I have an education, I have previous work.
Every job I've had, every obstacle I've had, I've overcame.
You know nothing about me. So why not stop attacking me?
I've literally already posted what they need to do. If you've read any of my serious posts which I only bother doing like once a month anymore.
You just got here OK. I've been here for a much longer time, Listing and telling them what they need to do. OK so excuse me if after years of them not listening I forget to keep all my posts extremely full of thoughtful response. Them not listening has gotten me very discouraged and apathetic about the whole situation.
So now each time a new piece of relevant information (Like them being #11 on XBL charts) excuse me if I remind them who has the answers.
And if you don't think I have every fucking answer for them than you can fuck off, its not an opinion. I know what makes Halo great.
If that's how you take criticism you'd be a barrel of laughs to work or collaborate with. Funny I had the same reaction to you when I initially starting posting here, perhaps that's something for us all to ponder. I even commented about your resume skill set myself, albeit in a more professional manner.
Some of your old posts are quote worthy and to an extent you do know what you're talking about. A good chunk of your old listings should be taken into the development lifecycle. However, your holistic view of Halo is narrow though mate, your vision of Halo doesn't appeal to the wider Halo gamut of fans. Both you, as in strictly multiplayer hyper-competitive types, and 343i have to find some middle ground for the next title
at launch. Competitive and base gameplay almost depend on that and from what I've seen with Halo 4 turbo and some of the DLC maps combined with the Global Championships were well under way for something special next gen.
Bungie evolved the game to appeal to a wider audience with each iteration and 343i took it too far with Halo 4 at launch. IMO 343i have since made a very large weighting back to Halo of old and we can all see a much larger percentage of the next gen launch Halo title being very different to Halo 4 at launch. Halo 4 now is as much as a sustain team and the engine/matchmaking can handle towards being like Halo 2/3. There are limits to their investment of resources post launch.
I too am over the HGS and Hire Juices jokes, time for new material guys.
Ha ha, I wouldn't read too much into the various team member transitions. Working at a game studio is surprisingly high stress and can be difficult, especially for those with families, in the long term. We spent the vast majority of the last several years working to build up the studio and ship Halo 4. We are in a bit of a quiet period compared to the last couple years and annual reviews and bonuses were completed in early September as they are every year. It's not that unusual for some folks to pick this time of year to step away and pursue other opportunities.
I will miss all of the people who have moved on, not just because they are my friends, but because you form a bond with people that you ship a game with. Especially those I shipped Halo 4 with. I like to refer to 343 as the "great experiment." We literally threw a couple hundred people into a building and said, "make the next halo game." Now, you can judge the results for yourselves (naturally there are things we would have done differently with the value of hindsight or more time) but I will always be proud that we were successful in releasing the game on time.
We learned a lot from Halo 4, and we have brought some incredibly talented and smart people into the studio this year. I certainly can't talk about current goings on in any kind of detail, but I am personally very excited about the future of our studio and the franchise that brought our studio together.
Nice to hear direct from the horses mouth. Speculation here and I don't expect you to be able to confirm it but it seems like Halo 4 ran tight on time to make the release date, yes?