Didn't the OST get taken down?OMG I'm listening to the full Halo 4 OST and the track "Solace' is one of the most beautiful theme I have ever heard in a Halo game.
Didn't the OST get taken down?OMG I'm listening to the full Halo 4 OST and the track "Solace' is one of the most beautiful theme I have ever heard in a Halo game.
I'm fine with power weapons being powerful. What I have a problem with is when there is such a disaparity in the strength of the normal weapons and the power weapons. Everyone should always have a fighting chance, and when you have power weapons that are easy to use and kill in one hit and normal weapons that take 1.5 seconds to kill (while also being harder to use), you have a problem. The solution isn't to nerf the power weapons, its to make the normal weapons a little more on par.
That's good. At least the post office didn't lose the entire batch. Sorry again to unknown and anyone else who may have not gotten their prize.
But your whole argument was that the geography should be what gives teams the advantage. Even if the power position has a "weak" spot, it still needs to have an advantage, otherwise it wouldn't be a power position and we're back to square one. It would also be really boring design if there were no power positions.
Without static, predictable power weapon spawns, you give teams an advantage for staying in one place; that's the exact opposite of what I think teams should be rewarded for. Holding a power position shouldn't be the entire premise of a game of slayer, at least in my opinion.
The problem with sword base has more to do with just the closed-end powerposition (the entire sandbox design contributed to Swordbases problems). The main problem was that one of the power weapons that allow teams to lock it down literally spawned in the power position.
SC2 does not reset you every month, but it does have seasons. Seasons last several months. When a season is up, if you played in the last season and qualified for matches, you do 3 new placement matches instead of 5. These 3 gauge if you still deserve to be where you are at, need to be lower, or higher. Often it won't change shit, but sometimes you may have been on the tipping point before a season closed out, and these 3 new matches tip you to a league up or down.
Plus, unlike Arena, there is solo and team rankings, since you can compete in 1v1, 2v2, 3v3, and 4v4 for ladders.
Oh and unlike Arena it matches you up quickly from my experience where Arena matching can take for fucking ever. >.<
You can have an advantage thats slight enough to keep the action moving around, but strong enough to have certain spots where more kills will take place. think of king of the hill to a much less-defined hill, and multiple "hill" spots at once.
So again, the power weapons aren't "unbalanced" as you suggested, the loadout weapons are just too weak you're saying. You see where I'm trying to steer your argument so it's more "factually" sound? It sucks to have people discredit you sometimes because of the individual words you say when the meaning of it as a whole is something different.
Do we know for a fact that assault is out?
Yeah, its a classic, like CTF. I can't imagine them leaving it out or changing it....
It has never been mentioned in anything or confirmed to be out so, no there is no confirmation yet.
I still can't see them taking it out of Halo.
The point is, like I said before, why would a team with the lead move from the best power position on the map?
Conversely, if the team with the lead was pushed out of the power position, why would they bother attacking that one instead of just re-establishing themselves at another power position and waiting the game out?
Yes, they are unbalanced given Halo 4's sandbox. If the loadout weapons were stronger, the power weapons wouldn't be unbalanced, but they're not.
That simply doesn't work though. They're in a power position with the lead, they have a massive advantage if they aren't forced to move. Just saying "they'll get taken over so that's why they move" simply isn't realistic. Camping a power position makes it incredibly difficult for an attacking team to simply "take it over," that's why its a power position. And you compared COD to Halo just 2 posts ago. Crysis 2 is more like Halo that COD.
Crysis 2 is a completely different game.
A redditir who claims to have it said it is out. But he also said he would take videis today and till now there is nothing.Do we know for a fact that assault is out?
They'll move because they'll get taken over, killed. And teams are not that great at staying together in a tight group, its not as easy as it sounds, even when they're communicating. Ever play crysis 2 mp? It works.
Yes, they are unbalanced given Halo 4's sandbox. If the loadout weapons were stronger, the power weapons wouldn't be unbalanced, but they're not. Things can only be balanced or unbalanced given the context of the game they are featured in.
Yeah, its a classic, like CTF. I can't imagine them leaving it out or changing it....
Yeah, it's a mandatory* Halo staple, as far as I'm concerned. Neutral Bomb is probably my favorite gametype, or maybe second after two flag CTF.Yeah, its a classic, like CTF. I can't imagine them leaving it out or changing it....
A redditir who claims to have it said it is out. But he also said he would take videis today and till now there is nothing.
Oh and he thought Dominion would be still unannounced. .. so who knows
Man, even I cringed at the casual overusage of 'rape' in this video. Glad this guy got banned.New Ragnarok gameplay curtesy of Halo Council:
http://www.youtube.com/watch?v=AQFmKU-yYAw&feature=youtu.be
Haha, I wish. That was hilarioushahaha I thought this was barrow roll cause it's his facebook avatar
http://www.neogaf.com/forum/showpost.php?p=43124350&postcount=430
Keep slurpin that dee.shake appeal and bigshow making sense like usual
As insane as that sounds, a Halo game without assault.
