The P of Poland
Member
Seriously, when I am the one carrying the team, it's bad. It's even worse when it happens 3 times in a row.
There are lots of intelligent and engaging posters here that contribute to interesting conversation. I wish you guys could be counted among them. Evolve.hired noobs aren't you from gamefaqs or ign or some other board for 12 year olds. Maybe go back there if Halogaf bothers you so much.
Seriously, when I am the one carrying the team, it's bad. It's even worse when it happens 3 times in a row.
There are lots of intelligent and engaging posters here that contribute to interesting conversation. I wish you guys could be counted among them. Evolve.
I'm glad you think I'm intelligent!
The values don't go that high and there shouldn't be quotes around that word unless you somehow have the ability to see them.O WOW! your "invisible" true skill rank must be over 9000
There are lots of intelligent and engaging posters here that contribute to interesting conversation. I wish you guys could be counted among them. Evolve.
Yeah, its anecdotal evidence, but in ranked Halo 3, as a brigadier, I was being matched with Colonels, Brigs, and at times generals.
In Halo Reach Arena, I get matched up with people around the same skill.
Truth be told, the answer is probably because competetive people who try harder to win games reside in these playlists, so I get matched up. But if that really is the reason, then Halo 4 ranked something would have that same effect.
Difference between Halo Reach and 3 is that no one gives a shit about Arena in Reach.
I'm glad he thinks I'm engaging!
I have a better idea. How about when people post stupid shit I explain to them why it's stupid. I think I'll stick with that.hired noobs there is not a person in the world who cares about whether you think they're a good video game forum poster or not. I'm more interested in what a tree branch thinks of my internet posting than you. skip past certain posts or put people on ignore if things bother you that much.
I still have an active editor account on Examiner. I can rustle up some huge "news" for Halo 4 if you want.
Also, here is Halo PC with a super wide FOV and a ton of cool (Although not perfect) post process effect added.
The motion blur isn't the best, but it sure is smooth inside the sillhouettes.
This will fuck with your mind.
You didn't explain to him anything you just accused him of trolling and wrote off his post as "insufferable idiocy."I have a better idea. How about when people post stupid shit I explain to them why it's stupid. I think I'll stick with that.
I have a better idea. How about when people post stupid shit I explain to them why it's stupid. I think I'll stick with that.
Let's remember that this current conversation sprung from someone who LITERALLY thinks Trueskill doesn't exist.
Like fucking clockwork.The monthly pile on of HiredN00bs, my favorite time of the month!
Late night with Juices. Whos joininG?
After having played Halo 4 E3 Build at Fan Expo.. is it just me or are the grenades even weaker than in Halo 3? Many times with a grenade in damage range for halo3/reach I never had damage done to my shield. (not sure if a glitch or grenades have less range) With indicator, jump/movement, and thruster pack, grenades aren't used much. (A good thing in my opinion) Thruster pack really is the go to armour ability I find especially on close quarters maps like Haven.. it can change the tide of a battle quickly.
Really digging the multiplayer. It'll be interesting to see the PAX build and what kind of effects the new build additions like the SAW, Rail Gun, and other weapons have.
I'm tempted, but I played a bit of Reach earlier, and I played like total shit.Late night with Juices. Whos joininG?
It would be cool if we could stream the last tournament game, or at least post it to YouTube. It should be good.I'm tempted, but I played a bit of Reach earlier, and I played like total shit.
Will watch though.
Yeah, I thought about that. Sorry Juices, I'll give a proper reply when I get on a proper keyboard.You didn't explain to him anything you just accused him of trolling and wrote off his post as "insufferable idiocy."
I'd be glad at this point if the last match would just get played.It would be cool if we could stream the last tournament game, or at least post it to YouTube. It should be good.
Heh, that reminds me I made this back in May - http://www.youtube.com/watch?v=JzQpsMdWtvk&fmt=HD with similar settings. I had a widescreen FOV but just so it looked normal, not super wide and added RSMB as well.
Another issue with Reach's system is that there is no real punishment for losing, if you quit, you don't lose anything. If you stay and lose well you still get your credits. There are no stakes at hand, it's just play or don't play, win or don't win. In which case they should just turn off matchmaking and put up a custom games browser.
Another issue with Reach's system is that there is no real punishment for losing, if you quit, you don't lose anything. If you stay and lose well you still get your credits. There are no stakes at hand, it's just play or don't play, win or don't win. In which case they should just turn off matchmaking and put up a custom games browser.
Hopefully tomorrow night.I'd be glad at this point if the last match would just get played.
Apparently matches just cannot get played unless I'm there practically forcing them.
Really? I have the opposite experience in Reach. I often get hurt or killed by grenades that seem unreasonably far away. I have not played Halo 4 and cannot comment on it's grenades but I find that H3 and Reach have very different grenades from each other.
Reach nades seems to have a larger blast radius AND more potential damage but this is also partly due to (or exacerbated by) the slower movement speed and lower jump height. H3 has those high and floaty jumps that make it easier to avoid at least some of the grenade damage.
Movement speed is definitely a big part of it though as grenades are definitely not as OP in Reach MLG as they are with default movement speed game types.
After having played Halo 4 E3 Build at Fan Expo.. is it just me or are the grenades even weaker than in Halo 3? Many times with a grenade in damage range for halo3/reach I never had damage done to my shield. (not sure if a glitch or grenades have less range) With indicator, jump/movement, and thruster pack, grenades aren't used much. (A good thing in my opinion) Thruster pack really is the go to armour ability I find especially on close quarters maps like Haven.. it can change the tide of a battle quickly.
