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Halo |OT11| Forward Unto Dong

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Different opinions, views? Awesome voice over, even contains the best line since Halo 2.

I approve the voice acting, always good to hear Harbinger get more work.

But that wasn't a very gripping trailer, imo. "AN ANCIENT EVIL" "CONFINED FOR MILLENIA", all it needed was the random trailer guy voice and the cheesefest would've been complete.
 

Redford

aka Cabbie
After thorough listening, To Galaxy is still the best track on the OST in my opinion, feels like the de facto theme for the game. Runners up include 117 (of course), Solace and Requiem. The Bobby Tank remix is pretty good too.

Also it's a relief the namesake is returning.
 

cocamola

Banned
At least they brought the hitscan BR back. I will continue to hold on that as the best positive.

@Trey I meant vertical sensitivity settings, lol. Or just mapping buttons would be nice


They brought back a pre-patch Halo 2 BR that's a 5 shot which the DMR destroys.
gg343
 

Ramirez

Member
I approve the voice acting, always good to hear Harbinger get more work.

But that wasn't a very gripping trailer, imo. "AN ANCIENT EVIL" "CONFINED FOR MILLENIA", all it needed was the random trailer guy voice and the cheesefest would've been complete.

Preorder cancelled.
 

Akai__

Member
I approve the voice acting, always good to hear Harbinger get more work.

But that wasn't a very gripping trailer, imo. "AN ANCIENT EVIL" "CONFINED FOR MILLENIA", all it needed was the random trailer guy voice and the cheesefest would've been complete.

The voice actor is the same guy, who was voice acting Harbinger in Mass Effect 2? Keith Szarabajka?
 

Brolic Gaoler

formerly Alienshogun
I'll still use the BR. It's been too long my old friend...

I see it being pretty damn good, especially for team firing and cleaning up. The DMR kind of forces you to be dead on accurate from what I've seen, the BR allows some messy play.

How is coca mola so confident the DMR destroys the BR? You get an early copy or something?

I think he was one of those "I have a friend' people earlier.
 

Gui_PT

Member
I approve the voice acting, always good to hear Harbinger get more work.

But that wasn't a very gripping trailer, imo. "AN ANCIENT EVIL" "CONFINED FOR MILLENIA", all it needed was the random trailer guy voice and the cheesefest would've been complete.

And it showed like 4 seconds of actual gameplay
 
After thorough listening, To Galaxy is still the best track on the OST in my opinion, feels like the de facto theme for the game. Runners up include 117 (of course), Solace and Requiem. The Bobby Tank remix is pretty good too.

Also it's a relief the namesake is returning.
For me, it has to be Revival.
Walking around my dark village at night... so good. Same for when playing in Audiosurf.
 
Halo 4 question:

I have a friend who constantly betrays teammates because he thinks it's funny. He prefers to drive them off a cliff in a vehicle because it doesn't count as a betrayal that way and he subsequently doesn't get booted from the game.

Needless to say, he still gets booted a lot. It sucks for me because I have to finish games alone without him and it's no fun. Obviously there's nothing wrong with the system (it's his fault for being a dick), but I'm curious about if it will be changing at all this time around.

My question is: is the betrayal/boot/ban system any different in Halo 4?
 

Moa

Member
Halo 4 question:

I have a friend who constantly betrays teammates because he thinks it's funny. He prefers to drive them off a cliff in a vehicle because it doesn't count as a betrayal that way and he subsequently doesn't get booted from the game.

Needless to say, he still gets booted a lot. It sucks for me because I have to finish games alone without him and it's no fun. Obviously there's nothing wrong with the system (it's his fault for being a dick), but I'm curious about if it will be changing at all this time around.

My question is: is the betrayal/boot/ban system any different in Halo 4?

That's like asking for skill-based rankings info.
 

Booties

Banned
Why are video game nerds so sensitive to anything being partially reveiled in a commercial? How else are they going to advertise? The point is to show stuff that happens but have you buy the product to see the really great parts for yourself. Just like a movie trailer. Contrary to what you all think, 343 and microsoft are doing this for casual people, not you guys. Get over yourselves or stop watching.
 

Redford

aka Cabbie
Why are video game nerds so sensitive to anything being partially reveiled in a commercial? How else are they going to advertise? The point is to show stuff that happens but have you buy the product to see the really great parts for yourself. Just like a movie trailer. Contrary to what you all think, 343 and microsoft are doing this for casual people, not you guys. Get over yourselves or stop watching.

I'm not sure how much significance the spoiler has with the casuals but I think it probably has the same effect as a numbered sequel, so it was a good choice.

Not sure what you mean...I'm just asking the people who have been following the development of this game if anyone at 343/MS have mentioned any changes in the betrayal/boot/ban system.

We are basically waiting until launch, they will almost certainly do an update devoted to it. I wouldn't expect much has changed, personally; they'll probably spend more time talking about JIP.
 

Tawpgun

Member
It's a videogame commercial, who cares?

The hyperbole on both sides is embarassing.

Need to play with it a lot more.

But I didn't notice any clear superiority of one weapon over the other. Just in different ranges. I guess the DMR could be considered superior because its better than the BR at long range and can equal it at mid range.
 

