Zel3 said:Weekly done in less than 30 minutes.
More challenges like this please.
Wait you beat the whole campaign in less than 30 minutes?
Zel3 said:Weekly done in less than 30 minutes.
More challenges like this please.
You can use the "Flawless Cowboy" glitch(I really don't know if this work) or play 9x Nightfall with the Forklift glitch.equil said:Wait you beat the whole campaign in less than 30 minutes?
GhaleonEB said:Yup.
First Weekly to repeat, thought the cR payout doubled.Code:Date Challenge cR September 14-19 Complete 9 Campaign missions on Heroic. 5000 December 27-January 1 Complete 9 Campaign missions on Heroic. 10000
Only thing I don't like about it is Campaign pays out crap for other credits. Both Commendations and Game Complete bonuses are severely gimped. With something like a FF or MP one, buckets of credits are earned along the way. Here it will be a couple hundred per mission.
I'll take it, though.
equil said:Wait you beat the whole campaign in less than 30 minutes?
Wait I don't know about these glitches... links?Hypertrooper said:You can't use the "Flawless Cowboy" glitch(I really don't know if this work) or play 9x Nightfall with the Forklift glitch.
Forklift glitch:Major Williams said:Wait I don't know about these glitches... links?
yaGuileless said:Is 'Heroic' one step up the ladder from normal?
Nutter said:Oh Tashi... Just because it is mlg it doesnt mean you have to defend it.. Evade is fucking stupid, in MLG and in the main game. It should stay in campaign along with drop shield and armor lock. There are way too many power weapons/items in mlg right now, Rockets, snipers and then evade. As you can see in the video the winning team had all three so how the fuck would the other team win in that case?
Also like omlet im of the opinion that evade should have been elites only, like bungle originally stated it would be... But bungle being bungle they fucked up the balance.
So im hoping they have an TU in the works, armor lock = spartans only, evade = elites only , no drop sheild in objective modes. Bloom and armor lock need rebalancing, bloom is very random and it kills me because i have played, enjoyed halo all these years and even put up with bs matchmaking choices and now the general flow of the game is beyond halo to me.. (im talking mp only) it sad to see halo become what it has.
P.s true skill doesnt work for shit in this game.
Gui_PT said:Omg, I started a Heroic run and I was going to finish the whole game without dying. Unfortunately, someone distracted me and when I looked back at the screen, I had a golden Elite with a sword right in front of me =(
Ended the game with 1 death. Hurray? =\
But but I like "Evade".Nutter said:Oh Tashi... Just because it is mlg it doesnt mean you have to defend it.. Evade is fucking stupid, in MLG and in the main game. It should stay in campaign along with drop shield and armor lock. There are way too many power weapons/items in mlg right now, Rockets, snipers and then evade. As you can see in the video the winning team had all three so how the fuck would the other team win in that case?
Also like omlet im of the opinion that evade should have been elites only, like bungle originally stated it would be... But bungle being bungle they fucked up the balance.
So im hoping they have an TU in the works, armor lock = spartans only, evade = elites only , no drop sheild in objective modes. Bloom and armor lock need rebalancing, bloom is very random and it kills me because i have played, enjoyed halo all these years and even put up with bs matchmaking choices and now the general flow of the game is beyond halo to me.. (im talking mp only) it sad to see halo become what it has.
P.s true skill doesnt work for shit in this game.
This is why I'm glad MLG has their own playlist, otherwise it'd evolve into removing most of the just-for-kicks aspects of Reach. This isn't snark or anti MLG sentiment - I'm just damn glad the main game isn't expected to have some of these changes.Alienshogun said:Yeah, I tend to agree, AAs just shit the game up with randomness. When we play Slayer Pro we completely cream these bad kids, when they get to hide behind AA cheese, it's hit or miss. I can't stand the AAs (aside from sprint) in this game for multiplayer matchmaking. They really did make the game easier for shit players to get kills with AAs and powerful grenades.
