ActiveRush
Member
After listening to the podcast this game is shaping up to be really fun to play. That being said the decisions there making don't sound very good for competitive players. Sounds like there trying to decrease the skill gap.
I mean it makes sense given how foundational stuff like that must be in the engine, but we can dream. It's disappointing, though, since it makes any and all transatlantic co-op games unpleasant or even untenable.I asked Frankie, and he avoided. Obviously, that means expect the same ol' shit for co-op modes
prove me wrong, 343. Hate to have such a great-sounding feature spoiled by more insane button lag
Can someone make/link me a bullet list of the new info from the Sparkast? Really don't want to listen to it all. If not, it's cool.
Can someone make/link me a bullet list of the new info from the Sparkast? Really don't want to listen to it all. If not, it's cool.
The absence of evidence is not the evidence of absence.I asked Frankie, and he avoided. Obviously, that means expect the same ol' shit for co-op modes
I for one cannot wait to drink great august gloops from Frankie's chocolate river.That said, they haven't said no to a demo.
Keep believing!
http://www.neogaf.com/forum/showpost.php?p=37039097&postcount=3403We have a system.. internally... Cortana Web
"You can basically find out statistical advantages on weapons, abilities do it by range and how far away from people are, what the height differential is..."
We gun' need a spreadsheet.
So the weapon spawns and Forerunner Vision are just there to make the skill-gap smaller? Good to know.
The whole rock paper scissors thing is what made Halo Reach awful. Kinda worrying to see they're trying to go for the same thing again.
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August demo would only make the wait more painful.I for one cannot wait to drink great august gloops from Frankie's chocolate river.
Spartan Ops is sounding like the absolute shit. I CANNOT WAIT TO PLAY IT. I do have a few questions though... when they say "CG" I wonder if that means "pre-rendered". While overall I have no issue with that, does that mean we won't be seeing our fully-customized Spartan-IV in the cutscenes?
Curious to see how that all works out...
(why am I down here?)
This.
Bit into the podcast... not fond of the idea of buying my DMR/BR/Whatever for spawn.
I cringed when they said rock, paper, scissors. Pretty appalling to hear that from AAA game designers.
I mean it makes sense given how foundational stuff like that must be in the engine, but we can dream. It's disappointing, though, since it makes any and all transatlantic co-op games unpleasant or even untenable.
- The AR is a beast... Why? Why do I get the sense that this AR will be effective like the one in Reach where it's good for all ranges except the longest? Why does a weapon with such spread need to be a "beast" when it requires less skill to use?
The co-op lag is appaling playing with someone a few hundred miles away. Many lulz will be had if they can't improve the network experience, basically makes SOps pointless to me if that's the case.
Sai Kun, check your PMs.
so...
Indeed sir!
I'm getting super freakin hyped for this game and it's so far awayyyyyy!
- The AR is a beast... Why? Why do I get the sense that this AR will be effective like the one in Reach where it's good for all ranges except the longest? Why does a weapon with such spread need to be a "beast" when it requires less skill to use?
..
Wait people actually DON'T want the AR to be useful? Thing blows in Reach and I was very excited to hear it will actually be worth using now. Every weapon in the sandbox should have its use, and the AR doesn't currently.
Wait people actually DON'T want the AR to be useful? Thing blows in Reach and I was very excited to hear it will actually be worth using now. Every weapon in the sandbox should have its use, and the AR doesn't currently.
I assume non power weapons such as the BR will still be placed on maps and available for players to pick up even if they havent unlocked them as a starting weapon?
Will players be able to remove sprint in custom games?
The AR is already too powerful for its ease of use. Making it more powerful makes no sense. If anything it should be weaker.Wait people actually DON'T want the AR to be useful? Thing blows in Reach and I was very excited to hear it will actually be worth using now. Every weapon in the sandbox should have its use, and the AR doesn't currently.
The AR destroys in Reach. You don't even have to be aiming at the person to get it to hit.
Can't wait to be mowed down by an AR as my BR is spreading and recoiling all over the place.
Good point. I've been dabbling with Firefight Doubles lately, and I just can't do it. I quit out of half my games. Sticking to Score Attack, I guess.I'm with you guys on the co-op lag. I'm sure FyreWulf has a big post explaining all the mumbo-jumbo that goes into it, but whatever it is, it stinks. Insane button input lag just playing with a friend who lives in the same city, I can't remember the last AAA game that happen in. Spartan-Ops sounds amazing, but with the way the netcode for co-op is in Reach...it might not even matter.
I don't want players to be rewarded for choosing a bullet hose weapon.Wait people actually DON'T want the AR to be useful? Thing blows in Reach and I was very excited to hear it will actually be worth using now. Every weapon in the sandbox should have its use, and the AR doesn't currently.
The AR is already too powerful for its ease of use. Making it more powerful makes no sense. If anything it should be weaker.
For a seasoned player I assume the new BR will be as powerful as ever, and soon be by far the most used weapon in Halo again. Just nice the AR will have a chance against it unlike Halo 3.
Slightly bigger version of the pic that went out with the release date PR:
Knowing where weapons spawn and the timing on which they spawn isn't really a skill, just nerd knowledge. I prefer a straight fight to all this sneaking around.
- H3 for movement benchmarks? Really?
Sprint!Most disappointing thing I heard in the podcast (not finished yet though).
One of initial things that I was excited about when they initially revealed MP was the apparent focus on significantly speeding up the game. H3 is so slow!
Most disappointing thing I heard in the podcast (not finished yet though).
One of initial things that I was excited about when they initially revealed MP was the apparent focus on significantly speeding up the game. H3 is so slow!
Downloading podcast now from the hotel. At this rate I might even get to listen to it later tonight! Excite.
I'm still not a fan of the ab section of the armor, but otherwise I've really warmed up to this iteraion of the Chief. It's unmistakably him, and looks great.
You're probably being facetious, but that's actually a decent solution to me. As long as we can strafe well, I'm okay with H3 speed + sprint.Sprint!
Huh, boxart could be possible. I wouldn't expect a trailer or any new footage, though.I wonder if we will get a trailer/gameplay and or boxart tonight?
I wonder if we will get a trailer/gameplay and or boxart tonight?
I feel we are due for the boxart soon now that we have a release date, so its a possibility. Or at least a new temporary art. Also, I would be surprised if they didn't have some sort of exclusive footage tonight, whether a traditional trailer or not.Huh, boxart could be possible. I wouldn't expect a trailer or any new footage, though.
I am a monument to all of your sins.
Or just a listener from the second podcast. I signed up on the old site to submit an avatar once.