brokenwatch
Member
LTTP I'm sure but Network Test 1 is completely unplayable for me. It feels like I'm playing a laggy co-op game. Inputs take 1/2 second plus to respond, and good luck with close quarters battles...
Tashi0106 said:So the rate has changed? Interesting. All of these changes that are coming to the final game make me want to play the Beta less and less. It's going to be so different.
mescalineeyes said:god knows the pistol doesn't need to be nerfed. if anything, the AR needs a bit of a buff. it's pretty useless as it is.
I can't imagine a matchup where the AR would win.
Tashi0106 said:So the rate has changed? Interesting. All of these changes that are coming to the final game make me want to play the Beta less and less. It's going to be so different.
Tashi0106 said:I'm actually starting to use to AR as a "shit, I ran out of ammo in my magnum" instead of reloading the magnum. I've been doing alright with it. However, lately I've been playing Invasion and Network Test 1 so it's almost only DMR baby!
Ssparks said:Has anyone else started to hold down the needle rifle trigger instead of pulling it with individual rounds? It seems to work pretty good so far. Does anyone else do this and does it compromise the accuracy of the gun?
mescalineeyes said:god knows the pistol doesn't need to be nerfed. if anything, the AR needs a bit of a buff. it's pretty useless as it is.
I can't imagine a matchup where the AR would win.
Thagomizer said:Has anyone else noticed that the more games of NT1 you play, the less the input lag becomes prevalent? The first three games I participated in yesterday were almost unplayable, but by the end of my session, it was completely unnoticeable.
Only played the three games yesterday, but this would make sense if it was building a sort of "regional map" of preferred connections.Thagomizer said:Has anyone else noticed that the more games of NT1 you play, the less the input lag becomes prevalent? The first three games I participated in yesterday were almost unplayable, but by the end of my session, it was completely unnoticeable.
dslgunstar said:It's not useless, it just DEMANDS to be paired with grenades or melees for an efficient kill, while the pistol is capable of killing at both mid and short range without such support.
No, there was definitely a sharp reduction of lag. I started timing it once I noticed it, and it had gone down to almost nothing.bobs99 ... said:Before I get too excited, its probably more likely you just adapted to it?
Tashi0106 said:I still do...
Thagomizer said:No, there was definitely a sharp reduction of lag. I started timing it once I noticed it, and it had gone down to almost nothing.
Say the word "one" out loud. Unless you have a very drawn-out accent or speaking style, that's about how much lag I was getting at the start.
DeadFalling said::O is that arena or standard(aka candy land)
I agree with this. Get rid of the bloom for the DMR, Pistol, and the Nerfle. Keep it for the AR and the Plasma Repeater: the bloom is fun only on those two weapons.GhaleonEB said:I honestly don't mind the bloom mechanics, and I do think it's a differentiator in skill. But I don't think it's necessary, because Halo's gameplay has always had enough basis in skill already. It complicates what has historically been an elegant combat system.
Imagine if the bloom was gone and the DMR and Magnum each had a fixed firing rate, the DMR a bit slower than the Magnum, which would keep its current recoil. Everything else about them would remain the same as current. The DMR would remain the superior weapon at long range, the Magnum powerful at close and mid. The single-shot weapons, plus the minimum five-shot kill and reduced aim assist, already means they will take more skill to use than the BR with its burst fire, as you need to land more shots more accurately. And there would be the added layer of knowing when to use which.
I think it would be a more satisfying experience than what we have now.
bobs99 ... said:Interesting, they mentioned that database in a podcast before about how they are collecting info on players connections, maybe they are using NT1 to test how accurate that DB is? If they are doing some back end trickery which checks players connections and somehow reduces lag based on that, it would be insane. I dont know how that could work, but if they have enough information on your connection they could somehow tune it to work best based on the players in the match?
Before I get too excited, its probably more likely you just adapted to it?
Most likely very fake, but I want to believe! :Obobs99 ... said:Halo Live HD? Interesting...
http://carnage.bungie.org/haloforum/halo.forum.pl?read=985570
I so hope this is real, if this is an XBLA version of Halo 1 with online play, I would be SO happy.
Oh nice, thanks for the pro-tip. Since I started hold down the trigger, I started to enjoy the gun more. I hold it down for 3-4 shots then slow it down and go to headshots for the kill. I noticed a significant difference so far but it could be all in my head.urk said:It does. Hamrick, one of our sandbox dudes, says lay off a bit after three automatic shots for best results.
No F'in way. Wow, if they could manage to put match-making in Halo CE it would be wild. I'm pretty sure they would have to re-write the whole networking model because it uses the distributed model I believe. Also on a related note, I don't know shit about networking.bobs99 ... said:Halo Live HD? Interesting...
http://carnage.bungie.org/haloforum/halo.forum.pl?read=985570
I so hope this is real, if this is an XBLA version of Halo 1 with online play, I would be SO happy.
bobs99 ... said:Halo Live HD? Interesting...
http://carnage.bungie.org/haloforum/halo.forum.pl?read=985570
I so hope this is real, if this is an XBLA version of Halo 1 with online play, I would be SO happy.
Without bloom the pistol cannot exist and be a satisfying weapon.Dax01 said:I agree with this. Get rid of the bloom for the DMR, Pistol, and the Nerfle. Keep it for the AR and the Plasma Repeater: the bloom is fun only on those two weapons.