BigShow36

Member
Halo 4 question:

I have a friend who constantly betrays teammates because he thinks it's funny. He prefers to drive them off a cliff in a vehicle because it doesn't count as a betrayal that way and he subsequently doesn't get booted from the game.

Needless to say, he still gets booted a lot. It sucks for me because I have to finish games alone without him and it's no fun. Obviously there's nothing wrong with the system (it's his fault for being a dick), but I'm curious about if it will be changing at all this time around.

My question is: is the betrayal/boot/ban system any different in Halo 4?

The solution is to find another friend.
 
Halo 4 question:

I have a friend who constantly betrays teammates because he thinks it's funny. He prefers to drive them off a cliff in a vehicle because it doesn't count as a betrayal that way and he subsequently doesn't get booted from the game.

Needless to say, he still gets booted a lot. It sucks for me because I have to finish games alone without him and it's no fun. Obviously there's nothing wrong with the system (it's his fault for being a dick), but I'm curious about if it will be changing at all this time around.

My question is: is the betrayal/boot/ban system any different in Halo 4?
I don't remember seeing any information about how the system is going to treat people who betray. Infinity Slayer seemingly has friendly fire turned off, but that doesn't solve the problem of people intentionally driving off a cliff.

Tell your friend he's an asshole, lol.
 

Booties

Banned
I'm not sure how much significance the spoiler has with the casuals but I think it probably has the same effect as a numbered sequel, so it was a good choice.
They have to bridge the gap for everyone except for all of us because its a totally new story. Not everyone has read all the books and played the campaign within the last two years. A lot of people didn't "get" reach's story past surface value. If I haven't played halo in 4 Yeats I'd be pretty pumped right now for the new story.
 

Deadly Cyclone

Pride of Iowa State
How can you say that? You haven't even played the game. Frankie even confirmed the DMR was better if matching shot for shot. It simply has a faster kill time.

I have played the game. Thanks.

Also, Frank confirmed that they both have their uses in different situations. "Better" does not just mean pull the trigger 5 times and see who dies first, it also highly depends on distance from target, movement, and skill of player. I found the BR to be easier to use when in close combat with a moving target and DMR better when I had some room to work with and needed the precision.
 

Gr1mLock

Passing metallic gas
Do you get booted for running over your teammates with Ghosts in Infinity Slayer? Asking for a friend.

A friend of mine and another friend used to love driving around like assholes with warthogs on valhalla mowing down friend and foe alike.
 

eeblogue

Neo Member
Went on a bit of a rant tonight, went ahead and highlighted it on YouTube for ya.
http://www.youtube.com/watch?v=NaB8Mi_RUsQ

Don’t be fooled by u4ix, the guy might say he’s a part of the competitive crowd but he does not speak for the hardcore competitive community.

The majority of us really don’t give a shit if Halo gets back on the circuit, and have no interest in playing a dumb down version of the game to appeal to a larger audience. If the most competitive settings strip down the game, so be it. 343 just give us the options.
 

Project

Member
I have played the game. Thanks.

Also, Frank confirmed that they both have their uses in different situations. "Better" does not just mean pull the trigger 5 times and see who dies first, it also highly depends on distance from target, movement, and skill of player. I found the BR to be easier to use when in close combat with a moving target.

http://www.neogaf.com/forum/showpost.php?p=43384694&postcount=16727

You should read over that. He is basically saying the the BR is a little easier to use, and is more friendly to newer players who's aim is not as precise. Playing against someone who plays a lot and rarely misses shots, DMR wins every time if you are matching shots. Not only this but it dominates med-long range battles over the BR. I've watched gameplay and seen the BR's recoil mechanic to be annoying when at a longer range.
 
Could you give me an example of what kind of difference I will see with this?

If an opponent is already injured and their shield is very close to being down, a dmr will merely take the shield off without additional damage, whereas the br can take the shield down and do additional damage, even get a kill if its a headshot I'm guessing.
 

DesertFox

Member
I've got a question about the concern for skill ranks - I don't want this to come off as rude, because I'm legitimately seeking clarification...

I understand people want a Halo 2 style visible system for ranking in matchmaking. I understand this is important for getting a decent competitive match while in matchmaking (especially after the HORRIBLE matchmaking system in Reach.)

My question is, even if there is no visible rank system at all, and this is done invisibly behind the scenes... would people be happy as long as their getting matched up against a similarly skilled team? Or is it that people want to see the 1-50 skill rank next to their name?
 

Deadly Cyclone

Pride of Iowa State
http://www.neogaf.com/forum/showpost.php?p=43384694&postcount=16727

You should read over that. He is basically saying the the BR is a little easier to use, and is more friendly to newer players who's aim is not as precise. Playing against someone who plays a lot and rarely misses shots, DMR wins every time if you are matching shots. Not only this but it dominates med-long range battles over the BR. I've watched gameplay and seen the BR's recoil mechanic to be annoying when at a longer range.