I'm a huge fan of the jetpack, but I think I've crossed over into the camp that wants Armor Lock out of Halo.NullPointer said:Basically this is a pre-emptive and defensive way to say keep your bloody hands off my jetpack. Yeah. First they came for Armor Lock... I'm watching you.
While I agree about trueskill, I think thinking of evade as a power weapon is a great analogy. I am happy they put powerups into MLG because it changes the game for the better. That really is an opinion and you can take it or leave it, but the stakes seem the same, and if you are good enough, you can balance any AA with your DMR in the MLG settings.Nutter said:Oh Tashi... Just because it is mlg it doesnt mean you have to defend it.. Evade is fucking stupid, in MLG and in the main game. It should stay in campaign along with drop shield and armor lock. There are way too many power weapons/items in mlg right now, Rockets, snipers and then evade. As you can see in the video the winning team had all three so how the fuck would the other team win in that case?
Also like omlet im of the opinion that evade should have been elites only, like bungle originally stated it would be... But bungle being bungle they fucked up the balance.
So im hoping they have an TU in the works, armor lock = spartans only, evade = elites only , no drop sheild in objective modes. Bloom and armor lock need rebalancing, bloom is very random and it kills me because i have played, enjoyed halo all these years and even put up with bs matchmaking choices and now the general flow of the game is beyond halo to me.. (im talking mp only) it sad to see halo become what it has.
P.s true skill doesnt work for shit in this game.
I'll actually meet you half way on that one. I consider AL to be one of the best additions to Halo's anti-vehicle mix, so I'd prefer keeping it in any vehicle focused gametypes like BTB. But for straight infantry matchups it doesn't really add spice to combat as much as it negates a player's best efforts at getting a kill, especially when most of a team is using it.Dax01 said:I'm a huge fan of the jetpack, but I think I've crossed over into the camp that wants Armor Lock out of Halo.
Yeah mine are all in the Silver/Bronze/Iron range, with a few close to notching up as well. I was looking at them this weekend thinking of a strategy to work on them, and this is the motivation I needed. Gonna be using a lot of automatic weapons...op_ivy said:yeah, great weekly. i'm looking forward to playing through , from start to finish, again. i got a few campaign commendations that this will most certainly push over the edge as well
This. My god games are rarely balanced skill wise. At least in prior games we had some visual notification of our skill levels. I just had a game before where we won 50 - 3 and yesterday I won 50 - 7. Bungie really needs to address this problem.Nutter said:P.s true skill doesnt work for shit in this game.
Or along similar lines, think of the "slow blade defeats the shield" from Dune. Let them armor lock, but have a minimum duration of half the juice/time whenever they activate it. And then allow assassinations from any angle.Arnie said:Whilst I despise Armour Lock in its current form I think it could work much better if all it did was protect against impact damage such as vehicle's attempting to splatter the player or direct melee's. I think small arms projectiles like bullets and the fragmentation from a grenade should still damage the armour locker. This way AL becomes really useful in big team matches where vehicles can often dominate whereas not very effective in infantry matches.
It doesn't need to be out necessarily, just extremely lessened. Encountering one dude with AL is one thing, an entire team of Elites with it is just putrid. I wouldn't mind seeing gametypes other than the pro ones without AL altogether, and the ones that do have it get no grenades and only one weapon. If you want to slow down the game that much, Mr. Armor Lock Lover, then by god you're going to have to hunt for decent weapons/grenades.Dax01 said:I'm a huge fan of the jetpack, but I think I've crossed over into the camp that wants Armor Lock out of Halo.
NullPointer said:This is why I'm glad MLG has their own playlist, otherwise it'd evolve into removing most of the just-for-kicks aspects of Reach. This isn't snark or anti MLG sentiment - I'm just damn glad the main game isn't expected to have some of these changes.
Arena and MLG for ultra competitive, and fuck around goodness everywhere else.
