For a lot of people, these are very dirty words.
Trying very hard to keep my tone neutral on that. I personally like games with large skill gaps even though I'm usually on the wrong side of them.
For a lot of people, these are very dirty words.
Right - having a hard time making this clear - in the hands of a great player it doesn't really matter whether they've got bifle or sniper. In my hands, it does.
It's not affecting balance, but it is narrowing the gap between players.
Right - having a hard time making this clear - in the hands of a great player it doesn't really matter whether they've got bifle or sniper. In my hands, it does.
It's not affecting balance, but it is narrowing the gap between players.
Oooh I did! It pushed me to be a better thinker and player as it showed immediate gratification.
Making something bipedal work right under full physics would be too annoying. Flipping it back into position would look very weird as well.
Your point? lol.
Has there been anyone who's played the game that actually likes the random personal ordnance drops?
Yeah, it sounds fun as a novelty, but it's imbalanced by design. People who are winning get power weapons. And then there's the fact that you have no idea what the enemy team might have, as Ghaleon pointed out.Ordnance generally can fuck off, and I think you're going to see an awful lot of bitching about it once the honeymoon is over, but I'm pretty resigned to it at this point. Roll on, dice of fate, roll on.
Fixed.Oooh I did! It pushed me to be a better thinker and player as it showed immediate gratification. And then David Ellis let me hold his hand. And then we got milkshakes. ^____^
Yeah, it sounds fun as a novelty, but it's imbalanced by design. People who are winning get power weapons.
For a lot of people, these are very dirty words.
Also, it may not affect balance over the long haul, where people get their 'share' of Binary Rifle drops, but in individual games it is absolutely a gamechanger if someone rolls a lucky double-6 and gets a Binary Rifle in their personal ordnance. And individual games are where balance is assessed. Or they used to be.
Because in modern FPS 'design', individual games pretty much don't matter anymore, only career stats.
Judging by your posts about prior games- I kind of figured personal ordnance would reward your playstyle more than most, for pushing the action.
Being able to toggle weapon percentages on the drops would be ridiculously useful. Just make the percentages work like encounter rates in an RPG, with the crazy powerful stuff only having like a 1% chance of showing up.
Nice haha.
Susan givin Beamish, the mysterious and contemplative custodian, the eye, son!
So is Infinity Slayer different than just normal slayer? I thought Infinity was just a lore thing, but I'm seeing it as a playlist description. What does that mean?
Woah. Those stretched lens flares on top of another set of distorted lens flares are out of control.'New' FUD pic
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MC's codpiece is noticeably made of foam.
So is Infinity Slayer different than just normal slayer? I thought Infinity was just a lore thing, but I'm seeing it as a playlist description. What does that mean?
I hate this.You forgot the part where Halo games only allow you increments of 10%, 20%, 50%, 73% and 300%.
I would prefer that the utility weapons that everyone has allows them to push the action. Randomly dropping unbalanced power weapons is not the kind of action pushing I want.
Infinity Slayer is the new Slayer mode with all the new bells and whistles. There's global ordnance and personal ordnance drops, and the score is not by kills but by combined score.
I would prefer that the utility weapons that everyone has allows them to push the action. Randomly dropping unbalanced power weapons is not the kind of action pushing I want.
You forgot the part where Halo games only allow you increments of 10%, 20%, 50%, 73% and 300%.
But that's the very deffinition of balance in a game played competitively.
Balanced features don't lower the skill-gap, unbalanced one's do.
You forgot the part where Halo games only allow you increments of 10%, 20%, 50%, 73% and 300%.
I hate this.
I have a guess about this. Hopefully 343 took a step in the right direction and does something like this with Ordnance settings.
Ordnance > Personal Ordnance > Options
Battle Rifle | 0%
DMR | 0%
Storm Rifle | 0%
Light Rifle | 0%
Boltshot | 0%
Magnum | 0%
Suppressor | 0%
Plasma Pistol | 0%
Needler | 15%
SAW | 10%
Rocket Launcher | 5%
Shotgun | 10%
Sniper Rifle | 5%
Railgun | 10%
Sticky Detonator | 10%
Spartan Laser | 5%
Concussion Rifle 10%
Energy Sword | 5%
Scattershot | 5%
Beam Rifle | 5%
Binary Rifle | 4%
Incineration Cannon | 1%
Being able to toggle weapon percentages on the drops would be ridiculously useful. Just make the percentages work like encounter rates in an RPG, with the crazy powerful stuff only having like a 1% chance of showing up.
