Yes, because now that they can't drop the objective to even defend themselves, it totally resolves that issue.
Maybe the flag should go white so they can surrender at will.
Yes, because now that they can't drop the objective to even defend themselves, it totally resolves that issue.
Did you miss the discovery that there's also no campaign theater as far as we can tell?
Maybe the flag should go white so they can surrender at will.
Did we cause all this by ignoring the objective and slaying kids all day in Unlimited Slayer Objective?
Did you miss the discovery that there's also no campaign theater as far as we can tell?
Maybe the flag should go white so they can surrender at will.
Can't wait for you to accidentally pick up the flag/ball in a dangerous situation and immediately change your mind.
Backing this project as soon as I pay for Halo 4.Community Evolved: Update #1
Kickstarter Page
We've just put up our first update on the Kickstarter page, viewable to everyone that has so far backed the project - it includes a message of thanks, a small 6 minute podcast and a very, very special announcement.
More details to come very shortly.
Here's a tease!
This is genius...
I equate picking up a flag that you can't drop and puts a waypoint above your head to be the same thing as surrendering.
Headphones with gamechat and games ounds coming in through the TV. Turning the TV down would turn everything down. VOILA
I equate picking up a flag that you can't drop and puts a waypoint above your head to be the same thing as surrendering.
Don't forget about the magic pistol. Remember 343i said that it was to make the flag carrier feel "less helpless", even though that same flag carrier had rockets on his back.
But, that's ok. The magic pistol is totally better than rockets.
Nooooooooooooooooo
Nooooooooooooooooooooooooooooooooo
343i.
Wut r u doin?
343i
STAHP
Seriously... Is this true? Please tell me it isn't. Please.
Don't forget about the magic pistol. Remember 343i said that it was to make the flag carrier feel "less helpless", even though that same flag carrier had rockets on his back.
But, that's ok. The magic pistol is totally better than rockets.
Nooooooooooooooooo
Nooooooooooooooooooooooooooooooooo
343i.
Wut r u doin?
343i
STAHP
Seriously... Is this true? Please tell me it isn't. Please.
Its the massive bloom that really gives you the feeling of confidence.
The Pistol will easily take down a team of cross mapping DMR users shooting you as you man cannon out of the base on Ragnorok
This reminds me, I've been wanting to clarify something for a while. I thought the +5/+10/+15/etc. number values that pop up with the white text don't indicate XP earned. They just show how many points you're earning towards your personal ordnance. XP is a totally separate thing, and is only shown in the post game menus... Or so I thought? Can anyone clarify?I'm here to remind everyone that we have to assemble a day 1 full party boosting group to form a circle and throw the ball to each other for the duration of an entire round. With double XP we'll be at 50 in no time.
Sounds like a rather crummy setup if you ask me, why not have a volume control for the headset separately as even the most basic of chat headphones have?
Also, the Sean Connery 'Junior' video was far more annoying than that one, I had to watch that 0.5second clip at least 8 times before I understood what you were trying to say.
If rather be a junior than a 'member' anyhow.
The Pistol will easily take down a team of cross mapping DMR users shooting you as you man cannon out of the base on Ragnorok
Haha, ew.Its okay, you can always go back to Reach.
That would definitely be a deal breaker if it were true. Would not hesitate to cancel my preorder at all.
Especially because they have that pesky waypoint that is distracting their aim.
This reminds me, I've been wanting to clarify something for a while. I thought the +5/+10/+15/etc. number values that pop up with the white text don't indicate XP earned. They just show how many points you're earning towards your personal ordnance. XP is a totally separate thing, and is only shown in the post game menus... Or so I thought? Can anyone clarify?
[ ] Soon
[ ] Trust us
[ ] We'll discuss that feature closer to launch
[ ] Soon
Pick any and all that apply.
Man this thread is like a minefield, I'm scared to post my thoughts on changes without getting shredded for it D:
It is an eye-opener though, to see that every different, seemingly little variables have defined the "Halo" experience for many.
