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Halo |OT18| We're Back Baby!

What I wouldn't give to be playing Halo 2 matchmaking with some cockrock and nu metal playing way too loudly while drinking liters of cherry coke.

4v4 slayer midship
2 flag warlock
oddball lockout

Ermahgerd

I now need to see a drawing of Arbiter, in his Arbiter armor, with Johnson's hat on top of his head (on top of the armor) and a cigar in his mouth.

I draw like i have 3 fingers between both my hands.

gLOggG6.jpg


I don't shop much better
 
So if Johnson knows what the ladies like, tactical errors aside, shouldn't he have a kid somewhere? Dude was like 81 by the time Halo 3 happened.

Just throwing it out there: retcon in a secret ONI project known as Project JARHEAD. A few years ago, ONI slowly began to flash-clone a brain of each of the UNSC's brightest minds in hopes that Smart AI technology would improve. After reverse-engineering a low-grade Composition process from the Janus Key, a new age of AI begin to work their way into the UNSC sandbox as the brains in jars replicate their deceased masters in holographic form.

Give AI Halsey 2.0 to Chief, Johnson AI 2.0 to Palmer so him and Roland can go double dragon and whip their stupid crimson asses into shape, and give Jorge AI 2.0 to The Rookie, who's been turned into a new breed of Spartan IV drop shock trooper along with the rest of his squad to join Chief in the search for the remnants of Mendicant Bias.
 
So if Johnson knows what the ladies like, tactical errors aside, shouldn't he have a kid somewhere? Dude was like 81 by the time Halo 3 happened.

Just throwing it out there: retcon in a secret ONI project known as Project JARHEAD. A few years ago, ONI slowly began to flash-clone a brain of each of the UNSC's brightest minds in hopes that Smart AI technology would improve. After reverse-engineering a low-grade Composition process from the Janus Key, a new age of AI begin to work their way into the UNSC sandbox as the brains in jars replicate their deceased masters in holographic form.

Give AI Halsey 2.0 to Chief, Johnson AI 2.0 to Palmer so him and Roland can go double dragon and whip their stupid crimson asses into shape, and give Jorge AI 2.0 to The Rookie, who's been turned into a new breed of Spartan IV drop shock trooper along with the rest of his squad to join Chief in the search for the remnants of Mendicant Bias.

ONI is super butthurt about Halsey using flashcloning, so they wouldn't
 
Keep collectibles. Some people like searching levels and finding cool stuff. Halo 2-?

For god sakes just don't tie major plot points to them. Make them items.

Im all for things like in Halo 2. But this new shit like in Crysis and Gears, looking for dog/cog tags etc is just dumb. At least make it some interesting shit like the scarab gun
 

mo60

Member
I recently bought halo reach, but I won't play it until I beat halo 4's campaign on legendary. Also, I'm starting to despise the promethean knights a lot more now because of their teleportation ability.Besides that the A.I is pretty decent on legendary difficulty most of the time in halo 4.
 
I recently bought halo reach, but I won't play it until I beat halo 4's campaign on legendary. Also, I'm starting to despise the promethean knights a lot more now because of their teleportation ability.Besides that the A.I is pretty decent on legendary difficulty most of the time in halo 4.

Wat.

Do yourself a favour, go buy Halo CE or Anniversary and play the campaign.
 

TCKaos

Member
I recently bought halo reach, but I won't play it until I beat halo 4's campaign on legendary. Also, I'm starting to despise the promethean knights a lot more now because of their teleportation ability.Besides that the A.I is pretty decent on legendary difficulty most of the time in halo 4.

It's not really so much that the AI is decent (it really isn't, and it's entirely inexcusable seeing as the game is built literally on top of Reach) so much that the Knights absorb so many bullets that they're impossible to take down. It takes multiple magazines with any weapon to take down a Knight, and that's some shit. Especially because they're so uninteresting to fight.

If you want to see shit get real I'd take Chambers advice and pick up Anniversary or play through Reach. They've got the best infantry encounters in the franchise. Halo 4 is a wall to wall slumberfest with nary an engaging fight in the entire campaign.
 

mo60

Member
It's not really so much that the AI is decent (it really isn't, and it's entirely inexcusable seeing as the game is built literally on top of Reach) so much that the Knights absorb so many bullets that they're impossible to take down. It takes multiple magazines with any weapon to take down a Knight, and that's some shit. Especially because they're so uninteresting to fight.