Basically this is a pre-emptive and defensive way to say keep your bloody hands off my jetpack. Yeah. First they came for Armor Lock... I'm watching you.
When you ignore much of the game elements, sure.Alienshogun said:Slayer Pro is everything Reach should be IMO.
NullPointer said:When you ignore much of the game elements, sure.
Stay in your MLG hole. ;P
It's the new BR vs. AR. And not sure why you put "discussion" in quotes, this is pretty civil given the topic. Though there isn't a lot new to say about it.MrBig said:Armor Lock Hero "discussion" again?
http://i60.photobucket.com/albums/h2/boxer4life2k5/61vx3rq.gif
Once again, this is why I'm glad the MLG playlist exists.Alienshogun said:Slayer Pro, removes that, and it shows, bad kids will get shit on every time.
Whoa whoa, don't point me out as a mindless MLG defender. I'm not some 16 year old MLG forum kid who doesn't know anything other than MLGpro.com. This is just MLG v2 and it's going to take a whole lot time before it becomes great like v7 in Halo 3 was. I think if Evade was a loadout it would be a tragedy. However since there is ever only 1 on the map total at one time, it makes a world of difference. I don't think evade is perfect in its current state in MLG. Maybe the distance needs to be shortened or speed slowed down, I'm not sure. I don't think though that it's the worst thing to ever happen. When you play it you realize it doesn't have a huge effect on the matches. I think if used correctly it could be very dangerous and it's worth calling out which player has it but it much harder to change the flow of a match with it like you could with a set of rockets or even a great sniper. 1v1 battles though it's a clear cut advantage. You still need to know the map and know where players are before you just roll out of a battle. I'm just trying to be open minded about everything in Reach since it's so different. I'm not as vanilla as I used to be lol.Nutter said:Oh Tashi... Just because it is mlg it doesnt mean you have to defend it.. Evade is fucking stupid, in MLG and in the main game. It should stay in campaign along with drop shield and armor lock. There are way too many power weapons/items in mlg right now, Rockets, snipers and then evade. As you can see in the video the winning team had all three so how the fuck would the other team win in that case?
Also like omlet im of the opinion that evade should have been elites only, like bungle originally stated it would be... But bungle being bungle they fucked up the balance.
So im hoping they have an TU in the works, armor lock = spartans only, evade = elites only , no drop sheild in objective modes. Bloom and armor lock need rebalancing, bloom is very random and it kills me because i have played, enjoyed halo all these years and even put up with bs matchmaking choices and now the general flow of the game is beyond halo to me.. (im talking mp only) it sad to see halo become what it has.
P.s true skill doesnt work for shit in this game.
I meant that its always the same thing that's being talked about so they're not really discussing anything.GhaleonEB said:It's the new BR vs. AR. And not sure why you put "discussion" in quotes, this is pretty civil given the topic. Though there isn't a lot new to say about it.
NullPointer said:Once again, this is why I'm glad the MLG playlist exists.
I don't play Halo to shit on people for kicks, nor do I put winning by any means above other considerations. You'll find me categorized on the xbox under "recreation", and man do I wish that category meant something - then I could avoid all the "pros" and "underground" folk.
Reminds me of my Quake 3 playing days where the "best" players would reduce all the image quality settings down to zero to get that edge over the competition. I just can't find the fun in that mindset, but I don't begrudge you wanting that kindof game - as long as it doesn't spill over and remove what makes Reach, Reach, for me.
MrBig said:I meant that its always the same thing that's being talked about so they're not really discussing anything.
GhaleonEB said:I also don't think it will ever be adjusted, so that's that.
Gui_PT said:And they won't remove it from MM because there's an achievement that depends on it.
So no matter how bad AL is, people just have to get used to it.
Alienshogun said:They could relegate it to BTB only, which is where it belongs, and would have absolutely no adverse effect on the AA.
No argument there. But we're still playing Reach, so we're bound to have bouts of commenting on stuff we like - and dislike - about playing Reach. The path will be well worn by the end.MrBig said:I meant that its always the same thing that's being talked about so they're not really discussing anything.
