3rb. Awesome clip from tonight. My blood was pumping. This is why i love Halo.
I'm surprised they haven't talked more about the H5 beta yet. There are still 4 maps and another gametype to reveal.
Probably because the game they launched doesn't work yet?I'm surprised they haven't talked more about the H5 beta yet. There are still 4 maps and another gametype to reveal.
I love that GIF. The baby is just losing it.My sides...
Specifically my right side.
Haha, 343i.
That is proobably in the game cause of the campaign section
I know they modded that target designator into multiplayer that was similar to the Reach one. I'm just glad 343 had the sense to not do kill streaks. That would be awful. Though I can see the Target Designator being fun for party game types.
It was the mission where you fire a nuke at the Didacts ship thing. I forget what you were firing at. It was the Mammoth level though and at the very end of the level you go to a little computer thing, start the missile and "guide" it. I'm pretty sure you could have no input on it though and it would still hit.Wasn't that in the campaign too? I could've sworn there was a part where you had to control and detonate a drone missile or something.
Not surprised though. They completely tried to take as much as they could from Call of Duty for Halo 4. At least they were smart enough to not introduce killstreaks. Halo 5, it seems like they listened enough to remove the random elements, make it a more equal and fair game, but it's shaping up to be a new style of multi-player. Going to see how the beta plays out before I either accept it or move on from the series.
Close but there's no computer.It was the mission where you fire a nuke at the Didacts ship thing. I forget what you were firing at. It was the Mammoth level though and at the very end of the level you go to a little computer thing, start the missile and "guide" it. I'm pretty sure you could have no input on it though and it would still hit.
Oh yeah. Thanks.Close but there's no computer.
It's the level "Reclaimer" where former captain andrew del rio wanted a team to a shoot down the giant turrets guarding the artificial gravity-well near the end using a target designator at the edge of the cliff.
I'm surprised they haven't talked more about the H5 beta yet. There are still 4 maps and another gametype to reveal.
Whoa I did miss this
Looks like it. We've seen the modes Slayer, Breakout and now Strongholds. That's it folks.Territories is the secret gametype?
Where's my BTB on steroids...
Looks like it. We've seen the modes Slayer, Breakout and now Strongholds. That's it folks.
Not that I know of.Has it been confirmed that Breakout modifies weapon damage to make kill times quicker?
Not that I know of.
Health is slightly lower, according to OXM.
Yeah, I noticed that too.Greenskull told me that the shields are multi-layered and in Breakout the top layer is completely removed making kill times faster.
He's got a couple videos up where you can see the visual difference in how the shield is presented on the UI versus regular multiplayer.
Not that I know of.
Health is slightly lower, according to OXM.
You've beenOkay, I got all the terminals in Halo CEA, Halo 2, Halo 3 and Halo 4
but I didn't get the achievement for the last one in Halo 4 because the Halo Channel glitched and it wouldn't play. I also don't have the nameplate for unlocking all the terminals. Even though in the Halo MCC menu it says I've unlocked the achievement.
And for some reason you can't activate terminals more than once in Halo 4. So I'm stuck
;_;
My guess is that they looked at modes like Swat, Griffball, and Zombies for inspiration in creating new modes. None of those modes hold themselves too much to the core Halo arena principles, and with that idea they can experiment and add something new to the game. Those modes are often stuff they show to journalist to show them the new innovative modes that are coming to new Halo.I wonder what the design rationale is behind making different gametypes have different kill times. Seems like it was always frustrating in Reach when different gametypes/hoppers had different rules as to how quickly people would die with different weapons.other than making Breakout play more like esports COD modes
I wonder what the design rationale is behind making different gametypes have different kill times. Seems like it was always frustrating in Reach when different gametypes/hoppers had different rules as to how quickly people would die with different weapons.other than making Breakout play more like esports COD modes
Beat ya to it before halo 4 was out. Just ask frank.I think it's funny that Destiny played around with the idea of making a capture-point gametype where the capture points double as trait zones, modifying points per kill, player traits, etc. I had actually suggested something similar to spice up Three Plots a while back where each Plot would have its own specialty - speed, damage, and defense - where the "contributors" for each capture (those directly involved in staying in the zone during the point of successful seizure) would receive a boost to their movement speed / dexterity, weapon / melee damage and shielding, respectively.
I do actually like the idea of introducing variables that modify point-per-kill rates, but I think those should stick to Slayer, honestly.
While I understand your point, I think there's a difference between Reach, where guns acted differently, and this, which is much more akin to different gametypes having no shields, etc. Your gun is behaving the same, there are just different parameters around it, and it's a lot easier to say "oh this is Breakout with the crazy Paintball maps, I die quicker" than to look at a choice of "Slayer DMRs, TU Slayer, TU Elite Slayer" and figure out what the hell is supposed to be different.
I thought this was interesting
http://www.forbes.com/sites/insertc...o-343s-halo-master-chief-collection-misdeeds/
man, I've had nothing but a miserable experience on Lockout, nostalgia be damned. H2:A needs a remastered Midship something serious.