Pretty sure I'm not. I like Reach, it has it's problems, it's not perfect by any means. The armor abilities are fucking terrible and led to the shit that killed Halo 4, some of the maps were pretty awful. If liking Reach means I'm a troll then so be it. I like Reach above most the Halo games, but, i still think they're all mostly on the same level. I dislike 2 yet put in more hours then any other Halo game.
Throwdown is really really good. Every other playlist is terrible.
good games with tashi, nutter, and heckfu last night. Fun stuff
oh right, doubles is damn good too.Uhhhh Doubles?
GGs
First day on the Internet eh?
http://www.youtube.com/watch?v=YNrn-7zjmYwI was born in the Internet!
Landfall is lame, Monolith is generic, and Skyline is by far the best map of the DLC. It's one of the best small maps of the entire game.
So if you don't like armor abilities or maps...what did you like about reach?
Everyone's entitled to their opinion, but the shitty maps/armor abilities/bloom/slow movement pretty much defined reach for me. At least mutliplayer wise
Some of the maps. I liked most. I mostly prefer BTB/invasion. I rarely play anything else.
That explains everything.Some of the maps. I liked most. I mostly prefer BTB/invasion. I rarely play anything else.
You know what's a better way to limit the range of utility weapons? Less aim assist and/or a 2x scope. Bloom is the absolute worst way to do it.If I recall, there was some debate about what MLG should do with it. And you're still focusing on the negative. The error allowed the weapon to be versatile, effective and fast at close range, workable at mid-range, and slow and methodical at long range. This had the effect of allowing more player movement around maps, as well as giving precedence to the other weapon roles in the sandbox. It made for varied encounters, and was a skill unto itself that worked in tandem with aiming and strafing. MLG might have removed it, but they removed so many things from the game. Reach was a game where every weapon could be a viable option against the DMR at the right range.
This.Just realized a few speculative things about the story. Frankie, please give the plot a TU.
The Rookie was on a planet under siege before joining Buck's squad, and talked firsthand to a wounded ODST squad leader who manually detonated a nuke that carved half of the nearby mountain range out, with the Rookie having just enough time to get out of range. This is straight out of Halo Evolutions - Dirt, I think? He's not silent on purpose, the event traumatized him and he was rendered mute by way of PTSD. He sleeps constantly because it's his only form of release or freedom from his memories.
The Forerunners were originally much more birdlike, similar to the Chozo. Once they realized they were losing the test of the Mantle to humanity, they took advantage of their advanced technology in order to try and win the Precursors over (or, as a contingency plan, become strong enough to wipe them out). So what did they do? Mutate their race to become more human. That's why all the unmasked Forerunners have seemed so humanoid so far despite their book descriptions - we aren't seeing true "purebloods" yet.
The Jackals, Grunts and Elites look wildly different compared to their previous incarnations - notably looking more "full" compared to their wiry, insectoid designs prior. Halo 2 taught us that Heretic factions tend to treat their comrades with more equality than the Prophets would allow after such events like the Grunt Rebellion. Halo 4's Covenant look so different because they aren't being starved to the point of subservience. Their nourished forms are vastly different than their emaciated ones, and it has improved morale - but at the cost of reducing combat effectiveness, as the Covenant no longer fight with a zealous desperation as they did before. With their numbers reduced exponentially after Spartan Ops, Jul Mdama will likely reduce rations to bring the Covenant back to their old selves.
"THIS YEAR WILL BE A BUSY ONE! IN PARTICULAR FOR NEIL DAVIDGE WHO WILL BE WORKING ON THE SCORE FOR "MONEY AND POLITICS" AS WELL AS RELEASING HIS DEBUT ALBUM AND A FOURTHCOMING HALO 4 VOLUME 2 SOUNDTRACK."
http://www.7hzrecordings.com/
yussssssssss
That was posted two months ago and no one noticed it. lol. But yeah. Goddamnit finally! I hope we will get every track this time. So many great unused tracks."THIS YEAR WILL BE A BUSY ONE! IN PARTICULAR FOR NEIL DAVIDGE WHO WILL BE WORKING ON THE SCORE FOR "MONEY AND POLITICS" AS WELL AS RELEASING HIS DEBUT ALBUM AND A FOURTHCOMING HALO 4 VOLUME 2 SOUNDTRACK."
http://www.7hzrecordings.com/
yussssssssss
If I recall, there was some debate about what MLG should do with it. And you're still focusing on the negative. The error allowed the weapon to be versatile, effective and fast at close range, workable at mid-range, and slow and methodical at long range. This had the effect of allowing more player movement around maps, as well as giving precedence to the other weapon roles in the sandbox. It made for varied encounters, and was a skill unto itself that worked in tandem with aiming and strafing. MLG might have removed it, but they removed so many things from the game. Reach was a game where every weapon could be a viable option against the DMR at the right range.
