StalkerUKCG
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Why is there practically no button delay in ODST?
My super host
Why is there practically no button delay in ODST?
Why is there practically no button delay in ODST?
Why is there practically no button delay in ODST?
Yep. That's one of the reasons.Didn't someone say the additional delay in Reach was due to changes in the netcode to support the ability for members to jump out of the game without it stopping the game?
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Co-op ODST... damn that game's a great co-op game. It feels so good. Halo 3 too. Hell, all Halos are better in Co-op.
Co-op ODST... damn that game's a great co-op game. It feels so good. Halo 3 too. Hell, all Halos are better in Co-op.
Yeah good games![]()
Yes.... But we definetly need to turn on some skulls with 3 players, even on Legendary.
Tough Luck at least.
Weiner Bombers.
The Chromehounds overworld thingy sounds like Hybrid.
How was the connection your end? (and you over)
Planetside 2 puts together the best parts of Battlefield, Halo, the original game, and huge player count in a multi-continent war. It looks simply amazing, you should really check it out.Hybrid has a similar system but much more simplified. In Chromehounds you could only attack territories next to your own. So you can see the progress of your nations invasion into another nations land.
This also led to only a select few battlefields being available at a time in the War Mode (Quick Match you can fight anywhere) This means that every point on the chromehounds map, and every map within that point was unique. In Hybrid, you can attack pretty much anywhere but you always play on the same maps no matter where you attack.
It was an awesome experience and I'm sad it wasn't implemented in more games after it. A game like Battlefield would benefit extremely from a mode like this. Imagine this system in Battlefront III.
:drool:
Planetside 2 puts together the best parts of Battlefield, Halo, the original game, and huge player count in a multi-continent war. It looks simply amazing, you should really check it out.
Co-op ODST... damn that game's a great co-op game. It feels so good. Halo 3 too. Hell, all Halos are better in Co-op.
What platforms is PS2 coming to? PC at least. Not to 360 of course, it is Sony's game, right?
PC only, made by SoE.
Nostalgia overload.
OKC best team in the league. Bring it Duncan and Co.
They are most definitely behind in a LOT of important areas, no one will argue that. Here's hoping the Wii U can fix some of that.
Man, my 10 year old cousin is over playing campaign. It's all AR and melee with him.
ODST deserves a much higher score its easily on par with any of the main halo title. At the very least its a 90+ game
How about no ads for paying members and passing it along to the silver users. Hell, I would not mind the option to disable ads as a Gold member.
Heh. I agree. However the addition of the Halo 3 content made the price reasonable.
$40 for ODST
$20 for Halo 3's Full Multiplayer Experience
Very reasonable.
Ah.
Another game, another reason to get a gaming PC.
MWO, Tribes Ascend, EVE Online, Planetside 2... I'm sure there are others i'm forgetting now...
Dammit. Must not think about this.
Planetside 2 puts together the best parts of Battlefield, Halo, the original game, and huge player count in a multi-continent war. It looks simply amazing, you should really check it out.
Fuck.PC only, made by SoE.
I was too young to be into Halo back in 2003, so this is my "Halo 2 E3 moment." This still gives me chills.
Yup. The music as it opens takes me back, every time. I was on IGN and GAF at the time. Place went nuts.
Edit: and done. Yup, still chills. What a cascading series of awesome, even if it was scripted to hell and back.
I was too young to be into Halo back in 2003, so this is my "Halo 2 E3 moment." This still gives me chills.
Dat Marty music.
So why didn't halo 2 turn out more like this again?
Wasn't this some kind of pre-rendered game sequence or something that didn't actually run on the xbox?
So why didn't halo 2 turn out more like this again?
Wasn't this some kind of pre-rendered game sequence or something that didn't actually run on the xbox?
The original Xbox couldn't handle that lighting system.
I was too young to be into Halo back in 2003, so this is my "Halo 2 E3 moment." This still gives me chills.
Dat Marty music.
Incredible.
I genuinely think 343 will blow us all away with their E3 showing. All the ingredients are seem to be in place.
The hype train is approaching max velocity.
I'll be left to pick up the pieces
Are seem to be in plane indeed..
Real time, but the engine was ultimately not usable for an actual game on the Xbox. Halo 2's development was.. interesting.
dat full stencil lighting
So why didn't halo 2 turn out more like this again?
Wasn't this some kind of pre-rendered game sequence or something that didn't actually run on the xbox?
Real time? Any source? Last i remember hearing was that it was all built running on a high end pc and wasnt usable so they kept some assets and scrapped the rest.
This was taken in January ’03 with the graphics engine we went to E3 2003 with. The ‘pstencil’ engine as we called it just barely poked along at 30fps after herculean effort. After that E3 we decided that the geometry/lighting fidelity compromises we would have to make to do stencil were too great, and we went back to the more traditional lightmaps + shadow maps we used in halo 1.
It was real time, but there was another Bungie employee behind the Chief deleting objects to keep it from crashing, and certain parts like the Brute boarding the hog / Chief getting the dual SMGs and the boarding of the ghost were done in scripting. You can see differences in the run throughs in each recording of the demo.
http://www.bungie.net/News/content.aspx?type=topnews&cid=25650
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Coag/BG with the E3 2003 engine.
Heads up: Beyond Good & Evil HD, Might & Magic Clash of Heroes and Outland for XBLA all discounted.
ODST2 stuff
The whole behind enemy lines aspect would be cool, could bring variety into the game such as stealth or frontline type missions.Same squad returning (some new support characters, and cameos from old support characters)
Open world stuff is nice and the whole "detective" thing was novel but id love to see more of ODST's doing what ODST's do "feet first into hell". Covert Ops that take your on a galactic romp (since halo 4 is going to be less of a romp and more exploring a world) Dropping into areas and behind enemy lines and such.
Please NO DEATHS for the sake of emotional reaction, All of Noble team should of made it off reach with the exception of Kat
Yes, yes and yes. More tense moments and proper stealth are a must for me too.ODST2... how i would love that. A mixed city/natural environment is a must, i think, the game should begin with a drop once again. But maybe a section in a ship before the drop, you know, explore it a bit, visit a training room, get weapons, go to a briefing.
But otherwise... well, there are many ways to do a good ODST game, i think. Being "lost" is a great experience, and some sense of dread should be in. Constant tension would be nice, ODST had it's tense moments but it was rather relaxed most of the time. Think the ODST announcement trailer, where the Rookie hides from the passing Brute patrol.
Oh and proper stealth should be in.