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Halo |OT3| Remember Reach?

Ramirez

Member
Woops, Krow told me after that it came across as me suggesting Halo 2 had a good playlist management. What I had meant to say was "What was Halo 2's like?".

SMG starts in BTB sounds like a twisted kind of 'fun' .

Halo 2's playlists were just as baffling as 3/Reach. The only difference was that people actually enjoyed objective back then, and Halo 2 had a better map selection, so some of the garbage was easier swallowed.

I still remember 4v4 SMG starts on Coagulation, people would get a lead, then hide in the basement of the base with rockets or something equally retarded.
 
Halo 2's playlists were just as baffling as 3/Reach. The only difference was that people actually enjoyed objective back then, and Halo 2 had a better map selection, so some of the garbage was easier swallowed.

I still remember 4v4 SMG starts on Coagulation, people would get a lead, then hide in the basement of the base with rockets or something equally retarded.

Jesus CHRIST, 4v4 SMG starts on Coagulation, I remember that shit. Get a quick lead with the sniper, camp in base with shotgun/dual-wield combo/rockets for 12 fuckin' minutes. How in the HELL did that get into TS playlists!? And what's worse is you can't veto or vote for something else, so you're stuck playing the worst stuff.
 
To anyone that is currently working in development of Halo 4:

Has there been any thought of including a "surrender" option in multiplayer? An option that comes up if more than half of your own team quits out, you will then get this option to end the game quicker without having to play hide n seek for 10 minutes.

Instead of the filtering multiplayer system where players are just subbed in, would this be a more adequate solution rather than just switching the whole style of "Halo" to every other FPS game that's out there? I hate being in BTB games in Reach where it's 8v2 or 8v3 and you're just bored out of your skull. You'd rather just end the game to play something more interesting and fun.

tumblr_lucqr4joAy1qeeql4.gif
 
To anyone that is currently working in development of Halo 4:

Has there been any thought of including a "surrender" option in multiplayer? An option that comes up if more than half of your own team quits out, you will then get this option to end the game quicker without having to play hide n seek for 10 minutes.

Instead of the filtering multiplayer system where players are just subbed in, would this be a more adequate solution rather than just switching the whole style of "Halo" to every other FPS game that's out there? I hate being in BTB games in Reach where it's 8v2 or 8v3 and you're just bored out of your skull. You'd rather just end the game to play something more interesting and fun.

I approve of this entire post. Bungie mentioned a surrender system before Reach even came out, would have been useful.
 

Retro

Member
Got the wife hooked on the Sims 3 (years after trying when it first came out) and she wanted an Expansion Pack today to kill the Guild War 2-less weekend doldrums. While at Best Buy, I said "Fuck it" and bought ODST. I had beaten it before on a Gamefly rental and loved it, but hadn't really felt the urge to buy it despite it being one of my favorite Halo campaigns.

Gonna play through it again shortly.

Personally, I blame HaloGAF.

Oh god, why the hell does my controller insist on disconnecting at random when the batteries are down to half?

To have this happen in Dark Souls is to test the speed at which one can quietly cross a room as quickly as possible while cursing at 2AM to get a replacement battery pack.
 
Got the wife hooked on the Sims 3 (years after trying when it first came out) and she wanted an Expansion Pack today to kill the Guild War 2-less weekend doldrums. While at Best Buy, I said "Fuck it" and bought ODST. I had beaten it before on a Gamefly rental and loved it, but hadn't really felt the urge to buy it despite it being one of my favorite Halo campaigns.

Gonna play through it again shortly.

Personally, I blame HaloGAF.

It's flawed, but it feels like the risky sequel Bungie would have made had the first game flown under the radar. It took the core gameplay principles of what made Halo fun and fresh and threw everything else out the window.

It's Marty's best Halo soundtrack to date. Damn near every track hits home -- especially Asphalt and Ablution. What an atypical FPS song. Brilliant.

And think about this: first-person shooter/sci-fi/film noir. This needs to happen more.

My only nitpick is that I wish there were more in-game side stories like
the dead Elites and the crooked cop.
(Spoilered tag for anyone who hasn't played the game. I thought these were awesome little moments.)
 

Fuchsdh

Member
I was thinking... Spartan OPs presents a unique opportunity. Not only could it tell the original, standalone story of USNC Infinity (which also eventually ties into Halo 4's plot directly), and the missions that the Spartan IVs were deployed on, it could also simply have 'historic battles' for 'training reasons'. Imagine if via DLC they added missions that took place back on Earth, Reach, Harvest, etc which allowed you to participate in unique locales and missions that tie to the extended fiction. They also could consider some of MC's missions part of the "historic battles", remaking popular levels but altering them to be something unique at the same time. It honestly seems like an incredibly flexible idea that really could offer a unique experience.

I don't think that would be a great fit for Spartan Ops just because of the differences in sandboxes I'd want to go with that.

2ySrU.jpg


I have wanted them to make this game for years, though. Getting to play a more epic version of Halo events and side battles we've only ever heard described or seen in the distance would e awesome.

