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Halo |OT8| A Salt on the Control Room

neoism

Member
I hate the sprint animation, so much.. it just kicks in out of nowere and the spartan barely seems to go any faster, it's just janky awkwardness getting in the way of constant smooth strafe aiming. Bah..

Please have good classic playlists with 110% speed no sprint, or something.

that sucks letters :/ That's one of the things I love most.... most games have wwaaay too much head bob.. The day I played the beta of reach and seen that animation..<3 I think its infinitely better than anything in COD or BF
 

Droid

Member
Animations designed around a certain speed don't work at significantly higher speeds? My word

Has nothing to do with animations, rather physics.

Play a game like Quake, they can make it where you can fly across the map and still stop on a dime, why can't Halo do that?

The reason anything above 120 is unusable is because only the base speed was increased, letting go of the left thumb stick does not stop your player like it normally would, rather they kept the inertia going. This makes sense realistically, but I imagine most players do not want to fly around the map uncontrollably.

Bungie/343i has this half-way philosophy about what they put into their games. We'll let you have theater, but not be able to see every point of view even though they are still fully functional regardless.

We'll give you movement options, but not in increments of five, rather what we discern as good. And you can't tweak other essential things, such as movement acceleration or inertia.

We'll give you the CE pistol in multiplayer, only it's the reach pistol but with a bullet damage boost.



Once 343i comes through completely on a promise, then I will have f4ith.
 

neoism

Member
but if you are negative about something then you are obviously adverse to change. according to the 343 masses.

something we all need to get used too.... halo 5 will be different... the game can't be the same shit every time.... It's crazy to think what halo 7 will be like... it will need 5 or 6 classic playlist by then :p
 

FyreWulff

Member
Has nothing to do with animations, rather physics.

Play a game like Quake, they can make it where you can fly across the map and still stop on a dime, why can't Halo do that?

The reason anything above 120 is unusable is because only the base speed was increased, letting go of the left thumb stick does not stop your player like it normally would, rather they kept the inertia going. This makes sense realistically, but I imagine most players do not want to fly around the map uncontrollably.

Bungie/343i has this half-way philosophy about what they put into their games. We'll let you have theater, but not be able to see every point of view even though they are still fully functional regardless.

We'll give you movement options, but not in increments of five, rather what we discern as good. And you can't tweak other essential things, such as movement acceleration or inertia.

We'll give you the CE pistol in multiplayer, only it's the reach pistol but with a bullet damage boost.



Once 343i comes through completely on a promise, then I will have f4ith.

Because the spartans have weight to them? It's a custom game option. It's there for players that want to have silly settings, they're not expected to have the game operate optimally at all of them, that's for the playerbase to figure out.
 
but if you are negative about something then you are obviously adverse to change. according to the 343 masses.

Haha yeah I have seen this argument a lot and it always makes me facepalm. The game is going to change, that's a given. I think people are hating on the quality of the changes rather than the fact there is change itself.

I mean it's all speculation right now, but that fact there's nothing impressively unique or interesting in the Halo 4 sandbox is disheartening. Again its only talk, but why the hell are we getting perks, killstreaks and armour abilities? Why not think of things that work with the old 'everyone is equal' philosophy? I suppose it's easier to think of things this way but meh.
 

Karl2177

Member
I'm at work 40 miles away or I'd go ask him about Halo 4.

I actually saw him on campus right before elections in 2008. That man knows how to give a speech.
"Mr. Obama, what do you think of Promethean Vision?"
"It is lessening the gap between the upper pro class and the lower scrub class."

I'll hold my comments for fear of turning this into PoliticalGAF... Be neat to meet the man though.
No matter your political views, it's always an honor to meet the standing president of the United States.
 

Talents

Banned
Sprint has done more harm to Halo than Armour Lock. And grenades having hit-markers will destroy competitive play.
Hit markers on grenades? Is hit-markers where it shows if it damages someone, or where it indicates on screen where the grenade is?

