So, first time popping in this thread and I must say that I am sort of shocked.
I've been playing since day one and I am absolutely enamored with H4's MP. The guns feel great, the maps are solid, and the action just feels...right.
What is it exactly people are clamoring about, specifically? I mean, we've seen quite a large variety and changes in Halo's MP, even when it was just being made by one studio. Leaping from Halo 2 MP to 3 was a huge change. Hell, Reach to 3 was a bit of a culture shock as well.
Personally, I think that 4 has borrowed the right elements from Reach and 3 to create an outstanding MP experience. But, just my opinion.
UI
~No order on the roster: people are not grouped by playlist, wargames/campaign/s ops or alphabetized.
~Doesn't display the playlist others are in.
~Doesn't display time left in game.
~When you join into a game they just throw the strangers into your roster list
MM
Gametypes
~Recigicide: scoring currently screws over the person who would normally win an FFA due to king kills being weighed so much. Basically you can pull out a win riding second if you just kill the king enough times rather than protect yourself.
~CTF/Ball: auto pickups take away player choice and ability to defend oneself if you lack teamwork or team mates.
~CTF: flag reset is too long.
Join in Progress
~Splits parties up.
~Uneven teams for the whole game despite the fact it's supposed to counter this.
~No upper limit on how badly a team is losing, you'll be thrown in it anyway.
~Also shouldn't be in FFAs unless it's some long one you can join to warm up or something. I was watching TD play regicides the other night and he kept joining games that were basically done.
Loadouts/Ordinances
~No disadvantage to camo usage really.
~Jetpack still overrides map flow.
~PV basically renders positioning, hiding, crouching, sneaking pointless.
~Ordinances: great for turtling or whoring out power weps on the outskirts of a map or using with camo in bases.
Other stuff
~Instant respawn: allows for people to just spawn right by the person who killed them and take vengeance. Couple this with PV/sprint and it happens even more often.
~Shield regen is slow despite the aforementioned instant respawning.
~Death waypoints are gone because god forbid you know where a team mate fell.
~Instead of descoping there is now flinching. So the idea was to make it an absolute chore to return fire if they happened to see you first?
Random Glitchy Shit
~Whenever I switch tags out while H4 is running I've been unable to play, told I'm not in a halo party, and been invisible in people's rosters.
~I've spawned without a weapon before.
~There are wall hacks on a couple maps.
And I'm still forgetting a host of other problems.