If you want to see shit get real I'd take Chambers advice and pick up Anniversary or play through Reach. They've got the best infantry encounters in the franchise. Halo 4 is a wall to wall slumberfest with nary an engaging fight in the entire campaign.

The A.I in my opinion is still a challenge, but the knights are painful to fight on higher difficulties most of the time The elites are stupid at times.I managed to chuck a plasma grenade at one when he was not looking at me. I could not even use a FRG on that same elite because he would keep on dodging whatever I shot out of that gun.You also have the elites who crash into walls with their banshees sometimes even on higher difficulties.Sometimes I could not enter an area without getting ripped to shreds by the covenant.I also noticed that you can pick enemies apart with vehicles from far away like the warthog chain gun and they wouldn;t notice you. The A.I is fine in my opinion, but it's not amazing.I need to play the other games to see how good the A.I is in those.
 

Madness

Member
"Maybe just the simple fact that Halo 4 looks so damn good, has great music, has actual believable characters, and attempts to add a new arc to the well-known story did it for me."

Reading some old OT threads, this quote stood out to me from someone. About how Halo 4's campaign was even better than Halo 3's campaign lol.
 

mo60

Member
"Maybe just the simple fact that Halo 4 looks so damn good, has great music, has actual believable characters, and attempts to add a new arc to the well-known story did it for me."

Reading some old OT threads, this quote stood out to me from someone. About how Halo 4's campaign was even better than Halo 3's campaign lol.

I hated del rio and palmer. I liked lasky and the other crew on infinity.Anyway I still feel sorry for how ONI treated halsey.Also the music is so quite sometimes and impossible to hear.
 
"Maybe just the simple fact that Halo 4 looks so damn good, has great music, has actual believable characters, and attempts to add a new arc to the well-known story did it for me."

Reading some old OT threads, this quote stood out to me from someone. About how Halo 4's campaign was even better than Halo 3's campaign lol.
Azoojoo
 
From what I heard Halo reach;s campaign is not as repetitive as halo 4's campaign and it's not as confusing.
It isn't. Despite many of the grievances pertaining to the plot's considerable retconning of the Fall of Reach novel (which I'm all for -- that novel was dreadful) it as a campaign is varied and isn't really bogged down by expanded universe material in its plot, so it can be enjoyed wholly on its own. Of course, greater insight can be gleaned if a solid understanding of the plot of the universe is there, but that's there for nearly every Halo game. Reach perhaps stands the most independent of the mainline and expanded material of any of the games aside from Halo Wars and Halo: Combat Evolved.

My primary complaint with Reach's campaign is that it doesn't do enough with some really cool ideas (Tip of the Spear wasn't nearly as epic as it could have been, Long Night of Solace needed an escort segment, they needed to have the Scarab mission in the game, and more enemies would have been nice for the bigger missions, especially the final one with the battle at Boneyard), and that it lacks "the mission" that really defines the game. Halo: CE had the first half of its campaign, Halo 2 had the Delta Halo missions, and Halo 3 had the one-two punch of The Ark and The Covenant. Reach's campaign never dips to the lows of any of the previous campaigns (it certainly doesn't have a mission as bad as Cortana), but it never quite reaches the highs, either. Very solidly built, if lacking the punch needed to propel it to absolute greatness.
 

Fuchsdh

Member
It isn't. Despite many of the grievances pertaining to the plot's considerable retconning of the Fall of Reach novel (which I'm all for -- that novel was dreadful) it as a campaign is varied and isn't really bogged down by expanded universe material in its plot, so it can be enjoyed wholly on its own. Of course, greater insight can be gleaned if a solid understanding of the plot of the universe is there, but that's there for nearly every Halo game. Reach perhaps stands the most independent of the mainline and expanded material of any of the games aside from Halo Wars and Halo: Combat Evolved.

My primary complaint with Reach's campaign is that it doesn't do enough with some really cool ideas (Tip of the Spear wasn't nearly as epic as it could have been, Long Night of Solace needed an escort segment, they needed to have the Scarab mission in the game, and more enemies would have been nice for the bigger missions, especially the final one with the battle at Boneyard), and that it lacks "the mission" that really defines the game. Halo: CE had the first half of its campaign, Halo 2 had the Delta Halo missions, and Halo 3 had the one-two punch of The Ark and The Covenant. Reach's campaign never dips to the lows of any of the previous campaigns (it certainly doesn't have a mission as bad as Cortana), but it never quite reaches the highs, either. Very solidly built, if lacking the punch needed to propel it to absolute greatness.

