Everytime some decent action happens it goes blurry.Here's another Fan Expo video tweeted by ‏@xJumPeR_JumPzZ:
http://www.youtube.com/watch?v=5bz-tVidxPM
The Scattershot melee animation looks like the shotgun animation, which is cool.
Everytime some decent action happens it goes blurry.Here's another Fan Expo video tweeted by ‏@xJumPeR_JumPzZ:
http://www.youtube.com/watch?v=5bz-tVidxPM
What I am saying is that TrueSkill, while used to rank players, isn't directly responsible for matching them. It is used to match them, but how it is used varies from game to game. You have people here praising Halo 3 Ranked matchmaking and decrying Halo: Reach non-Arena matchmaking, both of which use the TrueSkill system, which hasn't changed, so what is the only logical conclusion?To an extent though, your posting that it "technically" exists, but thats not really good enough. Whether trueskill technically exists or not is one thing, if its been implemented so poorly it might as well not exist is another. I am personally glad there's no ranks in Reach, because the idea is so laughably bad. Competitive Reach would be awful.
With Halo 4 though, even if they don't have a ranking system, I hope they tighten up the invisible trueskill, and give some indication of the players ability on the other team. I was playing Black Ops yesterday, and even though they don't have skill based matchmaking, at a click of a button you can see a lobby leaderboard showing K/D, Score Per Minute, they're last match results, and you can then quite easily choose specific people and view a complete overview of they're career, including overall win/loss etc.
My point is, after seeing if someone is good, you know when its time to turn your A game on , with Reach, every game feels like a social slog, because no one tries. CoD has the toolset to highlight when a game might be a tougher match so people know when to make more effort. If they choose to do so or not is up to them.. I think its worth clarifying that I know Reach provides a level of information, but its behind so many menu's and so poorly presented I dont think anyone would use it very often.Stealth brag: ranked in the top 5000 for SPM
I get the feeling Halo 4 is going to be a more casual party game experience from the get go anyway, so this may all be moot, but if there are more competitive modes, I would hope they have the infrastructure for players to know when its time to play 'properly'.
Here's another Fan Expo video tweeted by ‏@xJumPeR_JumPzZ:
http://www.youtube.com/watch?v=5bz-tVidxPM
Here's another Fan Expo video tweeted by ‏@xJumPeR_JumPzZ:
http://www.youtube.com/watch?v=5bz-tVidxPM
That's a really weird point. What ranking system?Also, it might be an unpopular opinion, but Firefight/Spartan Ops should have their own separate ranking system. Now it just deludes ranking and never actually does tell us anything about the skill of the player because it is lumped up into a global rank
There should be a separate ranking system between Firefight and normal competitive multiplayer. Now people just grind their points in Firefight to get a higher ranking in competitive multiplayer, which deludes the whole skill factor.That's a really weird point. What ranking system?
Do you mean the persistence system for unlocks?
Show me where FF matchmaking or Competitive matchmaking is affected by your skill level in either?There should be a separate ranking system between Firefight and normal competitive multiplayer. Now people just grind their points in Firefight to get a higher ranking in competitive multiplayer, which deludes the whole skill factor.
Just a personal feeling, I have no real data to back it up. It just feels wrong to me. I just think it would be better to find people who play each mode faster, if it was separate.Show me where FF matchmaking or Competitive matchmaking is affected by your skill level in either?
I've never heard of that.
The ranking system has nothing to do with skill.There should be a separate ranking system between Firefight and normal competitive multiplayer. Now people just grind their points in Firefight to get a higher ranking in competitive multiplayer, which deludes the whole skill factor.
My point was that it should by seperating Firefight and competitive. The system now doesn't mix those to anyhow.The ranking system has nothing to do with skill.
The coverage Is really putting my mind at ease. Now to hope it is all fairly balanced.Videos are really showing that the core gameplay is still there.
Good video. Really helped that the guy was very good.
Here's the thing, I see a constant amount of people praising EXP and how it encouraged people to play harder. I didn't see that. I went into Social BTB, which net me a bunch of one sided victories, and losses thanks for guest teammates, teammates who were Major or Colonel and we were up against Brigs. I went into Social Slayer with the same scenarios, Social Skirmish same, list goes on and on. Fact is, both the social aspect in 3 and the main general playlist structure in Reach uses loose skill matching, allows guests, and basically calls out for more of a casual experience; another thing neither cR or EXP did was stop quitters. 343 addresses that with drop in and drop out, which is OK under particular playlists. Neither does one up over another in terms of being competitive. Both allowing guests which I feel harms the game far more than it should - why we continue see guests get paired up with singles against full teams astounds me. If I recall correctly, Shishka posted in one of the pre-release Reach threads, and mentioned how guests will be more often and likely to be paired up against another than what we became accustomed to in Halo 3. Obviously it didn't really come down to that for whatever reason. If Halo 4 allows these same general circumstances, don't expect much difference, even if they continue to say how TS in H4 is going to be different. At least after the retail release, we see less amounts of party splitting which happened a lot in Social games (same did in the Reach beta if I remember right).Yep. The Reach system is such a grind that it actually encourages AFK players. Who really has the time or commitment to sit through the countless hours required to hit top rank? If it was skill based, and could be gotten in a month of play, there would be incentive. As it stands now there's really no incentive to play just to earn credits. I feel like I'm back to ranking up in Rainbow Six Vegas... what a grind.