EDIT: It'd be cool if you could get a Support Upgrade that let you have slight control over your Ordnance drop weapons. Don't make it so that you can change every option (like all Binary Rifles, etc.) just some simple ones. For example:
Tool of Destruction
-Triples your chance of receiving _____. (Any power weapon save for the Promethean ones)
Demolition Man
-Personal ordnance drops always give you the grenades your loadout has equipped.
Powerup Preference
-Always gives you the ______ powerup. (Damage Boost / Speed Boost / Overshield)
I would prefer that the utility weapons that everyone has allows them to push the action. Randomly dropping unbalanced power weapons is not the kind of action pushing I want.
Maybe this will explain where I'm coming from: balance is something best judged by comparing equally skilled, high level players. Does picking a particular character, for example, translate into an I win button among equally matched, experienced players? If so, it's probably not balanced.
I don't see the bifle - yet - as affecting balance in that sense more than a sniper.
One more thing about the bifle - after you've seen that red ray of death floating around, who keeps running back into the meat grinder? Who charges that DMR a-blazin'? We saw a lot of that in Duncan's opponents.
I don't understand your logic. I'm not sure if you're serious or if you're just saying it because you think it will rile me up.
I understand why Halo 3 had to do it, but with Megalo surely it would be much more customizable.
Percentage sliders pl0x.
Also, does personal ordnance use path mapping/finding, or are personal ordnance points forgeable? I would assume the latter, but this suggests otherwise:
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Oh, completely serious. When I saw the meter filling up for my personal ordnance it made my adrenaline pump a little more and kept my head in the game. More kills = more space filled in my meter. Meter fills up, I feel like a won a little something in the middle of the game.
And like 3 straight times I got lame drops like needler or speed boost, but when you get a sniper at your feet it felt good.
So everybody gets screwed over equally.Random weapon drops may not be perfect, but taking an extended period of game time into account, it makes a lot more sense. Thinking about each individual drop being random seems unfair, sure, but over the scope of 100 drops, the randomness turns into equal probabilities for everyone. And thats what I don't get about people's argument against this.
The big difference is - if your good enough and position yourself well you can take out a enemy sniper - this thing is an instant killing machine which will have people cowering in they're base because there's no way in hell they stand a chance. It could really slow the game down to a halt.
Oh, completely serious. When I saw the meter filling up for my personal ordnance it made my adrenaline pump a little more and kept my head in the game. More kills = more space filled in my meter. Meter fills up, I feel like a won a little something in the middle of the game.
And like 3 straight times I got lame drops like needler or speed boost, but when you get a sniper at your feet it felt good.
Yeah, anyone can pick up a personal ordnance drop once it lands -- you, team mates, enemies.I like the idea that you could use your personal ordinance drop for someone else, drop a sniper, give it to someone on your team who is more capable with it. This can be done right?
So everybody gets screwed over equally.
Must be done.I hate you, Wahrer. Also bring back cat with sunglasses.
I'm pretty sure time is static, don't want to find the source though.Has there been any confirmation that the power weapons are on a static timer? I was under the impression that they spawn during a window, so, for example, every 1:30 to 2:30 a power weapon will spawn at one of the spawn locations rather than exactly every 1:45.
The Needler is insanely good though.Personal ordnance is going to really annoy people.
It really sucks when you get weapons like the needler and then your teammate gets a Railgun like a second later.
Infinity Slayer is the new Slayer mode with all the new bells and whistles. There's global ordnance and personal ordnance drops, and the score is not by kills but by combined score.
BigShow pls. The Halo 1 Rocket Launcher..
Yeah, anyone can pick up a personal ordnance drop once it lands -- you, team mates, enemies.