Gui_PT said:That would actually be great. AL has a nice role on huge maps with tons of vehicle action.
Problem is people spamming it in small/crowded maps while using shotgun/sword or doing the melee+AL+melee crap.
GhaleonEB said:No argument there. But we're still playing Reach, so we're bound to have bouts of commenting on stuff we like - and dislike - about playing Reach. The path will be well worn by the end.
Random note: I'd love to see January's FF variant be Firefight Classic. Unlimited Sets, limited lives, as ODST was. Would make for some great marathons with GAFers over the weekend. The cR payout for lasting a couple of Sets would be immense.
Tashi0106 said:
I think the reason is because Bungie tested their game to death and poured so much love and tender care into every aspect that AL is designed to belong in the game and add to the experience, not take away from it. Unfortunately, not everybody sees it that way. Those people tend to forget though that Bungie is the boss and what they say goes... and the motivations behind most of their decisions aren't influenced by your emotional attachment to traditional Halo gameplay.Gui_PT said:And they won't remove it from MM because there's an achievement that depends on it.
So no matter how bad AL is, people just have to get used to it.
This is the worst. I played a game a few days ago where I went in for a melee on a guy (his shields were down, mine were not), and he blocked it with AL, "un-locked" which stripped my shields, and then melee'd me for the kill while I was still stuck in that post-melee pause/animation. I didn't fall for that shit again, but it seems like everyone else did he finished the match with like 11 EMPs and 18 melee kills or something like that.Gui_PT said:Problem is people spamming it in small/crowded maps while using shotgun/sword or doing the melee+AL+melee crap.
Says the guy who is playing through Winter Contingency in record-breaking timesAlienshogun said:I'm boycotting since you still haven't remodded me!
Alienshogun said:I'm boycotting since you still haven't remodded me!
You know there is an option to mute the other team automatically, right?Tashi0106 said:
xxjuicesxx said:Get 4 shotted. Also BRIGADIER!!!!!!! Took like 10 hours of straight gaming. :lol
Self Induced said:I think the reason is because Bungie tested their game to death and poured so much love and tender care into every aspect that AL is designed to belong in the game and add to the experience, not take away from it. Unfortunately, not everybody sees it that way. Those people tend to forget though that Bungie is the boss and what they say goes... and the motivations behind most of their decisions aren't influenced by your emotional attachment to traditional Halo gameplay.
The fact that many fans find AL annoying and game-breaking is regrettable, unfortunate, but it was probably totally expected. Dissatisfaction among loyal fans an unfortunate effect when changing gameplay elements because the more you like something the harder it is to accept it when it changes, but Bungie did it because Bungie is going to do what Bungie thinks is best for their product. The community's distaste for AL here and at b.net is such a tiny selection of the overall Halo populations that your opinions here and the associated rage that comes with it is largely ignored and labeled as "Halo fans who freak the fuck out about the smallest change to their gameplay experience." Bungie's more interested in solid proof about how AL ruins the game, not emotional conjecture, because 1) its your opinion amid a sea of data that effectively proves Halo Reach is very popular... which means change is very hard to justify without solid, tangible evidence that AL "diminishes the overall experience" and 2) Bungie firmly believes AL is a fun-to-use gameplay mechanic that changes up gameplay a little bit.
Also, you really really can't say Bungie doesn't care or refuses to listen. They won't "fix" AL because they don't think its broken, but to help they've made more competitive playlists that doesn't feature AL at all. If the data shows a dramatic shift to playlists that don't feature AL over playlists that do, then perhaps changes will be considered. In the meantime, I'm just glad Bungie cares about even the minority of their fanbase to give us our own AL-less playlists - its part of why I'm a Halo fan and why Bungie is so different from other game companies.
post isn't directed to you Gui personally, I just haven't voiced my opinion on the whole issue yet and am really LTTP