It's flawed, but it feels like the risky sequel Bungie would have made had the first game flown under the radar. It took the core gameplay principles of what made Halo fun and fresh and threw everything else out the window.

It's Marty's best Halo soundtrack to date. Damn near every track hits home -- especially Asphalt and Ablution. What an atypical FPS song. Brilliant.

And think about this: first-person shooter/sci-fi/film noir. This needs to happen more.

My only nitpick is that I wish there were more in-game side stories like
the dead Elites and the crooked cop.
(Spoilered tag for anyone who hasn't played the game. I thought these were awesome little moments.)

I always wonder about whether ODST would have been a superior game had it been given the time and resources of a game like Reach. The improved draw distances etc. would probably have made Mombasa Streets more fun to navigate, and then you could have had things like the Elites actually being killed by the Brutes (the timeframe is pretty bad when you think about it, because it basically suggests that the second Regret slips away, Truth arrives and kills all the Elites.) Having Buck's mission fighting Elites and then switching to Brutes later on would have been a cooler choice, for gameplay and canon reasons.

Ideally they would have gotten more time to flesh out the characters from more archetypes, as well.
 
Halo 2's playlists were just as baffling as 3/Reach. The only difference was that people actually enjoyed objective back then, and Halo 2 had a better map selection, so some of the garbage was easier swallowed.

I still remember 4v4 SMG starts on Coagulation, people would get a lead, then hide in the basement of the base with rockets or something equally retarded.

You must have played against me :p. Another strategy we would use is too place two people on top of each base with the banshees so the enemy wouldn't be able to grab any Battle rifles/Snipers/Banshee. If they got in a warthog, grenades and/or the banshee would stop them.

Starting ranged weapons are a must for big open maps like that.
 
Point is that Juices is a Goldkid.

Please don't lump me in with the rest of you HaloGAFGoldkids. Thank you.

IMG_0091.png


IF YOU'RE THE LAST GUY

QUIT

Oh my so much of this. I think I played at least 10 games of 4v1 or 5v1 last night. At least a few of them had the decency to quit though, which results in such little credit win. You should get a ragequit massive dong cash bonus if you get the whole other team to quit!
 

GhaleonEB

Member
Oh my so much of this. I think I played at least 10 games of 4v1 or 5v1 last night. At least a few of them had the decency to quit though, which results in such little credit win. You should get a ragequit massive dong cash bonus if you get the whole other team to quit!

Of course, that would just incentivize that last player not to quit, as a 'fuck you' to the other team.
 
Huh.

I'm guessing that's a global one from B.net; they don't seem to be online any more, unfortunately, but here's mine:

swordbase_personal.jpg


A tad less focused, maybe. (Could be why I hate Sword Base less than most people. ;) )
Where are you finding heatmaps? I couldn't find mine. But like you I didn't mind Swordbase so much. Sure, a lot of games have people trying to camp out in the gold lift room. But it's really a bad strategy and can easily be countered if people are smart. I like the map because it offers a lot of cover and multiple methods of getting around. I think Swordbase and Countdown are Reach's better non-forge maps, which I've stated before. I also played almost entirely by myself, so I appreciate maps that give a solo player a bit of help against the overpowered team mechanics in Reach, especially when one or more teammates quit out. That could be a big part of the reason for why I like them so much.
 

Fracas

#fuckonami
How could Sword Base be fixed? It could maybe be fun, given some tweaks.

Like killing it with fire

Also, tested the other half of Boneyard a couple days ago. Spoiler alert: it's terrible.
 

Fuchsdh

Member
Where are you finding heatmaps? I couldn't find mine. But like you I didn't mind Swordbase so much. Sure, a lot of games have people trying to camp out in the gold lift room. But it's really a bad strategy and can easily be countered if people are smart. I like the map because it offers a lot of cover and multiple methods of getting around. I think Swordbase and Countdown are Reach's better non-forge maps, which I've stated before. I also played almost entirely by myself, so I appreciate maps that give a solo player a bit of help against the overpowered team mechanics in Reach, especially when one or more teammates quit out. That could be a big part of the reason for why I like them so much.

I don't think the issue is people just camping the lift, it's an issue of one team can pretty much own that floor fairly easily and control a lot of the routes up to it.
 

Kuroyume

Banned
I'd rather start with a plasma rifle or smg in H2 and get a BR within a few seconds rather than start with an AR in the other games and take a minute or two to get a better weapon there thanks to the slow ass movement speed. Fools trying to sully the name of H2... It can never happen! Halo peaked with 2!
 
Its funny, out of all of Reach's bad maps, Sword Base doesn't bug me all that much.. I can have fun on sword base.. Boardwalk, not so much.

I wonder if we'll see the Rookie from ODST show up in Halo 4 as a Spartan 4 along with Buck and the others. That would be pretty cool.