And if they are doing a listen-in, it will sound like "hfdyfdbhuffdrfctgfddtwobffvhsnipebfgdeyvffvjnhrocketsbvfjvftsvjouhfthreedownfvvhvftcsghygvfjbhhfvhhsawhvfjvfgbvgjbftvvdspeedvhgfbjhvvfddsniperohhhhhhhhhhhhh"I don't think map awareness is gone, especially since Global Ordnance requires physical spawn points. I mean hell, you can just go into forge and map them out if you want. The weapon itself may be variable but even that's probably customizable in the game settings! It's just made it more deep of a system, and for all we know there may be a way to fuck with the RNG to get what you want. If weapon percentages and a weapon "pool" are what are being implemented then it'll be very simple to figure out what you can get yourself dropped as long as you keep an eye on enemy weapons. Example of old power weapon strategy:
"ROCKET'S BACK IN THREE ON BOTTOM MID"
New strategy:
"GLOBAL'S DROPPING IN THREE ON RIGHT LIGHT BRIDGE, WHAT HAVE YOU GUYS GOT?"
"I GOT SNIPER"
"I GOT BLAIN BEAM"
"ALRIGHT WE'RE EITHER GONNA GET NEEDLER OR STICKY PISTOL, LET THEM HAVE IT. SECOND GLOBAL SPAWNS IN RED CAVE IN TEN, WHO'S GOT PERSONAL?"
"I GOT PULSES, SAW AND SPEED"
"GO WITH SAW AND THAT'LL LAND US A SNIPER"
I explicitly mentioned this above. It doesn't matter if it smooths out across infinity (no pun intended) if it fucks with individual games, because individual games have traditionally been the measure of victory and defeat in Halo. Numerous 343 design decisions, though, suggest they are following after the developers of Call of Duty in deciding that enough stats and unlocks laid out in a metagame breadcrumb trail just long enough to sustain players until the next release is sufficient to distract those same players from their actual proficiency at the game they are playing.Thinking about each individual drop being random seems unfair, sure, but over the scope of 100 drops, the randomness turns into equal probabilities for everyone. And thats what I don't get about people's argument against this.
I explicitly mentioned this above. It doesn't matter if it smooths out across infinity (no pun intended) if it fucks with individual games, because individual games have traditionally been the measure of victory and defeat in Halo. Numerous 343 design decisions, though, suggest they are following after the developers of Call of Duty in deciding that enough stats and unlocks laid out in a metagame breadcrumb trail just long enough to sustain players until the next release is sufficient to distract those same players from their actual proficiency at the game they are playing.
Checking my K/D (and XP earned, and armours unlocked, and...) after 100 hours played is not more interesting for me, and never will be, than winning an individual game. And if that game gets settled at 48-49 because some guy rolled a binary rifle on his last drop and got a hopelessly easy double kill to flip the script, that fucks with my understanding of both fairness and fun. It doesn't matter if the Binary Rifle is 'balanced' over the metagame if it ruins the actual games.
And if they are doing a listen-in, it will sound like "hfdyfdbhuffdrfctgfddtwobffvhsnipebfgdeyvffvjnhrocketsbvfjvftsvjouhfthreedownfvvhvftcsghygvfjbhhfvhhsawhvfjvfgbvgjbftvvdspeedvhgfbjhvvfddsniperohhhhhhhhhhhhh"
I explicitly mentioned this above. It doesn't matter if it smooths out across infinity (no pun intended) if it fucks with individual games, because individual games have traditionally been the measure of victory and defeat in Halo. Numerous 343 design decisions, though, suggest they are following after the developers of Call of Duty in deciding that enough stats and unlocks laid out in a metagame breadcrumb trail just long enough to sustain players until the next release is sufficient to distract those same players from their actual proficiency at the game they are playing.
Checking my K/D (and XP earned, and armours unlocked, and...) after 100 hours played is not more interesting for me, and never will be, than winning an individual game. And if that game gets settled at 48-49 because some guy rolled a binary rifle on his last drop and got a hopelessly easy double kill to flip the script, that fucks with my understanding of both fairness and fun. It doesn't matter if the Binary Rifle is 'balanced' over the metagame if it ruins the actual games.