Insaniac said:
New map which is ready to be tested, slayer compatible only right now
pictures don't really do it justice I recommend dl/ing it and walking through it.
Added to my queue, will give it a try sometime tomorrow. I like the platform over the killballs though, very cool visual effect with the lighting going on.
DD-11 said:
For me, AAs are just another powerful tool not unlike a weapon and should be earned and fought for in objective type games.
That's a perfectly legitimate position on AAs, honestly, so don't take my comments to mean "You're doing it wrong, stop". In a lot of ways I agree with you; having an advantage like Jetpacks or Armor Lock should be something you have to try and get rather than simply have.
My personal preference, however, has to do with the average lifespan of a player in Halo, which isn't very long (though admittedly much longer than other FPSers like Call of Duty around which Loadouts are a necessity). With Power Weapons, one-hit head shots, grenades (especially rogue sticks) and melee, a long life in Halo is generally the exception rather than the rule.
As such, it seems to me that with the scramble for a weapon, a supply of grenades and then the addition of a desirable AA, players would finally get their kit together and bite the dust, assuming they weren't picked off mid-way through the building process.
So, in my mind, if you're going to include AAs, they might as well be On or Off. Placed around the map, again, isn't
wrong, but I personally think it adds another layer of "Gotta keep my head down until I can get
x" to the game.
I personally prefer AAs off, but I'm kind of a stickler for 'old school' Halo, so that probably has a large part to do with it. I like having to make do with whatever weapon I spawn near, that strikes me as very 'Halo'-style... but I don't want to get stuck without an AA if everyone else is flying/sprinting/armor locking around with them.
Anyways, I added your map to my downloads, and I'll definitely give it a run-through. Without testing your map out, I can't say for sure; maybe the size and layout of your map makes AA pickups a really desirable feature. I can't say for sure, so let's leave it at that for the time being.
Again, I'm not saying you're wrong, just saying... I know what I prefer.