Can someone explain to me why the spawns on Haven, which is a symmetrical map, are apparently (the oddball video posted a few pages back showed it) asymmetrical?
It's almost as if the flag carrier is supposed to be vulnerable. Weird.
Yeah, in fact I'm pissed that they didn't strip you of your shields and had you permanently crouch moving while carrying it because of flag nanomachines.It's almost as if the flag carrier is supposed to be vulnerable. Weird.
I don't see a "feels like Halo" option.
I don't know, not being able to pick up something you clearly want to pick up is a lot more frustrating than temporarily holding the Oddball
It's almost as if the flag carrier is supposed to be vulnerable. Weird.
This reminds me, I've been wanting to clarify something for a while. I thought the +5/+10/+15/etc. number values that pop up with the white text don't indicate XP earned. They just show how many points you're earning towards your personal ordnance. XP is a totally separate thing, and is only shown in the post game menus... Or so I thought? Can anyone clarify?
Visor looks awful here.I think the textures just look quirky with the lighting going on, but in something like this it makes everything look very solid coloured and plain.
Because 343's decisions stopped making sense a long time ago.Can someone explain to me why the INITIAL spawns on Haven, which is a symmetrical map, are apparently (the oddball video posted a few pages back showed it) asymmetrical?
Or one where we get mocked in a condescending tone for having the nerve to oppose change for the sake of change.I don't see a "feels like Halo" option.
I never had a problem picking up the flag. Walk over it, hold button. Just a matter of dexterity/skill?
Can someone explain to me why the spawns on Haven, which is a symmetrical map, are apparently (the oddball video posted a few pages back showed it) asymmetrical?
Yeah, in fact I'm pissed that they didn't strip you of your shields and had you permanently crouch moving while carrying it because of flag nanomachines.
+10Because that adds predictability, which would give a team that is more knowledgable or is better prepared an advantage, which simply isn't fair in competitive multiplayer games.
Halo needs to evolve (CE, right?) and part of 343's design philosophy here seems to be focusing on choice few game types and really making them work well. From the impressions I've read and the footage I've seen, Halo 4 is a lot more fun than previous iterations. If that's at the sacrifice of customization, so be it. If you miss the old games, play them! You can drop flags to your heart's content. I won't be the first to say that flag juggling was more obnoxious than it was fun or "deep".
FLAGDROPPEDFLAGTAKENFLAGDROPPEDFLAGTAKENFLAGDROPPEDFLAGTAKENFLAGDROPPEDFLAGTAKEN
I don't think 343 ever just changes thing cause they can. They think their changes are improvements. They just have a very different idea of what makes a good Halo game than most of us do.Or one where we get mocked in a condescending tone for having the nerve to oppose change for the sake of change.
Because that adds predictability, which would give a team that is more knowledgable or is better prepared an advantage, which simply isn't fair in competitive multiplayer games.
I don't think 343 ever just changes thing cause they can. They think their changes are improvements. They just have a very different idea of what makes a good Halo game than most of us do.
And, like many have pointed out, it's probably better that they're sticking to their guns and not trying to please everyone. But they could at least let us drop the flag in customs, turn of white text, and customize our control scheme...
Man this thread is like a minefield, I'm scared to post my thoughts on changes without getting shredded for it D:
It is an eye-opener though, to see that every different, seemingly little variables have defined the "Halo" experience for many.
I don't think 343 ever just changes thing cause they can.
Because 343's decisions stopped making sense a long time ago.
http://beyondfantasycollectables.co.uk/ekmps/shops/beyondfantasy/images/storm-jackal-halo-4-series-2-action-figure-217-p.jpg[IMG]
[spoiler]I know what you're saying, but still, WTF Covenant redesigns[/spoiler][/QUOTE]
The Jackal is the only redesign I don't like. The others range from good to awesome, in my opinion.
Wow sig just choked pretty hard. He's having an off day.