The layout reminds me of Midship crossed with Assembly. Visually it looks boring as all hell, but I'm going to wait till I play it before I judge the map itself.For something that's supposed to be their more competitive, ~*Arena*~ style map, that white map could not possibly have a less interesting layout. It looks like they told someone who had never played Halo to make a Halo map, so they just went down a big checklist and pooped that out.
Which map are you talking about it?The layout reminds me of Midship crossed with Assembly. Visually it looks boring as all hell, but I'm going to wait till I play it before I judge the map itself.
Are you talking about Haven?For something that's supposed to be their more competitive, ~*Arena*~ style map, that white map could not possibly have a less interesting layout. It looks like they told someone who had never played Halo to make a Halo map, so they just went down a big checklist and pooped that out.
I hope the join-in-progress avoids the player getting in at the end of the match. I hated that in Call of Duty.1) Join-in-progress opens up more of the player pool to find close skill matches, especially for lone wolves.
Interesting, you bring some valid points to the table.I was jumping on people earlier for mixing up a ranking system and a progression system. I don't understand how so many people get the 2 confused; maybe it's because of military ranks in the progression, I don't know. I agree with OddOne's point of including a ranking system for Firefight/SpOps.
But I think that the statement I quoted is quite incorrect. There is a distinction for what people played the most between Campaign, Arena, Competitive, and Firefight in Reach. Their service record shows it with their games played in the above modes. I can go to Ghaleon's service record and see that he clearly plays a lot of Firefight. It would explain why he's a Reclaimer or whatever rank he is. I can go to Overdoziz's service record and see how he's an Inheritor; he has over 5000 competitive games played.
Going to Ghaleon again, he's posted about getting matched with Firefight players that idle, attempt to friendly fire, and just plain suck at Firefight. I don't think that should be the case, and you can't apply someone's MM TrueSkill to playing against the AI(at least it isn't very representative of that mode). A separate versus-AI skill should be used for those looking to have a challenging Firefight/SpOps experience. TrueSkill probably isn't the best solution for this type of matching. A global progression system should still be applied, similar to Reach. I want credit(haha!) for playing the game, no matter what I am doing in the game.
I should note at this point TrueSkill is the best system that currently exists, but it is far from "great". It can be applied to many genres of games, which ultimately becomes its downfall. It can't be tailored perfectly to a shooter with mechanics as complex as Halo. And Halo is relatively simple compared to other shooters.
tl;dr: I propose a separate ranking system for versus AI modes. Progression system is global similar to Reach, but individual playlists have their own skill based progression.
My point was that it should by seperating Firefight and competitive. The system now doesn't mix those to anyhow.
Which map are you talking about it?
He threw a grenade at his teammate early-ish in the video.
Then did it a second time half way in.
Just sayin.
I hope the join-in-progress avoids the player getting in at the end of the match. I hated that in Call of Duty.
ALRIGHT! I found a game!
"You Lose"
Good video. Really helped that the guy was very good.
I made that post forgetting to include the proper context. I mean to say, compared to this dude, that guy was very good
All of these videos are the old e3 build aren't they?
All of these videos are the old e3 build aren't they?
Yeah, for FFA it puts you at an immediate disadvantage
All I know want to say about trueskill is that in the week that I played Halo 3 Team Slayer some time ago I got more close matches than in of 2 years of Reach.
The layout reminds me of Midship crossed with Assembly. Visually it looks boring as all hell, but I'm going to wait till I play it before I judge the map itself.
Im pretty sure CoD turns join in progress off for FFA modes? At least it does for Wager Matches.
But yeah joining a game and going against a team who has a multitude of killstreaks lined up because the players on your team sucked before you even got into the game is stupid. I can only imagine how annoying it will be in Halo when the other team has map control and all the power weapons before you even get into the match.
I really hate the idea of join in progress for a game like Halo
This is what Halo maps should look like. Clean, simple, and functional.
Or would you rather have the mess that is Adrift?
As much as I don't like joining a game to get my shit pushed in, I hate being locked in a game when my whole team quits more.
As much as I don't like joining a game to get my shit pushed in, I hate being locked in a game when my whole team quits more.
I play with a party most of the time so I'd rather not have join in progress. I can see the appeal of it for people that play solo though.
There are better ways of handing that than join in progress. If half your team quits, allow the other half to quit surrendering the game? I remember Bungie discussing offering the remaining players an advantage, that could have been interesting. (although ultimately I dont like the idea of that!)
That's the problem, both for the majority of players and developers.
Most people play solo, or with a friend. Join in progress makes the game better for them. No, it doesn't help people like you, but you're in the minority. So it makes sense for 343 and any developer to ensure there's a JIP in at least some of the playlists.
It would also make sense if they had a "mercenary" team slayer mode too, but I'm not going to get too greedy.
I'd rather keep playing than keep surrendering every game and thus never really get to play since I keep getting matched up with teams while I'm going in solo.
No thanks.
And I thought you were cool :/
I couldn't put the Silmarillion down...
Going to enter Arena alone to try and get the bonus. Fuck.
Looking at that new footage THC just tweeted...
Hardlight Shield is going to be sooooo annoying.
You can play arena without dlc bro.I'd like to..but only have Defiant.
And maybe the game wasn't saving progress for me and a friend because of challenges?
The guy was using it to get out of situations where he clearly lost. Getting denied a kill just because someone chose the right armor ability is so lame.Meh, it looks like it wont be that bad.