The Halo 4 UI would be fine if they just fix the baseball cards and put the temporary game history in the Theater section. I think the options that come up with 'Start' are great and makes it quicker to navigate.
That'd be a nice first step, but fine? Eh. There's a ton of functionality that is just missing. Not being able to hit A on a challenge and have it take you straight to the lobby with all the settings premade so you don't have to fumble around with skulls is disappointing. The pullout roster not showing playlist or game session information is disappointing. The pregame lobby not displaying any information about the gametype is super disappointing - when the Community Forge Test CTF settings surfaced, it wasn't because the game said something to the player about what was different, it was because somebody noticed "oh shit, the return time is lower now and it goes down to 3 seconds when I stand on it." Now that they're pushing out per-map gametype settings, this is no longer optional. Players
need to know the map's settings without having to dig into some fan's archive of what the settings are. The Service Record is still missing a bunch of useful information (why can I figure out K/D and not W/L from the data it gives me?). The way the game pushes out unlock notifications is crazy - notification when you've just scratched the surface of the required commendation but not when you've completed it? Instead of loading you into a lobby when you join a match in progress, it freezes up at the matchmaking screen, becomes unresponsive, then goes straight to the loading screen - why not let me see what the map and gametype and teams are like while you're getting the joining process set up, which sometimes seems to take forever? That it doesn't display who is in a party with who in the pregame lobby is a huge step backwards from Reach. Then you've got the way that the File Browser and Theater display the temporary history, which has been covered. I'm beating what little is left of a dead horse straight into the ground, but a lot of little things in the UI just ignore how players use the menus in Halo games.
It's grown on me a bit to the point where I can do most of the things I want to do without much trouble, but it still takes a bunch of extra steps to get there.
Love, love, love Team Objective. So good.
I'm really surprised it's been doing so well, nearly quadrupling the peak populations of any of its constituent gametypes' standalone playlists. I hope that holds up.