It honestly wouldn't surprise me if we eventually see Buck again, possibly as a Spartan IV.
 

feel

Member
Also, for your GAF laugh of the day:

http://www.neogaf.com/forum/showthread.php?t=470353

Grown men, crying over graphics and other silly things. The guy who clapped & sobbed during the ending of Wind Waker got me the best though.
I'm not embarassed to admit that a few perfectly executed parts in games have gotten an emotional reaction out of me (just watery eyes).
MGS3 ending, HL2ep2 ending, Mass effect 2 prologue, an urban sequence near the end of Flower, etc etc. Feels good to get confirmation that I'm not completely dead inside, yet.
 

heckfu

Banned
The only game type I like on Sword Base is SWAT. So frenetic and fun in my opinion.

But I think I'm in a minority of people where SWAT is in my top three favorite game types.
 

Karl2177

Member
There are some easy fixes for map flow. Sword Base is actually my favorite map, next to Powerhouse. Call me crazy.

Screenshot.ashx


Screenshot.ashx


Screenshot.ashx


More here: http://www.bungie.net/Stats/Reach/Screenshots.aspx?player=Water Jaguar
That solves a few issues, but it suffers from the same issue that Boarding Action has. There's only so many ways from one side to the other. A version with a walkway between vent room and the sniper platform along the way cropped up a while ago, but it looked bad aesthetically.

Its funny, out of all of Reach's bad maps, Sword Base doesn't bug me all that much.. I can have fun on sword base.. Boardwalk, not so much.



It honestly wouldn't surprise me if we eventually see Buck again, possibly as a Spartan IV.
I would be disappointed if Buck came back as an S IV.

I'll call you a man with good taste instead.
oh you
 
I'm not embarassed to admit that a few perfectly executed parts in games have gotten an emotional reaction out of me (just watery eyes).
MGS3 ending, HL2ep2 ending, Mass effect 2 prologue, an urban sequence near the end of Flower, etc etc. Feels good to get confirmation that I'm not completely dead inside, yet.

youarealreadydead.jpg
 
Ship it.

So bad lol.



No, it's bad.

The spawns need improvement. Spawning lower level, yellow lift is often the closest. It takes much more time to run over to Red and try to fight from there.

My version of SB fixes many of these issues, but the odds of anything new being integrated into matchmaking are mega millions.
 
The only game type I like on Sword Base is SWAT. So frenetic and fun in my opinion.

But I think I'm in a minority of people where SWAT is in my top three favorite game types.

People love SWAT. Went in last night there was almost 7000 people in it. Way higher than most of the other ones.

I like it a lot. Should be no bloom though imo and the objective gametypes are a joke.
 

Spawnling

Member
Where are you finding heatmaps? I couldn't find mine. But like you I didn't mind Swordbase so much. Sure, a lot of games have people trying to camp out in the gold lift room. But it's really a bad strategy and can easily be countered if people are smart. I like the map because it offers a lot of cover and multiple methods of getting around. I think Swordbase and Countdown are Reach's better non-forge maps, which I've stated before. I also played almost entirely by myself, so I appreciate maps that give a solo player a bit of help against the overpowered team mechanics in Reach, especially when one or more teammates quit out. That could be a big part of the reason for why I like them so much.

That heat map I posted was from a global heatmap on bungie.net back when they had control of heatmaps. The one another person posted is their PERSONAL heatmap. Sure it will play differently for them, but the vast majority of players just go to that upper level through the lift, no matter what the gametype.

Rinse and repeat :)
 

Deadly Cyclone

Pride of Iowa State
Playing Winter Contingency for the challenge today and the cutscene where you find the chick and the elites attack is still one of my all time favorite Halo cutscenes for how it was done. I hope this is kind of what 343 is doing for the first person cutscenes in Halo 4. The whole scene, music, animation, etc is awesome.
 
Playing Winter Contingency for the challenge today and the cutscene where you find the chick and the elites attack is still one of my all time favorite Halo cutscenes for how it was done. I hope this is kind of what 343 is doing for the first person cutscenes in Halo 4. The whole scene, music, animation, etc is awesome.

The cutscenes in Reach as a whole are really damn good. I love how they were shot.
 
Playing Winter Contingency for the challenge today and the cutscene where you find the chick and the elites attack is still one of my all time favorite Halo cutscenes for how it was done. I hope this is kind of what 343 is doing for the first person cutscenes in Halo 4. The whole scene, music, animation, etc is awesome.

Yes. The cut scene was very well done, and I wouldn't mind a couple of similar styled cut-scenes in Halo 4.
 
What makes me wonder is why this map was in the beta and it still made the cut, despite having all the tracking from the beta games. :/

The beta playlist was my favorite Halo experience, actually. I loved Beta 1 Flag on Sword Base.. I had that shit down to a science. In fact, if there was a playlist that just had Sword Base and Powerhouse Objective/Slayer mix, I would never play anything else.
 

Ryaaan14

Banned
The only game type I like on Sword Base is SWAT. So frenetic and fun in my opinion.

But I think I'm in a minority of people where SWAT is in my top three favorite game types.

Agreed. I need to start playing SWAT again. Especially now that I'm boycotting Grifball.
 

Deadly Cyclone

Pride of Iowa State
So what's with some of these anniversary achievements? Do you have to be in the anniversary playlists? I was trying to get the infection ones in the zombies playlists with no luck.
 
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