Exactly why I said skill also matters in the definition of "better." Frank is saying basically the same thing I am. When in close, the DMR may be "better" from a kill time perspective, but it also depends on if you are good with a DMR and if you land every shot. BR (as Frank notes) gives you more room to be a bit sloppy, which comes in very handy up close as most players wont land every DMR shot on a moving target from 5 feet away. BR gives you more room for mistakes. DMR is better if both of you land each shot, but chances are (in a close-up, moving battle) this won't happen.

EDIT:
If an opponent is already injured and their shield is very close to being down, a dmr will merely take the shield off without additional damage, whereas the br can take the shield down and do additional damage, even get a kill if its a headshot I'm guessing.

This also plays into it.
 

Rev3rb

Member
http://www.neogaf.com/forum/showpost.php?p=43384694&postcount=16727

You should read over that. He is basically saying the the BR is a little easier to use, and is more friendly to newer players who's aim is not as precise. Playing against someone who plays a lot and rarely misses shots, DMR wins every time if you are matching shots. Not only this but it dominates med-long range battles over the BR. I've watched gameplay and seen the BR's recoil mechanic to be annoying when at a longer range.

I don't know if the BR recoil has changed since, but when I used it at RTX, it was definitely really easy to pull off 5 shots by just aiming at the chest. DMR will definitely toast it in long range though
 

Loginius

Member
You may be shocked to learn that different things carry different weights to different people. And I didn't see anyone saying the game was going to be bad because of those things. Just that we're disappointed they are not included. Enough with the hyperbole.

I did not say any of those carry more or less weight then other changes.
I simply listet what seems to come up the most and as how "bad" it is described (over the last ~20 pages).

And while I dont think (/hope) anyone was serious there were those that act like its the end of halo.
I even remember one comment that said the whole "campaing trickjumps" and "50-skill" crowd simply wont buy this game.

And at the end of that list I put my very own sarcastic remark about those complaints.
I as well would like to see those features in the game.
 

Deadly Cyclone

Pride of Iowa State
Major Nelson just put up details on the Season Pass with NEW MAP PACK DETAILS.

http://majornelson.com/2012/10/24/announcing-the-halo-4-war-games-pass/

Major Nelson said:
With the highly anticipated launch of “Halo 4” on Nov. 6 less than two weeks away, Microsoft and 343 Industries today unveiled that there will be more content to come in the months post-launch, and the “Halo 4” War Games Map Pass is your ticket to getting it all at a 15 percent discount. Stoking the excitement for launch, 343 Industries also premiered the gameplay launch trailer for “Halo 4, available now on Halo Waypoint.

Retailing for $24.99 USD2 (2,000 Microsoft Points), the “Halo 4” War Games Map Pass confirms your access to three War Games map packs as they become available in December, February and April, and represents a savings of more than 15 percent versus purchasing the packs individually. In addition, Map Pass purchasers will receive two bonus in-game helmets, as well as a unique in-game emblem.


Exploring new worlds and wonders, all three Map Packs provide classic “Halo” combat and exciting ways to experience the new feature-set of “Halo” Infinity Multiplayer. Descriptions and tentative release dates are as follows:

Crimson Map Pack (December release timeframe)

Maps: Wreckage, Harvest, Shatter


Description: Witness the chaos of a clash of civilizations in Wreckage, with its blend of claustrophobic spaces and dangerous exposures and venture into the human colony environs of Harvest, and explore a human foray on an alien moon in Shatter.

Majestic Map Pack (February release timeframe)

Maps: Landfall, Monolith, Skyline


Description: Landfall’s emphasis is on infantry battles against a glittering ocean on a distant world, while Monolith exposes you to the naked vacuum of space – and the firepower of opposing teams, and Skyline’s distinctly industrial feel provides new challenges in somewhat familiar, but occasionally confined spaces.

Castle Map Pack (April release timeframe)

Maps: Daybreak, Outcast, Perdition


Description: Daybreak is set in a military facility against the backdrop of an idyllic mountain range, while Outcast plunges you into the warrens, canyons and arches of an alien edifice, and Perdition takes players into the heart of an urban sprawl, with tactical speed and situational awareness its key features.


Also included in the “Halo 4” War Games Map Pass are two unique in-game helmets (‘Scanner’ and ‘Strider’) that feature new geometry, and an exclusive in-game emblem (‘Falcon’). The “Halo 4” War Games Map Pass is included as part of the Xbox 360 Limited Edition “Halo 4” Console Bundle.
 

Raide

Member
I've got a question about the concern for skill ranks - I don't want this to come off as rude, because I'm legitimately seeking clarification...

I understand people want a Halo 2 style visible system for ranking in matchmaking. I understand this is important for getting a decent competitive match while in matchmaking (especially after the HORRIBLE matchmaking system in Reach.)

My question is, even if there is no visible rank system at all, and this is done invisibly behind the scenes... would people be happy as long as their getting matched up against a similarly skilled team? Or is it that people want to see the 1-50 skill rank next to their name?

If it is done in the background, having a visible representation of that rank makes it easier to see who you're matched to else it is hard to tell if the system is actually doing its job correctly. Part of it is having that fancy number next to your name, the other part is being able to gauge someone's skill from that number.
 
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