I hope you can choose your spartan when playing solo. Chief will probably suck balls compared to spawning with a sniperLinda always spawns with a sniper in campaign?
OP
I hope you can choose your spartan when playing solo. Chief will probably suck balls compared to spawning with a sniperLinda always spawns with a sniper in campaign?
OP
Campaign arenas must be really varied and open if one player spawns with a Sniper.
I hope you can choose your spartan when playing solo. Chief will probably suck balls compared to spawning with a sniper
HaloGAFWoah what happened?
Nathan Fillion tho
Yup, we've come a long way.
BTW, 20 maps at launch, and 15 more by next june.
And here's the kicker.
All Map DLC will be FREE.
Some interesting notes about campaign:
- Your teammates can revive you, even in single player.
- You can command them to do a bunch of things such as target specific enemies, pick up specific weapons, use a turret etc.
- There will be multiple ways to complete a mission. In the example you could kill everyone, enable some turrets to help you out, go find a generator and destroy it etc.
- There will be multiple side routes so it won't be completely linear, as in you can sneak through a vent Deus Ex style and go a different route.
Sounds very exciting.
Cool tidbits:
- mentions "over 20 maps at launch"
- specifically notes "more than 15 maps [by June 2016]"
Doesn't explicitly confirm maps released after June 2016 are free, but you're looking at 35+ free maps for a standalone title, which is pretty nuts. Even if you're pessimistic about it and "don't include" remixes, assuming 35 accounts for non-Forge maps, that's still 17-18 unique maps.
I wonder if, with the dlc being free, we'll get maps individually. Is there any point releasing them in packs?
It'd be nice to get a constant drip feed of new content.
I wonder if, with the dlc being free, we'll get maps individually. Is there any point releasing them in packs?
It'd be nice to get a constant drip feed of new content.
That's not a terrible idea or anything, but I personally don't like having AI in multiplayer. Or I hated how it played out in Titanfall, at least.
Maybe it is a "as they get done" cycle. I think I would still want them released in packs though to be honest. Maybe two maps at a time or something.
Right over my headthatsthejoke.jpeg
That's not a terrible idea or anything, but I personally don't like having AI in multiplayer. Or I hated how it played out in Titanfall, at least.I'm really excited to see what's up with the new multiplayer game mode.
When they say they're combining all elements of the Halo sandbox, I'm thinking maybe in the new game mode it's going to be a huge large-scale battle where possibly we have our own little ai spartan squad like in Campaign that you command? Just a cool thought, probably nothing like that.
Either way, excited af.
Well in titanfall the AI was more of a moba style creep to get you junk kills to accomodate calling in titans and stuff, they were never meant to be actual opponents.
"The only bummer is that split-screen co-op is not supported in Halo 5." Doesn't get any clearer than that.
I think one thing a lot of people glossed over was that, in Bonnie Ross' interview / apology regarding the MCC, she specifically says "Going forward, you will never see a Halo game coming out without a beta." Could be pretty interesting if true.
Man, that sounds terrible to me. Throwing in buckets full of AI would be an unnecessary distraction from the real meat: actual PvP. I'd much rather have larger teams, 16v16 broken up into Battlefield style squad or something.They could still fuck you up if you weren't paying attention, but yeah, not terribly threatening.
Personally, I'd love to see AI in the BTB plus mode. Have it be... say, 8-12 players per side, filled out with a metric crapton of allied AI.
loadouts in btb
loadouts in btb
loadouts in btb
Why'd you want loadouts instead of set spawn weapons?I want this actually.
Man, that sounds terrible to me. Throwing in buckets full of AI would be an unnecessary distraction from the real meat: actual PvP. I'd much rather have larger teams, 16v16 broken up into Battlefield style squad or something.
Why'd you want loadouts instead of set spawn weapons?
Btb is honestly the casualist gametype.Why'd you want loadouts instead of set spawn weapons?
Btb is honestly the casualist gametype.
Its going to be hot modern Garbo so why not.
I could be cool with that as long as it was VERY obvious which enemies are AI. Completely different designs, silhouettes, etc.Ah, here's the thing though: what if they operated as an extension of the player? Issuing commands to nearby AI, for instance, or even just following you into battle, filling out your Pelican, that sort of thing.
Screw 8 players per side. I want 64 players per side.
I don't want to battle. I want war!
Bonnie Ross on HMCC:
Her little piece in this article overall was a nice apology I thought. I appreciated it, FWIW
They said sorry so all that wasted time doesn't exist. 343 can't do any wrong.Lest we forget the promise of 4 Halo games in one package on dedicated servers because someone put out a PR piece.
I don't think you could realistically balance different weapon attachments well enough to actually make it fun. As for sidearms we've seen how well that ended up with on 4 so that's probably best to avoid.In BTB (as I imagine it in Halo 5) loadouts sound actually really fun if done well. Like a limited amount of attachments and sidearms.
For everything else, it would be a sin.
Quinn Delhoyo said:Lots of answers will come in regards to CTF in H5. Talking some things over on our end on when and how those answers will come. But we will not just drop the mode on you without talking about it way ahead of time.
"Ok guys, so we're still doing the flagnum auto-pickup, constant objective markers, and no flag juggling. BUT let us explain why this is for the best...*insert unconvincing reasons to everybody but jem*. Something something we're listening to feedback very carefully. You guys wanted more communication from us, well, here it us. Totally transparency."
Just say flag dropping is in and no auto pickup. There is no reason to keep those features a secret.
Quinn posted this over on Team Beyond moments ago:
Hopefully they can alleviate the concerns soon. I feel like if it was good news they'd outright say it, unless it reveals some larger mode/feature that they don't want to spoil.
Other than that, I just hope no auto-pickup and flag juggling is in.
In BTB (as I imagine it in Halo 5) loadouts sound actually really fun if done well. Like a limited amount of attachments and sidearms.
For everything else, it would be a sin.
EDIT:
I have nothing but problems with the stupid Game Informer digital magazine app. It's constantly locking me out or failing to sign in when I have the correct credentials. It's BULL.
I don't think you could realistically balance different weapon attachments well enough to actually make it fun. As for sidearms we've seen how well that ended up with on 4 so that's probably best to avoid.
"Ok guys, so we're still doing the flagnum auto-pickup, constant objective markers, and no flag juggling. BUT let us explain why this is for the best...*insert unconvincing reasons to everybody but jem*. Something something we're listening to feedback very carefully. You guys wanted more communication from us, well, here it us. Totally transparency."
They'll play whatever is given to them, with no second thought. Its sad really.I don't think most people who play BTB care much for balance.
"Ok guys, so we're still doing the flagnum auto-pickup, constant objective markers, and no flag juggling. BUT let us explain why this is for the best...*insert unconvincing reasons to everybody but jem*. Something something we're listening to feedback very carefully. You guys wanted more communication from us, well, here it us. Totally transparency."
They'll play whatever is given to them, with no second thought. Its sad really.
They'll play whatever is given to them, with no second thought. Its sad really.
"Ok guys, so we're still doing the flagnum auto-pickup, constant objective markers, and no flag juggling. BUT let us explain why this is for the best...*insert unconvincing reasons to everybody but jem*. Something something we're listening to feedback very carefully. You guys wanted more communication from us, well, here it us. Totally transparency."
lmfao you're a gem, jem
It's a shame, I like at least some level of balance in it. Suppose I'll play Oddball if that's balanced.I don't think most people who play BTB care much for balance.