Is it just me or do the Ragnarok man cannons launch players on a much lower trajectory than their Valhalla counterparts?
The fact that neither Frank nor David has mentioned that Assault is in,should fill no one with optimism... As insane as that sounds, a Halo game without assault. Kind of reminds me of when we asked them for months if flag throwing was in the game and they didn't/couldn't answer.... Well, there was a good reason for that. Not saying that the CTF change WAS the reason they kept mum about that, just wondering if it was.
Is it just me or do the Ragnarok man cannons launch players on a much lower trajectory than their Valhalla counterparts?
Never got to play Halo: CE multi.![]()
It had a gametype named Assault, but you just took the flag from your base to their base. I think I played it like, once.
It had a gametype named Assault, but you just took the flag from your base to their base. I think I played it like, once.
Actually, and I said this a while back, maybe it's good they haven't mentioned it, it probably means they haven't fucked it up.
Didn't the OST get taken down?
I don't usually go nuts over how people play but that was hard to watch. Also Banshee seemingly going through the world geometry when it was doing a backflip on the ground.
Depends on what toggles they give us, really. Removing the waypoint over ballbomb carrier would be priority one, considering the gametype revolves around the concept of a gradual setup in support of surprise attacks. Removing ball throwing for an assault would be less important, but I think a good step to take. I think it's safe to say that even if you were to use the ball for an Assault variant, you wouldn't be able to keep the interesting arm/plant mechanics of classic Assault, which is a bummer. Grifball works in that sense because there's no arm time.Can't you just use the "objball" to make an Assault gametype? I don't see why not. Grifball was Assault and the only thing changing there is no explosion and the ball respawning. I'm guessing it can be tweaked to end the round instead of respawning.
Global Ordnance:
Used on most modes for power weapons. They spawn at initial, predictable points at the start of the match, as in past Halo games. Thereafter, they spawn in at set times at any number of predetermined locations, with the location selected at random by the spawning system. The exact weapon is also not fixed, but is randomly selected from the map-specific set of possible options for the system to choose from. So you know when something will spawn, but not what, or where. But you know the range of possible locations and range of possible things that will spawn.
Personal Ordnance:
Used in Infinity Slayer. Players accumulate points, fill a meter, and then get the chance to call down ordnance to their location, chosen from one of three options. Again, the three options are random but chosen by the game sytems from a pre-determined set for that map/mode.
Random means that given all the data of a given system, you cannot determine the outcome of an event.
What people mean by random is that an event is unpredictable, i.e. we don't know enough to be able to determine the outcome of an event.
Personal ordnance has three options, each item (left, right, down) fall under a certain category, but the item you get to chose from for each position is chosen unpredictably from a set. Personal ordnance only exists in Infinity Slayer (so far)
Global ordnance is also unpredictable, but weapons are from a fixed weapon set, and initial drops are always the same, afaik.
Where'd you get it?OMG I'm listening to the full Halo 4 OST and the track "Solace' is one of the most beautiful theme I have ever heard in a Halo game.
Guess this means no more neutty bomb on Asylum.
EDIT: ACT COOL EVERYONE
Does there have to be a bomb, would yall be okay with just reverse flag?
Where'd you get it?
Guess this means no more neutty bomb on Asylum.
Where'd you get it?
he might've saved it... it was leaked in an article yesterday...
did I say too much?
Thank god. The people that enjoy that gametype on that map are the same ones that give Muse money.
No VIP and no new Theatre features is super sad.According to Reddit:
No VIP Gametype
No Assault Gametype
New Map is called(Pic proof : http://imgur.com/CTu4V)Vortex
You can disable radar
No new Theatre features
No Theatre rewinding - same 10 second jump like Reach
Theatre confirmed for Campaign, Multiplayer and Spartan-Ops
Oh I Just spotted those a few minutes ago, thanksYup, its Fred.. you can see him in the preview for next week. It seems he wont be name dropped in the show though, because he is only credited as 'Spartan'. Kelly, however is credited by her name, so she may have a bigger role.
According to Reddit:
No VIP Gametype
No Assault Gametype
I didn't get it from there...
According to Reddit:
No VIP Gametype
No Assault Gametype
New Map is called(Pic proof : http://imgur.com/CTu4V)Vortex
You can disable radar
No new Theatre features
No Theatre rewinding - same 10 second jump like Reach
Theatre confirmed for Campaign, Multiplayer and Spartan-Ops
I didn't get it from there...
New Ragnarok gameplay curtesy of Halo Council:
http://www.youtube.com/watch?v=AQFmKU-yYAw&feature=youtu.be