Really digging the multiplayer. It'll be interesting to see the PAX build and what kind of effects the new build additions like the SAW, Rail Gun, and other weapons have.
Hmm, I wasn't expecting there to be such a thing as the out-of-map-timer defence force.
I really do not see how it adds to the game, thinking of the more open environments in H3... except in so far as it makes the job easier for designers and gives them time to concentrate on other things.
Edit: But then, you want to remove Team Objective, so I clearly have nothing in common with you at all!
Did you record at 60 FPS when you were capturing that video?
Interestingly, Halo on PC will not interpolate most animations past 30FPS even if your game is rendering at 60+.
It seems to me like the Character animations are not being blurred the same as camera movement in your video
After playing around with RSMB this evening, I can see it has a lot of flaws and artifacts.
Open Sauce, which is what is used in the video I linked to, does the motion blur inside of the game with a pixel shader rather than a completely separate post process, so it can avoid certain artifacts that are present in RSMB, and has a few of its own.
Wait, what?If you are referring to me, I pretty much don't see it in Halo Reach. I am not the only player in here that knows that Halo Reach playlists are pretty much the Social Playlist of Halo 3. If TrueSkill is present, then its being implemented poorly.
I have played enough to know that. You can't feed me this invisible true skill implementation bullshit lol.
Actually, TrueSkill doesn't suck. At all. And no one here has ever posted anything plausible to show that it is deficient in any respect.Nobody gives a fuck the game has TrueSkill. TrueSkill sucks. We need ranked playlists...
Wait, what?
You do realize these two statements essentially produce a contradiction? All Halo 3 playlists used TrueSkill in sorting and matching by player skill, both ranked and social. You're saying Reach's playlists are like Halo 3 social lists, which had looser restrictions relative to the ranked playlists.
Also, Halo 3's ranked lists didn't show your TrueSkill value, at least not initially, and afterwards not completely: TrueSkill puts all players in the middle, and then moves them up or down based on wins and losses. There are two distinct values in each player's TrueSkill, their skill value and the system's certainty value of that skill. It's all founded in mathematical statistics.
Actually, TrueSkill doesn't suck. At all. And no one here has ever posted anything plausible to show that it is deficient in any respect.
Yet you assert that it is deficient. To the point that it "sucks". Then you assert that we need ranked playlists. So, how will we rank players in these playlists? Using ELO, which is fundamentally similar to TrueSkill, but was determined to be less suitable by Microsoft (and Bungie) for Halo matchmaking?
TrueSkill is not the mechanism by which players are assembled into matches. It is entirely up to the developer to implement the matching algorithms, and to what degree they employ TrueSkill. It is purely a skill ranking system.
If you think Reach's matchmaking sucks, then say that. Just know that it doesn't suck because of TrueSkill.
Sincerely,
TrueSkill Defense Force
Actually, TrueSkill doesn't suck. At all. And no one here has ever posted anything plausible to show that it is deficient in any respect.
Yet you assert that it is deficient. To the point that it "sucks". Then you assert that we need ranked playlists. So, how will we rank players in these playlists? Using ELO, which is fundamentally similar to TrueSkill, but was determined to be less suitable by Microsoft (and Bungie) for Halo matchmaking?
TrueSkill is not the mechanism by which players are assembled into matches. It is entirely up to the developer to implement the matching algorithms, and to what degree they employ TrueSkill. It is purely a skill ranking system.
If you think Reach's matchmaking sucks, then say that. Just know that it doesn't suck because of TrueSkill.
Sincerely,
TrueSkill Defense Force
Nobody bridges host or standbys in Halo Reach, that is for sure.
And that is directly linked to no visible ranking system..
You need to do your research and actually play the damn playlists before you start defending something that is not there.
I'd disagree... people have posted plausible remarks that show it is deficient, you likely just don't remember, or don't agree. Here is one:
It sucks because it is more easily manipulated than the system used in H2. It's very nature of "figuring you out quickly" means that it is easier for people to manipulate the system to secure a rank. We all know how people boosted 50's easily by losing games intentionally so the system was very certain of how lowly they were ranked, then winning against people so far "above" them it very quickly placed them as 50's.
This wasn't possible in H2... sure you had cheating dbags in other ways, but there was no boosting a 50 by manipulating the system in that manner.
It is fundamentally flawed by it's ease of manipulation... or at least was in H3. Who knows what it looks like today.
As I said, Halo 3 did not actually display TrueSkill values. What people were manipulating was a flawed interpretation of them, which is probably one of the reasons why that system was abandoned.I'd disagree... people have posted plausible remarks that show it is deficient, you likely just don't remember, or don't agree. Here is one:
It sucks because it is more easily manipulated than the system used in H2. It's very nature of "figuring you out quickly" means that it is easier for people to manipulate the system to secure a rank. We all know how people boosted 50's easily by losing games intentionally so the system was very certain of how lowly they were ranked, then winning against people so far "above" them it very quickly placed them as 50's.
This wasn't possible in H2... sure you had cheating dbags in other ways, but there was no boosting a 50 by manipulating the system in that manner.
It is fundamentally flawed by it's ease of manipulation... or at least was in H3. Who knows what it looks like today.
I need you to read and comprehend. It's not too much to ask.You shouldn't classify yourself as a part of the TrueSkill Defence Force when you are pretty much making assumptions. Halo 3's social playlist has the same effect as most of Halo Reach's playlists except for Arena.
In Halo 3's social playlist, I get matched up with anyone pretty much, it could be players with new accounts, players with a very poor w/l ratio, and good players. In the Ranked playlist though, I get matched up with good players who I could confidently say are on my level of competitive gameplay.
You need to do your research and actually play the damn playlists before you start defending something that is not there.