To me Reach suffers from feeling like a 'paint by numbers' campaign, even more than Halo 4--and that's despite the fact that they added things like the space combat and the post-credits scene. Leaving aside the issues of canon, TFoR had the opportunity to show us what the full onslaught of the Covenant invading a world could really feel like--and instead we got, well, what we got.
 

gAg CruSh3r

Member
Happy Birthday to myself! I'm setting up a LAN this Friday to play some Halo 4 and to try out that new game type that just came out yesterday :).... I can't wait!

There is another GAFer out there that has birthday today too if I remember right ?!
 

FyreWulff

Member
and that it lacks "the mission" that really defines the game.

New Alexandria. Although personally, I'd go with Lone Wolf. Both were concepts not done in a Halo game before, and Halo 4's attempt at the first one was...

I'd say the stretch of Long Night of Solace, Exodus, and New Alexandria felt pretty good.
 

Dongs Macabre

aka Daedalos42
From what I heard Halo reach;s campaign is not as repetitive as halo 4's campaign and it's not as confusing.I got halo reach's ending spoiled sadly like a year ago

It's Reach. It fell. It's not even a spoiler.

Unless you're talking about how the Spartans died.
 

Booshka

Member
Happy Birthday to myself! I'm setting up a LAN this Friday to play some Halo 4 and to try out that new game type that just came out yesterday :).... I can't wait!

There is another GAFer out there that has birthday today too if I remember right ?!

WHAT THE FUCK ARE YOU DOING
 
To me Reach suffers from feeling like a 'paint by numbers' campaign, even more than Halo 4--and that's despite the fact that they added things like the space combat and the post-credits scene. Leaving aside the issues of canon, TFoR had the opportunity to show us what the full onslaught of the Covenant invading a world could really feel like--and instead we got, well, what we got.
I hear that a lot and I don't disagree. Reach plays it pretty safe most times, especially since it's the game with the riskiest concept (your player loses no matter what). But its sandbox is dependably fun, and none of the risks Halo 4 took helped it achieve anything resembling fun. It may have had loftier goals in mind, but there isn't one instance in the whole of the Halo 4 campaign where I feel like saying to myself "You know what? This is better than Reach."

I'll take a well-executed campaign that plays it too safe versus a campaign with a broken sandbox and incomprehensible story (if you don't dedicate yourself to the material).

There's a bit of Halo 3 concept art where a Warthog is being driven through a blast crater as Covenant cruisers reign down hell from above with their glassing beams. When Reach was first announced, I was hoping they'd reuse that concept as a Warthog run styled mission. Too bad.
 

mo60

Member
"Maybe just the simple fact that Halo 4 looks so damn good, has great music, has actual believable characters, and attempts to add a new arc to the well-known story did it for me."

Reading some old OT threads, this quote stood out to me from someone. About how Halo 4's campaign was even better than Halo 3's campaign lol.

Reach falls.

Yes that and whatever happened to the spartans.
 

TCKaos

Member
New Alexandria. Although personally, I'd go with Lone Wolf. Both were concepts not done in a Halo game before, and Halo 4's attempt at the first one was...

I'd say the stretch of Long Night of Solace, Exodus, and New Alexandria felt pretty good.

Opening engagement of LNoS is one of the best in the franchise. I'd throw it in my top ten. In retrospect none of the encounters were inherently bad, but a few could have been handled much better (Suicide Grunts on Exodus, the final holdout on PoA).
 

Striker

Member
To me Reach suffers from feeling like a 'paint by numbers' campaign, even more than Halo 4--and that's despite the fact that they added things like the space combat and the post-credits scene. Leaving aside the issues of canon, TFoR had the opportunity to show us what the full onslaught of the Covenant invading a world could really feel like--and instead we got, well, what we got.
If you're saying it underwhelmed, I would agree. I would say the same for the Halo 2 and Halo 3 campaigns too, because I never felt like I was in a huge war with the Covenant. Although to Bungie's credit, they did a terrific job telling the Arbiter and Prophet's storyline. Too bad they ditched that because it was one thing that was working well.
 