To be honest, either of them are bad, people will just throw random grenades round corners, and as soon as they see they hit someone with the grenade, they'll rush you round the corner, destroys tactical play.

Aww man, I'm a member, that sucks.
 

Gunnerdude

Neo Member
"Mr. Obama, what do you think of Promethean Vision?"
"It is lessening the gap between the upper pro class and the lower scrub class."



No matter your political views, it's always an honor to meet the standing president of the United States.

Gold Just Gold

Speaking of Gold... How is that coming along Frankie? You ready yet?!?!?
 
We'll give you the CE pistol in multiplayer, only it's the reach pistol but with a bullet damage boost.

All these years and I still don't think people really understood the role of the Halo 1 Pistol.. People complained for so long that it was broken, etc etc because it was a pistol, but slap a rifle skin on it and BAM! DMR.

Loose comparison, I know.. but the DMR is what many Halo 1 Pistol fans have been asking for for years - A single shot, very accurate precision weapon. That's pretty much it.. Pistol or not, it's basically the same thing (the essence of the weapon).

Frankie if possible in the future... please let their be a halo 5 beta.....

That's actually one thing I loved about Halo this time around: No beta to ruin my views before the full game comes out. Personally I'd rather wait to get my hands on it then play a crappy beta for 20374234 hours only for it to be drastically changed anyway..
 
Haha yeah I have seen this argument a lot and it always makes me facepalm. The game is going to change, that's a given. I think people are hating on the quality of the changes rather than the fact there is change itself.

I mean it's all speculation right now, but that fact there's nothing impressively unique or interesting in the Halo 4 sandbox is disheartening. Again its only talk, but why the hell are we getting perks, killstreaks and armour abilities? Why not think of things that work with the old 'everyone is equal' philosophy? I suppose it's easier to think of things this way but meh.

In a industry dominated by CoD. everyone has to appeal to that games elements to seem relevant. so gone are the skillful days of equal spawning and having to find weapons. now everyone gets a medal for the most minute action and have a HUD that holds your hand.
 
All these years and I still don't think people really understood the role of the Halo 1 Pistol.. People complained for so long that it was broken, etc etc because it was a pistol, but slap a rifle skin on it and BAM! DMR.

Loose comparison, I know.. but the DMR is what many Halo 1 Pistol fans have been asking for for years - A single shot, very accurate precision weapon. That's pretty much it.. Pistol or not, it's basically the same thing (the essence of the weapon).



That's actually one thing I loved about Halo this time around: No beta to ruin my views before the full game comes out. Personally I'd rather wait to get my hands on it then play a crappy beta for 20374234 hours only for it to be drastically changed anyway..

Bloom and shots to kill mean its nothing like the Halo 1 Pistol.

I want a beta, but only because without one I have the difficult choice between multiplayer and campaign on day 1. Not really a good enough argument to warrant the resources :p
 
xlarge.jpg


Well, I least we will have papers in the LE
 

neoism

Member
I can guarantee with 100% certainty that there will be.

Will there be a marketing, public facing network 'stress test'? That remains to be seen.

Great one of the worst things about 4... see well all get to see it 3rd hand and with shitty off camera videos .... With a beta we (I) would not care as much that we've been shown old shit if I got to play it...pax has the e3 build right... smh.. I can't wait for october... Fall+ real halo 4 videos will be welcomed.

a beta is just a months detraction for us fans....it helps with the wait 343....but it sucks when its seen 3rd hand.... I haven't watched any vids seen e3..... :/

I can't wait for this game with out halo I wouldn't have a xbox....but I don't like over saturating myself with wrong info of a game I really want to love...
 

Blissful

Neo Member
Can someone tell me why hitmarkers for grenades are a bad thing?

It just kills off a small skill of using the sounds in the game to determine whether your grenade actually hit the player or not.

Now that is just tells you, there will be a lot of aggressive and irrational plays made by players.

At the end of the day, we can't really critisise it too much until a few months of playing the game and seeing how these small things make a difference from past halo titles.
 