Yes. I don't remember that being in the main campaign.That was posted two months ago and no one noticed it. lol. But yeah. Goddamnit finally! I hope we will get every track this time. So many great unused tracks.
Btw. this track must be on the second volume. IT MUST.
Vehicle battles are awesome on Hemorrhage. Halo 4's maps really lack the space to drive around.
"THIS YEAR WILL BE A BUSY ONE! IN PARTICULAR FOR NEIL DAVIDGE WHO WILL BE WORKING ON THE SCORE FOR "MONEY AND POLITICS" AS WELL AS RELEASING HIS DEBUT ALBUM AND A FOURTHCOMING HALO 4 VOLUME 2 SOUNDTRACK."
http://www.7hzrecordings.com/
yussssssssss
That explains everything.
Why?
The majority of GAF have a dislike against the map selection/BTB of Reach. And hating Invasion too. So what he meant with it explains everything is that you are not having a great opinion.Why?
Why?
"THIS YEAR WILL BE A BUSY ONE! IN PARTICULAR FOR NEIL DAVIDGE WHO WILL BE WORKING ON THE SCORE FOR "MONEY AND POLITICS" AS WELL AS RELEASING HIS DEBUT ALBUM AND A FOURTHCOMING HALO 4 VOLUME 2 SOUNDTRACK."
http://www.7hzrecordings.com/
yussssssssss
Is it just me or is Neil Davidge not a good composer?
Is it just me or is Neil Davidge not a good composer?
Are u a good composer ?Is it just me or is Neil Davidge not a good composer?
Are u a good composer ?
Is it just me or is Neil Davidge not a good composer?
Dude's legit good, but a lot of what he created either doesn't fit, or was implemented poorly into the game (usually the latter, unfortunately :/)
I'd love to see Halo 2 remade by 343 for the Xbox 420, but with supervision from some of the key Bungie campaign designers. Could you imagine if, time and hardware permitting, we got Bungie's original vision for Halo 2's campaign (cut levels and all) combined with 343's hardware wizardry?
sogood.jpg
I don't know, I think the music/audio was poor for Halo 4. Not expertly tuned, off at parts, plus no monks or classic halo theme at all, except for a two second excerpt. The music was really iconic and if you hum it to any gamer, they'll say that's halo.
I mean, why not have monks for the menu? What possible reason was there for that tribal wailing that didn't fit and came out of nowhere? Was that another attempt at making Halo your own, do you honestly think the monks were worse? They used the monks for the Halo 4 reveal trailer because they know it represents halo, so why was it missing in release?
Neil's music works with Halo. He did great stuff. Spartan Ops showcased it how great his work fits with the game. I was pumped when "To Galaxy" had started playing in the first mission of Episode 6. His music created a strange and curious atmosphere when Librarian's drones created the beam in SpOps Episode 9 Mission 1.
He did astounding work. Unfortunately it was horribly misimplemented in the campaign. It was either drown by the in-game sounds or it was too quiet.
I won't deny that he did not work like Marty did. That not every track fitted in the game. The unused music is a evidence for it. But I won't call its work bad or generic. The OST of Halo 4 is my most heard Halo OST. I am enjoying the shit out of it. I am looking forward what he will do for Halo 5 if he gets contracted again. If he is, I hope 343i will force him to work more closely to the studio like Marty.
Kazuma Jinnouchi works at 343i. He did a lot of the Halo-like pieces of the OST like the credits music.This, pretty much.
I agree with those saying that the OST isn't always well implemented. I also agree that Davidge and the studio should've worked closer together, with the actual game and its actual encounters in mind.
But, despite all that, most of the OST is absolutely amazing and something special.
117, Arrival, Revival and Green and Blue are four top-tier tracks back to back, and there's still tons more that I enjoy a lot - both on-disc and only ingame.
Oh, and they have to keep collaborating with the guy responsible for 117. He is fantastic as well.
I don't think you are. You would have been under a NDA already.I'm a better composer than both Davidge and Marty. Suck it.
Also, to follow up with something I mentioned a while ago about being invited for a usability study, it seems like I'll be heading over to Microsoft next week to test something motion/fitness related.
KiNext? Maybe. I probably won't be allowed to say any more once I sign some papers.