Madness

Member
To me Reach suffers from feeling like a 'paint by numbers' campaign, even more than Halo 4--and that's despite the fact that they added things like the space combat and the post-credits scene. Leaving aside the issues of canon, TFoR had the opportunity to show us what the full onslaught of the Covenant invading a world could really feel like--and instead we got, well, what we got.

You're joking right? Yes Reach had some scripted moments but it's miles ahead of Halo 4 in terms or art direction, level design, enemy encounters etc.

Reach may not been what you had anticipating in terms of the novel that came out a decade before, but it was a great campaign, if a bit safe.

Reach conveyed what kind of game it would be quite well. Did Halo 4 do the same? No. Halo 4 was a mishmash of weird scenarios where you just jump from one place to the next without really making sense. By the end, we've gone from trying to be rescued, trying to save Cortana, helping Infinity, to recovering the composer, to stopping the Didact to saving Earth.
 

Fuchsdh

Member
I hear that a lot and I don't disagree. Reach plays it pretty safe most times, especially since it's the game with the riskiest concept (your player loses no matter what). But its sandbox is dependably fun, and none of the risks Halo 4 took helped it achieve anything resembling fun. It may have had loftier goals in mind, but there isn't one instance in the whole of the Halo 4 campaign where I feel like saying to myself "You know what? This is better than Reach."

I'll take a well-executed campaign that plays it too safe versus a campaign with a broken sandbox and incomprehensible story (if you don't dedicate yourself to the material).

There's a bit of Halo 3 concept art where a Warthog is being driven through a blast crater as Covenant cruisers reign down hell from above with their glassing beams. When Reach was first announced, I was hoping they'd reuse that concept as a Warthog run styled mission. Too bad.

Oh I don't really mean to slight Reach, I too agree that it's probably the most consistent campaign in the series, but it's in a setting where that consistency works against its narrative weight.
 
New Alexandria. Although personally, I'd go with Lone Wolf. Both were concepts not done in a Halo game before, and Halo 4's attempt at the first one was...

I'd say the stretch of Long Night of Solace, Exodus, and New Alexandria felt pretty good.
New Alexandria was a good mission, but I wouldn't quantify it as hallmark Halo. It's certainly unique and I love the free-roaming gimmick, but it needed more on-foot stuff to do. It was like a sampler platter of three small missions and a proof-of-concept for a bigger hub area all polished up and given sub-objectives. They should have at least given us more Banshees to face, or made them more aggressive. Even on Legendary they're pretty casual about the whole "kill all humans" thing.

Lone Wolf is kind of in the same boat. Thematically it was a great way to convey the end of the game and put a resounding period to the game. Playing it, however, has no real impact. You just hold out till the end.

The reason The Ark and The Covenant are so great is because their design meshes very well with the sandbox. Reach is a bit too limited to really drive home something like NA with the Falcon being the primary signature of the mission. Some adjustments to Banshee AI would have really helped it, I think. That and more on-foot stuff to do. It's also a pretty quiet mission, which I like. But the best missions in Halo have typically been louder, more convinced of their epicness.

Like Tip of the Spear. That one screamed "greatness" at the top of its lungs...and instead, we got middling. I'll still look at their massive battle prototypes built in the Halo 3 engine with nothing but bitter tears.
Are you forgetting the mission where you fought Covenant patrols as buildings crumbled around you and cruisers began to glass the outer reaches of the city just in time to fight four Hunters in a nightclub?
Was it cool to fight the Hunters? Yes. But it did a poor job making that a centerpoint moment. It just sort of happens, just like everything else in that mission. A little bit more Marty magic would have made it a lot more memorable. That and the fact that most of the time the Hunters only fight you two at time really nix that part of the mission as "holy shit" and make it more like "oh, that's cool, I guess."

And that's the problem with Reach. "That's cool, I guess" is what propels most of the game, despite it having some really solid level design and some great ideas.
 

Omni

Member
Reach campaign beats Halo:CE's by far.

Really, CE was good for its time, but theirs nothing special about it. I mean, its fun yes, but I have way more fun on Reach then I do on CE.
AIN2E.gif


Admittedly it was getting a bit stale, but with the release of CEA I'm shocked that you'd find Reach more fun..
 

Madness

Member
Can't really compare games made nearly a decade apart, especially a shooter which is heavily dependent on the tech at the time.

Nothing matches CE's campaign for me though. And I take into account the first time I played it, how I felt, what I thought etc.
 
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