Deadly Cyclone

Pride of Iowa State
The care package one is $180... The case it comes in looks cool, but no thanks. I'm not even sure I'll get the hardened with no Elite code this time.

343 did good at least putting a season pass in theirs. Worth the $99.
 
It does surprise me that they revealed specialisations without a video showing them and talking about them.
Really sunk in while listening to the HaloGAF podcast, all the "well we're not sure how it'll work" or "it could be okay if this or pretty bad if this" etc.

It's just... odd.
 
In a industry dominated by CoD. everyone has to appeal to that games elements to seem relevant. so gone are the skillful days of equal spawning and having to find weapons. now everyone gets a medal for the most minute action and have a HUD that holds your hand.

Halo 3 held the top spot on live against stiff competition from cod4, world at war and even modern warfare 2. A good halo game wouldn't need to change its identity to compete.

Also seems stupid to chase the current popular thing, why would the CoD crowd play your knock off rather than the real thing? Why would I play a half baked Halo game? Which market is it appealing to? Both the Halo and CoD market or neither?

I'm honestly interested in the changes from the point of view I'm a fan of both series, but it was the core halo which I preferred more.
 
Hit markers on grenades? Is hit-markers where it shows if it damages someone, or where it indicates on screen where the grenade is?

To be honest, either of them are bad, people will just throw random grenades round corners, and as soon as they see they hit someone with the grenade, they'll rush you round the corner, destroys tactical play.

Aww man, I'm a member, that sucks.

Hitmarkers are to show that it damages someone, like the bullet hitmarkers. I don't see how this is a problem though because you can obviously tell when someone is hit by a 'nade anyway, so how's that any different than hitmarkers on shooting? It's definitely good if you lob grenades from a distance and the hitmarkers appear, but even then I don't see it changing anything than what you would normally do in a match..

The only thing that changes now is that you throw a 'nade around the corner, see the hitmarkers then rush in. How's that any different than what happens now? The hitmarkers just give you some level of certainty and consistency, isn't that what everyone's in favor of?

Welcome to Member status ;]

Bloom and shots to kill mean its nothing like the Halo 1 Pistol.

"the essence of the weapon"

Obviously the DMR will never be a three shot kill without bloom. The spirit of the H1 Pistol lives on in the DMR.
 
Halo 3 held the top spot on live against stiff competition from cod4, world at war and even modern warfare 2. A good halo game wouldn't need to change its identity to compete.

Also seems stupid to chase the current popular thing, why would the CoD crowd play your knock off rather than the real thing? Why would I play a half baked Halo game? Which market is it appealing to? Both the Halo and CoD market or neither?

I'm honestly interested in the changes from the point of view I'm a fan of both series, but it was the core halo which I preferred more.
I completely agree.
 

Gunnerdude

Neo Member
It just kills off a small skill of using the sounds in the game to determine whether your grenade actually hit the player or not.

Now that is just tells you, there will be a lot of aggressive and irrational plays made by players.

At the end of the day, we can't really critisise it too much until a few months of playing the game and seeing how these small things make a difference from past halo titles.

Not so, to give an example, I use the stun gernade in COD to identify enemies around corners before making a move. Hit markers allow me to prepair for a quick entry/exit to an area I may have walked into before setting off a trap.

In my mind you can use it both offensively and defensively. Guy at sword on the pit waiting to back smack me as I go by? Let me just throw a gernade in there first.
 
It does surprise me that they revealed specialisations without a video showing them and talking about them.
Really sunk in while listening to the HaloGAF podcast, all the "well we're not sure how it'll work" or "it could be okay if this or pretty bad if this" etc.

It's just... odd.

I think there are more exciting things to make videos about than a mod that gives you bonus XP or one that dampens sprinting sounds. We got a video that showed off new weapons in action, hopefully more is coming along that line.
 
