Covenant sandbox has always been a fucking mess to be fair
Plasma Rifle
Brute Plasma Rifle
Plasma Repeater
Storm Rifle
Needler has consistently been inconsistent
Fuel rod canon is either too powerful for MP, Not in MP because, Absolute shit
Concussion rifle is god awful because it basically stops a player being able to react because they are to busy bouncing around
Swords and the horrible clash mechanic
Focus rifle.
Players should not be rewarded if their team lost the game, i liked Halo 3 exp because of it.
Team throwdown really is a great playlist and Halo 4 shines in it. It's just a shame more people geographically local to me don't play it. This evening I've been playing predominantly American players, a lot of Canadians and even Brazilians in my last match. Getting used to -2, 9 assist games on these trans-continental hosts.
Not sure if this has been posted but Paul B has considered ending his channel. In the link he talks about what he is doing, why he hasn't been posting and stuff. If anyone was subbed to him or is and hasn't seen this, I'd give it a listen.
Who is Paul B?
Who is Paul B?
I disagree that it would be a BO failure, but I feel movie studious would be a lot more reluctant to put a budget forward that the movie would need. I think Halo would pull back a lot of its old fans and even just sci-fi and casual game fans if it were made into a movie.. If the movie had good word of mouth and good reviews it would probably make a shit ton of money.I think back in 2007/2008 doing a Halo movie would have not only been possible, but successful as well.
I think now, doing a Halo movie would be a major failure in the box office. Halo isn't really that popular anymore, I means sure, the games still sell (and according to Frankie, selling more, although things like the NPD and such say otherwise) but they're not really as popular as it used to be. Back in 2007 Halo WAS the game. That's not true anymore.
Nokyard and I were literally *this* close from having a perfectly flat floor after 1 try. Here's to hoping the next Forge map has a large section with a perfectly flat floor or better yet Forge and Anvil in Halo 5.
Just watched THCs Update video.
Infinity Rumble (Meh.)
Rumble Pro (YAY!)
And...
Regicide?
Why do they keep forcing this poopy gametype into FFA? It creates boring repetitive gameplay that makes me want to eject my disc after 1 minute. The only reason I don't mind Infinity Rumble (yet) is because it isn't Regicide. Just bring back Throwback FFA and be done with Regicide.
Somewhere 343 said they made the game type Regicide specifically for people that are not good at Halo so they could have a chance at winning.
Good thing they are doing it today. Who wants to watch them play it when you can play it for yourself.
It's an issue on every Forge piece. It's just more visible on larger pieces. Anyways it's not feasible with memory and bandwidth restrictions.Or 343 could try and figure out how to fix the misalignment issues on larger forge pieces.
It's an issue on every Forge piece. It's just more visible on larger pieces. Anyways it's not feasible with memory and bandwidth restrictions.
Anyone up for a few games?
Is there a full party?
Playlist? Mic required? (Oddly my mic works if I'm playing with Semmy/SorryForPoorEnglish from here but when I'm playing with Elzar or CrazyCroatio it goes to shit )Anyone up for a few games?
HANGING NEW WINDOW BLINDS SUCKS ASS
Currently maxed out at 1/1. Elzar and bobs must have met up and are now making a bollywood movie in the bedroom or something.
Does it involve a donkey?
Currently maxed out at 1/1. Elzar and bobs must have met up and are now making a bollywood movie in the bedroom or something.
Does it involve a donkey?
They had to shoehorn Xand in there somehow.
Sorry no french people.
Just burn the house down and collect, son.HANGING NEW WINDOW BLINDS SUCKS ASS
Team throwdown really is a great playlist and Halo 4 shines in it. It's just a shame more people geographically local to me don't play it. This evening I've been playing predominantly American players, a lot of Canadians and even Brazilians in my last match. Getting used to -2, 9 assist games on these trans-continental hosts.
It's even more mindnumbing because the woman who built the house was elderly and didn't have the physical ability to paint. So every single wall in this house was nothing more than white primer when I moved in, while the windows are a gross dark natural wood color with stains and whatnot on them. So I have to prime and paint the windows first - which takes a million years to do - then hang these stupid new blinds.
I stripped like 5 screws doing just one single window, because you're working at weird angles and I can't hit the screw head flush on. I hope I never get sick of those blinds because the mounting hardware is never coming out of those window frames without me dremeling those little pieces of shit out. God save us all.
Anyone up for a few games?