Thagomizer said:Has anyone else noticed that the more games of NT1 you play, the less the input lag becomes prevalent? The first three games I participated in yesterday were almost unplayable, but by the end of my session, it was completely unnoticeable.
Yeah the pistol is basically all I use as it is, if they removed bloom I would never even think about maybe considering switching to another weapon :lolelectricpirate said:Without bloom the pistol cannot exist and be a satisfying weapon.
Think about it, with no bloom the pistol as it stands now would be a total beast in short to long range. You could drop anyone at midrange in a second; it's the ce pistol all over again. To balance that they would need to either slow rof down, making it useless in cqb, or give it more spread to gimp it at longer ranges. Either way it's a far less satisfying weapon, basically the halo 3 pistol, or halo 2 pistol.
The dmr could use some work, both in its spread and visual indication o bloom.
Uh, yeah it can. *looks at ODST pistol*electricpirate said:Without bloom the pistol cannot exist and be a satisfying weapon.
That's why you alter it in other ways, like rate of fire. Besides, in order to be most accurate, which is what everyone wants, you have to give it a slow rate of fire.Think about it, with no bloom the pistol as it stands now would be a total beast in short to long range. You could drop anyone at midrange in a second; it's the ce pistol all over again.
Because spamming the pistol in close range and able to kill people with it without having to worry about bloom is such a better alternative.To balance that they would need to either slow rof down, making it useless in cqb, or give it more spread to gimp it at longer ranges.
And it definitely wouldn't be the Halo 3 pistol because it would still have the zoom. The Halo 3 pistol would've been awesome if it had zoom. The ODST pistol is weaker than the Reach pistol, but why is it awesome? Because it has zoom.Either way it's a far less satisfying weapon, basically the halo 3 pistol, or halo 2 pistol.
GhaleonEB said:I think that E3 list is bullshit, but on the off chance it's not, that might have been the hint.
(I really don't think MS would want to muddy up Reach's release with another online Halo FPS release.)
GhaleonEB said:I think that E3 list is bullshit, but on the off chance it's not, that might have been the hint.
I agree.Oozer3993 said:99.9999% chance that list is a sham.
Nothing.Kuroyume said:Wait... What has happened to the pistol?
I agree.urk said:What I saw won't be seen until after E3. You should see it now, though. It's unbelievable.
Yup. I'm still holding out hope for that "Halo (1)" remake because of what Urk mentioned in that BWU.GhaleonEB said:Also, remember the first vidoc, where one of the Bungie folks is talking about playing Halo 1, and describes the scene of walking out of the pod on the first level and says something about the "beautiful, alien, huge..." landscape? And how a few weeks later Urk uses the exact same wording to describe something he saw in the studio? (IIRC, it was Dax with the catch.)
dslgunstar said:Great shot. Standing over a dead body with the colors flying in the background. Nice.
Oozer3993 said:99.9999% chance that list is a sham. But I thought of something the other day. Last year at E3, Bungie showed off ODST and announced they're next game after that (Reach). They've been teasing New IP for years now and recently announced a publishing agreement for it, suggesting that production is decently far. They might do the same thing this year at E3. Show off their current game and tease their next one. At the very least, that's what I'm hoping they do.
The odst pistol isn't even comparable as it isn't used in MP. And its not zoom that makes the weapon; its the damage, rof and accuracy.Dax01 said:Uh, yeah it can. *looks at ODST pistol*
That's why you alter it in other ways, like rate of fire. Besides, in order to be most accurate, which is what everyone wants, you have to give it a slow rate of fire.
Because spamming the pistol in close range and able to kill people with it without having to worry about bloom is such a better alternative.
And it definitely wouldn't be the Halo 3 pistol because it would still have the zoom. The Halo 3 pistol would've been awesome if it had zoom. The ODST pistol is weaker than the Reach pistol, but why is it awesome? Because it has zoom.
I find the bloom annoying on any weapon that's not the AR or the PR, but maybe because it makes me bade with the weapons.
Yes, but the Halo 3 pistol would've been a good weapon, and used a lot, if it had a zoom. To me, the zoom is what makes the pistol a formidable weapon.electricpirate said:The odst pistol isn't even comparable as it isn't used in MP. And its not zoom that makes the weapon; its the damage, rof and accuracy.
mescalineeyes said:I'd argue that the pistol is even more capable with melee than the AR is, as 4 shots from that tiny thing pop the shield faster than the 20+ it takes with the AR.
Kuroyume said:Wait... What has happened to the pistol?
urk said:What I saw won't be seen until after E3. You should see it now, though. It's unbelievable.
bobs99 ... said:
Its interesting that description is for the new IP, large alien landscapes are what Bungie do best. I cant wait for the new IP.
I believe you're correct, the networking model for Halo: CE is synchronous lock step. with that said I honestly cannot believe how well Halo 1 used to play on XBC (or even Gamespy...). Considering the networking was designed for a simple at home LAN setup it does so well.Ssparks said:I'm pretty sure they would have to re-write the whole networking model because it uses the distributed model I believe. Also on a related note, I don't know shit about networking.
dslgunstar said:Bungie's landscapes dont look Alien at all. They could all be on Earth.
I don't think Urk was saying it was from the new IP. I mean, any of the latter levels of the Reach campaign won't be seen until after E3.bobs99 ... said:
Its interesting that description is for the new IP, large alien landscapes are what Bungie do best. I cant wait for the new IP.
Uh, yeah they do.dslgunstar said:Bungie's landscapes dont look Alien at all. They could all be on Earth.