I think there are more exciting things to make videos about than a mod that gives you bonus XP or one that dampens sprinting sounds. We got a video that showed off new weapons in action, hopefully more is coming along that line.
:-/ Can't say I fully agree with that.
A vidoc about systems like Specialisations strike me as far more exciting for the community who pay attention to the info drips.

If the next big drop is another video like the UNSC weapon one... I'll be more than disappointed. Anyway, I know I'll have a great PAX panel to watch.
 
Not so, to give an example, I use the stun gernade in COD to identify enemies around corners before making a move. Hit markers allow me to prepair for a quick entry/exit to an area I may have walked into before setting off a trap.

In my mind you can use it both offensively and defensively. Guy at sword on the pit waiting to back smack me as I go by? Let me just throw a gernade in there first.

they detract from map awareness. which isnt exactly an issue in CoD. but is very important in halo
 

Overdoziz

Banned
I think there are more exciting things to make videos about than a mod that gives you bonus XP or one that dampens sprinting sounds. We got a video that showed off new weapons in action, hopefully more is coming along that line.
A multiplayer vidoc would be perfect and could show off - among other things - how certain specializations works.
 

Talents

Banned
Halo 3 held the top spot on live against stiff competition from cod4, world at war and even modern warfare 2. A good halo game wouldn't need to change its identity to compete.

Also seems stupid to chase the current popular thing, why would the CoD crowd play your knock off rather than the real thing? Why would I play a half baked Halo game? Which market is it appealing to? Both the Halo and CoD market or neither?

I'm honestly interested in the changes from the point of view I'm a fan of both series, but it was the core halo which I preferred more.

Agreed.
 
Because you guys decided to make everything above 120 slippery as all hell.


Sprint has done more harm to Halo than Armour Lock. And grenades having hit-markers will destroy competitive play.

Yea, that would be because we don&#8217;t have a custom game browser.

hey guys what's going on in this threa-
0012_9b5i.gif

AW SHIT

Haven't seen this many salty juniors since the last time I went to Wendy's.

Does anyone know if the track in this video has been posted on Davidge's soundcloud or anywhere else?

Not officially, but a guy on youtube isolated the track and removed the vocals, it should be pretty easy to search for.

EDIT: Found it for you.
 

Blissful

Neo Member
Not so, to give an example, I use the stun gernade in COD to identify enemies around corners before making a move. Hit markers allow me to prepair for a quick entry/exit to an area I may have walked into before setting off a trap.

In my mind you can use it both offensively and defensively. Guy at sword on the pit waiting to back smack me as I go by? Let me just throw a gernade in there first.

Yeah, it pretty much simplifies it for you by chucking nades everytime you get the opportunity.

I am pretty engaged and aware of what is around me, and always assume that if I turn a corner, I might have a guy crouching with a shotty or sword. Now with the nade hit-marker and promethian vision, there will be no need to listen to sounds and make valid assumptions since you can identify where a player is with a chuck of a nade or a click of a button.
 

eeblogue

Neo Member
Can someone tell me why hitmarkers for grenades are a bad thing?

The problem mainly occurs when a player doesn’t have complete confirmation on where the enemy’s location is. Not only do they give away the location, they tell you that you damaged the enemy.

All four down and you’re running the flag; grenades will confirm spawns you cannot see. Sneaking into the enemy’s base? Good luck with that if someone’s spider senses tingle. Flanks, jukes and clutch plays all become less frequent.
 
thanks yellow one looks great... lol at the other one... what about specializations and the LE edition if you et the LE one get them all after Level 50...?
everyone who buys the game has access to the first two. but if you buy the LE you have access to all 8. You have to hit 50 then you can access the specializations. once you specialize you are in it for the next 10 levels.


You may want to revisit the meaning of the word "faith".
Faith is belief without evidence.
 

FyreWulff

Member
I think at this point, my favorite LE edition is the one for Halo Wars. You got the physical book, the patch-thingy, some other stuff, and the in-game cosmetic skulls and the Mythic Map Pack. It felt like it was worth the money.
 
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