Quoting because it's a fucking awesome idea.GUYS I JUST GOT AN IDEA
HEAR ME OUT HERE IT'S GOOD THIS TIME
Okay so let's pretend my Armor Ability system is in place. Cycling through the DPad horizontally will give you access to a few passive abilities that rest on your HUD. These include:
-VISR Mode (No wallhacks)
-Motion Tracker 25M
-Sonar 25M (Default; Shows teammates and enemies that are shooting)
-Flashlight (Can produce a glare effect that multiplies exponentially over distance; would be especially useful to blind Snipers, or at least make it too bright for them to get a shot off on you)
-Reach Night Vision (Notable for giving a faint outline to cloaked users, but not holograms)
All Armor Abilities in your suit run off of a universal "AA Meter" that has a total of 30 points. Using an "aggressive" AA, which is a single press and can by cycled through using the vertical buttons on the DPad, costs 5 points per use (for a total of 6 uses). Using a "passive" AA uses 2 points per seconds, meaning using only a passive one would allow a total of 15 seconds.
Sonar 25M and Sprint do not use up any of your battery and can be used when your meter's depleted but Sprint has a Halo 4-style cooldown.
Now, I just got an idea. One of the major concerns about armor abilities is not knowing which one your enemy has, which loadout your enemy has, and so on. What if there was a passive armor ability called AA Vision that would actively display the loadout of your teammates and enemies? Hell, it could even work using our current AA system. I know it's not perfect but I mocked up two examples:
Red would be used for enemies and blue for teammates.
GUYS I JUST GOT AN IDEA
HEAR ME OUT HERE IT'S GOOD THIS TIME
Okay so let's pretend my Armor Ability system is in place. Cycling through the DPad horizontally will give you access to a few passive abilities that rest on your HUD. These include:
-VISR Mode (No wallhacks)
-Motion Tracker 25M
-Sonar 25M (Default; Shows teammates and enemies that are shooting)
-Flashlight (Can produce a glare effect that multiplies exponentially over distance; would be especially useful to blind Snipers, or at least make it too bright for them to get a shot off on you)
-Reach Night Vision (Notable for giving a faint outline to cloaked users, but not holograms)
All Armor Abilities in your suit run off of a universal "AA Meter" that has a total of 30 points. Using an "aggressive" AA, which is a single press and can by cycled through using the vertical buttons on the DPad, costs 5 points per use (for a total of 6 uses). Using a "passive" AA uses 2 points per seconds, meaning using only a passive one would allow a total of 15 seconds.
Sonar 25M and Sprint do not use up any of your battery and can be used when your meter's depleted but Sprint has a Halo 4-style cooldown.
Now, I just got an idea. One of the major concerns about armor abilities is not knowing which one your enemy has, which loadout your enemy has, and so on. What if there was a passive armor ability called AA Vision that would actively display the loadout of your teammates and enemies? Hell, it could even work using our current AA system. I know it's not perfect but I mocked up two examples:
Red would be used for enemies and blue for teammates.
GUYS I JUST GOT AN IDEA
HEAR ME OUT HERE IT'S GOOD THIS TIME
Okay so let's pretend my Armor Ability system is in place. Cycling through the DPad horizontally will give you access to a few passive abilities that rest on your HUD. These include:
-VISR Mode (No wallhacks)
-Motion Tracker 25M
-Sonar 25M (Default; Shows teammates and enemies that are shooting)
-Flashlight (Can produce a glare effect that multiplies exponentially over distance; would be especially useful to blind Snipers, or at least make it too bright for them to get a shot off on you)
-Reach Night Vision (Notable for giving a faint outline to cloaked users, but not holograms)
All Armor Abilities in your suit run off of a universal "AA Meter" that has a total of 30 points. Using an "aggressive" AA, which is a single press and can by cycled through using the vertical buttons on the DPad, costs 5 points per use (for a total of 6 uses). Using a "passive" AA uses 2 points per seconds, meaning using only a passive one would allow a total of 15 seconds.
Sonar 25M and Sprint do not use up any of your battery and can be used when your meter's depleted but Sprint has a Halo 4-style cooldown.
Now, I just got an idea. One of the major concerns about armor abilities is not knowing which one your enemy has, which loadout your enemy has, and so on. What if there was a passive armor ability called AA Vision that would actively display the loadout of your teammates and enemies? Hell, it could even work using our current AA system. I know it's not perfect but I mocked up two examples:
Red would be used for enemies and blue for teammates.
Ok team throwdown is pretty awesome.
It looks like you guys are at 5 for now, but shoot me an invite if you need another GT: BlueThunder850.
Ok team throwdown is pretty awesome.
It is easily the best playlist in the game IMO. Played Throwdown and Doubles for like 7 hours straight last night.
This is a good idea, but keep in my mind how cluttered the HUD already is while playing.
I don't know I would like a simpler version like just checking the scoreboard and see every AA someone chose.
Or you know no AAs at all :'(
Seems too complex. Complexity is the last thing we need in Halo.